
Dragon78 |

A would love an archetype that grants sorcerer bloodline powers to the kineticist. You can choose to give up a wild talent for a sorcerer bloodline power of your chosen bloodline. The 20th cap ability of the kineticist is replaced by the final bloodline power of your chosen bloodline. Maybe you can take burn to cast your bloodline spells.
I would like to see other classes get kineticist abilities especially the vigilante, sorcerer, psychic, monk, and rouge.
I would like a monk(normal and unchained) archetype that changes alignment to any chaotic, uses cha instead of wis for AC, ki powers, ets. Also has ki powers focused on chaos, wild magic, mischief, etc.
An archetype for sorcerers that grant them more skill points and class skills.
Vigilante archetypes that grant them bombs, sorcerer bloodline powers, wild shape, ki powers, phantom, eidolon, etc.

Nohwear |
1 person marked this as a favorite. |

I guess the best existing example is the Gravewalker Witch.

![]() |
1 person marked this as a favorite. |

Let's see, wish list for archetypes, huh?
I'd like a druid archetype that focuses on a single particular element (fire, earth, water or air). I'd also like to see a day/sun themed druid.
I'd really like to see an archetype that makes the Mancatcher into a fearsome weapon.
I'd like to see a spellcaster archetype (or class) that gains magic related-feats as rapidly as the fighter does.
I'd also like to see an archetype (or class) that gains general feats faster.
I'd also like to see an archetype that allows the player to become the animal companion (not unlike the beast bonded witch does for the familiar).
And I'd really like to see an alchemist or fighter archetype that focuses on using the Flask Pike.

Cole Deschain |

An alchemist who gives up both bombs AND Mutagen in exchange for more versatile (and more easily used) extract choices.
An alchemist who loses mutagen and "normal" bombs, but gains access to extracts that can be thrown like bombs (stuff like Obscuring Mist, Stinking Cloud, Cloudkill, and so on)
A Masked Bloodrager of some kind, sorta like the Masked Performer from Ultimate Intrigue, whose Masked identity represents channeling an ancestor or totem spirit.
An Unarmed Magus.

Dragon78 |

An alchemist that gives up extracts and mutagen for gun prof. and gadget/tech use.
More archetypes for rangers that loose spell casting.
Archetypes that grant monk-like AC bonuses for hunter, druid, barbarian, bloodrager, and maybe a few other classes.
A summoner archetype that changes there Eidolon into a magical beast.
A hunter archetype that gets a magical beast companion.
Dragonrider, dragon master, dragon shaman, and dragon caller archetypes.
A bard archetype that looses spellcasting for more bardic music abilities and a lot more uses of bardic music.

Cole Deschain |
1 person marked this as a favorite. |

I'd love to see a summoner archetype that trades out the Eidolon for something else. I often find myself wanting someone with the summoning mechanic but having no need for the companion.
I believe we call them wizards specialized in Conjuration ;)

