Favorite uncommon race?


Pathfinder First Edition General Discussion

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I want to make a good Wayang, possibly even a Paladin, named Mister Nefario. Just to see how long I can pull a Dragonbait* on the party without having to smell like dinner rolls.

* s~@#, did I just date myself as old!


Yizzik Uhari wrote:


Why is it that GM's in general seem to want to avoid "Mos Eisley" or stick to only core? The world is so diverse, I don't understand the hesitance. I always leave the race book open whenever I GM and it usually adds a lot of diversity, and even though, the core is still always represented fairly well even when I do. It's odd to hear being tired of seeing the cantina, cause from what I see on the forums, races other than core(with exception to the always included Tiefling and Aasimar) are always blocked off

I think it has less to do with rules (because new races are pretty easy to keep track of versus classes and archetypes), but rather some GM want to emulate certain types of settings, either from their old games or from books, movies, etc. A lot of those settings are human dominant or lots of near human races, so the odder things don't get play.

Granted there are also GM's who prefer to emulate settings with lots of races as well. But it seems like those types of settings have fewer sources of inspiration.


Yeah, someone mentioned settings earlier and that seems like the most perfectly reasonable desire from the lack of non-core races. Does me good though to see so many people who like to explore the others too, and more than a few that share my love for lizardfolk xD


Strix, Sverfneblin and Gripplis have been my favorites. I've also been playing a Goliath recently that's been a lot of fun.


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Yizzik Uhari wrote:
Why is it that GM's in general seem to want to avoid "Mos Eisley" or stick to only core? The world is so diverse, I don't understand the hesitance.

As a DM, I want the players to play whatever they want to play. So diverse parties are fine then.

As a player, I hate having to always come up with in-character ways to react to new "friends" that consist of (a) a Furry straight out of a convention, (b) a bug, (c) a robot, and (d) a sofa cushion. I get really tired of always having to be the only near-human creature in the entire game world that's somehow not an NPC mook.*

"OK, FINE, I'll talk to all the townspeople in this town, too -- since Bob's mute spider-creature died last session, and for his new character he just had to play a wookie."

* This can get to be a bad joke: "Hey, let's all call Kirth's character 'Finn' -- because he's obviously a stormtrooper who defected and not a cool UNIQUE alien like us rebels!"


Just make sociable characters. :-)

Sovereign Court

Are Tengu considered uncommon? I recently played one and really enjoyed it. I typically stay pretty vanilla being Human or other core races.

For me no two characters are the same. I know some folks take char-gen super seriously and get mad at methods like point buy because they feel it is repetitive or unoriginal. However, I have never seen two fighters that were the same. Sure they probably had almost identical point buys but their personality, ethnicity, and interaction with the world is still entirely unique. Since this is the way I roll I guess I haven't had much need of uncommon races as PC. YMMV


Kirth Gersen wrote:
Yizzik Uhari wrote:
Why is it that GM's in general seem to want to avoid "Mos Eisley" or stick to only core? The world is so diverse, I don't understand the hesitance.

As a DM, I want the players to play whatever they want to play. So diverse parties are fine then.

As a player, I hate having to always come up with in-character ways to react to new "friends" that consist of (a) a Furry straight out of a convention, (b) a bug, (c) a robot, and (d) a sofa cushion. I get really tired of always having to be the only near-human creature in the entire game world that's somehow not an NPC mook.*

"OK, FINE, I'll talk to all the townspeople in this town, too -- since Bob's mute spider-creature died last session, and for his new character he just had to play a wookie."

* This can get to be a bad joke: "Hey, let's all call Kirth's character 'Finn' -- because he's obviously a stormtrooper who defected and not a cool UNIQUE alien like us rebels!"

Do you normally play the only human? Cause as a DM that allows all things I've found that most still steer near the core humanoids and only a few really drift into weird like I do


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Kirth Gersen wrote:
* This can get to be a bad joke: "Hey, let's all call Kirth's character 'Finn' -- because he's obviously a stormtrooper who defected and not a cool UNIQUE alien like us rebels!"

