Pathfinder Player Companion: Dragon Empires Primer (PFRPG)

3.60/5 (based on 11 ratings)
Pathfinder Player Companion: Dragon Empires Primer (PFRPG)
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The distant continent of Tian Xia rests on the opposite side of the world from the Inner Sea region, and it shows. From the treacherous jungles of naga-ruled Nagajor to the sorcerous kingdom of Dtang Ma, and from the trackless and unforgiving deserts of Shaguang to the wondrous city of Goka, countless opportunities can be found for any character or adventure in amazingly expansive Tian Xia. While the extensive Dragon Empires Gazetteer unveils dozens of the mystical continent’s secrets, the Dragon Empires Primer provides information pertinent to creating characters for campaigns set in this vast and diverse region. This volume of Pathfinder Player Companion provides players and Game Masters alike with all of the settingspecific traits and trappings they need to customize and play characters in the Dragon Empires.

    Inside this Pathfinder Player Companion, you’ll find:
  • Overviews of all of Tian Xia’s nations, including important details for players to integrate into their characters’ backstories and new character traits for every region to give characters boons that further tie them to their homelands.
  • Rules for Tian Xia’s five most prominent races: the shapeshifting kitsune, ophidian nagaji, transmigratory samsarans, avian tengus, and shadowy wayangs.
  • Four new archetypes with distinctly Tian flavors, including the lotus geisha (bard), sword saint (samurai), white-haired witch (witch), and yokai hunter (ranger).
  • New feats for combative characters that bolster prowess in martial arts and swordplay.
  • An extensive look at the gods and philosophies of the Dragon Empires, as well as rules for the moon subdomain.
  • A new bloodline for sorcerers tainted with oni blood, and a new school of magic for wizards who wish to harness the power of the mysterious void.
  • New rules mechanics for establishing and maintaining one’s honor in the Dragon Empires.

This Pathfinder Player Companion works best with the Pathfinder Roleplaying Game or the 3.5 version of the world’s oldest fantasy roleplaying game, but can be easily incorporated into any fantasy world.

Written by Tim Hitchcock and Colin McComb

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-386-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Really Good, But Flavour Over Crunch

4/5

The Dragon Empires Primer is an impressive player-focussed companion to the GM-focussed Dragon Empires Gazetteer. Although not a lot of published Pathfinder adventures are set in Tian Xia (the fantasy Asian counterpart to the fantasy European countries of much of the Inner Sea), Paizo has done an impressive job providing groups with enough detail to get started. This 32 page book provides a flavourful overview of the region with some new “crunch” (class options, etc.) in the final quarter. Some players will be disappointed with that distribution of lore to crunch, but I didn’t mind as I’m a setting-oriented gamer.

Love that cover art—-that could be a poster. It’s reprinted as the inside back cover minus the text. The inside front cover is a surprisingly detailed map of Tian Xia. The book itself is divided into six sections: The Dragon Empires, Archetypes, Combat, Faith, Magic, and Social.

“The Dragon Empires” (20 pages) provides players with an introduction to adventuring in Tian Xia. A useful sidebar reminds readers of the difference between a loose analogue and a direct translation. Importantly, the section grounds several fantasy races into the setting: kitsune, nagaji, samsarans, tengus, and wayangs all receive some focus, as do the various human ethnicities grouped as Tians. The rest of the section is then devoted to several pages of nation overviews (each covered in half a page). Each nation gets a couple of regional traits, and I liked the colourful banners included for each one. The traits aren’t super original, but they’re flavoured well (I do need to call out “wayang spellhunter” as I recall it has proven very problematic in play). The nation descriptions are really interesting, readable capsules—good inspirations for players choosing a background for their character. I never knew there was a nation of aasimars, a kraken-ruled nation, a Taldan colony, and a communist nation in Tian Xia. Likewise, even the Darklands under Tian Xia are very different than that under the Inner Sea.

“Archetypes” (2 pages) introduces four new ones. Bards get the “lotus geisha”—essentially it makes bardic performance a little better, but it only benefits one character instead of a group. “Sword saints” for samurais could be a fun, first-strike build. The “white-haired witch” for (naturally) witches is pretty neat, though I could see it as repetitive in actual play. I’m not really sure about the “yokai hunter” for rangers—it’s a special kind of undead hunter.

“Combat” (2 pages) consists of several new martial arts-flavoured feats. Monks are the class most likely to benefit from this section. I really liked a couple of them like “Hold the Blade” and “Quivering Palm Versatility”, but there are some high prerequisites for some of them.