![]() |

Alchemist:
* A mad-bomber-type bomb-focused alchemist that loses the mutagens and some of its other stuff for additional bomb-related features; more straight-up bombing than the Grenadier
* Artificer variant of Alchemist that builds gadgets and such
* A poison-focused Alchemist that can craft poisons more quickly/on the fly, boost poison DCs, and the like
* An ooze-focused alchemist whose mutagen turns them into an ooze-like form
* A Pharmacist, able to learn recipes for Pharmaceuticals as though they were Extracts, preparing them in daily slots with no Gold cost and being able to use them on themselves or others, probably loses bombs and/or mutagens for the item-making buff-focus
* A gunslinging Alchemist, probably switches out bombs for applying the bomb-upgrades to special alchemical bullets
Kineticist:
* Mono-element Kineticists. Becoming the Avatar is a cool capstone, but it's not something I want to direct all (or even the majority) of my Kineticists toward. I'd like something that supports single-element kineticists and eventually turns them into elemental Outsiders or the like
Medium:
* The Harrowed Medium
Mesmerist:
* A Possession-focused Mesmerist
* A Mind-Programmer Hypnotist-type Mesmerist that goes all-in on implanting Tricks to the greatest extent possible; I'm talking about dropping spellcasting, the stare, the capstone, and possibly the touch-treatments for mass-implanting across a wide base of targets, more trick choices, the ability to stack implanted tricks, contingent triggers for implanted tricks that don't require the Mesmerist's presence, at-will on implanting suggestions, etc
Oracle:
* Some manner of plane-based Oracle whose mystery-powers operate based on a fundamental connection to one of the planes. This could probably be accomplished with a set of mysteries instead of an archetype, but I think it still fits the thread's general theme.
Paladin:
* A CG Paladin to cover the final corner-alignment (I like how the LE one was handled!)
Psychic:
* A self-reincarnation-focused Psychic themed after the Manasaputras and their theoretical evil-counterparts that separates the mind from the body and eventually allows it to be reborn from death with its memories and powers intact
Summoner:
* Summoner archetype that constructs Golems/constructs
* Summoner-as-a-necromancer archetype that summons undead and has a customized undead thing instead of an eidolon (Some overlap with the Spiritualist here, but I think there's a big niche of flesh-and-bone abominations that isn't filled by the Phantoms)
* I'd like more Chained archetypes for the summoner or some superarchetype for the Unchained one that restores Eidlon customizability; as things are right now, I mostly-always stick with the chained one because of how restrictive I find the Eidolon-building on the Unchained one; I say 'superarchetype' instead of 'archetype' because I want it to be able to stack with things that replace the Eidolon with a Fae or other things
Vigilante:
* A Face-stealer that can take on the appearance of individuals it kills as a store of appearances for its alt-identity
* A Kineticst-blaster archetype, preferably with fast-transform from the Magical Child
* A Shapeshifter Vigilante that has a lycanthropic or monstrous form as its alter-ego, possibly one that gets to spend Evolution Points on customization
* Some sort of terrorist/anarchist/saboteur type that gets bombs and rigged explosives
Wizard:
* Some sort of staff-specialized wizard that's better at using spells from staves (DC boost, spend spell slots to cast spells the staff can without using stave charges) but suffers in terms of other casting flexibility
* A white necromancer who can animate non-evil undead (perhaps by summoning up ancestors / only being able to animate those who were willing prior to their death / using some manner of metaphysical trickery to get around the 'wrapping up a positive-energy soul with negative energy is evil because of how it affects the soul' thing); third party stuff is doing pretty well on this one, but I'd still like to see official support for it

UnArcaneElection |

An Archetype i would be interested in seeing.....
A Dragoon. From Final Fantasy
Dragoon from Final Fantasy? I want a Dragoon from StarCraft!
An alchemist who gives up both bombs AND Mutagen in exchange for more versatile (and more easily used) extract choices.
Sounds more like an Investigator archetype . . .
An alchemist who loses mutagen and "normal" bombs, but gains access to extracts that can be thrown like bombs (stuff like Obscuring Mist, Stinking Cloud, Cloudkill, and so on)
. . . Unless this is a continuation of the same archetype, although even so, an Investigator archetype might still fit (or really, an Investigator/Alchemist backcross).
A Masked Bloodrager of some kind, sorta like the Masked Performer from Ultimate Intrigue, whose Masked identity represents channeling an ancestor or totem spirit.
Why limit it to ancestors and totem spirits? As long as we're coming out with stuff for Supers, let Bloodragers share in the fun too!
An Unarmed Magus.
We have the Esoteric Magus, although admittedly it seems kind of underwhelming in execution.
* * * * * * * *
+1 for wanting to see the Harrowed Medium (fleshed out version of what was in the Playtest).
But you want to know what's REALLY been on my chest? I want to see . . .
* * * * * * * * A Hong Kong Cavalier * * * * * * * *

