Season 9 Guide Change Log


Pathfinder Society

5/5 *****

4 people marked this as a favorite.

OK, the Season 9 Guide is now out but it doesn't come with any sort of change log. In an effort to help people get to grips with new things I thought it would be useful to have a thread dedicated to looking at what the new changes are.

I have two which jumped out at me, both around the Pregen condition tax which is still in there:

1. Pregens and resolving conditions (page 7). The linked character may now spend a mix of prestige and gold to pay for raise dead. You may pay up to half the cost at a rate of 1pp per 375gp. It looks like this is specific to when you are using pregens and not available if your actual character dies but I expect it to cause some confusion given I have come across plenty of people who already think you can do this.

2. Pregens and resolving conditions (page 7). Pregens gear value is now fixed based on level. Level 1 75gp, level 4 3000gp, level 7 11500gp. It is not clear whether this value is before or after halving but I think it is supposed to be the latter.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

On point 2, the only time we would care about the value of pregen gear is if we need to offset the cost of clearing conditions.

1/5

Page 22 - Raise dead can be bought with GP, Prestige or half and half.

I note one thing that hasn't changed, on page 26 it still says Gunslingers can use Craft(gunsmithing), which I don't think we ever found a use for (because it's the Gunsmithing feat you need for access to and reduced price of weapons & ammunition)

5/5 *****

Andy Brown wrote:
Page 22 - Raise dead can be bought with GP, Prestige or half and half.

So you can, it would have been handy if this wasn't buried in a footnote.

1/5

1 person marked this as a favorite.

Page 28:

Faction Journal Cards wrote:

Some faction goals require a successful skill check

commonly associated with that faction; however,
every faction agent has a different skill set, and not all
agents can accomplish those tasks unaided. In place of
attempting a goal’s skill check, you can instead spend
1 Prestige Point to succeed through other channels
(2 Prestige Points if the DC is 20 plus your character
level or higher).

This was moved in from the cards themselves, answering the question of whether you could spend PP to check a box on older-season cards.

2/5

Wayfinders and the Extra Item Slot feat have been added to the guide on pages 21 and 22 respectively, so they're legal for Core Campaign characters, and you no longer need PPC: Animal Archive for the feat.

The Roleplaying Guild Basics chapter seems to have been expanded a little as well.

Can we get an _official_ changelog, so we don't need to spend days parsing through the various editions of the guild guide? A blog post on major changes even?

Dark Archive 4/5 5/5

Given the length of threads on say animal companions or everybody's favorite fighter archetype the community can probably pick apart the changes faster and more thoroughly then however edited the document at this point.

Grand Archive 3/5 *

For every 10 points of Fame, a character gains a
cumulative +1 bonus on Diplomacy checks against
members of the Pathfinder Society or her faction.

This looks new to me

1/5

zer0darkfire wrote:

For every 10 points of Fame, a character gains a

cumulative +1 bonus on Diplomacy checks against
members of the Pathfinder Society or her faction.

This looks new to me

I thought so too, but it really isn't.

As far back as season 4, you got the same benefit vs. members of your faction.

In season 8, they added the current text. Page 21, right-hand column, under "benefits of fame."

1/5

is that supposed to be "or her faction" or "of her faction" though?

4/5

don't think so.
you get the bonus vs Pathfinders
you get the bonus vs members of the faction (who may or may not be pathfinders!)

At least that's how I read it. =)

3/5

1 person marked this as a favorite.
Guide to Org Play 9.0 wrote:
If you are playing a pregenerated character in a scenario in which all players are required to use pregenerated characters, you do not need to contribute to this minimum.

Now you're not quite so hosed if you are playing in an all-pregen game and someone decides to go "Leroy".

Still hosed for normal games, of course, because ... reasons.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
TimD wrote:
Guide to Org Play 9.0 wrote:
If you are playing a pregenerated character in a scenario in which all players are required to use pregenerated characters, you do not need to contribute to this minimum.

Now you're not quite so hosed if you are playing in an all-pregen game and someone decides to go "Leroy".

Still hosed for normal games, of course, because ... reasons.

Rather than deal with a handful of apocryphal players, we engage on a community building exercise in the hopes that will address the issue?