“Faith” (2 pages) lists the major deities of Tian Xia. It’s mostly flavour and lore, but interesting and potentially useful for character backgrounds.

“Magic” (2 pages) introduces a new oni bloodline for sorcerers—it looks pretty good. There’s also a new elemental school, void, for wizards--the “real weakness” power is *really* good considering there’s no save against it.

“Social” (2 pages) introduces a new rules sub-system, Honor Points. I like the idea of an honour-tracking system, but I haven’t used this one and I’m always a little sceptical. I’d be willing to try it, though.

And that’s the book. All in all, I really enjoyed it, but I do understand how players hoping to see page after page of new feats, equipment, etc. (especially back in 2011 when there wasn’t as much Pathfinder material out there) would be disappointed by a Player Companion book that probably would be better suited to the Campaign Setting line. But if you go in with your expectations suitably managed, you’ll surely find something valuable for adventuring in the Dragon Empires.


A nice entry

4/5

This book is a nice entry to Tian Xia, directed at players.
You find lots of good background information about different regions and deities here.
The races are all great and fun to play.
Archetypes are all very cool in idea and concept, the execution isn´t the best though unfortunately.
The feats are interesting and usefull enough though, just as the magic school and sorcerer bloodline.

The book suffers from the fact that most of the really useful content is printed in other books, from Dragon Empires Gazeteer to the Advanced Race Guide, as well as the archetypes having mechanical problems.
It would be very awesome if some of them receive updates/reprints/errata.
I also feel the sword saint could be a swashbuckler archtype.

The pro of the book is definately the Tian Xia Background info as well as the introduced races.

Should you be a fan of Tian Xia or like it: buy!


3/5

I've reviewed this book over on RPGGeek.com.


Good introduction to a fascinating setting

4/5

Read my full review on my blog.

Dragon Empires Primer presents a broad overview of the setting from a player perspective. As it serves the same basic purpose as the Inner Sea Primer (which provides an overview of the Inner Sea region), it shares the same style of layout and structure as that book, with half-page entries on each of the nations and main regions, along with new races, archetypes and feats, brief descriptions of the setting’s gods, and a system for keeping track of characters’ honour. Each nation’s entry also includes a pair of regional traits for characters from that land. It’s important to point out, however, that people expecting in-depth detail won’t find it here. Half a page is not a lot of space to describe an entire nation with anything more than the broadest strokes. What the book does do is provide an introduction to the setting, one to whet the appetites of players, and it does this very well. It provides just enough information to get players thinking about the types of characters they might like to play in the setting, and sets the stage for later, more in-depth development, provided by either the GM or future supplements.


Some use to players, a waste for DMs

1/5

So......I bought the Dragon Empires Primer PDF after getting the Gazeteer and finding that it left out some info on the Dragon Empires that would be included in the Primer. Like kitsune racial feats, and regional traits. What a waste this turned out to be.

Not only is most of the Primer just condensed or copied descriptions from the Dragon Empires Gazeteer (meaning I basically paid twice for most of the Primer's content), but there's hardly any new or useful info in the Primer for anyone who already has the Dragon Empires Gazeteer. Only 2 regional character traits for each country/region, 3 kitsune racial feats (all based on changing to fox form and back, quickly; nothing for their spell-like abilities or other racial traits), 1 bard archetype (Lotus Geisha), 1 samurai archetype (Sword Saint), 1 ranger archetype (Yokai Hunter), 1 witch archetype (White-Haired Witch), 10 new combat feats (only 1-3 of which are any use to non-monks....and 5 of the new feats are worse than core feats or just fairly pointless), 1 new samurai order (for evil samurai, and nothing new or special about it), 1 new sorcerer bloodline (the Oni Bloodline, which has a standard sorcerer skill as its bloodline class skill), 1 new wizard school (the void elemental school, which is a bit odd and requires both the Advanced Player's Guide and Ultimate Magic since some of its spells are only in those sources), 1 new wizard spell, and 2 pages describing Honor mechanics for the Dragon Empires as an optional rule.

The new material only occupies around 9 pages, and at least 1-2 of those are worthless to DMs. All in all.....the Dragon Empires Primer just isn't worth it for a DM, unless money and value are non-issues to you. Just get the DE Gazeteer PDF, if even that, which is only somewhat more detailed but more useful to DMs.

