Quick Draw an Improvised Weapon?


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Title pretty much says it all. Is an improvised weapon enough of a weapon to ready as a free action with Quick Draw?


RAW, I have no idea. As a GM, I would rule that it does not work as I would assume you must have the proper sheath or frog for a weapon to be able to draw it in optimal fashion. If a weapon is improvised, I see no reason to believe it has an optimized sheath.

Again, that would just be my ruling.


Is this Drawing a wand or rod or potion as a improvised weapon and then free action change grip and then use it normally?
In any case i Think no.


Frog for a weapon...?

I don't know normally. but if you picked up the stuff that reduces the penality to use improvised. Then I think it should work fine to quickdraw it. Since your specially skilled with them. Kinda like how jackiechan movies he pulls out weapons faster than the others in the movie who try


Komoda wrote:

RAW, I have no idea. As a GM, I would rule that it does not work as I would assume you must have the proper sheath or frog for a weapon to be able to draw it in optimal fashion. If a weapon is improvised, I see no reason to believe it has an optimized sheath.

Again, that would just be my ruling.

What if you have a sheath for your improvised weapon?

Maybe you really like your cricket club? Or chopsticks? Or you are the deadliest spork wielder in the neighborhood? I mean, not having a sheath is a pretty big assumption.

Grand Lodge

You can use arrows as improvised weapons, and you can draw them as fast as one could with Quick Draw, without actually needing Quick Draw.

Shadow Lodge

It would be pretty amazing if you could. Just use it to draw "improvised weapons" such as potions and wands. One would assume you shouldn't do it in good conscious, though.


raw. you can XD

it's kinda screwy though.

granted by the same coin I don't think it's particularly messy to allow


too funny, too sleazy, too sweet!


You can draw ammunition as part of an attack with that ammunition being used as ammunition. I don't think that equates to the same thing as drawing an arrow and stabbing someone in the face with it. It is not like you are going to do that with two fingers wrapped around the nock. You would have zero leverage.

And no, there is a point when you can't do things with an improvised weapon. Building a sheath kind of shows it isn't improvised.


Komoda wrote:


And no, there is a point when you can't do things with an improvised weapon. Building a sheath kind of shows it isn't improvised.

Ever see a tool belt? Now add in rough and ready.


Yeah, I wear one almost every day. And people die from them because tools in a tool belt are not secure. Weapons in a sheath are. I wore them every day for 4 years too.

There comes a point where you have to actually suffer the drawbacks of an improvised weapon while gaining all of the benefits of those feats that apply to them.

If you can't quickdraw a weapon-like item that is clearly allowed to be drawn as a free action during movement if you have a +1 BAB or higher, then there is clearly a line between weapons and improvised weapons as well. Or like someone above pointed out, you would just draw that wand as an improvised arrow and get to use it then.

It isn't all about, "can I imagine doing it" it is about how it fits with other rules as well.

Just my take, YMMV.


What do you propose axes/warhammers are sheated in? How would they be different from a hatchett or an ordinary hammer?

As for "suffer all the drawbacks", not being able to MW, enhance, or apply weapon spec or any feats that are not made for improvised weapons already makes them nigh unusable in any but the lowest level campaigns, no matter how many feats you funnel into it.


Where is the drawback of improvised weapons other than a -4 to hit listed Komoda? I see nothing that somehow makes an improvised weapon NOT a subcategory of weapons. It's not weapons and improvised weapons as different thing, it's weapons and some of those happen to be improvised.


Honestly, I'm pretty baffled that you can't already just flat out use quick draw to pull out any hand-held object that's readily available on your person, in terms of logic and realism. You can have a wand holster if you want. Also, rods, but I guess those are already weapons (count as light maces or something typically, right?). And you can quick draw a staff (or greatsword) off your back but not a wand in a holster at your hip? Riiiight...

I'm not sure I follow the "having a sheath makes it not improvised" argument, but that's been brought up by others.

Anyway, all that "realism" stuff aside, I'm not seeing a rules argument that improvised weapons aren't weapons. And since basically anything is an improvised weapon...

Of course, quick drawing the Frying Pan out of your Handy Haversack (not 100% sure that works, but) could have it's uses if you find yourself disarmed and in a bad spot. And hey, it's not an unheard of scenario for PC's to be separated from their beloved gear for a time, so the ability to draw a legit improvised weapon (frying pan, carpenter's hammer, a knife too small to count as a proper Dagger, which by the way there is clearly a way to properly sheathe) could become very important.