So... Since everyone else are playing weird races, you must be Finn the Human? I'll show myself out. Kudos to those who got it. (There is a surprising amount of D&D references in that show, but I'll stop derailing now and crawl back into my hole).


In our current Iron Gods campaign, I'm playing a "refined" goblin alchemist with a 28 Int, who left his tribe at a young age when he realized they were all insane idiots and was lucky enough to be taken in by an eccentric gnome shadowcaster (an old character of mine.)

I say "refined" because he's still an evil little demon-worshipping monster (he also worships Bharnarol, an Empyrael Lord, in addition to Haagenti, the demon lord of alchemy.) He just lacks the moral compass to understand *why* his actions upset others. He's begun making doppelganger simulacrums of himself and leaving the creepy corpse-dolls of himself in strategic (and safe) locations, and he genuinely doesn't get it when this disturbs people.

He's also very prideful - to a sinful fault - because he knows how much more intelligent he is than most and can't stand being discriminated against for being a goblin (which of course happens constantly.) He once set a woman's house on fire (with her asleep in it) because she insulted him and his friends, and didn't make one lick of effort to hide it because he doesn't understand that it's not okay to do that. He got fined by the town (and was lucky it was only that, but it was after he played a major role in *saving* the town) and just shrugged and paid it, all the while thinking it was total BS.

He's also one of the most fun characters I've ever played. Loyal to his friends, vengeful to his enemies, and a total mad scientist.


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Yizzik Uhari wrote:
Do you normally play the only human? Cause as a DM that allows all things I've found that most still steer near the core humanoids and only a few really drift into weird like I do

Yep. Last time they told me to "go crazy," so I ended up playing an elf -- in the party with a gnoll and a dragonfolk lizard-thing.


Gulthor wrote:

In our current Iron Gods campaign, I'm playing a "refined" goblin alchemist with a 28 Int, who left his tribe at a young age when he realized they were all insane idiots and was lucky enough to be taken in by an eccentric gnome shadowcaster (an old character of mine.)

I say "refined" because he's still an evil little demon-worshipping monster (he also worships Bharnarol, an Empyrael Lord, in addition to Haagenti, the demon lord of alchemy.) He just lacks the moral compass to understand *why* his actions upset others. He's begun making doppelganger simulacrums of himself and leaving the creepy corpse-dolls of himself in strategic (and safe) locations, and he genuinely doesn't get it when this disturbs people.

He's also very prideful - to a sinful fault - because he knows how much more intelligent he is than most and can't stand being discriminated against for being a goblin (which of course happens constantly.) He once set a woman's house on fire (with her asleep in it) because she insulted him and his friends, and didn't make one lick of effort to hide it because he doesn't understand that it's not okay to do that. He got fined by the town (and was lucky it was only that, but it was after he played a major role in *saving* the town) and just shrugged and paid it, all the while thinking it was total BS.

He's also one of the most fun characters I've ever played. Loyal to his friends, vengeful to his enemies, and a total mad scientist.

Ziggs! Is that you? xD


Kirth Gersen wrote:
Yizzik Uhari wrote:
Do you normally play the only human? Cause as a DM that allows all things I've found that most still steer near the core humanoids and only a few really drift into weird like I do
Yep. Last time they told me to "go crazy," so I ended up playing an elf -- in the party with a gnoll and a dragonfolk lizard-thing.

Well everyone has their own preferences. I do humans quite often but I still like trying things completely strange and otherworldly

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Atarlost wrote:
Frogsplosion wrote:
I love goblins, +4 to dex, small size, also fun to roleplay, what's not to love?
That they're basically Kender with pyromania instead of kleptomania.

I wouldn't say so. Kender are basically the Mary Sues of D&D races. That's what makes them a horrible race.

Portrayal is a big difference. Kender are not only obnoxious, but also the material desperately tries to paint them as cute and charming in a way that insults your intelligence. Describing how people who hate kender are close-minded and mean. That the wisest of races consider kender as "precious." Being "cute" and "loyal" are the only positive traits mentioned, but the text never shows us what makes them charming or loyal aside from playing off their kleptomania, lying, and obnoxious personalities for laughs. On top of it, they're fricken ugly. They're insufferably unlikeable and the text insults us for thinking so.