Shadow Lodge

andreww wrote:
Andy Brown wrote:
Page 22 - Raise dead can be bought with GP, Prestige or half and half.
So you can, it would have been handy if this wasn't buried in a footnote.

Pregen deaths get a better version:

Pathfinder Society Roleplaying Guild Guide pg 7 wrote:
The Roleplaying Guild character can spend Prestige Points to help offset the gold cost of raising a pregenerated character from the dead. She may pay up to half of the cost of raise dead, resurrection, or true resurrection with Prestige Points, at a rate of 1 PP = 375 gold pieces.

Basically, if you die playing your own character, your only options are to pay with 100% GP, 100% PP, or 50%/50%; if you die while playing a pregen, you can pay with anywhere from 0-8 PP for raise dead, with the rest being paid with GP (possibly the pregen's).

Also, the pregen version can be used for resurrection and true resurrection; non-pregens can only do this with raise dead.

1/5

TimD wrote:
Guide to Org Play 9.0 wrote:
If you are playing a pregenerated character in a scenario in which all players are required to use pregenerated characters, you do not need to contribute to this minimum.

Now you're not quite so hosed if you are playing in an all-pregen game and someone decides to go "Leroy".

Still hosed for normal games, of course, because ... reasons.

Just to be clear, not a game where everyone chooses to play a pregen, but one where you are forced to use a pregen and can never use your own character.

Scarab Sages

Page 6, the first point about pregens...

"• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level."

Is this new?

Shadow Lodge

Craig Logan 597 wrote:

Page 6, the first point about pregens...

"• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level."

Is this new?

No; this was introduced in Guide 8.0. The exception for adventures that require pregens was introduced in a blog post, but this is the first time it's been in the Guide itself.

Grand Lodge 4/5

I have to admit that I wasn't expecting the pdf to look so much cleaner, nor the fact that we were keeping all of last year's races.

1/5

1 person marked this as a favorite.
SCPRedMage wrote:
Craig Logan 597 wrote:

Page 6, the first point about pregens...

"• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level."

Is this new?

No; this was introduced in Guide 8.0. The exception for adventures that require pregens was introduced in a blog post, but this is the first time it's been in the Guide itself.

But it seems that it's for any condition, blindness, deafness, curses and anything. And it's still very very strange and not the clearest how this plays out. I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold. How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? This was a question we had very soon after the last guide was out and I'm sad that it's still just as unclear how it works.

Also I'm sad that the pregen rules for tier didn't seem to change at all either, I felt like I was getting feedback from people saying the pregen rules would be more clear in this guide, and it's still just as unclear and saying nothing as it was before. Like while they prefer you use a lv4 pregen in a 4-5, I don't see anything saying you can't bring the lv1 pregen along for the party since it's a legal character for the scenario.

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Chess Pwn wrote:
SCPRedMage wrote:
Craig Logan 597 wrote:

Page 6, the first point about pregens...

"• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level."

Is this new?

No; this was introduced in Guide 8.0. The exception for adventures that require pregens was introduced in a blog post, but this is the first time it's been in the Guide itself.

But it seems that it's for any condition, blindness, deafness, curses and anything. And it's still very very strange and not the clearest how this plays out. I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold. How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? This was a question we had very soon after the last guide was out and I'm sad that it's still just as unclear how it works.

Also I'm sad that the pregen rules for tier didn't seem to change at all either, I felt like I was getting feedback from people saying the pregen rules would be more clear in this guide, and it's still just as unclear and saying nothing as it was before. Like while they prefer you use a lv4 pregen in a 4-5, I don't see anything saying you can't bring the lv1 pregen along for the party since it's a legal character for the scenario.

As of last year's guide, you had to pay to resolve conditions of all types. There are some concerns about how this plays out; it's been hashed out before, and campaign leadership seems to have decided that they're okay with the downsides.

I think they have cleaned up the language on how to incorporate pregens in the calculations... to the extent they wanted to. I think they wanted to keep it a judgment call and not mandate a particular formula. I'm okay with that.

