The first adventure is Serpent Skull, Souls For Smugglers Shiv, would work quite well. The PC's are shipwrecked on an island and have to figure out how to survive and get back to civilization. It pushes them to get to know one another and work together and they can't wander off on a tangent because, y'know, island.
I like to find ways to control the battlefield. Walls, pits and the like. Also, I've been playing an Arcane Trickster with Arcane Blast. AB itself is mediocre damage, but it's supernatural and therefore no save, no SR, no OA for casting and with sneak dice on it the damage becomes pretty respectable.
Keep in mind that this blog came out on Friday afternoon and Paizo devs deserve to get days off just like everyone else. They have a fun job, but its still a job.
gustavo iglesias wrote:
Except the wizard, besides stepping on everyone toes because he can do stealth (invisibility), discern lies (detect thought), and pick locks (knock), they can also do Wizard-only stuff, like teleport the whole group across the map, dispel magic, or buff the party with haste, which are things the rogue and the fighter can't do.
In our home group we have a simple agreement: don't step on another guy's gig. This sort of thing hasn't been an issue since 2E D&D. Also kown as the golden rule (you know, do unto others and so on). I see it as a player issue, not a rules issue.
Deranged Stabby-Man wrote:
As a Rogue, I am almost afraid of the influx of power I'll be getting. Almost. With a Proficiency/Attack Bonus rivaling a Martial, a crap ton of mobility, and a lot of ways to just make things horrible for opponents, Rogues can finally start being the terrors we always knew they were supposed to be.
Really? Cuz I awlways thought rougues were supposed to be scouts and skill monkeys rather than killing machines, but I guess my grognard is showing.
I've been running a steampunk-esque campaign and I'm gearing up for the big finale. What could be more steampunk than a fight aboard an airship! Problem is, I can't find a map or floor plan that I feel like fits the bill and don't have the creativity required to build one whole cloth.
What i have in mind is basically a floating palace/command center, massive and gaudy. Any ideas?
I have to say, compared to many other game companies (I'm lookin at you, Fanpro) Paizo's editing is actually really good. The reality is, with the possible exception of WOTC, game companies are small and can't afford to spend tons of time making sure every word and puctuation mark is exactly perfect. They gotta get books out the door to keep the lights on.
I too have been thinking of running a Shadowrun-inspired campaign. Probably nothing so overt as reskinning races, but definitely street level mission based stuff.
Either that, or something 40kish with Hellknight space marines and high tech Osirians. I dunno, one extreme or the other!
It is my fervent belief that at GenCon (or maybe PaizoCon) next year, Paizo will announce the Pathfinder Core Book 10th Anniversary Edition Revised for 2019. You will never hear developers use the E-word, as Pathfinder was a direct response to the hate over 4E.
I think this revision will be informed by what people like and use from Starfnder, just as Starfinder was influenced heavily by Unchained. This revision will be at least as compatible to original PF as PF was to 3.5.
One of the design mandates behind Starfinder was that the PF Bestiaries be usable with minimal tweaking. Any revision will be the same, because if you can use the Bestiaries, then you can use the Adventure Paths. The very last thing Paizo wants is to render everyone's PF books useless because that will literally kill the company faster than a fiendish dire terrasque.
Conspiracy theory time: one of the last 1st edition books was Wlderness Handbok
One of the last 3rd edition books was Exemplars Of Evil
Some of the last 4th edition books were the pocket editions
Pathfinder pocket editions are already out, Ultimate Wilderness and Book Of The Damned are coming this fall :)
I have Game Mastered Runelords, Serpents Skull and Shattered Star and I've played Carrion Crown, Iron Gods and Skull and Shackles.
We are nearly done with Reign Of Winter, with Crimson Throne and Mummy's Mask in the queue.
Seems to take around 9 months for our Sunday crew (5 hour sessions) and around a year for Tuesday (3 hour sessions).
You say you want to be party face but you have a 10 Cha? Also, with a 10 Str you won't be able to carry much gear or wear medium armor.
If you take the Black Powder Inquisition you would get Gunsmithing and EWP for free, which would then allow for Point Blank and Precise shot.
Finally, your archetypes trade away some pretty decent caster tools: Judgement (Piercing) and Solo Tactics (Allied Spellcaster, Shielded Caster) Also, there are some decent teamwork feats for ranged combat.
What if you multiclass with Eldritch Archer? I wonder...
I guess I would have to say Bladebound Magus because it reminds me so much of one of my favorite fantasy characters, Elric of Melnibone'. Also I modeled a character for the DC Heroes game that I played back in the late 80s and through the year 2000 based on Elric. So it just reminds me of some of my favorite books and another character I dearly loved playing.
I've been thinking of building an Elric type with the Battle Host occultist.
As far as favorite classes go, I'm currently playing an inquisitor of Asmodeus that's a ton of fun. And I like the oracle a lot (so customizable!). I'm really looking forward to playing the occultist though, seems very versatile and different.
Even though I just listed three casters, historically I've preferred fighters and rogues.
I like the Golarion pantheon for the most part but I've been thinking of house ruling two things.
First, all favored weapons should be martial. It really sucks to play an Inquisitor or a cleric of say Asmoedeus or Pharasma and get stuck with a simple weapon while other deities get everything from longswords to spiked chains.
Second, I would add a god of thieves. While Calistria and Norgorber cover some of that, there is no true god of thievery. I've been thinking of stealing (pun intended) the Crooked Warden from Scott Lynch's Gentleman Bastards series. That way there IS a thief deity, but few know about it.
Agreed. It would be very hard to resist the urge to make a few tweaks though.
Well, Giantslayer seemed like a good fit at a glance. And we are currently playing Reign Of Winter and already played Iron Gods. We've also done ROTRL, Serpents Skull, Shattered Star, Carrion Crown And Skull & Shackles.
I've been thinking maybe Geas isn't the way to go. It's duration is day/level and seems like if you can cast Geas you could find a better way to deal with the issue than using criminals. Need to think of something else.
What i'm thinking is starting with the second module. I build the characters to level 4 and let them choose which ones to play. They get sprung from jail and told they have been subjected to a Geas and they have to travel upriver to the fort and defeat the giants. I'm thinking the Rick Flagg character is the sole survivor of the party that stopped the siege of Trunau.
I don't have the AP, so do you think this would work?