graystone |

graystone wrote:I'd love to see a summoner archetype that trades out the Eidolon for something else. I often find myself wanting someone with the summoning mechanic but having no need for the companion.Slightly strange for a class called a 'Summoner' dont you think?!?..... you can just use SM ?
I don't see it as strange at all. The summoning mechanic it totally different than the pet mechanic. I just want the actual summoning part. It's like you're saying it strange to see a wizard without a familiar but many archetypes trade it out now.
On SM, I STILL have a wasted feature. I bring the character in a game, I still get treated as a pet class. Sadly, the Monster Tactician Inquisitor Archetype is closer to what I wish there was for a summoner archetype.
graystone wrote:I'd love to see a summoner archetype that trades out the Eidolon for something else. I often find myself wanting someone with the summoning mechanic but having no need for the companion.I believe we call them wizards specialized in Conjuration ;)
Not really. The summoner's ability is quite different SLA and it's on a different chassis; different casting stat, different spell list, different BAB, armor proficiency and casting in that armor... Doesn't feel the same. Rangers/hunters/druids can drop companions, wizards can drop familiars so why can't a summoner?

Edymnion |
2 people marked this as a favorite. |

A Rogue archetype that trades in traditional Sneak Attack damage for a flat out boost to dagger damage. Could be as simple taking away Sneak Attack and giving them Monk unarmed damage progression with light weapons.
Back in the day, when I still played WoW, my main was a Combat Rogue. Usually didn't bother with stealth unless I just didn't want to fight something. My main tactic was simply to run in, hit Fan of Knives to draw multiple targets in, turn on Blade Fury for basically Cleave to spread damage around, hit Killing Spree for a big opening burst of damage, then fall into my rhythm of Sinister Strike/Eviscerate (any ex-WoW player will know thats greatly simplified, but it gets the idea across).
Notice how nowhere in there was "Sneak around" or "Have one big attack from stealth and then suck for the rest of the fight". (Heh, that was the Assassination Rogue :P)
I'd love to have a PF Rogue where Stealth was optional and could seriously tear crap up with daggers and shortswords in a manner that would leave the longsword and greatsword wielding types going "How the hell did he do that?"
Maybe some Monk like AC bonuses when only wearing Light armor so they could be a front liner?
Basically, I'd like a Rogue archetype that isn't a tank but still a capable front light fighter that does consistent damage instead of the current middle row combatant that is either doing tons of damage or none at all.

Nohwear |

A Rogue archetype that trades in traditional Sneak Attack damage for a flat out boost to dagger damage. Could be as simple taking away Sneak Attack and giving them Monk unarmed damage progression with light weapons.
Back in the day, when I still played WoW, my main was a Combat Rogue. Usually didn't bother with stealth unless I just didn't want to fight something. My main tactic was simply to run in, hit Fan of Knives to draw multiple targets in, turn on Blade Fury for basically Cleave to spread damage around, hit Killing Spree for a big opening burst of damage, then fall into my rhythm of Sinister Strike/Eviscerate (any ex-WoW player will know thats greatly simplified, but it gets the idea across).
Notice how nowhere in there was "Sneak around" or "Have one big attack from stealth and then suck for the rest of the fight". (Heh, that was the Assassination Rogue :P)
I'd love to have a PF Rogue where Stealth was optional and could seriously tear crap up with daggers and shortswords in a manner that would leave the longsword and greatsword wielding types going "How the hell did he do that?"
Maybe some Monk like AC bonuses when only wearing Light armor so they could be a front liner?
Basically, I'd like a Rogue archetype that isn't a tank but still a capable front light fighter that does consistent damage instead of the current middle row combatant that is either doing tons of damage or none at all.
This kind of sounds like a Rogue that gains something like a Warpriest's Sacred Weapon, or a Warpriest that gains Rogue Talents.