Grand Lodge 4/5

Terminalmancer wrote:

As of last year's guide, you had to pay to resolve conditions of all types. There are some concerns about how this plays out; it's been hashed out before, and campaign leadership seems to have decided that they're okay with the downsides.

I think they have cleaned up the language on how to incorporate pregens in the calculations... to the extent they wanted to. I think they wanted to keep it a judgment call and not mandate a particular formula. I'm okay with that.

Leaving it as a judgment call for someone else, is a terrible idea. They really need to clear up the wording, even for pregens in a group of 3 players to make it legal. My lodge is flipping out that they'll need to split the costs three ways or play hot potato for the one player who'll have to pay out the cost. I've tried to explain that there should be zero cost to make it legal, but since it's clear, they don't believe me. Until it is, there's the risk of a table of three leaving out of fear.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

kevin_video wrote:
Terminalmancer wrote:

As of last year's guide, you had to pay to resolve conditions of all types. There are some concerns about how this plays out; it's been hashed out before, and campaign leadership seems to have decided that they're okay with the downsides.

I think they have cleaned up the language on how to incorporate pregens in the calculations... to the extent they wanted to. I think they wanted to keep it a judgment call and not mandate a particular formula. I'm okay with that.

Leaving it as a judgment call for someone else, is a terrible idea. They really need to clear up the wording, even for pregens in a group of 3 players to make it legal. My lodge is flipping out that they'll need to split the costs three ways or play hot potato for the one player who'll have to pay out the cost. I've tried to explain that there should be zero cost to make it legal, but since it's clear, they don't believe me. Until it is, there's the risk of a table of three leaving out of fear.

If you're running a pregenerated character to fill out a table with only 3 players, that pregen doesn't belong to any particular player, even though one of them may be piloting it. So the players' own characters aren't at risk in that case.

It's only pregens that you run as a stand-in of your own character that carry the risk.

Liberty's Edge 3/5 *

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Ascalaphus wrote:

If you're running a pregenerated character to fill out a table with only 3 players, that pregen doesn't belong to any particular player, even though one of them may be piloting it. So the players' own characters aren't at risk in that case.

It's only pregens that you run as a stand-in of your own character that carry the risk.

Now what if, in that situation one of the PCs die. Can the pregen's gear be sold to help pay to costs of coming back? If so, does that player have to spend gold out of pocket before they call sell off the pregen's gear?

Scarab Sages 4/5

1 person marked this as a favorite.

I don't think you've ever been allowed to sell the GM pregen's gear to resolve a condition on an actual character. Only on the pregen.

3/5

Wei Ji the Learner wrote:
TimD wrote:
Guide to Org Play 9.0 wrote:
If you are playing a pregenerated character in a scenario in which all players are required to use pregenerated characters, you do not need to contribute to this minimum.

Now you're not quite so hosed if you are playing in an all-pregen game and someone decides to go "Leroy".

Still hosed for normal games, of course, because ... reasons.

Rather than deal with a handful of apocryphal players, we engage on a community building exercise in the hopes that will address the issue?

As it's early and I still have too much blood in my caffeine stream, I'm not sure if I should applaud your optimism or acknowledge the sardonic humor of that statement. Please accept whichever you feel most appropriate.

Scarab Sages 5/5

Michael Hallet wrote:
Ascalaphus wrote:

If you're running a pregenerated character to fill out a table with only 3 players, that pregen doesn't belong to any particular player, even though one of them may be piloting it. So the players' own characters aren't at risk in that case.

It's only pregens that you run as a stand-in of your own character that carry the risk.

Now what if, in that situation one of the PCs die. Can the pregen's gear be sold to help pay to costs of coming back? If so, does that player have to spend gold out of pocket before they call sell off the pregen's gear?

Pregen gear has never been allowed to be used for paying for a PC condition clearing. The new rules don't change that.

1/5

1 person marked this as a favorite.
Terminalmancer wrote:
As of last year's guide, you had to pay to resolve conditions of all types. There are some concerns about how this plays out; it's been hashed out before, and campaign leadership seems to have decided that they're okay with the downsides.

What downsides? My question is, "How is this supposed to work?" Is the downside they are okay with not having anyone know the correct way to implement it?