PF goblins are not portrayed this way. PF books never downplay their faults. In fact, we're supposed to laugh at them. They're quirky and pathetic.


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I always look forward to the next Bestiary's mostly for whatever new races will come out, but I'm more eager for a sequel Race Book just to give the builder more options and get more options for the rarer races this time around since the Core already have so damn much.


Cyrad wrote:
Atarlost wrote:
Frogsplosion wrote:
I love goblins, +4 to dex, small size, also fun to roleplay, what's not to love?
That they're basically Kender with pyromania instead of kleptomania.

I wouldn't say so. Kender are basically the Mary Sues of D&D races. That's what makes them a horrible race.

Portrayal is a big difference. Kender are not only obnoxious, but also the material desperately tries to paint them as cute and charming in a way that insults your intelligence. Describing how people who hate kender are close-minded and mean. That the wisest of races consider kender as "precious." Being "cute" and "loyal" are the only positive traits mentioned, but the text never shows us what makes them charming or loyal aside from playing off their kleptomania, lying, and obnoxious personalities for laughs. On top of it, they're fricken ugly. They're insufferably unlikeable and the text insults us for thinking so.

PF goblins are not portrayed this way. PF books never downplay their faults. In fact, we're supposed to laugh at them. They're quirky and pathetic.

Also, goblins are less known for being unable to learn to avoid habits. Sure, they may like burning stuff, but they're unlikely to burn party members, don't have trouble learning there's a time and a place.

It doesn't hurt that it's cultural. Kenders are, apparently, inherently kleptomaniacs incapable of learning that they shouldn't take stuff from others. Goblins come from a culture with a lot of negative behaviors encouraged, but not all goblins do them, a goblin can learn not to do them even if they start out wanting to do so, etc.. They're still on the comic relief end of the spectrum, but there's things like learned restraint in play.

Most goblins can pick up, "Don't do this stuff, and we'll back you up if anyone tries to mess with you."


My favorite uncommon race is probably Skinwalker. They're very versatile shapeshifters who can descend from any other humanoid race.

I also like Kitsunes, Catfolk, Reptoids, Gathlains, Lashuntas, Ghorans and Samsarans.


Davia D wrote:
Cyrad wrote:
Atarlost wrote:
Frogsplosion wrote:
I love goblins, +4 to dex, small size, also fun to roleplay, what's not to love?
That they're basically Kender with pyromania instead of kleptomania.

I wouldn't say so. Kender are basically the Mary Sues of D&D races. That's what makes them a horrible race.

Portrayal is a big difference. Kender are not only obnoxious, but also the material desperately tries to paint them as cute and charming in a way that insults your intelligence. Describing how people who hate kender are close-minded and mean. That the wisest of races consider kender as "precious." Being "cute" and "loyal" are the only positive traits mentioned, but the text never shows us what makes them charming or loyal aside from playing off their kleptomania, lying, and obnoxious personalities for laughs. On top of it, they're fricken ugly. They're insufferably unlikeable and the text insults us for thinking so.

PF goblins are not portrayed this way. PF books never downplay their faults. In fact, we're supposed to laugh at them. They're quirky and pathetic.

Also, goblins are less known for being unable to learn to avoid habits. Sure, they may like burning stuff, but they're unlikely to burn party members, don't have trouble learning there's a time and a place.

It doesn't hurt that it's cultural. Kenders are, apparently, inherently kleptomaniacs incapable of learning that they shouldn't take stuff from others. Goblins come from a culture with a lot of negative behaviors encouraged, but not all goblins do them, a goblin can learn not to do them even if they start out wanting to do so, etc.. They're still on the comic relief end of the spectrum, but there's things like learned restraint in play.

Most goblins can pick up, "Don't do this stuff, and we'll back you up if anyone tries to mess with you."

That all depends on the player - we had a goblin in our group once, played by the 'I travel with the party but won't be part of it" GM's girlfriend and it was used as an excuse for the worst behaviors. Always answered with "I'm the GOBLIN!!!"

I don't buy it with Goblins, Kender, or Chaotic Neutral characters. Trying to find an excuse to be a jerk is a player issue, not a character one.


