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Denbora Azzar's page
82 posts. Organized Play character for Leg o' Lamb.
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Full Name |
Denbora Azzar |
Race |
| HP: 83/83 | AC: [28] 25 (11 Tch, [28] 25 Fl) | CMB: +8, CMD: 18 | F: +14, R: +6, W: +15, +2 vs illusions | Init: +0 | Perc: +21, SM: +9 |
Classes/Levels |
| Speed 20ft | Spells: 1st 5/7 2nd 5/6 3rd 3/5 4th 4/5 5th 4/4| Channel Energy 4/7 5d6 DC 17| Active conditions: BoF +2 attack, AC, and Ref saves, Invisibility Purge |
Gender |
Male gear gnome cleric of Torag 10 |
Alignment |
Lawful Good |
Deity |
Torag |
About Denbora Azzar
Denbora Azzar
Male gear gnome cleric of Torag 10
LG Small humanoid (gnome)
Init +0; Senses low-light vision; Perception +21
Aura aura of protection (30 ft., +1 deflection, energy resistance 5, 10 rounds/day)
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Defense
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AC 25, touch 11, flat-footed 25 (+8 armor, +1 natural, +5 shield, +1 size)
hp 83 (10d8+30)
Fort +14, Ref +6, Will +15; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee +2 holy reliquary adamantine warhammer +13/+8 (1d6+4/×3)
Special Attacks channel positive energy 7/day (DC 17, 5d6), dancing weapons (4 rounds, 1/day)
Spell-Like Abilities (CL 10th; concentration +12)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 10th; concentration +15)
. . At will—mending
. . 8/day—artificer's touch (1d6+5 , bypasses DR and hardness 10), resistant touch (+3)
Cleric Spells Prepared (CL 10th; concentration +15)
. . 5th—breath of life (DC 20), life bubble[APG] (DC 20), slay living (DC 20), spell resistance[D]
. . 4th—blessing of fervor[APG] (DC 19), death ward, dismissal (DC 19), spell immunity[D], wrathful weapon
. . 3rd—dispel magic, invisibility purge, prayer, protection from energy[D], sacred bond[APG] (DC 18)
. . 2nd—bull's strength, remove paralysis (2), spiritual weapon (2), wood shape[D] (DC 17)
. . 1st—bless, divine favor (2), liberating command[UC], sanctuary[D] (DC 16), shield of faith (2)
. . 0 (at will)—detect magic, guidance, light, stabilize
. . D Domain spell; Domains Artifice, Protection
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Statistics
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Str 15, Dex 10, Con 16, Int 12, Wis 20, Cha 14
Base Atk +7; CMB +8; CMD 18
Feats Extra Channel, Quick Channel[UM], Selective Channeling, Shield Focus, Weapon Focus (warhammer)
Traits mathematical prodigy, seeker
Skills Acrobatics -2 (-6 to jump), Craft (Clockworks) +16, Knowledge (arcana) +17, Knowledge (engineering) +10, Knowledge (religion) +9, Perception +21, Sense Motive +9, Survival +5 (+7 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Dwarven, Gnome, Sylvan
SQ gnome magic, master tinker
Combat Gear pearl of power (1st level), wand of cure light wounds, alchemist's fire (2); Other Gear +2 mithral mountain pattern armor[UC], +2 heavy steel shield, +2 holy reliquary adamantine warhammer, pale blue rhomboid ioun stone, amulet of natural armor +1, belt of mighty constitution +2, false flag tabard, handy haversack, headband of inspired wisdom +4, traveler's any-tool[UE], wayfinder[ISWG], earplugs[APG], iron holy symbol of Torag[UE], silk rope (50 ft.), wrist sheath, spring loaded, wrist sheath, spring loaded, 13,609 gp, 9 sp, 7 cp
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Special Abilities
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Artificer's Touch 1d6+5 (8/day) (Sp) Melee touch attack deals 1d6+5 damage to objects or constructs, bypassing 10 hardness.
Aura of Protection (10 rounds/day) (Su) 30 ft aura grants Energy Resistance 5 and a +1 deflection bonus to AC.
Cleric Channel Positive Energy 5d6 (7/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Dancing Weapons (4 rounds, 1/day) (Su) Touched weapon temporarily becomes dancing.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Quick Channel Channel energy faster by expending more uses
Resistant Touch +3 (8/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bon for 1 min, but lose own bonus.
Selective Channeling Exclude targets from the area of your Channel Energy.
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