Muse. |
Muse. wrote:But I thought regular potions could also be "...applied to teammates, NPCs, Mounts, Etc"...?
Some people have a problem with an animal companion drinking a potion, because its not a trick.
Although it begs the question as to how they're alive as there is no eat trick...
Heck, just have them "Attack" it! Though that does take two tricks...
Flutter |
Heck, just have them "Attack" it! Though that does take two tricks...
Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
..Druids Local 704 would like to know what exactly are you making those steaks out of that they require 2 tricks to attack...
Muse. |
Muse. wrote:
Heck, just have them "Attack" it! Though that does take two tricks...
Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
..Druids Local 704 would like to know what exactly are you making those steaks out of that they require 2 tricks to attack...
Flutter, put down the pointy stick.
We are talking about having an animal "attack" a potion, ...
"Some people have a problem with an animal companion drinking a potion, because its not a trick..."
I was merely pointing out that it would take TWO tricks to have them "attack" a potion...
But in reply to the D.L.704, I will point out that "steaks" are not a natural prey item of most creatures... well, maybe scavengers - but not most creatures selected as animal companions. Clearly an "unnatural" food item...
edit: as someone once said... "Spoilin' nice fish. Give it to us raw and w-r-r-riggling; you keep nasty chips."
Azothath |
crafting corn and soy into carnivore food does take a rank or two in Craft(alchemy), perhaps Prof(cook) for doggie rations... apparently whey and barley with tallow is old school, just don't boil the beans as that causes rabies! ahh, good ol greek alchemy, lol
>>> note: thread has been moved to Advice board <<< and no, I didn't request it
Rycaut |
I'll nominate the spell Blend With Surroundings.
I don't think this is PFS legal - but for non-PFS play it sure seems like a useful spell. (though note that you can't move at all while using the spell or it goes away - as a potion it would only last 10 minutes also)
(Blend is PFS legal - but I think only for elves - not sure if you can get potions or scrolls of it)
shaventalz |
Potions
- Hold Person
- Gentle Repose
Seems like potions of Hold Person would be a fairly poor idea (especially if you can't get one with a high DC). Getting someone to drink it while you can take advantage of the paralysis seems difficult in most circumstances.
Gentle Repose would probably be better as a scroll, if you can cast it. Otherwise, an oil would probably be a better choice than a potion (because, you know, dead things tend not to drink.)
Fromper |
Potions
- Feather Fall
- Hold Person
- Gentle Repose
- Water Breathing (be careful when drinking)Scrolls
- Read Magic
- Feather Fall
Feather Fall won't work as potions or scrolls, since those take a standard action to activate, and you'll probably have reached the bottom before then.
_Ozy_ |
Chess Pwn wrote:This is a great find. I have another consumable to offer PFS players for dealing with incoporeal creatures.Spirit-Bound Blade Oil
Gives it ghost touch and your choice of other enhancement, my favorite is vicious. Great way to deal with ghosts.
Depends if you get to choose the 3rd level spiritualist version. Most of the spell lists with this have it at 4th level, which is ineligible for a potion/oil.
Chess Pwn |
Grandlounge wrote:Depends if you get to choose the 3rd level spiritualist version. Most of the spell lists with this have it at 4th level, which is ineligible for a potion/oil.Chess Pwn wrote:This is a great find. I have another consumable to offer PFS players for dealing with incoporeal creatures.Spirit-Bound Blade Oil
Gives it ghost touch and your choice of other enhancement, my favorite is vicious. Great way to deal with ghosts.
For PFS under the rules for figuring out which spell list to use for potions it comes out to say spiritualist. Because no 9th level caster gets it, and then you use the lowest spell level's class.
DM Livgin |
Grandlounge wrote:Depends if you get to choose the 3rd level spiritualist version. Most of the spell lists with this have it at 4th level, which is ineligible for a potion/oil.Chess Pwn wrote:This is a great find. I have another consumable to offer PFS players for dealing with incoporeal creatures.Spirit-Bound Blade Oil
Gives it ghost touch and your choice of other enhancement, my favorite is vicious. Great way to deal with ghosts.
Hmmm, what level is this for PFS?
All potions, scrolls, wands, and other consumables are made by clerics, druids, wizards, or psychics in Pathfinder Society Roleplaying Guild play. The only exceptions are spells that are not on the cleric, druid, wizard or psychic spell lists. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll created by a cleric and can’t be purchased as a 1st-level scroll created by a paladin.
Use the following rules for purchasing potions, scrolls, and wands.
• If a spell appears at different levels on two different lists, use the lower level spell to determine cost (for example, poison would be priced as a 3rd-level druid spell instead of a 4th-level cleric spell)...
It is not a cleric, druid, wizard or psychic spell, so it is an exception. Then the first clause says it uses the lowest level of the available makers (third).
Looks like it is a PFS potion. (EDIT: There be ninjas here.)
Rycaut |
Thanks - Spirit Bound Blade is exactly the type of find I was looking for - not cheap but it will certainly be a good addition to many PFS characters bag of tricks for dealing with incorporeal creatures. (and note that as a Spiritualist potion it will be CL7 since they don't get 3rd level spells until they are CL7 - so it will have a duration of 7 minutes. )
Azothath |
just remember that potion DRINKERS have control of the spell, so gaseous form (D), hold person (D) and other debilitating potions where the spell has (D) or weasel wording won't work as the imbiber simply ends the spell, at best you might get 1 round out of it.
again, this thread is in the ADVICE forum, so mark replies with PFS if it's PFS specific.
Plausible Pseudonym |
just remember that potion DRINKERS have control of the spell, so gaseous form (D), hold person (D) and other debilitating potions where the spell has (D) or weasel wording won't work as the imbiber simply ends the spell, at best you might get 1 round out of it.