QuidEst |

A self-focused Mesmerist that can only implant tricks in themselves, but can implant as many tricks in themselves as they could formerly have implanted at a time.
Round out the Vigilante casting archetypes with psychic, nature, and alchemical casting. (Psychic casting is the only one I really care about, but it'd be cool to have the full set of options.)
Vigilante archetype that messes exclusively with the social identity. I don't really care what it does in particular, just that there would be no archetype overlap as it stands. If it's well-balanced, it'd provide a great additional choice when designing a Vigilante.

Cole Deschain |

Basically, I'd like a Rogue archetype that isn't a tank but still a capable front light fighter that does consistent damage instead of the current middle row combatant that is either doing tons of damage or none at all.
So you want a rogue who doesn't sneak, doesn't backstab, and can hang as a mainline damage dealer?
Sounds to me like you want a Fighter, Brawler, or Swashbuckler archetype, not a Rogue...

![]() |

A hunter archetype that gets a magical beast companion.
Dragonrider, dragon master, dragon shaman, and dragon caller archetypes.
Monstrous Mount feat (inner sea combat) gives magical beast companion options (pretty sure the hunter would qualify). I'd love to see that list of magical beast mounts expanded, though. I really want an owlbear companion...
Dragon Shaman does exist, it's a Druid Archetype (ultimate magic). Mostly lackluster in terms of the Dragon theme (more lizard focused than dragons), but it does allow you to deal energy damage with your bite in wild shape at 8th.

Squiggit |

To continue with the Warcraft reference higher up in the thread. A summoner archetype that has a more offensive focused spell list and maybe trades its summon monster SLA or something... mystic bolty. Warcraft Warlocks are blasters and debuffers with a permanent combat capable companion and it's a really hard concept to duplicate in Pathfinder.
An unarmed Investigator.
A non-magical Investigator that loses alchemy for.. something better than what the Sleuth gives you.
Investigator archetypes that don't trade away poison and swift alchemy. It's nearly impossible to stack investigator archetypes because they always replace the same stuff! Mastermind stacks with a couple things but still.
Also agree that Harrow Medium would be great.
Monstrous Mount feat (inner sea combat) gives magical beast companion options (pretty sure the hunter would qualify).
Sadly not strictly by the rules. Mounstrous Mount specifies divine bond, hunter's bond or Mount, rather than the more generic "class feature that functions as an animal companion" you see on other feats. So Paladins, Rangers, Cavaliers and a few specific side options only.
Druids and Hunters (and other animal companion users) are stuck with the much worse Monstrous Companion feat from Cohorts and Companions.

UnArcaneElection |

A Rogue archetype that trades in traditional Sneak Attack damage for a flat out boost to dagger damage. Could be as simple taking away Sneak Attack and giving them Monk unarmed damage progression with light weapons.
{. . .}
You could do this by going Rogue (or Slayer) VMC Fighter, and as soon as possible after you get your first rank of Weapon Training at 11th level, you pick up the feat Advanced Weapon Training (it counts as a Combat Feat, so you can use the Combat Trick Rogue Talent or the Feat Rogue Talent to get it). The Advanced Weapon Training option you select is Focused Weapon (note: also requires that you have previously obtained Weapon Focus with the selected weapon).
The downside of this is that it takes basically until the point of PFS retirement to come online.
* * * * * * * *
And, based upon an extremely common typo, I want a Rogue archetype that makes heavy use of makeup and disguise.

Dragon78 |
1 person marked this as a favorite. |

A vampire hunter archetype that is worth it, were you gain immunity to energy drain and maybe a vampires other special abilities like there gaze and your blood is like holy water doing a 1d4 +1d4 every 2 levels maxing at 10d4. Also the ability to make a wooden stake a deadly weapon vs them in combat were you ignore there DR and a lot of extra damage.

