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Rosc wrote:You had to combine an Aasimar and a Thiefling boon into one. You needed on of those two (I think only thiefling had the wording), to state it could be used to make a Ganzi.Tineke Bolleman wrote:My Ganzi is an unchained summoner. With protean eidolon. Because.I'm jealous! Was that race a GM boon at some point?
Welp, time to patrol the boon trading threads!

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Tineke Bolleman wrote:Welp, time to patrol the boon trading threads!Rosc wrote:You had to combine an Aasimar and a Thiefling boon into one. You needed on of those two (I think only thiefling had the wording), to state it could be used to make a Ganzi.Tineke Bolleman wrote:My Ganzi is an unchained summoner. With protean eidolon. Because.I'm jealous! Was that race a GM boon at some point?
Hopefully you'll have something worthwhile to make that trade.
Most of what I've offered has been non-starters.

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A half-orc alchemist threw our gnome into combat as a weapon, which worked surprisingly well.
Early in my PFS days, my fighter dropped his weapon and shield, ran up to a young/very young white dragon, grappled it, and then pinned it to the ground while the rest of the party wailed on it.
Almost forgot, but enemy rogues with no ranks in Perception. (Really?)

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I've never seen a Summoner or a Ranger at any table I've been at. A few Slayers, a few Hunters but never a Ranger.
I thought about making a Ganzi just due to the sheer level of rarity involved but I couldn't bring myself to take two superior options into one mediocre one :P

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Stuff that I want to see more: Female Players and GMs. Under twenty percent of our player base locally appears to be female. I want more women in PFS!
I'm super lucky to be in the area I am. My local GM is a damn rockstar herself *and* is training another female GM who has shown incredible growth in record time :D

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I've been playing PFS for about a year, and here's what comes to mind for me:
* I don't think I've ever seen a Rogue that didn't dual-wield, or a non-Rogue that dual-wielded.
* I don't think I've played with any Shamans or Sorcerors, and only one Brawler (the pregen one).
* Definitely agree on the lack of female players.

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Since Occult Adventures came out, I've been seeing more and more groups without a single arcane caster.
Which really screws up a lot of scenarios that depend on identifying items and making Knowledge checks.
My occultist laughs at knowledge checks and identifying items. I take 10 and get 26 + 1d6 (one level of investigator).

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Calybos1 wrote:My occultist laughs at knowledge checks and identifying items. I take 10 and get 26 + 1d6 (one level of investigator).Since Occult Adventures came out, I've been seeing more and more groups without a single arcane caster.
Which really screws up a lot of scenarios that depend on identifying items and making Knowledge checks.
My barbarian laughs at knowledge checks and identifying items. I take 10 and get 9.
On a somewhat more on-topic note, I haven't really seen much in the way of dedicated healers around here.

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Cenorin wrote:* I don't think I've ever seen a Rogue that didn't dual-wield, or a non-Rogue that dual-wielded.Favorite rogue I've played with was a big 'ol greatsword user.
Let me guess... "How do you sneak attack with... Oh sweet Master of Masters!!! THAT AIN'T RIGHT!!!"?

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Cenorin wrote:* I don't think I've ever seen a Rogue that didn't dual-wield, or a non-Rogue that dual-wielded.Favorite rogue I've played with was a big 'ol greatsword user.
I'm a big fan of sneak attacking out of stealth with spring attack while wielding a keen elven curveblade. Because finessing a two handed weapon can be fun.

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I've seen two sword & board Slayers who TWF (one is mine) and a Fighter, but even then I feel TWF is kind of a waste. I mean, most of them are waiting until a party member steps into a flank for them, because if they have to tumble into a flank, they can't TWF. Fighter and Slayer at least have the advantage of having a decent to-hit that doesn't get shot once you TWF. I get that aiming for multiple attacks in order to make at least one attack connect is a reasonable thing to do, but TWF of a 3/4 BAB class that already doesn't have an intrinsic way of boosting their to-hit is kind of a waste. I'd just like to know the math to see when TWF is viable against 1WF. Obviously versus very low AC, and very high AC, when you almost need to crit-fish in order to hit, but where's that turning point? Zadim is an awesome pregen, but I still think having him use a two-hander is still more efficient than TWF with two 1d4 18-20 weapons.
A friend has a Ninja/Paladin that uses a greatsword, that works wonders. Not dependent on flanking to dish out damage, but still a nice boost when you do. I had a Sap Master Ninja (pre-nerf) with a Merciful earth breaker, because I wanted to see how many d6es I could roll on a single attack. Spoiler: a stupid amount of d6. I was even considering sticking Vicious on it for even more dice, but then the errata hit.