Players, at least, will get enough out of the Primer to at least make some characters hailing from the Dragon Empires, but only just. The 4 class archetypes are interesting enough and should be capable enough in a Dragon Empires campaign (perhaps the Jade Regent Adventure Path), though the Lotus Geisha and Yokai Hunter and some regional traits are unlikely to be as useful in some other parts of Golarion. The Void Elemental wizard school is neat and Call the Void is a cool spell, but with an error (it says victims can't cast spells with somatic components, when it should say verbal components, since victims can't speak in the airless void), and you'll need the APG and Ultimate Magic if you want to use its other spells. A few of the combat feats are actually useful, like Sleeper Hold, but most are weaker/more-limited than core feats.


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RPG Superstar 2008 Top 32

Announced! Cover image is a mockup.


Yes more asian themed books.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Yeah, baby!

Dark Archive

Pathfinder Roleplaying Game Superscriber

I know it is a mockup but I do like the cover image.


Dark_Mistress wrote:
I know it is a mockup but I do like the cover image.

Agreed


can't wait to see the kitsune, love me some shapechangers.


Personally I look forward to more martial arts styles, can't wait really :)

Ohh and Tengu, everyone needs tengu :)

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Want!

Shadow Lodge

It must be mine. Let Mortal Kombat begin.

Silver Crusade

Azure_Zero wrote:
Dark_Mistress wrote:
I know it is a mockup but I do like the cover image.
Agreed

Thirded.


So what does this get me that the Gazetteer doesn't? Or is this a stripped-down version of the Gazetteer? Or are they two books with very different contents?

Dark Archive

Want.


1 person marked this as a favorite.
SilvercatMoonpaw wrote:
So what does this get me that the Gazetteer doesn't? Or is this a stripped-down version of the Gazetteer? Or are they two books with very different contents?

You could call it a stripped-down version of the Gazetteer in some ways. The Players Companion products are for the PLAYERS, the Campaign Setting line (where the Gazetteer is) is for GMs (and will likely have spoilers).

This is one that, if you are the GM, you can hand to your players and say "Here's the basic knowledge everyone can expect to have of the area". The Gazetteer is not that kind of book.

Same distinction between the contents of the big hardcover Inner Sea World Guide compared to the Inner Sea Primer.

Edit: Assuming Paizo follows the same pattern as the Inner Sea contents, of course.


Quote:
new Asia-inspired archetypes, feats and martial arts styles

Definitely my favorite part of the blurb. The martial art style feats in Ultimate Combat are easily my favorite addition to the feats - and I'm keen to see more, particularly Dragon Empires-themed ones.


Color me interested, I'm especially interested in the kitsune but I Asian themed stuff in general.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Urath DM wrote:
SilvercatMoonpaw wrote:
So what does this get me that the Gazetteer doesn't? Or is this a stripped-down version of the Gazetteer? Or are they two books with very different contents?

You could call it a stripped-down version of the Gazetteer in some ways. The Players Companion products are for the PLAYERS, the Campaign Setting line (where the Gazetteer is) is for GMs (and will likely have spoilers).

This is one that, if you are the GM, you can hand to your players and say "Here's the basic knowledge everyone can expect to have of the area". The Gazetteer is not that kind of book.

Same distinction between the contents of the big hardcover Inner Sea World Guide compared to the Inner Sea Primer.

Edit: Assuming Paizo follows the same pattern as the Inner Sea contents, of course.

Also the primer will have more rules content, so feats, traits and spells.


1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
LoreKeeper wrote:
Quote:
new Asia-inspired archetypes, feats and martial arts styles
Definitely my favorite part of the blurb. The martial art style feats in Ultimate Combat are easily my favorite addition to the feats - and I'm keen to see more, particularly Dragon Empires-themed ones.

Personally I'd like to see some combat style feats which aren't just for monks (i.e. feat trees which focus on unarmed strikes). I mean, you can use some of the martial arts style feats while wielding a weapon (like Crane Style), but not to the same level of effectiveness (although a duelist using Crane's Wing would definitely get pretty annoying). I know the idea of "Kung-Fu Schools" is heavily engrained in our popular culture thanks to 90's Hong Kong Kung-Fu flicks, but c'mon guys, show the sword schools some love, too!