You ordinarily have to speak a word of dismissal (or gesture if it has S but no V component) to stop a spell and it costs you a standard action. So no to Hold Person, no to Gaseous Form (there's a rules thread where the consensus is RAW even the caster can't dismiss his own spell because he can't provide verbal components). It's not obvious that drinking a potion would somehow impart the knowledge of the dismissal word/gesture to you anyway.
Firebug |
Muse. wrote:
Heck, just have them "Attack" it! Though that does take two tricks...
Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
..Druids Local 704 would like to know what exactly are you making those steaks out of that they require 2 tricks to attack...
With 2 attack tricks, the animal companion will attack any creature... But that doesn't say anything about objects. I would say attacking an object is typically a sunder combat maneuver, however the maneuver trick will only allow it to use the maneuver on creatures it can attack.
Fromper |
Flutter wrote:With 2 attack tricks, the animal companion will attack any creature... But that doesn't say anything about objects. I would say attacking an object is typically a sunder combat maneuver, however the maneuver trick will only allow it to use the maneuver on creatures it can attack.Muse. wrote:
Heck, just have them "Attack" it! Though that does take two tricks...
Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
..Druids Local 704 would like to know what exactly are you making those steaks out of that they require 2 tricks to attack...
I disagree. The entire point of the second attack trick is to get the animal to attack things that it normally wouldn't think are creatures. Why wouldn't an inanimate object be included in that?
Divvox2 |
2 people marked this as a favorite. |
I can toss in my melee class "Oh Crap" bag. I use a Pathfinder Pouch to hold everything since it's easily accessible and I can seal it in dangerous environments (underwater for example), but a handy haversack would probably work well enough.
-Air Crystals (useful in an emergency situation when you suddenly find yourself in vaccuum or underwater)
-Potion of Remove Blindness x2 (I mark the bottles with some clay or something so I can find them by feel)
-Potion of Fly (until I have a different way to get airborn reliably)
-Potion of Endure Elements x2 (Screw relying on party mages, they won't always be available. I save them for when I need a break from environment effects to recover since my fort tends to be solid)
-Potion of Invisibility x2 (Sometimes stealth is required, I don't do stealth well. Vanish also works if you just need to run around a corner on the cheap)
-Potion of Lesser Restoration x2 (gets rid of fatigue, annoying stat damage)
-Potion of Daylight (light fo' daaaaaays)
-Anti-Toxin x5 (usually I have great fort saves, but they're good to get rid of poison if you're infected or know you're likely to run into it a lot soon)
-Anti-Plague x5 (see anti-toxins)
-Smelling Salts (Effectively endless, safely wake up most targets while below 0hp but not dead, remove unconcious status effects)
-Soul Stimulants x2 (Negate the effects of 1 negative level for 24hours. Good to mitigate temporary energy drain impacts by at least 1 level)
-Troll Styptic x1-5 (alchemical healing, solid to save a player if you don't have access to a wand/potion for whatever reason)
All of the above fits within the 10lb limit of the pouch (because the alchemical items listed don't have a weight). I often also carry potions of remove deafness (because it's a pain to deal with long-term) and heroism elsewhere (counter negative levels or just because I love getting a +2 to hit for 50min). At higher levels I usually have a dozen of these so I'm always amped up for combat.
DM Livgin |
Azothath wrote:Again, this thread is in the ADVICE forum, so mark replies with PFS if it's PFS specific.This thread started in the PFS subforum. All posts are PFS specific. I don't know why it was moved.
Are we slipping into a PFS forum clique? Should us PFS players hang out in the advice forum more often?
Chess Pwn |
That's the issue we have. the PFS thread isn't for advice for characters in PFS. It's for talking about PFS. The advice thread is currently home to advice for PFS and advice for not PFS.
So any thread asking for advice, like this one, will be moved to the advice thread from the PFS thread. The OP doesn't include that PFS is part of the deal since it was assumed by where the thread was. But when it's moved to the advice thread, there's no way to know that it used to be in PFS so people start answering with non-PFS advice.
Rycaut |
(I'm the OP) - indeed I thought there used to be a forum for advice specific to PFS which is why I posted it where I did. My primary focus these days as a GM and player is PFS hence my question there not originally here.
non-PFS certainly opens up a whole bunch of basic things that PFS can't do (crafting your own potions and scrolls that use your actual caster level being the obvious big one - higher CL for many low level spells makes a massive difference in their utility as a potion or scroll - as would creating custom items
Azothath |
probably it's best to give advice in a core/RAW way, or at least close to the base game. PFS does that for the most part, a lot of the worst stuff is banned and some silly stuff. The moderators do their thing and that's good (OMG! if this were unmoderated like UseNet...). Sometimes the acts of moderation seem whimsical 8^)
Rycaut, I'd suggest a post with PFS in the header. Not having that might have been the trigger and most responses are PF rather than PFS specific. Be that as it may, some of the posts are interesting.
SunderedShadow |
Quintin Verassi wrote:Slightly off topic, but I no longer use potions at all. Oils can be used just as easily, and are able to be applied to teammates, NPCs, Mounts, Etc....this post seems to imply that at least some people think that Oils are better than regular potions because they "...are able to be applied to teammates, NPCs, Mounts, Etc...".
But I thought regular potions could also be "...applied to teammates, NPCs, Mounts, Etc"...?
The main reason this gets recommended so much is Multiple people can each apply an oil to a single target.
Barbarian drinks Potion of Enlarge Person.
Wizard Oils him up with Oil of Bull's Strength
Cleric Oils him up with Oil of Bear's Endurance
Rogue Oils him up with Lamp Oil instead of the Oil of Mage Armor just for the Lols.