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![]() Only kinda related to you question, but... A medium dagger is actually considered a one handed weapon for a small sized creature. Thus it can be used two handed for 1.5 STR, and it actually CAN'T be used with weapon finesse. These are actually pretty meaningful differences that have come up in a game I was in. More relevantly... I agree with everything The Black Bard said. ![]()
![]() As previously stated, the bonus from Mage Armour and the bonus from your Haramaki would overlap and not stack, the same applies to Shield and any other shield bonus to AC (such as from carrying a shield). In Pathfinder, bonuses of the same type do not stack; you just get the benefit of the highest bonus. This rule has a couple of exceptions (such as dodge bonuses) but mostly holds true universally. Penalties, on the other hand, always stack; 'cause yolo. ![]()
![]() Right.
1) Character C falls prone. 2) Character A gets an AoO from Vicious Stomp. 3) Character B gets an AoO because Character A got an AoO, as per Paired Opportunists. This all seems fairly straightforward.
One could argue that is does, as the ability that triggered it is the feat Vicious Stomp, which requires the AoO be an unarmed strike. On the other hand, one could argue that Vicious Stomp didn't really trigger this AoO as it was Paired Opportunists which granted it, and Paired Opportunists has no such restriction.
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![]() Purple Dragon Knight wrote:
From Fencing Grace: "You do not gain this benefit while fighting with two weapons or using flurry of blows, or anytime another hand is otherwise occupied." Holding a tankard in your other hand counts as being "otherwise occupied" so no I don't think it would work with Fencing Grace. ![]()
![]() Purple Dragon Knight wrote:
I would certainly allow this in my game, but RAW i'm not entirely certain. ![]()
![]() The Strength Domain is fabulous for a combat cleric (enlarge person + reach weapon + combat reflexes), though I don't think Desna gets that. Gorum's decent, you can still be CG and get to use a greatsword. Ultimately, pretty much any deity and combination of domains can WORK for a combat cleric, so I wouldn't despair if you really want Desna. Any old cleric can grab a few buffs and a longspear and power attack and high strength and start hitting things. The domain choice isn't a big deal (although Strength is pretty cool). Other thing i'd say is that you really should avoid dumping CHA as a cleric since channeling is fabulous even if you don't want to heal all the time. I've seen people dump CHA in clerics, and they tend to end up regretting it. And don't worry about getting you WIS too high. 16, or even 14 is fine, since you're spells will mostly be healing and buffs. Not dumping it lets you have most STR and CON and avoid dumping CHA. I'd actually avoid dumping anything, if you can, because at 2+ INT skill points per level you don't really want to dump INT either. ![]()
![]() Also a Dawnflower Dervish can potentially outdamage, outsurvive, oututility and outskill a Rogue simultaneously, though an Unchained Rogue does have some neat tricks, I guess (1.5 DEX to damage, debilitating strike, skill unlocks) but a regular Chained Rogue is pretty much strictly worse than a Bard except in a few select situations. In those situations, Rogues are great, but they can take effort to set up. And that's not even going near the Slayer (d10 hit dice, full BAB plus sneak attack, rogue talents and better feats. I think they have better saves too, but a could be wrong). Reduced sneak attack isn't a big deal when you survive far longer and hit much more often, meaning you end up outdamaging the Rogue anyway. ![]()
![]() Cuup wrote: Wild is a +3 Armor/Shield Property that lets you keep your Armor/Shield bonus to AC (including the Enhancement bonus) while wildshaped. It specifically says wildshape, which isn't exactly what the Mooncursed Barb does, but they're so similar, it'd be worth asking your GM if you could use it. Says its for PFS, so yeah... Expect table variation with this. (Personally I feel it SHOULD work, but I wouldn't be surprised if others disallow it) ![]()
![]() Leo_Negri wrote: I am a big fan of Orcs and half-orcs. Great for playing against type with and with a lot of potential. Granted I'm a fan of strong and perceived as savage races (whether they actually are or not) - Wookies in Star Wars, Klingons in Star Trek, Weren in Alternity's Star*Drive. This is me also. I like characters that favour a "direct" approach. I play a lot of evocationists and barbarian types. Hitting things isn't the only thing they do by a long shot, but it the thing they're best at. That said, while I like orcs, dwarves and oreads my favourite race is probably kitsune or gnome, though I'm not really sure why. Sadly it doesn't seem as though either will turn up in Starfinder :( Still glad Ratfolk made it though, and I'm psyched for a (hopefully) balanced Kasatha. ![]()