Sold! (When I get money that is)


Kaushal Avan Spellfire wrote:
LoreKeeper wrote:
Quote:
new Asia-inspired archetypes, feats and martial arts styles
Definitely my favorite part of the blurb. The martial art style feats in Ultimate Combat are easily my favorite addition to the feats - and I'm keen to see more, particularly Dragon Empires-themed ones.
Personally I'd like to see some combat style feats which aren't just for monks (i.e. feat trees which focus on unarmed strikes). I mean, you can use some of the martial arts style feats while wielding a weapon (like Crane Style), but not to the same level of effectiveness (although a duelist using Crane's Wing would definitely get pretty annoying). I know the idea of "Kung-Fu Schools" is heavily engrained in our popular culture thanks to 90's Hong Kong Kung-Fu flicks, but c'mon guys, show the sword schools some love, too!

Weapon-based styles are of secondary interest to me. Keep in mind that (unarmed)-styles were developed with the damage potential of an unarmed monk in mind.

For weapon-based styles, keep your eyes open for archetypes instead. Like the rondolero, dervish, swordlord, and so forth; I think such archetypes better encapsulate weapon-based styles and are more appropriate for them as well.


1 person marked this as a favorite.

My girlfriend already wants to make a blue furred tattooed sorcerer Kitsune named Krysta! She won't due to though if the Kitsune are small sized in their real Vulpine form. I've waited years for my girlfriend to play a hawt sexy Pathfinder version Starfox's Krystal! Please don't screw me over Paizo staff! I deserve at least THIS MUCH! (gets down on his knees and begins begging)


It has been a month! I desire my need for the Dragon Empires tickled by juicy sneak peeks!

Paizo Employee Creative Director

LoreKeeper wrote:

It has been a month! I desire my need for the Dragon Empires tickled by juicy sneak peeks!

Since the book's behind schedule... it'll probably be at least another month—perhaps two—before the time is right for previews.


Berselius wrote:
My girlfriend already wants to make a blue furred tattooed sorcerer Kitsune named Krysta! She won't due to though if the Kitsune are small sized in their real Vulpine form. I've waited years for my girlfriend to play a hawt sexy Pathfinder version Starfox's Krystal! Please don't screw me over Paizo staff! I deserve at least THIS MUCH! (gets down on his knees and begins begging)

Tell her to play Super Smash Bros. If Link is a Medium creature (as an elf, he would be), then Fox (and Crystal by comparison) are most certainly Small creatures.


Darn no previews, well for a while anyway. So many interesting books coming out at the end of the year(or begining of next).

Shadow Lodge

Bla ha ha ha ha....*Twists his long Master Pai Mei beard.*

James Jacobs wrote:


Since the book's behind schedule... it'll probably be at least another month—perhaps two—before the time is right for previews.

Ahh I see that the book is going through a training montage, and we will not get a preview till we can snatch the pebble from master Jacobs hand.

I am looking forward to expanding my Kung Fu.


Does that change the expected due date from December to January? He says while trying to snatch at the pebble. 1d20 ⇒ 1

Paizo Employee Creative Director

LoreKeeper wrote:

Does that change the expected due date from December to January? He says while trying to snatch at the pebble. 1d20

Not yet. Keep an eye on the schedule—that's how we announce schedule changes (the book was ORIGINALLY going to come out in November... actually, VERY ORIGINALLY it was supposed to come out in August...)


whats the dference between this one and the gazzateer(sorry for my spelling)

I want one of them, which ever has the write ups for the races..

its the gazateer that I wantright?

Paizo Employee Creative Director

Steelfiredragon wrote:

whats the dference between this one and the gazzateer(sorry for my spelling)

I want one of them, which ever has the write ups for the races..

its the gazateer that I wantright?

They'll both have the info for the races. The Gazetteer (which is aimed primarily at GMs) will have a bit more info, but the Primer (which is aimed primarily at players, not GMs) will have a bit of the flavor text and all of the rules for the new races.


so it seems I'll have to look at it at the local game shop to make that descision then.

thanks James.


@Steelfiredragon: in most cases the Campaign Setting line (i.e. the Gazetteer) are intended for GMs and contain a lot of world details relevant to create rich stories for your players.

The Companion line (i.e. the Primer) is intended for players - it has a far more concise overview of the world and only contains things that are fine for players to know; with some crunch and mechanics to enrich player characters along the themes of the book.