Edymnion |
1 person marked this as a favorite. |

So you want a rogue who doesn't sneak, doesn't backstab, and can hang as a mainline damage dealer?
Sounds to me like you want a Fighter, Brawler, or Swashbuckler archetype, not a Rogue...
Fighter has no skillpoints. I want a rogue, which means I want to be a skill monkey.
Brawler has next to no skillpoints, and focuses on unarmed combat like a monk, not light weapons like daggers.
Swashbuckler also gets next to no skillpoints, and while I still want to be able to stealth, I don't want my entire combat ability to require it. I also want the Rogue talents, the trapfinding, etc.
Or in short, I am aware of the options, and none of them are sufficient for the character I really want to build.

Cole Deschain |

Cole Deschain wrote:So you want a rogue who doesn't sneak, doesn't backstab, and can hang as a mainline damage dealer?
Sounds to me like you want a Fighter, Brawler, or Swashbuckler archetype, not a Rogue...
Fighter has no skillpoints. I want a rogue, which means I want to be a skill monkey.
Brawler has next to no skillpoints, and focuses on unarmed combat like a monk, not light weapons like daggers.
Swashbuckler also gets next to no skillpoints, and while I still want to be able to stealth, I don't want my entire combat ability to require it. I also want the Rogue talents, the trapfinding, etc.
Or in short, I am aware of the options, and none of them are sufficient for the character I really want to build.
But there are archetypes aplenty which increase skill points(and class skills) so my point stands- you want a combat-primary skill guy who eschews stealth, it's more likely to begin from one of those three.

Edymnion |
1 person marked this as a favorite. |

you want a combat-primary skill guy who eschews stealth, it's more likely to begin from one of those three.
Again, no, I don't.
I want somebody that can be valuable in a fight without 100% requiring stealth or somebody else to be mechanically viable.
All of a Rogue's damage output is based on the assumption that they will get Sneak Attack on a fairly regular basis. But you can't do easily do that without stealth (and then you only get it once), or without somebody else to flank with.
I want to play a Rogue, I just want to play a Rogue that isn't dependent on somebody else to function, and that can continue to function at an even keel after the first round of combat.
I don't want to eschew stealth completely, I just want an archetype that doesn't think everything about the class has to depend on it.

swoosh |
1 person marked this as a favorite. |
But there are archetypes aplenty which increase skill points(and class skills) so my point stands- you want a combat-primary skill guy who eschews stealth, it's more likely to begin from one of those three.
I don't see why. Rogues are already combat-primary skill guys and don't really necessitate stealthiness at all.
A rogue with a static damage boost instead of sneak attack still sounds more like a rogue than a fighter.

Cole Deschain |

A rogue with a static damage boost instead of sneak attack still sounds more like a rogue than a fighter.
Not to me... perhaps because past a certain point, all non-spellcasters seem to be simple variations upon a theme.
But the Rogue as conceived never seemed to be combat-primary- later editions changed that, but at its core, the class began as "that guy who sneaks around picking locks and hiding behind the fighter when things get tough."
What is being mooted here feels almost more like a non-sneaky Slayer or Ranger with the nature focus removed- or simply a hefty dagger fetish.

swoosh |
1 person marked this as a favorite. |
I'm not sure how you can say that. Sneak Attack is a combat mechanic. All it is is adding damage to attacks in certain situations. What Edymnion asked for is something that replaced sneak attack with a more static modifier.
You're trading one combat mechanic for another combat mechanic, I'm not sure how that causes the problem you claim it would cause.
Plus the whole idea behind archetypes is changing the theming and style of a class.
but at its core, the class began as "that guy who sneaks around picking locks and hiding behind the fighter when things get tough.
Nothing about the Pathfinder rogue really necessitates any of that. I mean, the class has no innate stealth or lockpicking mechanics at all, and as already mentioned they have a pretty solid combat mechanic built in.
What is being mooted here feels almost more like a non-sneaky Slayer or Ranger with the nature focus removed- or simply a hefty dagger fetish.
Now I'm scratching my head. A rogue without sneak attack is drifting too far away from the core theme, but a ranger who loses spells, track, favored enemy, favored terrain, woodland stride, camouflage, hide in plain sight, hunter's bond, swift tracker, combat style, wild empathy, endurance, medium armor, quarry and master hunter isn't?