Honestly the race selection is one of the things I really like about Pathfinder above 3.X or 5ed.


Yeah I agree. The chance to be different and explore another races reactions to everything around them is one of the things that helps Pathfinder feel unique to 5ed


Davia D wrote:
Honestly the race selection is one of the things I really like about Pathfinder above 3.X or 5ed.

Really?

I love Pathfinder, but Races and Classes aren't its strong points.
Pathfinder races often (not always, far from it) have redundant ability modifiers and awkward special abilities.

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I'm a fan of Grippli because it lets you play a prince turned into a frog. A likely pick if I ever play Reign of Winter.


Races and classes are Pathfinder's strong points but magic items, not so much.


I like the Pathfinder races, but still feel they are in some ways playing catch up to the variety that that 3.5 accumulated. Still plenty of niches left open unless one uses 3pp.


True but there are lot niches Pathfinder has done that 3.5 never did as well.


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I love how pathfinder did away with the stupid level adjustments stuff.

That got confusing.

I do miss Hadozee though.


Cruel Illusion wrote:


Really?
I love Pathfinder, but Races and Classes aren't its strong points.
Pathfinder races often (not always, far from it) have redundant ability modifiers and awkward special abilities.

They're creative and interesting.

And yea, there's a number of duplicate-ish ones, and I don't pay much attention to those (like, I find the elemental types kinda dull), but the total number is high enough and the ones with interesting abilities more plentiful than any other edition.

In non-PF D&D, the 'weird' options tend to be tiefling, dragonborn, and a few more. At least until you get into +LA, and +LA generally means 'won't get used/much more limited in use.'

Eberron was very cool in having Shifter, Changelings, and Warforged, or Planescape in having Aasimar, Tiefling, Githzerai, Rogue Modron, and Bariaurs.

That's not bad, but Golarion has a good deal more (about 4-5 new ones per bestiary), and expanded some of the ones that'd logically have variants. Racial traits that swap is cool, and the cultural origins of a lot of them are good. It's kinda taken the new-race style of Eberron and PS and run with it- which sometimes makes average results, but something really cool ones, like Ghorans.


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Cruel Illusion wrote:
Davia D wrote:
Honestly the race selection is one of the things I really like about Pathfinder above 3.X or 5ed.

Really?

I love Pathfinder, but Races and Classes aren't its strong points.
Pathfinder races often (not always, far from it) have redundant ability modifiers and awkward special abilities.

I just wish there was more variety among the +stat mods.

Could we get some non +Dex races, please?

I'd love to see the missing combinations get filled in. One of these days, I might go through the whole list and houserule the stat bonuses on a bunch of the races to get a more rounded stat adjustment distribution.

Liberty's Edge

Wait, you mean there are actually games out there where you aren't limited to the core races? Gee willikers!

But more seriously, I don't think I've ever played an uncommon race, though I do have that changeling witch build, ready to go, any time I'm actually able to play the arcane caster in the group.


Gulthor wrote:


I just wish there was more variety among the +stat mods.

Could we get some non +Dex races, please?

I'd love to see the missing combinations get filled in. One of these days, I might go through the whole list and houserule the stat bonuses on a bunch of the races to get a more rounded stat adjustment distribution.

Agreed, that'd be good- and one thing I like about the variant tieflings and aasimar.

I'm a fan of +con races (Ghorans, as mentioned, are a fav ^^), or even mental-attribute-plus-only like Changelings.


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Oh right, now I remember something... I'm actually not against uncommon races or weird races. What I hate is people. In this specific case, some of the people behind these characters from uncommon or weird races:

I was DMing my from-the-top-of-my-head version of Rise of the Runelords in 5ed for some random people (it was an ill prepared event where I was told about 1 hour beforehand that they needed me to DM, so I stuck to what I knew).
Almost everyone at the table went with one of the pre-gen characters from the 5ed redbox/beginner box/what ever they call it, that was printed out.
Except for one guy. He insisted on making his own character (More like he didn't get that it was going to take the entire session to make one). Poor idea on his end, since he sat the entire 3 hour session on his phone trying to figure out how to build his character. But he had the basics down, so he could participate in play, sometimes...