Scarab Sages 5/5

I'm unclear as to what's unclear on how to implement it. Seems pretty clear to me.

1/5

Tallow wrote:
I'm unclear as to what's unclear on how to implement it. Seems pretty clear to me.

I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold (like we only get 1000). How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? Do I only have this one chronicle to work with and require assistance from the party to not just die?

Liberty's Edge 3/5 *

Pathfinder Adventure Path Subscriber
Ferious Thune wrote:
I don't think you've ever been allowed to sell the GM pregen's gear to resolve a condition on an actual character. Only on the pregen.

Can someone find a ruling for that? I've never seen it explicitly stated and I've seen instances of them being treated just like other PCs at the table when it came to helping to pay for costs.

While I think there needs to be some sort of limit to it, if this is the case where they cannot contribute at all, then it seems that around level 7 a table of 3 would be better off just all playing pregens. That way a death only costs that PC alone 2000 gp rather than the 8010 gp (raise dead plus 2 restorations) divided some way among the 3 players at the table.

1/5

Pregens can only sell their gear to pay for their own condition removal. You can't even sell amiri's sword and buy a better weapon. You can't use their gold to pay for fees or taxes you encounter in game.

Scarab Sages 5/5

Chess Pwn wrote:
Tallow wrote:
I'm unclear as to what's unclear on how to implement it. Seems pretty clear to me.
I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold (like we only get 1000). How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? Do I only have this one chronicle to work with and require assistance from the party to not just die?

Well a level 2 character can't be raised anyways, because a loss of 2 negative levels kills them.

That aside, its pretty clear.

1) If you forget your chronicles, you can't play that character in the first place, so that's a non-issue. But assuming your GM is being lenient and lets you play anyways (which most do, rightly--the first time or occasionally as long as it doesn't become habit)...

2) you can use the 1,000gp you get on the current chronicle sheet you just earned.

3) The remaining must come off the character, and if that character doesn't have the gold, they are marked as permanently dead. Not sure why you think you might not be able to use any wealth that character has. Again, if you forget your chronicles, then you shouldn't have been playing that character in the first place.

4) All conditions or ramifications of not clearing the conditions (being marked permanently dead) must be applied before the end of teh scenario. Its never been, and I am pretty sure the guide covers this still, that you get to wait until the character reaches the level of the pregen when the chronicle would be applied.

I'm unclear why corner cases like this, that actually have different rules that would solve the problem (like you can't play if you don't have your chronicles with you) must be spelled out in these rules.

Once someone is playing a 2nd level character, we aren't really worried about walk-in newbies (which an organizer and GM should go out of their way to accommodate a newbie as best they can, even if it bends the rules a little bit.) If the player can't come prepared either knowing what character they want to assign the pregen to, or bring their binder of characters, or have access to digital chronicles from drop box or another app, then that isn't the fault of the guide or the GM.

Scarab Sages 5/5

Michael Hallet wrote:
Ferious Thune wrote:
I don't think you've ever been allowed to sell the GM pregen's gear to resolve a condition on an actual character. Only on the pregen.

Can someone find a ruling for that? I've never seen it explicitly stated and I've seen instances of them being treated just like other PCs at the table when it came to helping to pay for costs.

While I think there needs to be some sort of limit to it, if this is the case where they cannot contribute at all, then it seems that around level 7 a table of 3 would be better off just all playing pregens. That way a death only costs that PC alone 2000 gp rather than the 8010 gp (raise dead plus 2 restorations) divided some way among the 3 players at the table.

Well other than the fact that you are playing largely considered inferior characters that are not your character.

1/5

Tallow wrote:
Chess Pwn wrote:
Tallow wrote:
I'm unclear as to what's unclear on how to implement it. Seems pretty clear to me.
I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold (like we only get 1000). How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? Do I only have this one chronicle to work with and require assistance from the party to not just die?

Well a level 2 character can't be raised anyways, because a loss of 2 negative levels kills them.

I don't understand. You're not playing the lv2, you're playing the lv7 and it died. Is the rule that we are supposed to apply the conditions to the character receiving the credit?

Tallow wrote:

That aside, its pretty clear.