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Cenorin wrote:* I don't think I've ever seen a Rogue that didn't dual-wield, or a non-Rogue that dual-wielded.Rogue gallery
Bec de Corbin - the uUdertaker
Gnome hooked hammer - Mel
It is a two weapon, but most of the time Im PA single side with the pick.
Two handed sword - Shayd

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A friend has a Ninja/Paladin that uses a greatsword, that works wonders. Not dependent on flanking to dish out damage, but still a nice boost when you do. I had a Sap Master Ninja (pre-nerf) with a Merciful earth breaker, because I wanted to see how many d6es I could roll on a single attack. Spoiler: a stupid amount of d6. I was even considering sticking Vicious on it for even more dice, but then the errata hit.
Thank you. Ninja/palladin is suprisingly effective and is really fun to roleplay with my shady past.

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Tineke Bolleman wrote:Thank you. Ninja/palladin is suprisingly effective and is really fun to roleplay with my shady past.My Ninja/Paladin (of Irori nonetheless) keeps searching for enlightenment (and is entirely unsuccessful at it).
"Because that worthless excuse for a paladin is a moron. Straight up moron. She is damn lucky her ass is attached to head otherwise she is liable to confuse one orifice for another."

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The rarest sighting for me are Chained Summoners - and they likely will continue to be rarer and rarer.
What a bothersome term. Rest assured that the only 'chains' around me are the ones made of gold and adorned with fine jewels.
But what about that one time, at Zarta's Party? Didn't you...
Navia, not in front of polite company!

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Stephen Fischer wrote:Do I have the only Harrower out there..I even use the harrow cards as props?Did you play Part III of Scions of the Sky Key on Thursday afternoon GenCon 2015?
If the answer is no, then no, you are not the only one.
Our psychic teammate in Portent's Peril at GenCon last year was heading for the Harrower prestige class, too. He just wasn't high enough level yet, since he was only level 4 (I think) at the time. But he already had the Harrow deck as a prop.

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Wei Ji the Learner wrote:Our psychic teammate in Portent's Peril at GenCon last year was heading for the Harrower prestige class, too. He just wasn't high enough level yet, since he was only level 4 (I think) at the time. But he already had the Harrow deck as a prop.Stephen Fischer wrote:Do I have the only Harrower out there..I even use the harrow cards as props?Did you play Part III of Scions of the Sky Key on Thursday afternoon GenCon 2015?
If the answer is no, then no, you are not the only one.
Yes.
I seem to remember someone having a Harrow at a table in 2015, though...
Still, unusual enough to remember.

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I'm looking for a good opportunity to build a really interesting Harrow-using character. ^_^
I already have one character that uses a deck, but it's more of a stunt than anything (psychic detective with Harrow Chosen for powerful mind thrusting). I'll probably rebuild once I figure out what I actually want to do with a sylph.

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I'm looking for a good opportunity to build a really interesting Harrow-using character. ^_^
I already have one character that uses a deck, but it's more of a stunt than anything (psychic detective with Harrow Chosen for powerful mind thrusting). I'll probably rebuild once I figure out what I actually want to do with a sylph.
I was excited to play a Harrow character, but then the Medium got changed in the release version.

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I've seen two sword & board Slayers who TWF (one is mine) and a Fighter, but even then I feel TWF is kind of a waste. I mean, most of them are waiting until a party member steps into a flank for them, because if they have to tumble into a flank, they can't TWF. Fighter and Slayer at least have the advantage of having a decent to-hit that doesn't get shot once you TWF. I get that aiming for multiple attacks in order to make at least one attack connect is a reasonable thing to do, but TWF of a 3/4 BAB class that already doesn't have an intrinsic way of boosting their to-hit is kind of a waste. I'd just like to know the math to see when TWF is viable against 1WF. Obviously versus very low AC, and very high AC, when you almost need to crit-fish in order to hit, but where's that turning point?...
I was actually thinking of shield bashers as a separate thing, but that's another thing I haven't seen much of (like you, I have a Slayer that does it, but that's it).
Now you've got me interested in the math question too.

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My -1 is a TWF slayer, leads with Shield Bash, off-hands with sawtooth sabre, has Improved TWF, Improved Shield Bash. It really doesn't get rocking, though, until there's a flanking buddy and some buffs like Bardic Inspiration... then it starts taking off.

