Sir Thugsalot |
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Speaking of old school...
102) "I've decided to adopt the Arduin Grimoire critical hit tables for the rest of the campaign."
01-02 Brain penetrated die immediate death damage 4-32 points
03-04 Voice box ruined total voice loss damage 1-8 **
05-06 Hand severed, die in 1-8 minutes damage 3-18
07-08 Impalement, weapon is stuck there damage 3-30
09-10 1-5 ribs broken damage 1-3 per rib
11-15 Leg, artery cut die in 1-10 minutes damage 1-8
16-20 Arm, as above die in 1-12 minutes damage 1-6
21-25 Achilles tendon cut fall immediately 1-3 **
25-30 Finger 1-5 roll side damage 1 each
31-32 Toes, as above damage 3 per 2
33-34 *1 Eye ruined (roll side) or torn out damage 1-6
35-36 *2 forehead gash blood in eyes, can’t see damage 1-3
37-38 *3 Genitals/Breasts torn off, shock damage 3-18
39-40 *4 Ear taken off, hearing loss damage 1-3
41-42 *5 Buttock torn off, fall, shock. damage 4-16
43-44 Stunned 1-10 melee turns. No fighting. Damage 1-2
45-46 Stunned 1-6 minutes. No Fighting. Damage 1-4
47-48 Minor concussion, as above. Stunned 1-10 minutes damage 1-6
49-50 *6 Moderate confusion, unconscious. damage 1-8
51-55 *7 Major skull fracture, unconscious. Damage 1-10
56-60 Throat cut, die in 1-3 melee turns. Damage 1-8
61-65 Arm torn off (roll % loss) die in 1-3 turns. Damage 4-24
66-70 Leg, as above, fall, die in 1-3 melee turns. Damage 4-48
71-75 Heart pierced die immediately. Damage 1-10
76-80 *8 Spine ruined, varied results. Damage 2-20
81-85 As for no. 33-34 both eyes blinded. Damage 2-12
86-90 *9 Node ruined -6 charisma, stunned. Damage 1-8
91-94 *A Head general, nothing apparent later problems. Damage 1-2
95 Guts ripped out, 20% chance of tangling feet. Die 1-10 minutes. Damage 2-16
96 *B Skull caved in major brain damage. Damage 2-12
97 *C Lung pierce internal damage. Damage 1-12
98 Head torn off immediate death. Damage 5-50
99 Body split in twain, immediate death. Damage 10-100
100 Entire head pulped and splattered over a wide area, irrevocable death insues. Damage total.
** – Indicated permanent damage
*1 – Unable to fight 1-10 melee turns (roll), loss is irrevocable.
*2 – Blo0d in eyes can’t fight for 1-10 melee turns (roll).
*3 – Immediate shock induced coma, death in 1-4 minutes.
*4 – Permanent 50% hearing loss and -2 charisma.
*5 – Shock induced coma for 3-30 minutes, permanent -3 agility, 1/2 speed.
*6 – Actually unconscious for 1-6 melee turns, after revival, confused and groggy for 6-60 minutes.
*7 – out for 2-20 minutes and amnesia for 2-24 hours afterward, 40% chance of it becoming permanent.
*8 – Roll six sided die with the following results:1=100% paralyzed; 2=left side ditto; 3=right side ditto 4=waist up ditto; 5=waist down ditto; and 6 means damage was too severe, death in one minute.
*9 – Breathing problems, -2 constitution as applicable to endurance, and a bad speech problem (1-12) months to learn to speak properly, etc.).
*A – Brain will hemorrhage in 1-10 days resulting in in either (roll) death, or total and permanent insanity, incoherence, etc.
*B – All mental faculties permanently halved, roll % of memory destroyed (starting at 50%), charisma reduced by 8.
*C – Permanently halving of strength, constitution, and endurance.
Boomerang Nebula |
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102. "Good news everyone! I've finally decided to put my Linguistics degree to good use. I trust you were all able to download and read through the Noriato grammar and lexicon PDF I sent. Ehem. Our story begins--or, as I should say henceforth: Kenoth ka var, nuhenu narateen..."
This is my favourite.