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Improvised weapons are somthing that is not a weapon used as a weapon. What kind of wording do you need to tell you it is not a weapon?


Words explaining why the improvised sharpened combat scabbard shows up on the one-handed martial weapons list.


_Ozy_ wrote:
Words explaining why the improvised sharpened combat scabbard shows up on the one-handed martial weapons list.

Only the normal combat scabbad seem to be Improvised, the sharpened version is not, i think. But any way that weapon already have special rules to pull it out, so i think it is same to say it is a special case.

Edit: and good seeing you again _Ozy_ we seem to disagree on the pulling it out rules:)


Yup, good seeing you too.

It's a little confusing, actually. Because if you click on the combat scabbard in the martial weapons list (which has the 'improvised' feature), it takes you to here:

http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/comba t-scabbard-sharpened

And on that page, it lists again the weapon in the list as a combat scabbard, but this time the list is in the 'simple one-handed weapons' list instead of the martial.

However, if you go to the primary source, the Adventurer's armory, it only lists the sharpened combat scabbard on the list, without the improvised feature.

Under the description of 'combat scabbard' it talks about taking the equipment tricks feat to use the scabbard as a weapon in combat, so this would seem to undermine the identification of improvised weapons as weapons.

The SRD chart is slightly different, and confusing.

Liberty's Edge

Komoda wrote:
You can draw ammunition as part of an attack with that ammunition being used as ammunition. I don't think that equates to the same thing as drawing an arrow and stabbing someone in the face with it. It is not like you are going to do that with two fingers wrapped around the nock. You would have zero leverage.

Yeah, that is correct. BBT sometimes like to take bold liberties with his rule interpretations...


Nethys says for combat scabbard. "This scabbard is an improvised weapon" and "For the purpose of fighter weapon groups, a scabbard for a heavy blade is considered a hammer, and a scabbard for a light blade is considered a close weapon." Don't have access to Adventurer's armory ATM.

Ozy, the errata for the book is here. http://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers- Armory

It add the improvised weapons parts.


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pfsrd wrote:
Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

Improvised weapons aren't "crafted to be weapons," but that doesn't mean that they aren't weapons. All "penalties" for using improvised weapons seem to be in this paragraph, as far as I can tell. Apart from this paragraph, improvised weapons seem to do everything else a weapon does. Improvised weapons very much seem to be weapons, as far as I can tell. Wait, I've got it...

Fire Shield wrote:


Any creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). This damage is either cold damage (if you choose a chill shield) or fire damage (if you choose a warm shield). If the attacker has spell resistance, it applies to this effect. Creatures wielding melee weapons with reach are not subject to this damage if they attack you.

Bold mine.

Okay, is an improvised weapon a weapon?


A chair is an improvised weapon. Can you Quick Draw it?


Well, can you quick draw a sword that's on the ground? Or, are you implying that you have a chair holster? If it's readily available on your person, doesn't seem any sillier than quick-drawing a maul (okay, it's a little sillier, because it's a chair). As for quick-drawing from the ground, RAW I don't know about it (I don't think it's actually allowed, normally), but with something like a chair (that is, something you could realistically ready without having to stoop down to pick it up), I would probably allow it.

A sledgehammer is almost certainly an improvised maul if used in combat. You could attach it to the same frog/sheathe/holster/whatever. Their gross physical properties are rather similar. You can quick draw one and not the other? Similarly, you can quick draw a weapon meant for a large creature (assuming you can wield it) even though it wasn't made to be used that way (by something your size)...

Grand Lodge

RedDogMT wrote:
Komoda wrote:
You can draw ammunition as part of an attack with that ammunition being used as ammunition. I don't think that equates to the same thing as drawing an arrow and stabbing someone in the face with it. It is not like you are going to do that with two fingers wrapped around the nock. You would have zero leverage.
Yeah, that is correct. BBT sometimes like to take bold liberties with his rule interpretations...

Why should it matter what you are going to do with the arrow?

You pull one out, then decide if you are going to fire it, or use it as an improvised weapons.

There is nothing outside of some time backwards-working, confusing houserule, that I cannot even figure out how one would implement, that would change this.

Bold liberties indeed. Bah.

I cannot even begin to wonder how you would argue against such a thing.


My answer as a GM would be, "It varies", followed by "What are you trying to draw?"