1) If you forget your chronicles, you can't play that character in the first place, so that's a non-issue. But assuming your GM is being lenient and lets you play anyways (which most do, rightly--the first time or occasionally as long as it doesn't become habit)...

Forgetting the chronicles is the reason why you're playing a pregen. Is it a rule that you need the chronicles there of the character you'd be applying the pregen credit to?

Tallow wrote:
2) you can use the 1,000gp you get on the current chronicle sheet you just earned.

Right, but the lv7 pregen status requires you spend 2000 before you can sell the pregen gear, thus the 1000 you received isn't enough to cover the entire cost.

Tallow wrote:
3) The remaining must come off the character, and if that character doesn't have the gold, they are marked as permanently dead. Not sure why you think you might not be able to use any wealth that character has. Again, if you forget your chronicles, then you shouldn't have been playing that character in the first place.

I've always heard that if you forget your chronicles you're required to play a pregen to play, but I've never heard that you need the chronicles of the character you're going to be applying the credit to.

Tallow wrote:
4) All conditions or ramifications of not clearing the conditions (being marked permanently dead) must be applied before the end of the scenario. It's never been, and I am pretty sure the guide covers this still, that you get to wait until the character reaches the level of the pregen when the chronicle would be applied.

But this doesn't seem to make sense, if the credit boons, and gold received isn't applied till the character reaches the level of the pregen why would the status be applied immediately to your actual character?

Tallow wrote:
I'm unclear why corner cases like this, that actually have different rules that would solve the problem (like you can't play if you don't have your chronicles with you) must be spelled out in these rules.

Well it's because I'm unaware of any rule that says you need your chronicles to apply credit for the pregen. Thus the idea would be that it'd be likely that you'd be applying the credit to a character that you don't have the chronicles for since you'd need to play a pregen since you don't have your chronicles.

Tallow wrote:
Once someone is playing a 2nd level character, we aren't really worried about walk-in newbies (which an organizer and GM should go out of their way to accommodate a newbie as best they can, even if it bends the rules a little bit.) If the player can't come prepared either knowing what character they want to assign the pregen to, or bring their binder of characters, or have access to digital chronicles from drop box or another app, then that isn't the fault of the guide or the GM.

They did come knowing which character they wanted to assign the pregen to, they just don't have their chronicles. If there's a rule that says you need your chronicles in order to assign it as the character for the pregen then that part goes away, but I'm unaware of any such rule.

1/5

Tallow wrote:
Michael Hallet wrote:
Ferious Thune wrote:
I don't think you've ever been allowed to sell the GM pregen's gear to resolve a condition on an actual character. Only on the pregen.

Can someone find a ruling for that? I've never seen it explicitly stated and I've seen instances of them being treated just like other PCs at the table when it came to helping to pay for costs.

While I think there needs to be some sort of limit to it, if this is the case where they cannot contribute at all, then it seems that around level 7 a table of 3 would be better off just all playing pregens. That way a death only costs that PC alone 2000 gp rather than the 8010 gp (raise dead plus 2 restorations) divided some way among the 3 players at the table.

Well other than the fact that you are playing largely considered inferior characters that are not your character.

Personally, with a lot of characters I've seen people build/play and how good the ACG and later pregens are, I'd be happier to see them pull out a pregen than their character. The ACG and later pregens are all really solidly made and do their thing quite well.

Scarab Sages 5/5

Chess Pwn wrote:
Tallow wrote:
Chess Pwn wrote:
Tallow wrote:
I'm unclear as to what's unclear on how to implement it. Seems pretty clear to me.
I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold (like we only get 1000). How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? Do I only have this one chronicle to work with and require assistance from the party to not just die?

Well a level 2 character can't be raised anyways, because a loss of 2 negative levels kills them.

I don't understand. You're not playing the lv2, you're playing the lv7 and it died. Is the rule that we are supposed to apply the conditions to the character receiving the credit?

Yes.

Chess Pwn wrote:
Tallow wrote:

That aside, its pretty clear.

1) If you forget your chronicles, you can't play that character in the first place, so that's a non-issue. But assuming your GM is being lenient and lets you play anyways (which most do, rightly--the first time or occasionally as long as it doesn't become habit)...

