Season 6 scenarios that are light on tecnnology?


GM Discussion

Liberty's Edge 4/5 ** Venture-Agent, California—Los Angeles (South Bay)

I am interested in learning what Season 6 scenarios that are truly not dependent on a character in the party having the technologist feat in order to succeed at their missions. Are there any recommendations? (Ironically, a few players are interested in Starfinder.)

Shadow Lodge 4/5

Almost all of them.

The only ones with tech in them have pretty oblique references to it in the name.

Scarab Sages 5/5 5/5 ** Venture-Captain, Netherlands

Its easier to state it the other way round, as there are just a few tech scenarios.

From the top of my head the first three and 6-17 have tech.

Liberty's Edge 4/5 ** Venture-Agent, California—Los Angeles (South Bay)

I was given the impression in chatting with a few people that the Technologist feat was almost mandatory in some scenarios in order for the party to succeed.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

William Ronald wrote:
I was given the impression in chatting with a few people that the Technologist feat was almost mandatory in some scenarios in order for the party to succeed.

No, that's not correct. It's annoying not to have it because without it you can't identify a couple of monsters. And you need it to identify items with a check. And in one of the scenarios the secondary prestige depends on doing 3/5 possible things, 1 of which you need Technologist for. You can get the other 4/5 goals without Technologist though.

You can still try to figure out what a tech item does without Technologist, but that's like figuring out a magic item without Spellcraft: you just need to experiment with it.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Lau Bannenberg wrote:


You can still try to figure out what a tech item does without Technologist, but that's like figuring out a magic item without Spellcraft: you just need to experiment with it.

Just hope like heck you don't drain it completely or destroy it in the process.

3/5 5/55/55/55/5 *** Contributor

There's also the first-level spell Technomancy, which will let you identify a technological object as though you had the Technologist feat.


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William Ronald wrote:
I am interested in learning what Season 6 scenarios that are truly not dependent on a character in the party having the technologist feat in order to succeed at their missions. Are there any recommendations? (Ironically, a few players are interested in Starfinder.)

None of them are, really. Having the feat makes things a bit easier in a couple of scenarios, but I played them with no one in any of the parties having it and we survived.

There was such a big backlash against the tech scenarios that Paizo aborted it's presumed plan to make technology the theme of Season 6.

To this day, I don't understand the reason for that backlash.

4/5

Drahliana Moonrunner wrote:
William Ronald wrote:
I am interested in learning what Season 6 scenarios that are truly not dependent on a character in the party having the technologist feat in order to succeed at their missions. Are there any recommendations? (Ironically, a few players are interested in Starfinder.)

None of them are, really. Having the feat makes things a bit easier in a couple of scenarios, but I played them with no one in any of the parties having it and we survived.

There was such a big backlash against the tech scenarios that Paizo aborted it's presumed plan to make technology the theme of Season 6.

To this day, I don't understand the reason for that backlash.

Because there a two very vocal groups of players:

the I LOVE TECHNOLOGY IM MY FANTASY MORE MORE MORE PLEASE group

and the

I WILL NEVER PLAY A TECHNOLOGY SCENARIOS WHAT ARE YOU DOING YOU ARE RUINING MY FANTASY group.

and the last group was the largest.

1/5 *

Drahliana Moonrunner wrote:
William Ronald wrote:
I am interested in learning what Season 6 scenarios that are truly not dependent on a character in the party having the technologist feat in order to succeed at their missions. Are there any recommendations? (Ironically, a few players are interested in Starfinder.)

None of them are, really. Having the feat makes things a bit easier in a couple of scenarios, but I played them with no one in any of the parties having it and we survived.

There was such a big backlash against the tech scenarios that Paizo aborted it's presumed plan to make technology the theme of Season 6.

To this day, I don't understand the reason for that backlash.

For me it had less to do with the presence of tech than the overall challenge that tech created for encounter CR. Some of the early scenarios seemed to be particularly tough compared to equal CR encounters. FFG's Dragonstar had similar problems. Balancing high-tech foes against low tech Herod is tough to balance.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

There were a couple of tech monsters that were quite problematic for people. Robots with above-CR AC, hardness, above-CR to-hit and waaay above-CR damage, and all the usual construct immunities.

For a 2H heavy hitter it was doable, but for thousand-cut rogues/monks it was brutal. And classes like witches also had trouble getting traction on them. So to some degree it felt like telling those people "your builds are wrong".

Now, to put it in perspective, there are only 5 tech-heavy scenarios in S6 and a few with cameos. In each of them there's also fights with different enemies. But the robots are hard fights in every scenario; all of them were tough scenarios.

However, three of those scenarios were released at GenCon, and then there was a gap of a month or two with no scenarios coming out, so they made a really concentrated impression about "is this what S6 will be about?"

Grand Lodge 4/5

While there were some blurps along the way, I tend to think of season 6 more as "Building the Sky Key" rather than "So much technology". There are some brutal scenarios along the way.

I've never seen the Technologist feat be required or feel required. In a few places, the scenario provides specific work-arounds so that non-technology heroes wouldn't be totally lost.

Shadow Lodge 4/5

There are 5 scenarios that involve tech in Season 6. One of them just has a cache of scifi gear and one robot goon, the rest are a bit more involved. Beyond those, one season 8 scenario is basically all tech and Cosmic Captive, the multi-tabler, has an optional tech section.

Wish there were more...

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

The S6 tech season image is a distortion really. The actual tech-related scenarios are a minority. But for the first months of the season they were the only ones available, and rather rough around the edges, so that formed people's opinions about S6.

If you look past that S6 does a nice job of going to many different cool places and has very good scenarios (with or without tech).

Liberty's Edge 3/5 *

Pathfinder Adventure Path Subscriber
James Daniels wrote:
I WILL NEVER PLAY A TECHNOLOGY SCENARIOS WHAT ARE YOU DOING YOU ARE RUINING MY FANTASY group.

I won't say my reaction is this strong, but it's close.

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