I know what the intended rules should be, but is there any chance of getting clarification on the “punch a dying character to heal them” problem? The last point under Getting Knocked Out (pg 295).
Then the first sentence under Taking Damage While Unconscious (pg 295)
If you are at Dying 1, 2, or 3 and are punched by nonlethal damage you apply the effect as if you were knocked unconscious by that nonlethal damage (as per Taking Damage While Unconscious). That nonlethal damage does not increase your Dying condition and returns you to 1 Hit Point but Unconscious (as per Getting Knocked Out).
I’d like to see a season 10 ending multitable (a 10-99) to signify the end of First Edition. I think they t should also include Tier 15+. There’s only been one scenario, that I can think of, to include such high level characters. It would also allow players to pull out their high level Seekers for one last game.
Aram Zey. Personally I miss their guy handing out our assignments, especially regarding the Tapestry. I know he’s retired as Master of Spells, but I’m willing to bet that, given enough support from Pathfinders (especially the Seekers who remember him), Aram could be given a new position. Master of Tapestries sounds good. After all, none have studied the Hao Jin Tapestry more than him.
Alchemist - Mad Scientist (Horror Adventures) or Mindchemist (Ultimate Magic) Barbarian - Mooncursed (Horror Adventures) or Titan Mauler (Ultimate Combat Cleric - Blossoming Light (Adventurers Guide Fighter - Mutation Warrior (Advanced Class Guide) or a Sanguine Angel (prestige class from Adventurers Guide) Wizard - Thassilonian Magic type, for pure world flavour
If an older chronicle sheet opened up a character option and stated a specific resource is the Adventurers Guide considered a new legal resource if it reprinted that option? I have the option of creating Thassilonian wizard characters from a certain (well known) chronicle sheet. It states an older and harder to find resource a being needed to make such a character. Thassilonian magic rules are also found in the much newer Adventurers Guide.
Page 6, the first point about pregens... "• The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level." Is this new?
DrakeRoberts wrote: 2 would make feel better than 3, simply because some of the duplicated abilities (I'm looking at you, Liberty's Edge) don't depend at all upon goals completed, but 'makes me feel better' isn't exactly a good method for interpreting rules. Scarab Sages also has one that isn't dependent on goals completed (+4 Con for determining when you die of negative Hit Point damage). It's probably best they don't stack. I'm waiting impatiently to see if Season 9 has the same reward at four goals.
Muser wrote:
There is also the group that split off and they are seemingly at odds with Erinyes Company. They would be a viable option for PFS characters.
It's not just the waiting 95 days+ since the last update. It's also that a new hardcover was released that impacts a number of players current characters. The sooner the AR update is released the sooner players can make the needed rebuilds and adjustments to characters. It sucks going to a Con and having to make changes to a character the night before. For me, the Adventurers Guide has some Archtypes and Prestige Classes I'm dying to try out (Blossoming Light Cleric, Halcyon Druid, Sanguine Angel). Have we ever had to wait this long for an AR update after a new hardcover has been released?
I enforce encumbrance in regards to the gear that characters own, but not with what they find during the scenario. Especially when it comes to class abilities, feats, etc that require the character to not be encumbered. It's come into play many times where Strength damage (and drain) comes into play. I've also had a number of times where a low to mid level NPC caster has used Ray of Enfeeblment to completely shut down a much higher level Swashbuckler. In one case the caster rolled a 20 on the attack roll, total Strenght penalty brought the character to Strength 1. The players level 11 Swashbuckler was out for the rest of the fight after the enemies first action.
Canny Tumble Your acrobatic prowess distracts your foes. Prerequisite(s): Dodge, Mobility, Acrobatics 5 ranks. Benefit: When you use Acrobatics to move through an opponent’s threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent and that opponent is denied its Dexterity bonus to AC, as long as you make that attack before the start of your next turn. I find many people just look over the Feat name and assume it deals with the Uncanny Dodge ability. I've been using it to great effect with a Slayer (Vanguard Archtype). In reality it's good with any character that can deal Sneak Attack damage.
John Compton recently replied to a post I made in the thread for the most recent Blog post.
So... Soon?
John Compton wrote:
I honestly wasn't expecting a reply but thanks for the update!
I've always interpreted it like this. Catch off Guard - gives proficiency in improvised weapons Throw Anything - allows you to treat improvised weapons as thrown weapons for how they are treated by feats and abilities. Similar to how Slashing Grace works. In order for a Far Strike monk to Flurry with Improvised Weapons they would need both Catch Off Guard and Throw Anything.