Forgetting the chronicles is the reason why you're playing a pregen. Is it a rule that you need the chronicles there of the character you'd be applying the pregen credit to?

In this case, to be player-friendly, resolve the issue at another time. Either with the GM or a VO (or do your best to follow the honor system and resolve it when you get home--when I was VL and VC I would have most likely just trusted people to handle it correctly when they got home after giving the instructions on what they needed to do.)

Chess Pwn wrote:
Tallow wrote:
2) you can use the 1,000gp you get on the current chronicle sheet you just earned.
Right, but the lv7 pregen status requires you spend 2000 before you can sell the pregen gear, thus the 1000 you received isn't enough to cover the entire cost.

My quote still stands. You use the gold that the character you've assigned the credit to already has. If you don't know what that is for whatever reasons, then you handle it as I noted above.

Chess Pwn wrote:
Tallow wrote:
3) The remaining must come off the character, and if that character doesn't have the gold, they are marked as permanently dead. Not sure why you think you might not be able to use any wealth that character has. Again, if you forget your chronicles, then you shouldn't have been playing that character in the first place.
I've always heard that if you forget your chronicles you're required to play a pregen to play, but I've never heard that you need the chronicles of the character you're going to be applying the credit to.

I did not consider this very reasonable and probably common reason why you might be playing a pregen. As such, please rescind my comment that the chronicles of the assigned character must always be present. In the case that something untoward happens, just handle it the next time you have the chronicles and you are with your GM or VO (or they tell you to handle it at home cause they trust you.)

Chess Pwn wrote:
Tallow wrote:


4) All conditions or ramifications of not clearing the conditions (being marked permanently dead) must be applied before the end of the scenario. It's never been, and I am pretty sure the guide covers this still, that you get to wait until the character reaches the level of the pregen when the chronicle would be applied.
But this doesn't seem to make sense, if the credit boons, and gold received isn't applied till the character reaches the level of the pregen why would the status be applied immediately to your actual character?

Because that's the way it works. That's why you need to resolve the condition immediately. That's the way that the leadership team set it up. If you can't resolve the pregen death immediately, then your character is dead. You don't get to play until the chronicle would be applied then resolve. The rule is pretty clear on this one.

Chess Pwn wrote:
Tallow wrote:


I'm unclear why corner cases like this, that actually have different rules that would solve the problem (like you can't play if you don't have your chronicles with you) must be spelled out in these rules.
Well it's because I'm unaware of any rule that says you need your chronicles to apply credit for the pregen. Thus the idea would be that it'd be likely that you'd be applying the credit to a character that you don't have the chronicles for since you'd need to play a pregen since you don't have your chronicles.

I apologize, I erroneously made that claim. Just handle it later. Its perfectly reasonable for a GM or VO to trust that you'll follow the honor system and handle it appropriately at home, or for them to ask you to bring the relevant documents the next time you see them or the next time you wish to play the character to get the resolution codified on a chronicle.

Chess Pwn wrote:
Tallow wrote:


Once someone is playing a 2nd level character, we aren't really worried about walk-in newbies (which an organizer and GM should go out of their way to accommodate a newbie as best they can, even if it bends the rules a little bit.) If the player can't come prepared either knowing what character they want to assign the pregen to, or bring their binder of characters, or have access to digital chronicles from drop box or another app, then that isn't the fault of the guide or the GM.
They did come knowing which character they wanted to assign the pregen to, they just don't have their chronicles. If there's a rule that says you need your chronicles in order to assign it as the character for the pregen then that part goes away, but I'm unaware of any such rule.

See above.

Scarab Sages 5/5

Chess Pwn wrote:
Tallow wrote:
Michael Hallet wrote:
Ferious Thune wrote:
I don't think you've ever been allowed to sell the GM pregen's gear to resolve a condition on an actual character. Only on the pregen.

Can someone find a ruling for that? I've never seen it explicitly stated and I've seen instances of them being treated just like other PCs at the table when it came to helping to pay for costs.