Cole Deschain |

I'm not sure how you can say that. Sneak Attack is a combat mechanic.
A highly situational combat mechanic, derived from an earlier mechanic which aimed to eliminate combat by dropping sentries before they could sound an alarm. While it has been made more versatile(in an effort to let rogue players do things with their less-sneaky comrades along for the ride).
It used to be a one-off, but has since turned into a species of flanking damage.
Which is all I have been trying to say. The rogue of 3rd edition and onward is a very different animal, but it has never been presented as a "stand in the front of the group swinging knives at people" kind of deal.
All it is is adding damage to attacks in certain situations. What Edymnion asked for is something that replaced sneak attack with a more static modifier.
Or in other words, to deal Bastard Sword damage with daggers?Because that's what it sounds like.
You're trading one combat mechanic for another combat mechanic, I'm not sure how that causes the problem you claim it would cause.
At what point did I say "problem"?
Plus the whole idea behind archetypes is changing the theming and style of a class.
Like,say, making a highly mobile knife-wielding Fighter with more skill points? Because that's what it sounds like he wants.
Nothing about the Pathfinder rogue really necessitates any of that. I mean, the class has no innate stealth or lockpicking mechanics at all, and as already mentioned they have a pretty solid combat mechanic built in.
But it's not theirfocus, and their thematic role has always given priority to sneaking about. If you're just going to carthweel into a room and toss a spread of daggers at people, then stand there, dual-wielding your blades, are you really trying to play a rogue? What, mechanically, makes this a rogue build? I'm not trying to be snarky here, I'm genuinely curious-why is this seen as a rogue's job?
What is being mooted here feels almost more like a non-sneaky Slayer or Ranger with the nature focus removed- or simply a hefty dagger fetish.
Now I'm scratching my head.
The feeling is mutual, I assure you.
A rogue without sneak attack is drifting too far away from the core theme, but a ranger who loses spells, track, favored enemy, favored terrain, woodland stride, camouflage, hide in plain sight, hunter's bond, swift tracker, combat style, wild empathy, endurance, medium armor, quarry and master hunter isn't?
Since I wasn't advocating for anything of the kind, I'm not sure why you're asking me.
A rogue without sneak attack is fine. I just don't see why a guy who's going to be standing in front swinging weapons at foes who know full well he's there has to be a rogue instead of another class with a more toe to toe focus.

DrNegative |

Arcane recovery?
In 5E, during a short rest, a wizard can regain up to 6 spell levels with spells up to 6th level. That in and of itself is probably too powerful for pathfinder, as 5E has casters able to cast more spells in between rests.
The Magus "magus arcane" and "spell recall" ,however, I could see working.