1 person marked this as a favorite.
LoreKeeper wrote:
Kaushal Avan Spellfire wrote:
LoreKeeper wrote:
Quote:
new Asia-inspired archetypes, feats and martial arts styles
Definitely my favorite part of the blurb. The martial art style feats in Ultimate Combat are easily my favorite addition to the feats - and I'm keen to see more, particularly Dragon Empires-themed ones.
Personally I'd like to see some combat style feats which aren't just for monks (i.e. feat trees which focus on unarmed strikes). I mean, you can use some of the martial arts style feats while wielding a weapon (like Crane Style), but not to the same level of effectiveness (although a duelist using Crane's Wing would definitely get pretty annoying). I know the idea of "Kung-Fu Schools" is heavily engrained in our popular culture thanks to 90's Hong Kong Kung-Fu flicks, but c'mon guys, show the sword schools some love, too!

Weapon-based styles are of secondary interest to me. Keep in mind that (unarmed)-styles were developed with the damage potential of an unarmed monk in mind.

For weapon-based styles, keep your eyes open for archetypes instead. Like the rondolero, dervish, swordlord, and so forth; I think such archetypes better encapsulate weapon-based styles and are more appropriate for them as well.

I disagree. Martial Arts styles were attached to schools much like many weapon styles were. To say that one is better represented by archetypes and another by feat chains is silly. Could just as easily say that a monk can only have 1 style unless he has the master of many styles archetype.

Weapon styles are just as valid in feats, particularly if you look at various Japanese sword schools that taught different sword techniques are styles. These would hardly be archetypes. Same with different fencing schools and combat schools in the near East.


LoreKeeper wrote:

@Steelfiredragon: in most cases the Campaign Setting line (i.e. the Gazetteer) are intended for GMs and contain a lot of world details relevant to create rich stories for your players.

The Companion line (i.e. the Primer) is intended for players - it has a far more concise overview of the world and only contains things that are fine for players to know; with some crunch and mechanics to enrich player characters along the themes of the book.

that much I undrstood.

it still means I'll look at them when they show up at the gamestore.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The preview for the next issue of the Player Companion line in the back of Faiths of Corruption mentions that the Dragon Empires Primer will have more than 60 new regional and racial traits, the Void elemental school for Wizards, the Naga Bloodline for Sorcerers, and four of the archtypes from the book: Lotus Geisha, Sword Saint, Spirit Hunter,
and the White-Haired Witch.

Now, I find myself wondering which archetype goes to which class; except for the witch, of course. Bard already has a geisha archetype, but could they be getting another? If not, then what class could the Lotus Geisha belong to... the Rogue, maybe? The Sword Saint might belong to any of the martial classes, but I am betting on Fighter. The Spirit Hunter could be for the Ranger or the Inquisitor, I think. I am hoping for the Inquisitor. I am hoping for more archetypes, but with such a small book and so much other material promised within its pages I am guessing these four are the only new ones in this book.

Personally, I can't wait to see the White-haired Witch archetype. I love playing a Witch, but I don't like any of the archetypes written for it to date (except for possibly the Winter Witch, though I see it as more of an NPC villain archetype) and I love the concept of the White-haired Witch from movies like "The Bride with White Hair" and "Forbidden Kingdom". Hopefully, this archetype will improve and expand on the Prehensile Hair Hex and the Strangling Hair spell in Ultimate Magic. It seems obvious that it will, but I could be wrong.

I hope there will be some more new martial art style feats to support spellcaster concepts like the White-haired Witch. The Kirin Style was a great start, but I would like to see at least one more style for arcane spellcasters like the alchemist, magus, witch, and wizard to use. I think something supporting wisdom and charisma -based spellcasters like the oracle, sorcerer, cleric, and druid should be done, too. Snake style is a good start as it is based mostly on Sense Motive, but the whole style isn't good for a spellcaster as it's second and third feats rely on being in melee, which isn't good for full casters.

I find myself also hoping that the new races from Tian Xia will be supported for Pathfinder Society play, though I am thinking the odds of that are probably slim. I would really like to see some of the non-core races make it into PFS games as I have never been too enamored with the core races and PFS games are my only way to play these days. I would love to see Changelings and Tieflings allowed also, but I am getting off-topic now... a sure sign to stop typing.

Paizo Employee Creative Director

Ashanderai wrote:

The preview for the next issue of the Player Companion line in the back of Faiths of Corruption mentions that the Dragon Empires Primer will have more than 60 new regional and racial traits, the Void elemental school for Wizards, the Naga Bloodline for Sorcerers, and four of the archtypes from the book: Lotus Geisha, Sword Saint, Spirit Hunter,

and the White-Haired Witch.

I'm not gonna spoil the surprise quite yet... but there HAVE been a couple of changes to that lineup of options since we printed that Player Companion. The big one is that the "naga bloodline" is now an "oni bloodline" I believe... the naga bloodline was just too similar in a lot of the things it wanted to do to the serpentine bloodline, and since the author had some cool ideas for the oni bloodline, we changed it.


