Aasimar 4815
Female Aasimar Magus (Card Caster) 3 (
Pathfinder Player Companion: The Harrow Handbook 0; Pathfinder RPG Advanced Race Guide 0; Pathfinder RPG Ultimate Magic 9)
N Medium outsider (native)
Init +2;
Senses darkvision 60 ft.; Perception -1
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 24 (3d8+6)
Fort +4,
Ref +3,
Will +2
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Ranged longbow +5 (1d8+1/×3) and
. . Harrow card +6 (1d4+3)
Aasimar Spell-Like Abilities (CL 3rd; concentration +2)
. . 1/day—
daylight
Magus (Card Caster) Spells Prepared (CL 3rd; concentration +6):
. . 1st—burning hands (DC 14), shield, shocking grasp (2)
. . 0 (at will)—detect magic, disrupt undead, ray of frost, read magic
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Statistics
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Str 14,
Dex 15,
Con 13,
Int 17,
Wis 9,
Cha 9
Base Atk +2;
CMB +4;
CMD 16
Feats Deadly Dealer, Point-Blank Shot, Precise Shot
Traits armor expert, captain's blade
Skills Acrobatics +7, Climb +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Linguistics +8, Sense Motive +1, Spellcraft +9, Swim +6, Use Magic Device +5
Languages Abyssal, Aquan, Azlanti, Celestial, Common, Draconic, Elven, Infernal, Osiriani, Sylvan, Undercommon
SQ arcane pool, deadly dealer, harrowed spellstrike, role dealer, spell combat, truespeaker
Combat Gear wand of infernal healing (45 charges);
Other Gear masterwork chain shirt, arrows (20), longbow, backpack, masterwork, harrow carrying case, harrow deck, hemp rope (50 ft.), spellbook, 49 gp, 5 sp
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Special Abilities
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Arcane Pool (+1, 4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deadly Dealer (Su) May deal lethal damage as long as you have 1 point in Arc. Pool.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Harrowed Spellstrike (Su) Single target, ranged weapon deliver touch or ranged spell, as spellstrike.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Role Dealer (Su) Drawn thrown harrow card (align axis): threat range 19-20, (exact align) x3 (+4 conf.).
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Truespeaker Learn two languages for each rank you put in Linguistics.
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