While I think there needs to be some sort of limit to it, if this is the case where they cannot contribute at all, then it seems that around level 7 a table of 3 would be better off just all playing pregens. That way a death only costs that PC alone 2000 gp rather than the 8010 gp (raise dead plus 2 restorations) divided some way among the 3 players at the table.

Well other than the fact that you are playing largely considered inferior characters that are not your character.
Personally, with a lot of characters I've seen people build/play and how good the ACG and later pregens are, I'd be happier to see them pull out a pregen than their character. The ACG and later pregens are all really solidly made and do their thing quite well.

You know, if someone enjoys playing pregens rather than the character they built themselves... then more power to them.

1/5

Tallow wrote:
In the case that something untoward happens, just handle it the next time you have the chronicles and you are with your GM or VO

Thanks, if that's okay and there's nothing else we need to do but that then answers my question.

Scarab Sages 5/5

Chess Pwn wrote:
Tallow wrote:
In the case that something untoward happens, just handle it the next time you have the chronicles and you are with your GM or VO
Thanks, if that's okay and there's nothing else we need to do but that then answers my question.

Pretty much. Its the fair, equitable, and right thing to do.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Chess Pwn wrote:
SCPRedMage wrote:
Craig Logan 597 wrote:

Page 6, the first point about pregens...

"• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level."

Is this new?

No; this was introduced in Guide 8.0. The exception for adventures that require pregens was introduced in a blog post, but this is the first time it's been in the Guide itself.
But it seems that it's for any condition, blindness, deafness, curses and anything. And it's still very very strange and not the clearest how this plays out. I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold. How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? This was a question we had very soon after the last guide was out and I'm sad that it's still just as unclear how it works.

Not really, it is clarified in the guide. The PC's share comes off the new chronicle sheet.

"The character can use the gold and prestige that she
has earned on the Chronicle sheet for the current
adventure to help pay for condition removal."

The Exchange 5/5 RPG Superstar 2010 Top 16

Tallow wrote:
I'm unclear as to what's unclear on how to implement it. Seems pretty clear to me.
Chess Pwn wrote:
I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold (like we only get 1000). How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? Do I only have this one chronicle to work with and require assistance from the party to not just die?
Tallow wrote:
Well a level 2 character can't be raised anyways, because a loss of 2 negative levels kills them.
Chess Pwn wrote:
I don't understand. You're not playing the lv2, you're playing the lv7 and it died. Is the rule that we are supposed to apply the conditions to the character receiving the credit?
Tallow wrote:
Yes.

Wait. What?!

There are a lot of Tier 7 - 11 adventures that are pretty deadly, and access to raise dead / Breath of Life / Gloves of Healing is part of the environment. What you're saying is that if the 7th-level pre-gen dies during the adventure and gets raised, even if the negative levels are resolved for the 7th-level pre-gen, the 2nd-level PC receives the conditions, and dies permanently, because she can't endure the two negative levels.

That's, well, it's a breath-taking rule.

And it's not listed anywhere in print.

--

Incidentally, Chess Pwn noted that the adventure was a TPK, which means that the pre-gen is going to need to spend 5 PP for body retrieval. How is that supposed to work? Can the 2nd-level PC pay for the body retrieval? (It's not a condition.)

Can a 2nd-level PC pay 2 PP to supply the 7th-level pre-gen with a magic item?

Scarab Sages 5/5

FLite wrote:
Chess Pwn wrote:
SCPRedMage wrote:
Craig Logan 597 wrote:

Page 6, the first point about pregens...

"• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level."

Is this new?

No; this was introduced in Guide 8.0. The exception for adventures that require pregens was introduced in a blog post, but this is the first time it's been in the Guide itself.
But it seems that it's for any condition, blindness, deafness, curses and anything. And it's still very very strange and not the clearest how this plays out. I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold. How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? This was a question we had very soon after the last guide was out and I'm sad that it's still just as unclear how it works.

Not really, it is clarified in the guide. The PC's share comes off the new chronicle sheet.

"The character can use the gold and prestige that she
has earned on the Chronicle sheet for the current
adventure to help pay for condition removal."

I'm pretty sure you get to use your assigned character's existing gold. Otherwise, if not enough cash was earned in the adventure and not enough gold is earned by selling the Pregen's gear, you can't get a raise at all.