The chair or barstool you are sitting on is already 'drawn'.

The butter knife you palmed and slipped up your sleeve earlier I'd probably let you.

The shovel stuck in your backpack with the end of the handle sticking out (and on your back) probably not.


blackbloodtroll wrote:

Why should it matter what you are going to do with the arrow?

You pull one out, then decide if you are going to fire it, or use it as an improvised weapons.

There is nothing outside of some time backwards-working, confusing houserule, that I cannot even figure out how one would implement, that would change this.

Bold liberties indeed. Bah.

I cannot even begin to wonder how you would argue against such a thing.

Well, one could argue that when taking an arrow from the quiver to fire, you are grabbing it near the fletching, which is incidentally the part that is exposed in the quiver and therefore the part you would grab first. No extra movement required.

When using the arrow as a weapon, you would be holding it further down the shaft, or the balance would be way off. So, at some point between taking it from the quiver and stabbing someone, you'd have to move where your hand is gripping the arrow from a fingertip-grasp on the fletching to a closed fist further down the shaft. So, it WOULD take longer to draw an arrow for use as an improvised weapon compared to drawing it to fire from a bow.

As far as the rules are concerned, "switch grip" is a free action and would cover changing the way you hold an arrow.

As far as RAI is concerned, Quick Draw specifies weapons, and if you say "I draw my scroll as an improvised weapon and then cast the spell off it" that doesn't make a lot of sense.

Grand Lodge

So, all drawn arrows, or bolts, must be shot immediately, or drawn as a move action?

I see nothing to support such a maddening rules interpretation.

Bold liberties, indeed.


Well, that's not even close to what I said. I said drawing an arrow by its end with a fingertips-grasp is probably quicker than grabbing it with a closed fist on the shaft.

Grand Lodge

I suppose I was taking it way beyond what you were saying.


Kayerloth wrote:

My answer as a GM would be, "It varies", followed by "What are you trying to draw?"

The chair or barstool you are sitting on is already 'drawn'.

The butter knife you palmed and slipped up your sleeve earlier I'd probably let you.

The shovel stuck in your backpack with the end of the handle sticking out (and on your back) probably not.

Well, I don't think you can quick draw a sword that's stowed (mostly) in your backpack, either.

The butter knife scenario seems to imply that your answer is "Improvised Weapons are Weapons." Though drawing a hidden weapon is in fact slower (still a move action with quick draw) I assume that what you mean is that you would draw it as a move as opposed to a standard, meaning that quick draw would be "working."


The Quick Draw feat specifically says you cannot quick draw a scroll, potion, alchemical item or wand. The ruling is pretty clear in this instance that yes, you can quick draw improvised weapons, excluding of course alchemical items, scrolls, potions and wands.


Not clear enough that nobody argued against it...

It's silly that you can't quick draw these items, but it is right there in the feat. I guess you've got to start carrying around a lot of oils. Also, attach your wands to daggers. tiny daggers if encumbrance is a problem. And your scrolls to tiny shields... Wait, that's really dumb.

I don't know why that's the rule, but you're certainly right that it is explicitly in there, meaning...

-I can quick draw a stein to smash someone's head in, but if it's got a potion in it... I can't, I guess. Also, I can quick draw on oil.

-I can quick draw a nice, heavy book, but not a scroll. A book, some of the pages of which are in fact scrolls? I... I don't know.

-I can quick draw a keg of oil, but not a flask of alchemist's fire. I can quick draw a foot long stick, but not a wand... What?

Are all of these examples correct? On the one hand, I think it's silly if they are, but on the other, one has to know these things...

Edit: I am happy to be able to quick draw a frying pan, though.


Cyrus Lanthier wrote:
Well, I don't think you can quick draw a sword that's stowed (mostly) in your backpack, either.

I would quite agree

Cyrus Lanthier wrote:
The butter knife scenario seems to imply that your answer is "Improvised Weapons are Weapons." Though drawing a hidden weapon is in fact slower (still a move action with quick draw) I assume that what you mean is that you would draw it as a move as opposed to a standard, meaning that quick draw would be "working."

Yes I would in general agree that an Improvised Weapon is a weapon ... improvised is an adjective, just like martial or two handed and doesn't in itself preclude it from being an object normally intended to sit on called a chair, for example. To be honest I'd forgotten that drawing a hidden butter knife from up ones sleeve would normally be slow enough from the norm to be consider a standard vs move, but yes I would probably allow someone with Quickdraw to speed up drawing a butter knife (which while improvised is a lot more akin to an weapon than the chair is to a Great Club)

Bottom line is I don't think there is one specific covers it all answer for the question, "Can I Quickdraw an improvised weapon?" as it is entirely too dependent on what exactly is being drawn.