The stigma associated with Paladins (especially from 1st edition and 2nd edition) seems to be a large part of it. Though many players fail to see that the alignments have some wiggle room. I find that, for the most part, Paizo has deviated somewhat from the traditional (ie: old) way of viewing alignments. This was really driven home when U started reading theTales novels. Hellknight is a great example, it includes a discussions on alignment between characters who are Lawful Good, Lawful Neutral and Lawful Evil who must work together bound by their "lawfulness". I recommend reading this book for this reason alone.
You could play through Portal of the Sacred Rune or Waking Rune. Both are fun scenarios, though I will say that Waking Rune is more fun if you've also been through the "lead up" scenarios from Season 4. Have you thought of doing the All for Immortality seeker arc? Eyeys of the Ten may be a fun scenario but it's been showing it's age for a while, it's also good for characters 12-15, meaning you could play through some modules with the character first.
I'd look at the sanctioned chronical sheets used in PFS. They usually give some suggested level ranges that the modules are supposed to be played at. Academy is suggested for levels 12 - 14
I'm not sure about Doom. These will provide good starting points for your levels.
Thanks to the suggestions of those who have replied I've started work on intros for some of the scenarios. For Feast of Dust and The Witchwar Legacy I'm still undecided on who I want to use. For Academy of Secrets I was going to use either the Master of Scrolls or the Master of Spells. I decided that a meeting at a certain bait and tackle shop with Muesello would be a great way to start Tomb of the Iron Medusa. The Moonscar actually starts with a member of the Decemverit contacting the PCs and only needs a little modifying.
I'm wanting to start running some modules for some of my players. To prepare I'm searching for some venture-captain style mission introductions.
The modules in question are Academy of Secrets, Tomb of the Iron Medusa, The Moonscar, The Witchwar Legacy and all three parts of Feast of Dust.
I'm in the middle of planning out my next character for organized play and I have a question. Do levels in Dragon Disciple stack with levels of Bloodrager for determining the Bloodline powers? The description of the Dragon Disciple states that levels of Dragon Disciple "stack" with those of Sorcerer for determining the Bloodline powers, but the Dragon Disciple was written up before the Bloodrager class was released. Has there been an official statement about this? What are the chances of getting one?
BlackJack Weasel wrote:
Later on in your game or when the players face a boss type creature you can apply the Giant Template more than one, each time applying all the bonuses/ penalties and increasing the size category by one step.
Cort Odekirk wrote:
It was event number 40195 (Dexcon 19) and character number 171689-1. Sorry about the delay in my reply.
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Greetings! I'm a long time gamer who has been living deep in the woods for the last several years and as a consequence haven't had anyone to play with. I've recently relocated to Manchester, NH and have hopes of finding a group to finally play some Pathfinder APs with. I'm a fairly hardcore role-player but I do enjoy rolling the dice as well and I've played all of the core classes at one time or other. I can drive a little further afield if necessary, such as Nashua or Concord or even some places in Mass. Are there any groups out there? If so, please send me a message! I'd love to get back into the game again! Thanks in advance, Tel
The day of the Swallowtail Festival is an auspicious one with clear blue skies and pleasantly warm weather tempered by a gently cooling breeze off the bay. As the citizens of Sandpoint gather together to make merry for the occasion, talk is rife about the new cathedral, the pleasant weather boding a comfortable winter and a new age of prosperity and peace for the town. Travelers from all over the region stream into town by foot, on horse or driving simple farmwagons loaded high with produce and children. As you make your way toward the new church's square, you see what seems to be countless tents and stalls set up to offer food, clothing, crafts and souvenirs. Almost the whole town is gathering around and you catch sight of many a friendly face. Tulip Highgarden:
The scene before you is just the way you like it: crowded with people who are quite distracted by everything that's happening around them. You're able to make your way through the crowd at leisure with hardly anyone aware that you're even there. You are in a sea of tall folk with small leather purses tied to their hips, many of them bulging more than they might on more typical days, a constant allure. Feel free to make any appropriate checks if you like. While you're passing some of the tents setup for locals and out-of-towners alike to sell their goods, a hand reaches out of the crowd and grips you by the elbow. You turn to see Jargie Quinn from the Hagfish balancing rather precariously on his pegleg. "Are ye being good, child?" He looks you over with a careful eye though his constant grin is still in place. He leans close and whispers in your ear, "Have a care. I hear that one of yer 'ther friends has been looking for you. Something about a 'favor.' Reminder; an NPC picture and some notes were sent to you in email regarding Quinn.