Scarab Sages 5/5

1 person marked this as FAQ candidate.
Chris Mortika wrote:
Tallow wrote:
I'm unclear as to what's unclear on how to implement it. Seems pretty clear to me.
Chess Pwn wrote:
I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold (like we only get 1000). How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? Do I only have this one chronicle to work with and require assistance from the party to not just die?
Tallow wrote:
Well a level 2 character can't be raised anyways, because a loss of 2 negative levels kills them.
Chess Pwn wrote:
I don't understand. You're not playing the lv2, you're playing the lv7 and it died. Is the rule that we are supposed to apply the conditions to the character receiving the credit?
Tallow wrote:
Yes.

Wait. What?!

There are a lot of Tier 7 - 11 adventures that are pretty deadly, and access to raise dead / Breath of Life / Gloves of Healing is part of the environment. What you're saying is that if the 7th-level pre-gen dies during the adventure and gets raised, even if the negative levels are resolved for the 7th-level pre-gen, the 2nd-level PC receives the conditions, and dies permanently, because she can't endure the two negative levels.

That's, well, it's a breath-taking rule.

And it's not listed anywhere in print.

--

Incidentally, Chess Pwn noted that the adventure was a TPK, which means that the pre-gen is going to need to spend 5 PP for body retrieval. How is that supposed to work? Can the 2nd-level PC pay for the body retrieval? (It's not a condition.)

Can a 2nd-level PC pay 2 PP to supply the 7th-level pre-gen with a magic item?

When it comes to clearing conditions, you treat it as though the condition applies to the assigned character. In this case, any resource the assigned character has can be used to help alleviate the gold expenditure, including spending PP for body retrieval.

A pregen can't use the assigned character's resources at all prior to or during the adventure.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Tallow wrote:
FLite wrote:
Chess Pwn wrote:
SCPRedMage wrote:
Craig Logan 597 wrote:

Page 6, the first point about pregens...

"• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level."

Is this new?

No; this was introduced in Guide 8.0. The exception for adventures that require pregens was introduced in a blog post, but this is the first time it's been in the Guide itself.
But it seems that it's for any condition, blindness, deafness, curses and anything. And it's still very very strange and not the clearest how this plays out. I forget my Chronicles for my character lv2 and play a pregen lv7. My pregen character dies in a TPK and we don't get full gold. How do I resolve this? Is the 2000 due when I reach the pregen chronicle and it gets applied? Do I pay via the chronicle that I don't have with me? This was a question we had very soon after the last guide was out and I'm sad that it's still just as unclear how it works.

Not really, it is clarified in the guide. The PC's share comes off the new chronicle sheet.

"The character can use the gold and prestige that she
has earned on the Chronicle sheet for the current
adventure to help pay for condition removal."

I'm pretty sure you get to use your assigned character's existing gold. Otherwise, if not enough cash was earned in the adventure and not enough gold is earned by selling the Pregen's gear, you can't get a raise at all.

Ah, I misread what you were saying and thought you meant it was unclear what happened if you had gold on the earned sheet, but didn't have your previous chronicles. If you got TPKed so early that you didn't get 2000 gold on a 7th level chronicle, and don't have the 6 PP to pay it off, that would get sticky. But the rule is meant to make death rare, not make death never happen.

Side Note. I am pretty sure they fixed the "No raise dead for 2nd level characters" in the FAQ or CC.

3/5

1 person marked this as FAQ candidate.
Tallow wrote:
Well a level 2 character can't be raised anyways, because a loss of 2 negative levels kills them.
FLite wrote:
Side Note. I am pretty sure they fixed the "No raise dead for 2nd level characters" in the FAQ or CC.

In theory (and assuming they can afford it) a 2nd level character could survive if a restoration spell was cast on them the round following the raise (which would require very careful & coordinated timing).

I didn't see any FAQ's or Campaign Clarifications, but John did say he would have someone look into it a few years ago. That's the last I've seen on this topic for PFS.

Community / Forums / Organized Play / Pathfinder Society / Season 9 Guide Change Log All Messageboards

Want to post a reply? Sign in.