I really don't know what the hell he was trying to do or if he was even sticking to the rules or not. He mentioned something "I did this in 4ed, I want to do it", don't really know if he used 4ed or 5ed rules. But I honestly didn't care, the rest seemed to have fun while he was sitting at his phone. I also feelt that telling him "no" wouldn't improve the situation (Yeah, one of THOSE players. Not that he was stubborn, he just didn't seem to take the hint after the first times I said "you can just pick a pre-gen character", nothing else was probably going to breach him either).

I didn't ever get the name of the race he picked (or class for that matter), even when I asked. I think it was called "War Forged" or something like that. From what I understood, he was a 400 pound hunk of metal, made to kill. He probably picked it for the massive Str Bonus it seemed to have (or does the point-buy system in 5ed allow 20's and above pre racials?).

A war machine, created for war... I mean... really? In Sandpoint? During the Swallow Tail Festival? What the hell is it even doing there? It's not like he made a thing out of it, it only seemed to be a min-Marry-Sue-max pick. To top it off, he got confused when the others in the party didn't take kindly to the war-beast smashing tables and threten to kill people without a reason (a true killer-hobo-war-machine). And sometimes it suddenly stop responding to conversation at all (that was probably just the social incompetens of the player shining through, at least that's my bet. But that still didn't make the 'killer-hobo or metal' speak any more).
Seriously, don't ever do this... I know that some people think it's lame to play a Human Fighter because it's too "vanilla" (or what ever). But it's seriously so much better than this.

So it's actually not about the races, it's about the people playing those races (of course it's not everyone).

TL;DR: What the hell is a war-construct-hobo-thing doing in Sandpoint and who thought this was a good idea? Because it's not.


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Amusingly, our Rise of the Runelords campaign had a Warforged PC.

He was inert/disabled in Sandpoint's multidenominational temple and had been plastered over and looked like a statue with iconography dedicated to Iomedae until Father Zantus inadvertently awoke him by channeling energy within range of him.

He awoke with no memories, and no one could recall how long he had been plastered over as a statue of the Inheritor. He took the name Relic, and became a cleric of Iomedae.

Later on, it was discovered that

Spoiler:
he had actually been constructed in Runeforge and was an ancient Thasillonian servant of the Runelords.

The Warforged are actually a fantastic race first introduced in the Eberron campaign setting, a pseudo-Steampunk 3.5 world. They're Living Constructs, with some construct traits and some humanoid traits. They were originally magically forged as a sentient servitor race to serve as soldiers in a great war. When the war was over, they sat in formation for weeks waiting for orders before finally wandering off. Warforged rights and discrimination against them is one of the major themes in Eberron.


i love the fluff of Tengu but I cannot get by the following image.

A Tengu walks into a bar and order a mug of ale, and then pulls out his straw to drink it.

This image always make me laugh and I cannot play one seriously.


Let's see...Catfolk (I am fond of cats in general; cat familiars, ACs, etc.) are a favorite even though they don't fit well in a lot of the PbP games I see. I'm also fond of Changelings (lot of character hooks baked into the race) and Sylphs.


Gulthor's post is a good example of my attitude, when I'm DMing. Someone picks something totally "inappropriate"? Fine, that's a fun challenge. We'll MAKE it appropriate. Best case we'll make it seem like the AP was intentionally written with the player's "inappropriate" character in mind.


Rub-Eta wrote:

A war machine, created for war... I mean... really? In Sandpoint? During the Swallow Tail Festival? What the hell is it even doing there? It's not like he made a thing out of it, it only seemed to be a min-Marry-Sue-max pick. To top it off, he got confused when the others in the party didn't take kindly to the war-beast smashing tables and threten to kill people without a reason (a true killer-hobo-war-machine). And sometimes it suddenly stop responding to conversation at all (that was probably just the social incompetens of the player shining through, at least that's my bet. But that still didn't make the 'killer-hobo or metal' speak any more).

Ok.... that's sooo on the player perhaps reading too much into the name, but certainly was a player regardless.

Warforger were *made* for war but are independent intelligences capable of being good at so much more... well, like Gulthor said in his example.