Edymnion |
2 people marked this as a favorite. |

Well, to put it politely, just because you personally don't see it doesn't mean it isn't there.
I find it odd how in a thread specifically about "Pitch some ideas for new archetypes" you are so dead set apparently on detailing why there shouldn't be a new archetype.
With your reasoning, there would be no Zen Archer Monk because "You want a monk... that doesn't use unarmed strikes? Whats the point, go play a Fighter or a Ranger then".
---
I want a Rogue, that acts like a Rogue, but isn't bursty or so horribly situationaly dependent in it's ability to provide damage in combat. How hard is that to understand, really?
I have repeatedly said I don't want it to eschew stealth, just that I don't want it to depend on stealth for it's ability to deal damage. No Hide and Nuke, then be worthless the rest of the fight without a flanking buddy or re-hiding.
To use terminology from another system, I want a Rogue that trades it's high alpha damage for more sustained DPS.
Sustained DPS that I can actually control. Which is really a big thing about the Rogue, it is a damage dealing class who's ability to deal damage is outside of their ability to control. They can only get it when the target doesn't see them, or when there is a flanking buddy. Meaning if the target does see them, they can't deal damage. If they don't have a flanking buddy, they can't deal damage.
You don't see a Fighter having to get their target to fail a Survival check before they can swing their greatsword, or a Wizard who has to team up with somebody before they can cast a fireball. When they attack and what kind of attack they can do is entirely up to them.
Without fairly excessive effort, a Rogue simply cannot say "I'm going to Sneak Attack this round", either they qualify for it by virtue of something outside of their own character, or they don't. Even when they do try to force the situation through feinting or the like, there is still an opposed roll for the other guy to flat out negate it.
And when it gets right down to it, I don't think ANY class should have the core of it's build be something that the player has no control over.
But it's not theirfocus, and their thematic role has always given priority to sneaking about. If you're just going to carthweel into a room and toss a spread of daggers at people, then stand there, dual-wielding your blades, are you really trying to play a rogue? What, mechanically, makes this a rogue build? I'm not trying to be snarky here, I'm genuinely curious-why is this seen as a rogue's job?...
Do you consider anyone playing a Fighter that isn't in full plate with either a longsword and shield or a greatsword to not be playing a fighter?
Or anyone playing a Cleric that isn't wearing robes and doing nothing but healing and turning dead to not be playing a cleric?
Then why do you consider anyone who isn't skulking around and shiving people to not be playing a Rogue?
Why is it that every other base class has been allowed to evolve, but you insist that the Rogue can't?
For me, the instant you start saying that what a class can and cannot be is based on thematics, you've already missed the entire point.

UnArcaneElection |

Actually, Scout Rogue (but make it Unchained) might do part of what you want, although instead of getting rid of Sneak Attack, it makes it easier to pull off. At 4th level, instead of Uncanny Dodge, you get to do Sneak Attack damage on a charge, unless the foe has Uncanny Dodge or is otherwise immune to Sneak Attack. At 8th level, instead of Improved Uncanny Dodge, you get to do Sneak Attack whenever you move more than 10 feet in a round and make an Attack Action (although it only works once per round, and not against foes with Uncanny Dodge or other immunity to Sneak Attack).

My Self |
Dragon78 wrote:Arcane recovery?In 5E, during a short rest, a wizard can regain up to 6 spell levels with spells up to 6th level. That in and of itself is probably too powerful for pathfinder, as 5E has casters able to cast more spells in between rests.
The Magus "magus arcane" and "spell recall" ,however, I could see working.
Still, it would be cool if full casters could always have a spell on hand after a rest, especially ones that are solely casters and not hybrids such as Clerics and Magi. If full casters had a refillable pool of extra spell juice, but fewer (maybe linear scaling?) slots, you could have for an interesting class.

JiCi |
1 person marked this as a favorite. |

A vigilante archetype that gives bardic music and some illusion based abilities so she could be truly, truly outrageous;)
Well, I think every class can be made into a vigilante identity archetype.
- Avenger: Fighter- Stalker: Rogue
- Brute: Barbarian (yeah, yeah, no rage powers, but close enough)
- Cabalist: Witch (can also be related to sorcerer and wizard)
- Gunmaster: Gunslinger
- Magical Child: Summoner
- Mounted Fury: Cavalier
- Psychometrist: Occultist
- Warlock: Magus (can also be related to sorcerer and wizard)
- Wildsoul: Druid
- Zealot: Inquisitor (can also be related to cleric)
So... Bard, Monk (no, the Brute DOESN'T count, ok?) and Alchemist would be nice to see as vigilante archetype for the alter ego.
That got me thinking though. So far, none of the archetypes changes the social identity. No seriously, I double-checked and all of them change the vigilante identity only.
So yeah, archetypes that change the social identity would be great to have. An Inquisitor social archetype would work. I know that Bruce Wayne is a businessman, but come on, he does a LOT of detective work outside of the costume.
EDIT: Also, how about an archetype that ISN'T about deception and "secret" identity? The Vigilante identity would simply be a "power up". Y'know, a lot of heroes and villains have alter egos that are just their "true forms" or such.