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Before in-person Pathfinder Society in my area died, I used to occasionally play with a Varisian Air Elemental Sorcerer who was aspiring to become a Harrower - the problem was that this was back when the Harrower was off-limits in Society (or something like that; either it's changed since, or I was wrong about it being off-limits).

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My Magus was originally planning to go into Harower, before I realized the prestige class was illegal (at the time). So I made other plans, and when the class became legal, it just didn't seem to make sense to switch back.
If I had, though, that would have resulted in a Kapenia Dancer/Harrower. Now THAT's got to be rare.
I could still qualify for it, though it would come late (9th level overall, after a 1-level dip into Occultist). I'd miss out on Improved Spell Combat (not a big deal), one Arcana (a slightly bigger deal), and Fighter Training. That's not as bad of a tradeoff as it would have been at 6th level.

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What a bothersome term. Rest assured that the only 'chains' around me are the ones made of gold and adorned with fine jewels.
But what about that one time, at Zarta's Party? Didn't you...
Navia, not in front of polite company!
"Weren't you the summoner that was ouclassed by our Cleric that wasn't even appropriately strong to come on the adventure in the first place?"
"I remember needing a wizard, and you couldn't even figure out what to summon to help us."

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Xallis and Navia wrote:What a bothersome term. Rest assured that the only 'chains' around me are the ones made of gold and adorned with fine jewels.Weren't you the summoner that was ouclassed by our Cleric that wasn't even appropriately strong to come on the adventure in the first place?
I remember needing a wizard, and you couldn't even figure out what to summon to help us.
"Yeah, he was. Lot of good his fancy finery did him on that adventure. Motherf@*+ing arcane caster with no arcane knowledge having motherf#%!er."

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Quentin Coldwater wrote:I've seen two sword & board Slayers who TWF (one is mine) and a Fighter, but even then I feel TWF is kind of a waste. I mean, most of them are waiting until a party member steps into a flank for them, because if they have to tumble into a flank, they can't TWF. Fighter and Slayer at least have the advantage of having a decent to-hit that doesn't get shot once you TWF. I get that aiming for multiple attacks in order to make at least one attack connect is a reasonable thing to do, but TWF of a 3/4 BAB class that already doesn't have an intrinsic way of boosting their to-hit is kind of a waste. I'd just like to know the math to see when TWF is viable against 1WF. Obviously versus very low AC, and very high AC, when you almost need to crit-fish in order to hit, but where's that turning point?...I was actually thinking of shield bashers as a separate thing, but that's another thing I haven't seen much of (like you, I have a Slayer that does it, but that's it).
Now you've got me interested in the math question too.
So the popular accepted notion, as demonstrated above, is that TWF isn't good enough with 3/4 BAB. When I made my Nature's Fang Druid who specializes in Shillelagh fighting, I kept hearing that I shouldn't bother with TWF up front to use both ends of the double weapon. Maybe take it with the free ranger fighting style at level 4, since the Nature's Fang archetype gets some slayer tricks, and that's one possibility, but no way should I take it from level 1.
So I did the math. And then I took TWF as a known feat from level 1.
It turns out that when you attack twice at -2 to hit on every shot, you almost always have a better chance of getting one (or more) hit than if you only attack once without the -2, against any normal AC. The only time this doesn't hold up is against enemies with insanely high AC, when you can't afford any penalties to hit, because you don't want an 18 or 19 to miss. And if you know you're fighting something that's that tough to hit, you can just skip the TWF and make a single attack to increase your chances.
So my conclusion is that TWF is almost always worth it for any build that's even remotely considering it, which goes against the conventional accepted wisdom.
The real problem with TWF is that for most builds, you're doing less damage per hit than someone with a big, two handed weapon. Against things with DR that you can't overcome, that becomes an issue. That's the real reason that two handed weapon builds are more reliable damage dealers, even though they hit less often.

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The real problem with TWF is that for most builds, you're doing less damage per hit than someone with a big, two handed weapon. Against things with DR that you can't overcome, that becomes an issue. That's the real reason that two handed weapon builds are more reliable damage dealers, even though they hit less often.
It also costs twice as much for your weapons. At mid and high levels, that is often an additional -1 hit and -1 damage.
TWF should work well for an Unchained Barbarian though, since the bonus is static. No halving the raging bonus on the second weapon.

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I have a fighter who uses profession: chef to cook and eat the animals the party kills when traveling in the wild. Does that count?
And now that I think of it, my other fighter has craft: weapons for his day job, but I've also used it in a social encounter before, to impress an NPC with my knowledge of fine dwarven craftsmanship.