Pathfinder Maps Subscriber

Put me down for "depends on the improvised weapon". If I want to use my wheel-lock pistol as a club, I most certainly can quick-draw it before using it as a club, because it actually IS a quick-drawable weapon.

However, you can't use quick-drawing an improvised weapon to get around the restrictions written into the quick-draw feat. You can't use it to get around the action cost for getting to stowed items. Some items may be so bulky or ungainly that they can't be carried in such a way as to be 'drawn'. Ask your GM.


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You can quickdraw a 20lbs and maybe 10' dwarven longhammer. "so bulky or ungainly" to be unable to be quickdrawn should be reserved for truly unwieldy items.


This thread kinda petered out a while ago, but...

Mythic Quick Draw said: wrote:


You can use Quick Draw to draw items of any kind, not just weapons, provided they are stored or concealed on your person. As a move action, you can expend one use of mythic power to retrieve up to two hidden items. You must have two hands free to do so.

Mythic Quick Draw states by implication that you can only quick-draw weapons with normal quick-draw, but nothing else.

Cyrus Lanthier said: wrote:


-I can quick draw a stein to smash someone's head in, but if it's got a potion in it... I can't, I guess. Also, I can quick draw on oil.

-I can quick draw a nice, heavy book, but not a scroll. A book, some of the pages of which are in fact scrolls? I... I don't know.

-I can quick draw a keg of oil, but not a flask of alchemist's fire. I can quick draw a foot long stick, but not a wand... What?

Are all of these examples correct? On the one hand, I think it's silly if they are, but on the other, one has to know these things...

Edit: I am happy to be able to quick draw a frying pan, though.

So in the examples above, you wouldn't be able to draw a heavy book, frying pan, etc.... :P

I don't know if it actually states that you can't quick-draw non-weapons anywhere, but Mythic Quick-Draw implies that you can't.
That's my two bits on it, anyway. Sorry to revive such an old thread.

The Exchange Owner - D20 Hobbies

Saving Cap'n Crunch wrote:
It would be pretty amazing if you could. Just use it to draw "improvised weapons" such as potions and wands. One would assume you shouldn't do it in good conscious, though.

RAW, I'm fine with you drawing anything you intend to use as a weapon with Quick Draw.

When you draw a potion and then "Drink" it, I'll ret-con the draw back to a move.


James Risner wrote:
Saving Cap'n Crunch wrote:
It would be pretty amazing if you could. Just use it to draw "improvised weapons" such as potions and wands. One would assume you shouldn't do it in good conscious, though.

RAW, I'm fine with you drawing anything you intend to use as a weapon with Quick Draw.

When you draw a potion and then "Drink" it, I'll ret-con the draw back to a move.

When you pull out something like a wand, it doesn't have to be one or the other. For instance, you could draw a wand, use it for a spell and then make AoO with it. This is no different than quickdrawing a Tidewater Cutlass just to use it's 1/day hydraulic push. In both cases you didn't make a weapon attack but used a magic ability instead. Some weapons are MORE likely to be use for something other than a weapon attack, like a Quarterstaff of Entwined Serpents.


As someone who has played with a Monk of the Empty Hand with the feat Chairbreaker...

I let him Quick Draw anything as an Improvised Weapon as long as he had it on him and intended to smash someone with it. No cheesy wand or potion crap, just honest to goodness chairs, spoons, irons, chair legs, rocks, mugs, etc.

The Exchange Owner - D20 Hobbies

I'm liking me some Chairbreaker.


Oh... I wonder if I can combine it with Disposable Weapon and Splintering Weapon...

The Exchange Owner - D20 Hobbies

graystone wrote:
Oh... I wonder if I can combine it with Disposable Weapon and Splintering Weapon...

Magic 8 ball says "Table Variance likely"


Probably table Variance.

I'd personally go with Splintering Weapon as something that works and Disposable Weapon as something that does not.

Disposable weapon confirms the crit by breaking, but since you threatened a crit you are hitting anywhere so you already broke your weapon on impact. Splintering weapon just gives you the ability to direct the breaking into delicious bleed damage.