James in the Lotus Geisha a ninja archetype?
Please say yes as I would like to see ninja archetypes made.

The Exchange Kobold Press

For those interested in the Dragon Empires, there's an official sneak preview by James Jacobs in the new issue of Kobold Quarterly, with a map and writeup of the setting.

Just saying.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Wolfgang Baur wrote:

For those interested in the Dragon Empires, there's an official sneak preview by James Jacobs in the new issue of Kobold Quarterly, with a map and writeup of the setting.

Just saying.

Just say that and was coming on to post that for people to be aware. Neat little preview.


Oni bloodline ...Awesome

White haired witch sounds cool.


Azure_Zero wrote:

James in the Lotus Geisha a ninja archetype?

Please say yes as I would like to see ninja archetypes made.

I wouldn't get your hopes up at every seeing a ninja archetype, as it is itself an archetype.


Joseph Wilson wrote:
Azure_Zero wrote:

James in the Lotus Geisha a ninja archetype?

Please say yes as I would like to see ninja archetypes made.
I wouldn't get your hopes up at every seeing a ninja archetype, as it is itself an archetype.

Correction: Ninja is an Alternate-class, not an archetype, like the Anti-Paladin in APG


1 person marked this as a favorite.
Azure_Zero wrote:
Joseph Wilson wrote:
Azure_Zero wrote:

James in the Lotus Geisha a ninja archetype?

Please say yes as I would like to see ninja archetypes made.
I wouldn't get your hopes up at ever seeing a ninja archetype, as it is itself an archetype.
Correction: Ninja is an Alternate-class, not an archetype, like the Anti-Paladin in APG

And unfortunately, Paizo folks have posted before that there will not be any archetypes for the alternate classes because the alternate classes are basically just mega-archetypes that are already replacing abilities from the class they are based on.


That sucks, but I can still wish it true.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Enevhar Aldarion wrote:
Azure_Zero wrote:
Joseph Wilson wrote:
Azure_Zero wrote:

James in the Lotus Geisha a ninja archetype?

Please say yes as I would like to see ninja archetypes made.
I wouldn't get your hopes up at ever seeing a ninja archetype, as it is itself an archetype.
Correction: Ninja is an Alternate-class, not an archetype, like the Anti-Paladin in APG
And unfortunately, Paizo folks have posted before that there will not be any archetypes for the alternate classes because the alternate classes are basically just mega-archetypes that are already replacing abilities from the class they are based on.

There's already an archetype for the antipaladin in Ultimate Combat. If they want to do ninja archetypes, they'll see print eventually.

Quoting from the PRD, and emphasis mine:

PRD wrote:

Knight of the Sepulcher (Archetype)

Not content with the antipaladin's mere corruption of the soul, the knight of the sepulcher sacrifices mortality along with morality.

The knight of the sepulcher archetype is available only to the antipaladin alternate class.

Paizo Employee Creative Director

Enevhar Aldarion wrote:
And unfortunately, Paizo folks have posted before that there will not be any archetypes for the alternate classes because the alternate classes are basically just mega-archetypes that are already replacing abilities from the class they are based on.

Actually... I suspect we'll relent on that quite soon.

But in any event, the Lotus Geisha is a bard archetype, not a ninja archetype.


James Jacobs wrote:

Actually... I suspect we'll relent on that quite soon.

But in any event, the Lotus Geisha is a bard archetype, not a ninja archetype.

Thanks for the answer James.

Thought it was Ninja archetype of an infiltrating posing as an entertainer with some entertaining abilities. (Pun intended).


Azure_Zero wrote:
...infiltrating posing as an entertainer with some entertaining abilities. (Pun intended).

So... you mean a bard?


Kajehase wrote:
Azure_Zero wrote:
...infiltrating posing as an entertainer with some entertaining abilities. (Pun intended).
So... you mean a bard?

No sarcasm is in the post

No, I mean a Ninja with some bard abilities (minor amounts of bardic music).

But you could flip it and have a bard with ninja abilities. but not what I want, though it's a tempting idea


You do realize that the Lotus Geisha could refer to the position. Obviously a bard archetype that emphasizes yoga in its performances.


LoreKeeper wrote:
You do realize that the Lotus Geisha could refer to the position. Obviously a bard archetype that emphasizes yoga in its performances.

That is a possibility.

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