Azten |
People start metagaming that way though.
102) A trusted party member seems to be considering joining the half-pit fiend. You realize all the times he tried to sell the half-giant into slavery were not jokes...
My character again. A half-fiend that had been struggling with the demon he'd accidentally been fused with the whole game. Everyone was really worried since they knew my character had a plan in case he needed to destroy the party them for whatever reason.
The Mad Comrade |
it's the ability, I checked the undead type, nothing says they are immune to crits or to precision damage, even if they have a slew of immunities.
technically, you CAN do a sneak on a skeleton, zombie, ghoul etc...
Check the incorporeal subtype. Corporeal undead you can chop apart and sneak attack all day long.
Archpaladin Zousha |
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103. Your mage launches a blast of magical flame at the troll, causing it to stagger back from the force of the blast, but then, much to your horror, it stands back up, not even singed. It notices the look on your faces and its own face breaks into a mischievous, toothy grin as it holds up its hand, revealing a gold ring glittering with red light on its finger.
"Problem, adventurers?" it asks.
SmiloDan RPG Superstar 2012 Top 32 |
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103. Your mage launches a blast of magical flame at the troll, causing it to stagger back from the force of the blast, but then, much to your horror, it stands back up, not even singed. It notices the look on your faces and its own face breaks into a mischievous, toothy grin as it holds up its hand, revealing a gold ring glittering with red light on its finger.
"Problem, adventurers?" it asks.
IT'S WEARING OUR TREASURE!!!!!!!!!!!!!!!!!
Daw |
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^-^
The old men in the tavern share a laugh among themselves.
"Kids these days..."
"Aye Jacko, they done been brought up in a sanitized, orderly world, so when they come agin' something that they haven't studied in their books, or been taught in their classes..."
"Be true, be true, but you got to admit, they do tend to pull more loot than we ever did..."
PodTrooper |
Piranha Demons were bad. Dave was a very, very intense GM.
Silver Slythe were worse, they were rather slow, nearly unkillable slug creatures that would follow you forever.
Worst, of course was a spider, the Spiga. Dave loved his spiders.
"From out of the forest, brushing the smaller trees aside, you see a spider, it's head and body are nearly 50 feet long. Its metallic chitin isn't even scuffed by the trees. It is casting ...."
That's when I would find a use for the most broken magic item, my GM ever allowed me to craft.
The "Ring of Infinite Gumbos"No limit on number per day.
Note: He also ruled Gumbos provided nourishment when eaten (yes, we asked).
I'll stop now. Gone off topic enough; even though I would love to list the many uses we came up with.
**That's for the list of "How to make your GM say Oh F_"
Rycaut |
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years ago I pulled off the following (I think it was 1st edition AD&D)
The party was in a typical dungeon when they went around a corner and realized that the walls went up but didn't hit the ceiling at the limits of their light spell (60') but instead seemed to just end with a great darkness stretching up above them an unknown distance. The continued and realized that while there were worked stone walls they were inside of an immense cavern under the mountain. Then they heard the sound of something big flying towards them. Then it landed on the wall - as if it was designed for this purposed and the dragon, over 60' above them leaned down and smiled"
- yeah, I got a player playing a paladin to turn and run - somehow the players didn't like fighting a dragon in his home cave with walls clearly designed to support a dragon, yet give him perfect breath weapon lanes down to the party (they didn't have any means of flight, vision past 60' or they thought enough magic to deal with the dragon if their heavy hitters couldn't touch him..."
the rest of the dungeon was a lot of fun playing with their expectations
Daw |
Daw wrote:Sketchy decades old memory, but wasn't there a demon that made you roll a save for every sense (vision, hearing, etc...) or lose it, if you so much as got like within 100 feet of it?PodTrooper,
Yeah, pretty much everything in Booty and the Beast would make someone say oh.....
I had to look that one up. It was the Archfiend of Anti-Perception.
All within 60 feet of it:Save at -4 or gruesomely lose sight, hearing, smell, taste and touch.
Worse, if the save was made, 1d6 senses are lost.
(If the six was rolled, all psychic/psionic abilities were lost in addition to the 5.