![]() Alignment: 1d9 ⇒ 1 Chaotic Good Domain 1: 1d29 ⇒ 21 Repose
Onathano, the Mad Prophet Domains: Chaos, Good, Madness, Charm, Repose. Onathano was once mad, and he still is. As he drove deeper into insanity he saw life as no one else has, he saw the mind as no one else dares. His psyche began to break down, no longer holding the form of a human mind, and as he left humanity behind he opened his eyes, and he SAW. Without the minds walls trapping him into a spiralling labyrinth of order and structure he was free to see how the gears of the mind spin, and that gave him power. People were no longer strange, impossible to understand creatures as they appeared to the insane. Now, he understood them. Now, he had power over them. A lesser man may have used that power against them, but Onathano had no desire for power over others, and had no real idea of how he might use his powers for good. He no longer understood ethics or morals or right and wrong; he was too far into his madness for that. But he DID understand people, and he understood that they NEED right and wrong, and he remembered hazily from his past that a better world was something to strive for.
Onathano's colours are all colours, his holy symbol is a mess of colour forming into a rainbow, and his favoured weapons are improvised weapons (Clerics can choose either Catch off Guard or Throw Anything as a free feat). That was fun. Now I really want to build a follow of this guy. ![]()
![]() Malwing wrote: To diverge a bit, what if there aren't archetypes as they are in Pathfinder but archetypes being more inherent to the class, like Sorcerer Bloodlines. I think Archetypes were a big hit with Pathfinder and that having them inherent is interesting. I suspect that its not to the extent of d20 Modern though. I don't know anything about d20 Modern, do you mean in a similar vein to 5e? That could be cool. ![]()
![]() SheepishEidolon wrote: If you want the full damage bonus for your off-hand, go for claws. No special feat like Double Slice needed, less worries about AB (because no iteratives) and more Str bonus on both claws together than for a two-handed weapon respective two weapons. Of course there are drawbacks (effort to get these claws, defenses vs. natural attacks etc.), but it's an alternative to two-weapon fighting. And it's 2 attacks, vs 7 from TWF... ![]()
![]() Kris Verschaeve wrote:
The entire Pummelling Style line is not PFS legal. Also, RAW I do not believe you would count as a Level 8 Monk, no. ![]()
![]() Ysera wrote:
Do you really need the Headband of WIS? You seem like you want to Buff and hit things, so I'd go Belt of STR, but both are fine I guess. Chuck that 3k into you armour for a +2. Oh, yeah; get some way of dealing with flying. It's not that common, but it can really screw over combat builds. A potion of Fly or two is probably fine. ![]()
![]() You are absolutely correct; if the rule says you spend a move action, you've spent it and cannot use it too move. You could still move with you standard action, but that would be you're standard action gone. Also, while you're right in that the GM is the final arbitrator, I would definitely talk to you're GM about this, because RAW he his wrong, and while he's perfectly within his rights to house rule whatever he wants, this is kind of a massive nerf to Dirty Tricks, and they aren't that great anyway without massive feat investment. ![]()
![]() As I read it, you could drink again to regain the bonuses to Fort and Will after you temporary hp runs out, but you are correct in that you're Ref would keep going down. Also, the temporary hp would not stack if you drank continuously, as they are from the same source (this feat) and temporary hp from the same source do not stack, else a 1st level Cleric could get infinite hp from Virtue. No, a different tankard of ale does not count as a different source. And yeah, the Fort and Will boosts wouldn't increase either. Also, as far as I know it's a standard action to drink during combat, so keep that in mind. However, the bonuses would stack with the trait Fortified Dinker, if you happen to follow Cayden Ceilean. Hmm, I need to get this feat on my Dwarvish Inquisitor of Cayden... ![]()