Still probably not worth the feat, IMO.


The idea of a PC with Throw Anything drawing a potion as a free action came up at one of our tables recently, and the DM seemed to share James Risner's view that the intended use of the potion (throw it or drink it) should determine whether pulling it out is a free or move action.

I can understand that sentiment though I think such issues actually become even weirder without Quick Draw since the PC might try to draw a potion while moving with the intent of throwing it but then decide to administer it to a fallen ally instead. Would the PC suddenly move back to where he or she started? Need to spend an extra Move action to make up for the one not spent last round? Be able to administer the potion as a full round action as long as the DM believed the potion was drawn "in good faith" as a weapon?

I'm guessing that "Table Variance" really is the best answer to the original question and some of the others being raised, but I feel like improvised weapons and Quick Draw could both stand to be a little nicer, so I'd be inclined to be generous so long as the PC drawing the improvised weapon is "proficient" in it via some feat, trait, or class ability (Rough and Ready, for instance).


graystone wrote:
Oh... I wonder if I can combine it with Disposable Weapon and Splintering Weapon...

First, I don't think any of those feats stack together because they all give the weapon the same condition. I could be wrong about that, but it seems to me that broken is a cost of the ability more than an effect.

Second, improvised weapons are not fragile, so there's no way Chairbreaker and Splintering Weapon/Disposable Weapon can be used for the same weapon.


ShroudedInLight wrote:

Probably table Variance.

I'd personally go with Splintering Weapon as something that works and Disposable Weapon as something that does not.

Disposable weapon confirms the crit by breaking, but since you threatened a crit you are hitting anywhere so you already broke your weapon on impact. Splintering weapon just gives you the ability to direct the breaking into delicious bleed damage.

Still probably not worth the feat, IMO.

When a fragile item gets broken a second time, it's destroyed. So couldn't I destroy it for disposable to work?

And you are most likely right and it isn't worth a feat... For a PC. Now for a feral NPC throwing bone weapons...? Maybe.

Devilkiller: I've always disliked that intent alters the action needed to do the exact same action. I draw a flask: If I intend to load it into a flaskthrower it might be a free action. Now I draw the same flask to drink it and it's a move... What if I load it into my flaskthrower then drink it (it's right there after all)? I'd prefer the same action no matter what I end up doing with it.

EDIT: NikolaiJuno, nothing stops improvised weapons from being made of special materials. Primitive materials like bone are fragile by nature.


Every time someone asks a rules question about combat, they seem to forget that a round in combat lasts typically 6 seconds and that the game is to simulate reality. (to a point obviously)

I could pick up a scroll on my waist and beat someone with it after moving 20 feat easily.(Assuming the scroll had some sort of core) And the rules for drawing a weapon moving and attacking all support this. However to pull out that scroll to read it is completely different action and would use different rules.

Quick Drawing an improvised weapon depends on the position of the item and your intent to use it.

Remember drawing a weapon is normally a move action, as is picking up an object, however picking up an object provokes an attack of opportunity.

If you could pick up the item easily, like a plate on the table or the chair your arm is resting on, I would rules yes. However if your trying to tell me you fetch that cast iron pan out of your haversack in a free action you must be joking.


It wouldn't be tough to wear potions and scrolls in a bandolier. I'd kind of assume they're there for easy access. I wish the bandolier allowed folks to draw such items as a swift action but maybe also exposed them to threats like being smashed, stolen by opponents, etc. There was an object which worked kind of like this in 3.5, and I don't recall it breaking the game.

My goblin would love to draw potions quickly from his bandolier. My orc would rather draw potions from an enemy's bandolier (via the Steal maneuver I suppose). Everybody would win.


Devilkiller wrote:

It wouldn't be tough to wear potions and scrolls in a bandolier. I'd kind of assume they're there for easy access. I wish the bandolier allowed folks to draw such items as a swift action but maybe also exposed them to threats like being smashed, stolen by opponents, etc. There was an object which worked kind of like this in 3.5, and I don't recall it breaking the game.

My goblin would love to draw potions quickly from his bandolier. My orc would rather draw potions from an enemy's bandolier (via the Steal maneuver I suppose). Everybody would win.

I was in a campaign where you could put potions in a bandolier but they could be sundered/stolen and you took a % change to have one smash every time you took damage. You could also retrieve the item as a swift action.

With the current rules you could put them in a bandolier as readied items but they would still take a move action to pull out.

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