Korum Tarrickson:
You've been making your way through the crowd as expected of you, a wide presence carrying your Dorn-Derger looped over your shoulder. The crowd tends to get out of your way as you walk, though this isn't at all surprising for you. Sherrif Hemlock had instructed you, along with the other guards and most of the militia, to keep an eye on things. After regretfully eying a beer booth set-up by some of Ameiko Kaijitsu's employees you take some satisfaction in seeing the sherrif moving toward the front of the square, grasping a sheet of parchment in his clenched fist and muttering something under his breath. Busy as the streets are, everything seems to be in order. The crowd is in a pleasant mood and no one appears to be itching for trouble. All of which is making you feel rather bored. You see a number of people you recognize; Tuck Kenley, the shy half-orc is helping out at Ameiko's booth. Another half-orc stands not far away at the Hagfish booth; Gorvi the street sweeper, who has one large wineskin in one hand and is busy tilting back his head and squeezing a stream of red into his mouth with the other. Savah Bevaniky is between the two booths with a table full of her costly wares; one table contains blades of all types, and another has some more unusual weapons arrayed before her. The NPCs I named above are part of your write-up. You'll find NPC pics and some details in there. Feel free to interact with the crowd as you like. Also, give me a perception check.
Weejon Umber:
The crowd gathering in front of the new cathedral is an impressive one. When you first entered Sandpoint you hadn't imagined that so many people could crowd into such a small town. Father Zanthus had told you earlier that morning that he hoped to have a crowd such as Sandpoint had never seen before and from what you can tell his hopes have been realized. As you make your way around the square, looking at the various booths and tents that have been set-up, you see someone you recognize. A tall human dressed in fine clothing is moving through the crowd to your right (as you face the cathedral) his back straight as a rod in a manner you've seen before. Though it has been some time since you've seen him, you recognize Sir Jasper Korvaski, one of your old contacts from your merchantman days. Just as you realize who he is, he sees you and stops a moment before moving gently through the crowd toward you. "Is that you, Weejon? I never thought to find you here on such a blessed day! How are you, old friend?" He reaches out to clasp your hand with his. Tuck Kenley:
Ameiko Kaijitsu asked you to help out at the small booth she has had set-up to sell drinks and small snacks to the crowd. Though you're not at all comfortable in such a large group of people, you're comforted by having a task to focus on and the stall is a busy one as people approach for a swallow of ale or one of the small pies Amekio has arranged to have in stock. Busy as you are, however, you still see a familiar dwarf looking around at the various booths. Korum Tarrickson is one of the townguards who is a frequent visitor to the "Dragon" and it's comforting to see his familiar bulk so close. You have to focus again on your work, however, when an older man wearing simple farmer's clothes approaches the table. The stranger eyes you suspiciously for a moment but then he simply shakes his head and wipes a sheen of persperation from his forehead. "I'll have a mug of ale and one of them pies," he says. Give me a perception check, please.
This is just the introduction portion of the AP. Respond with whatever actions you'd like to take and provide any rolls if I asked for them. You may keep it in spoiler text if you like, particularly if your actions don't involve any of the other players just yet. Welcome to the game, everyone!
Greetings friends and neighbors. Welcome to the Rise of the Runelords Out of Character thread. This is where you can discuss character builds, ask questions, and receive general information outside of the game. Remember: Limit OOC discussion in the game thread as much as possible. I'll be creating the game thread as soon as all the characters have completed and approved profiles. The link will be posted to this thread. We will continue normal email correspondance. Anything that needs to be addressed to me specifically can be done there as well. To simplify things, all profiles are aliases to this account. Character Creation Rules: 1. All stats have thus far already been rolled at the table and will be adhered to. 2. Roll for starting gold according to class. 3. Every PC will have a free rank in a Craft or Profession skill of their choice. With Barbarian as the only exception, both skills are class skills for each class. Barbarians only get craft. 4. Character backgrounds will be required. They can be posted here (using spoiler text if you like) but they also need to be included in the profile. 5. Each character will have a tie or connection to a townmember of Sandpoint. Use the player's guide to assist you in choosing one of those townspeople. Also keep in mind that each character should begin game with a secret, a mystery, or a problem. 6. You may choose two traits from any Pathfinder source or one of the feats from the RotR Player's Guide. They may have to be modified for the pathfinder system. If so, we'll discuss it either here or via email. That's all I've got for now. Let me know if you have any questions. |