![]() Assuming you don't ACTUALLY want to be good at unarmed combat (which would be fiddly to get to work), there are (loosely) three ways to go; 1; Melee Bard, you tend use a two handed weapon, usually long spear (pretty much the best option unless you're a half Orc or something). Grab Arcane Strike at first level, Power Attack at third and hit things for decent damage whilst being better at skills and have a lot more utility than a martial. You want 16+ STR and 14 ish in CON, CHA and DEX. For spells, look for buffs and out of combat utility first, as you plan on dealing damage in combat. 2; Controller Bard, you focus on using spells in combat, maybe backed up with a little tripping from a whip. For feats, Spell Focus (Enchantment) isn't bad, or just Lingering Performance at first level, maybe Improved Trip at third. 18 ish CHA and decent STR DEX and CON will give you the spell DCs you need and let you play with tripping (grab a whip). Grab some good debuffs, as well. Sleep is fabulous at low levels, Hidious Laughter also isn't bad. Glitter dust once you get a bit higher. 3; Archer Bard, probably the "best" form of bard, as you can be almost as good as a full martial archer and not loose a lot of bard stuff. Grab Point Blank Shot at first level, Precise Shot at Third, Rapid Shot at fifth, then Deadly Aim etc. Stats are the same as the Melee bard but swap DEX and STR. Once again, you want buffs and utility over debuffs and damage for spells, but bards get some great early access debuffs, so absolutely grab some for emergencies when you can. Other stuff: Lingering Performance is fabulous for any build that can fit it. For race, pretty much anything is fine so long as it give a bonus to the primary stay of you're build and doesn't penalise any of its secondary stats. ![]()
![]() You get fame every time you get prestige, so you'll have as much fame as all the prestige you've earned. Fame doesn't go away when you spend prestige, though. It stick around and you end up with a pile of it. Also Two Weapon Fighting is pretty fabulous for a Rogue, but two short swords/daggers is generally a significantly better choice than a gnomish hook hammer (sadly) as they are finessable. ![]()
![]() Normal. You're not usually outside in PFS, which has a lot of dungeon-type scenarios, so it'll rarely be brighter than Normal and if it's ever darker you can just use a torch/light spell/dancing lights spell/Wayfinder to bring it up. In PFS play there's nearly always going to be at least one member of you party that true darkness will seriously inconvenience, and probably the same for even dim light, so if you choose either of those one of you're allies will end up ruining it by carrying a torch, unfortunately. ![]()
![]() Looking through this, It seems like a Nine Tailed Kitsune is a lot more viable than I thought. This is fabulous. I'm seriously considering rebuilding my current Kitsune, though unfortunately they're a very feat heavy build. More on topic, has anyone tried a Summoner Kitsune? It was mentioned upthread somewhere, and it seems like it COULD work if you focus on the Eidolon, but I'm not that familiar with Summoners. Anyway, love to know if it's viable. ![]()
![]() Unfortunately to a large degree the answer to the question "How do I roleplay better?" has a very similar answer to the question "How do I write an award winning novel?"
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![]() I have a Paladin/Oracle/Sorcerer/Eldritch Knight with pretty decent saves:
Also:
Still trying to figure out how to get CHA to initiative . . . ![]()
![]() Gnome Barbarian. With a Wisdom higher than his Strength. Also, I took Intimidation Glare as my lvl 2 rage power, despite having -4 to use it on virtually everything. Plus I don't even have Intimidation Prowess or a decent CHA, so I'm pretty bad at it even without the penalty. CON 22 while raging at lvl 1, though...
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![]() We had a similar problem in my group, and we more or less fixed it with by saying; 'Anything you say is in-character.' So if they want to crack jokes and ignore the game constantly, they can, but they're character ACTUALLY HAS TO SAY THOSE THINGS, which will generally get people into the game a lot more. If they're heavily into roleplaying as you say, they had hardly complain against a rule designed to heighten immersion and encourage roleplaying. It takes a bit of patience to get people into it (they forget, etc.) but it seems to work for us. Obvious there needs to be the odd exception, but for the most part people just don't need to be out of character, and if they're thinking "I'm in character," they're more likely to be thinking about what they're character will do rather than getting distracted with irrelevant stuff.
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