A pacifist warforged, or at least one who dislike fighting, isn't a rare character concept in my experience. Their role in the war can vary too- they can be scouts, archers, skirmishers, even mages.

Oh, as for stat bonuses? In 3.5 they don't have a plus to strength, just constitution (their main advantages come from some inbuilt abilities. they're dead hard). So he wasn't getting that strength from the race.

Kirth Gersen wrote:
Gulthor's post is a good example of my attitude, when I'm DMing. Someone picks something totally "inappropriate"? Fine, that's a fun challenge. We'll MAKE it appropriate. Best case we'll make it seem like the AP was intentionally written with the player's "inappropriate" character in mind.

There's different forms of inappropriate in my experience. If someone stands out and that's part of their personal conflict, well, that's the fun kind :)


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I'm sure I would allow it in my home game if the player playing the Warforged understood what he was doing. This one did not.

Dark Archive

Kitsune. Just 'cause. I have one at level 6 with about +66 on disguise to appear human. Again, just 'cause.

Dark Archive

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Gulthor wrote:

I just wish there was more variety among the +stat mods.

Could we get some non +Dex races, please?

So much agreement! Twenty three +Dex races, just using the Advanced Race Guide common, uncommon and featured races (not counting Humans, Half Elves and Half Orcs, who can be +Dex races, if they chose to be). By comparison, there are only *four* +Str races, six +Con or +Int races, ten +Wis races and sixteen +Cha races.

+Str, +Con and +Int are quite short on representation, with Dexterity and Charisma being incredibly common, by comparison (and certain specific combinations, like Dex and Int, being most common).


Well this brings up a point I asked everyone here earlier. Has anyone made any good races with the builder that take advantage of these missing gaps in representation. I'm not talking about people who have abused the race builder either mind you, but people who have taken advantage of the ability to be diverse.

I've done the Elites from Halo for +2 Str and Cha with flexible, and a Construct race based of Zaku's from Mobile Suit Gundam with a +2 Str and Dex but a -2 in Charisma. I'd like to see another race book help fix these issues though.

As for war-hobo, i dont think that is the fault of being a unique race, that sounds more like a player. A half-orc or dwarf could have been just as destructive. It's all in how you play and I think Gulthor's DM had some solid ideas about a uncommon race. Loved that xD


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Set wrote:
Gulthor wrote:

I just wish there was more variety among the +stat mods.

Could we get some non +Dex races, please?

So much agreement! Twenty three +Dex races, just using the Advanced Race Guide common, uncommon and featured races (not counting Humans, Half Elves and Half Orcs, who can be +Dex races, if they chose to be). By comparison, there are only *four* +Str races, six +Con or +Int races, ten +Wis races and sixteen +Cha races.

+Str, +Con and +Int are quite short on representation, with Dexterity and Charisma being incredibly common, by comparison (and certain specific combinations, like Dex and Int, being most common).

It gets a bit better when one figures in the types with a few alternatives. Tieflings, Aasimar, and Dhampires give some for each of them.

Still, one gets pretty limited in backgrounds.

Like, for +str, you're either an alt of one of those three, a Suli, an alien, reptile, or a race considered 'savage' (Gnoll, Orc, etc.). Possibly an alien reptile (Reptoid) or savage reptile (Lizardman).


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Davia D wrote:
Set wrote:
Gulthor wrote:

I just wish there was more variety among the +stat mods.

Could we get some non +Dex races, please?

So much agreement! Twenty three +Dex races, just using the Advanced Race Guide common, uncommon and featured races (not counting Humans, Half Elves and Half Orcs, who can be +Dex races, if they chose to be). By comparison, there are only *four* +Str races, six +Con or +Int races, ten +Wis races and sixteen +Cha races.

+Str, +Con and +Int are quite short on representation, with Dexterity and Charisma being incredibly common, by comparison (and certain specific combinations, like Dex and Int, being most common).

It gets a bit better when one figures in the types with a few alternatives. Tieflings, Aasimar, and Dhampires give some for each of them.

Still, one gets pretty limited in backgrounds.

