I know what the intended rules should be, but is there any chance of getting clarification on the “punch a dying character to heal them” problem?
The last point under Getting Knocked Out (pg 295).
Then the first sentence under Taking Damage While Unconscious (pg 295)
If you are at Dying 1, 2, or 3 and are punched by nonlethal damage you apply the effect as if you were knocked unconscious by that nonlethal damage (as per Taking Damage While Unconscious). That nonlethal damage does not increase your Dying condition and returns you to 1 Hit Point but Unconscious (as per Getting Knocked Out).
I’d like to see a season 10 ending multitable (a 10-99) to signify the end of First Edition. I think they t should also include Tier 15+. There’s only been one scenario, that I can think of, to include such high level characters. It would also allow players to pull out their high level Seekers for one last game.
Aram Zey. Personally I miss their guy handing out our assignments, especially regarding the Tapestry. I know he’s retired as Master of Spells, but I’m willing to bet that, given enough support from Pathfinders (especially the Seekers who remember him), Aram could be given a new position. Master of Tapestries sounds good. After all, none have studied the Hao Jin Tapestry more than him.
Alchemist - Mad Scientist (Horror Adventures) or Mindchemist (Ultimate Magic)
Barbarian - Mooncursed (Horror Adventures) or Titan Mauler (Ultimate Combat
Cleric - Blossoming Light (Adventurers Guide
Fighter - Mutation Warrior (Advanced Class Guide) or a Sanguine Angel (prestige class from Adventurers Guide)
Wizard - Thassilonian Magic type, for pure world flavour
If an older chronicle sheet opened up a character option and stated a specific resource is the Adventurers Guide considered a new legal resource if it reprinted that option?
I have the option of creating Thassilonian wizard characters from a certain (well known) chronicle sheet. It states an older and harder to find resource a being needed to make such a character. Thassilonian magic rules are also found in the much newer Adventurers Guide.
Page 6, the first point about pregens...
"• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level."
Is this new?
2 would make feel better than 3, simply because some of the duplicated abilities (I'm looking at you, Liberty's Edge) don't depend at all upon goals completed, but 'makes me feel better' isn't exactly a good method for interpreting rules.
Scarab Sages also has one that isn't dependent on goals completed (+4 Con for determining when you die of negative Hit Point damage). It's probably best they don't stack.
I'm waiting impatiently to see if Season 9 has the same reward at four goals.
There is also the group that split off and they are seemingly at odds with Erinyes Company. They would be a viable option for PFS characters.
It's not just the waiting 95 days+ since the last update. It's also that a new hardcover was released that impacts a number of players current characters. The sooner the AR update is released the sooner players can make the needed rebuilds and adjustments to characters. It sucks going to a Con and having to make changes to a character the night before.
For me, the Adventurers Guide has some Archtypes and Prestige Classes I'm dying to try out (Blossoming Light Cleric, Halcyon Druid, Sanguine Angel).
Have we ever had to wait this long for an AR update after a new hardcover has been released?
I enforce encumbrance in regards to the gear that characters own, but not with what they find during the scenario. Especially when it comes to class abilities, feats, etc that require the character to not be encumbered. It's come into play many times where Strength damage (and drain) comes into play.
I've also had a number of times where a low to mid level NPC caster has used Ray of Enfeeblment to completely shut down a much higher level Swashbuckler. In one case the caster rolled a 20 on the attack roll, total Strenght penalty brought the character to Strength 1. The players level 11 Swashbuckler was out for the rest of the fight after the enemies first action.
Your acrobatic prowess distracts your foes.
Prerequisite(s): Dodge, Mobility, Acrobatics 5 ranks.
Benefit: When you use Acrobatics to move through an opponent’s threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent and that opponent is denied its Dexterity bonus to AC, as long as you make that attack before the start of your next turn.
I find many people just look over the Feat name and assume it deals with the Uncanny Dodge ability. I've been using it to great effect with a Slayer (Vanguard Archtype). In reality it's good with any character that can deal Sneak Attack damage.
John Compton recently replied to a post I made in the thread for the most recent Blog post.
John Compton wrote:
I honestly wasn't expecting a reply but thanks for the update!
I've always interpreted it like this.
Catch off Guard - gives proficiency in improvised weapons
Throw Anything - allows you to treat improvised weapons as thrown weapons for how they are treated by feats and abilities. Similar to how Slashing Grace works.
In order for a Far Strike monk to Flurry with Improvised Weapons they would need both Catch Off Guard and Throw Anything.
The stigma associated with Paladins (especially from 1st edition and 2nd edition) seems to be a large part of it. Though many players fail to see that the alignments have some wiggle room.
I find that, for the most part, Paizo has deviated somewhat from the traditional (ie: old) way of viewing alignments. This was really driven home when U started reading theTales novels. Hellknight is a great example, it includes a discussions on alignment between characters who are Lawful Good, Lawful Neutral and Lawful Evil who must work together bound by their "lawfulness". I recommend reading this book for this reason alone.
You could play through Portal of the Sacred Rune or Waking Rune. Both are fun scenarios, though I will say that Waking Rune is more fun if you've also been through the "lead up" scenarios from Season 4.
Have you thought of doing the All for Immortality seeker arc? Eyeys of the Ten may be a fun scenario but it's been showing it's age for a while, it's also good for characters 12-15, meaning you could play through some modules with the character first.
I'd look at the sanctioned chronical sheets used in PFS. They usually give some suggested level ranges that the modules are supposed to be played at.
Academy is suggested for levels 12 - 14
I'm not sure about Doom. These will provide good starting points for your levels.
Thanks to the suggestions of those who have replied I've started work on intros for some of the scenarios.
For Feast of Dust and The Witchwar Legacy I'm still undecided on who I want to use. For Academy of Secrets I was going to use either the Master of Scrolls or the Master of Spells. I decided that a meeting at a certain bait and tackle shop with Muesello would be a great way to start Tomb of the Iron Medusa. The Moonscar actually starts with a member of the Decemverit contacting the PCs and only needs a little modifying.
I'm wanting to start running some modules for some of my players. To prepare I'm searching for some venture-captain style mission introductions.
The modules in question are Academy of Secrets, Tomb of the Iron Medusa, The Moonscar, The Witchwar Legacy and all three parts of Feast of Dust.
I'm in the middle of planning out my next character for organized play and I have a question.
Do levels in Dragon Disciple stack with levels of Bloodrager for determining the Bloodline powers?
The description of the Dragon Disciple states that levels of Dragon Disciple "stack" with those of Sorcerer for determining the Bloodline powers, but the Dragon Disciple was written up before the Bloodrager class was released.
Has there been an official statement about this? What are the chances of getting one?
BlackJack Weasel wrote:
Later on in your game or when the players face a boss type creature you can apply the Giant Template more than one, each time applying all the bonuses/ penalties and increasing the size category by one step.
Cort Odekirk wrote:
It was event number 40195 (Dexcon 19) and character number 171689-1.
Sorry about the delay in my reply.