I should point out that neither this book, nor Necromicon were actually a part of Arduin, with the exception of some content clearly inspired by Dave's ideas.
PodTrooper |
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Nice one Rycaut.
Back in the days when DM's were getting inspiration from Grimtooth's Traps, I had a nice set up too.
*Note: #102-B: Have one or more copies of Grimtooth's Traps, among your books on the table, when the players arrive.
Moving on:
The door you open reveals the 60 ft. long, 40 ft. wide room you are looking into. There are no other exits from it.
Dominating the center of the room, is a square, heavy steel cage, 30 feet on a side, filled with giant scorpions. There is a ring on the top attached to a chain extending into the ceiling. It appears the chain can lift the cage, freeing the scorpions.
Beyond the cage against the wall is a large chest with gold filigree, and decorations of precious stones.
The wall behind the chest, is pock-marked with many small holes 1-3 inches in diameter.
1 foot spikes extend from the walls on either side of the chest , and on the ceiling above it.
OK, so this screams trap, right?
I made it, in response to some annoying players who (anytime asked) stated vehemently that they weren't anywhere near any potential danger. Sometimes, even if what they were just doing would clearly indicate otherwise. But, somehow always would also claim (vehemently again) being "right there" if treasure was found, or some other good result was at hand.
So, usually without fail, the hapless trap-finder would be sent in to dance his way past the cage (claws reaching through the bars) and try to get the chest. The chest does not appear/detect to be locked or trapped (raising paranoia).
More than once, I would ask where everyone else was, and invariably, they were outside the door watching the rogue/thief/trapster.
The trap:
When the chest is opened, anyone standing within 1o feet of the doorway is teleported inside the cage.
That's it. Everything else was window-dressing.
The chest, and it's valuable contents, are there for the taking by the one PC who had the nerve to go for it.
PodTrooper |
PodTrooper wrote:Daw wrote:Sketchy decades old memory, but wasn't there a demon that made you roll a save for every sense (vision, hearing, etc...) or lose it, if you so much as got like within 100 feet of it?PodTrooper,
Yeah, pretty much everything in Booty and the Beast would make someone say oh.....I had to look that one up. It was the Archfiend of Anti-Perception.
All within 60 feet of it:
Save at -4 or gruesomely lose sight, hearing, smell, taste and touch.
Worse, if the save was made, 1d6 senses are lost.
(If the six was rolled, all psychic/psionic abilities were lost in addition to the 5.I should point out that neither this book, nor Necromicon were actually a part of Arduin, with the exception of some content clearly inspired by Dave's ideas.
Well I will claim failing memory. I kept those books with Arduin stuff, and since they all looked similar (same publisher?), just considered it part of that collection.
Haven't cracked them open in many years.Sir Thugsalot |
102. GM: "This gigantic metal object is six inches thick, five feet wide, and about fifty feet long. One side is three-quarters covered with a very rough crosshatched pattern of pyramidal spikes, and the other side, a finer-grained pattern. With some appraisal, you determine it's made of pure adamantine and weighs several tons. It does not appear to possess any magical properties."
"After casting Comprehend Languages, you're able to discern 'Property of B. Hekatonkheires' in Abyssal lettering."
Azten |
completely unlikely and absurde, sorcerers are rare, like all PC grade characters.... unless you have at least 2500 kobolds in reserve, 50 sorcerers among them is simply preposterous
Yeah, you're right, there is no way they'd all be level one. Throw in some higher level ones too. Can you show me where it says pc grade characters are rare, by the way? It sounds familiar, but I'm not sure.
Daw |
Klorox wrote:completely unlikely and absurde, sorcerers are rare, like all PC grade characters.... unless you have at least 2500 kobolds in reserve, 50 sorcerers among them is simply preposterousYeah, you're right, there is no way they'd all be level one. Throw in some higher level ones too. Can you show me where it says pc grade characters are rare, by the way? It sounds familiar, but I'm not sure.
Actually Azten, while I Don't play it that way, it is part of the Gamemastery concept. Actual challenges to PCs must be uncommon and deliberate, and paced in a way that provides maximum advantage to the party. I kid you not.