Like, for +str, you're either an alt of one of those three, a Suli, an alien, reptile, or a race considered 'savage' (Gnoll, Orc, etc.). Possibly an alien reptile (Reptoid) or savage reptile (Lizardman).

Don't forget skinwalkers (even base can have +Str when shifted), orang-pendak, or oreads. Unless you were counting the skinwalkers as savage?

Edit: And, of course, human, half-orc, and half-elf can all have +str if they want to. Damn cheaters.


Luthorne wrote:


Don't forget skinwalkers (even base can have +Str when shifted), orang-pendak, or oreads. Unless you were counting the skinwalkers as savage?

Edit: And, of course, human, half-orc, and half-elf can all have +str if they want to. Damn cheaters.

Hm, I was, but Skinwalkers being largely in human populations means that may be a stretch on my part. Orang-pendaks, on the flip side, totally fit the bill.

I did forget Oreads too- mentally I have trouble remembering the rock race is strength rather than constitution ^^

And yea, the flexible-three can do anything!


Yizzik Uhari wrote:

Well this brings up a point I asked everyone here earlier. Has anyone made any good races with the builder that take advantage of these missing gaps in representation. I'm not talking about people who have abused the race builder either mind you, but people who have taken advantage of the ability to be diverse.

I've done the Elites from Halo for +2 Str and Cha with flexible, and a Construct race based of Zaku's from Mobile Suit Gundam with a +2 Str and Dex but a -2 in Charisma. I'd like to see another race book help fix these issues though.

As for war-hobo, i dont think that is the fault of being a unique race, that sounds more like a player. A half-orc or dwarf could have been just as destructive. It's all in how you play and I think Gulthor's DM had some solid ideas about a uncommon race. Loved that xD

YMMV on whether this is good, but I made a few right here.


The older editions, it was always thri-kreen, because four armed mantis people are just...that...awesome!

Now for PF, it tends to be vishkanya (sexy snake girl priestess of set, way TOO much fun), grippli (despite them getting the worst point buy), centaur, and once, a pixie (pixie alchemist, scary, scary stuff, don't touch my sugar!)


Humans.

Well at least that is my default (and an extremely rare race in my group, all of the core are).

However for non-humans I love kobolds. I have a home brew fix for them to bring them up in power but I adore their fluff and orderly natures.

Androids, changelings, grippli, and tengu are my other favorites.


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My favorites are lizardfolk, tieflings and gnolls. I also have a strong desire to play an android cleric ("Please state the nature of your medical emergency"). We mostly stick to core races to keep from opening the floodgates for our resident rules lawyering power gamer. He is why we can't have nice things.


Half-dragon! I'm even trying to build an unchained monk/warpriest one.
:v


Kobold, Tiefling, Changeling, and Sylph would probably be my current favorites.

Honestly, I always like playing races other than core (especially human) since they just start to feel bland/boring to me after seeing so many of them in games.


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Davia D wrote:
Cyrad wrote:
Atarlost wrote:
Frogsplosion wrote:
I love goblins,
That they're basically Kender with pyromania instead of kleptomania.

I wouldn't say so. Kender are basically the Mary Sues of D&D races. That's what makes them a horrible race.

Portrayal is a big difference. Kender are not only obnoxious, but also the material desperately tries to paint them as cute and charming in a way that insults your intelligence. Describing how people who hate kender are close-minded and mean. That the wisest of races consider kender as "precious." Being "cute" and "loyal" are the only positive traits mentioned, but the text never shows us what makes them charming or loyal aside from playing off their kleptomania, lying, and obnoxious personalities for laughs. On top of it, they're fricken ugly. They're insufferably unlikeable and the text insults us for thinking so.

PF goblins are not portrayed this way. PF books never downplay their faults. In fact, we're supposed to laugh at them. They're quirky and pathetic.

It doesn't hurt that it's cultural. Kenders are, apparently, inherently kleptomaniacs incapable of learning that they shouldn't take stuff from others. Goblins come from a culture with a lot of negative behaviors encouraged, but not all goblins do them, a goblin can learn not to do them even if they start out wanting to do so, etc.. They're still on the comic relief end of the spectrum, but there's things like learned restraint in play.

Damn your lies, bend over so I can spit in your face!

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