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I was hopeful because they are on the same attack.


If I have Pinning Rend and Bleeding Attack will the bleed damage stack for the attack?


If you took a one level dip into warpriest then it would actually be better.


Scripps wrote:
I'm also wondering whether folks think a magus/swashbuckler can use his panache points to fuel deeds he gets from arcana.

Yes he can. It doesn't say it replaces the ability to use panache, just that you can use AP.


Yeah, you're taking a dex based class to get a combo that removes the need for dex. No cheese there at all.


What happens if you are a Monk wielding a Longspear, and standing 15' away from an enemy? Can you charge? in order to charge you must move at least 10'. If you move 5' you are 10' away and within reach for the spear, but you haven't moved the minimum 10' needed to charge. Can you not move the 10' to make an unarmed strike?


Mechanically Combat Reflexes doesn't seem to be a bonus of any kind. Does Duelist Combat Reflexes count as the Combat Reflexes feat for prerequisites? If not you should be able to get the benefit twice.


In Buffy/Angel it has to be a persons permanent home. A rented room doesn't count unless it's rented long-term as your only residence, and not just for a couple days or weeks as you pass through or visit.
If the person actually can be said to live somewhere else then the answer would be no.


Gisher wrote:
To be clear, Spellstrike doesn't give you a free attack. Casting the spell is what gives you the free attack.

Yup, completely true, and not in contradiction to what I said.

Gisher wrote:
If you use that attack during the full-round action that is Spell Combat, then you have to abide by the "one hand must be free" restriction.

You can cast at the end of spell combat and the free attack from the spell doesn't have to be done inside the action that granted it.


Pathfinder was built to be compatible with 3.5 so it shouldn't be a problem to allow it to be used, it just takes GM permission.


Doesn't that include things like Flaming weapon enchants?


The free Spellstrike attack should be able to be done two handed because the free attack is not related to the two-weapon fightingness of Spell Combat, especially if the spell casting is done last.


Quarterstaff Master+Weapon Versatility+1 level of Swashbuckler gets you Weapon Finesse with a quarterstaff. That's something you can't do without the feat that doesn't involve the Magus in any way. Also using a quarterstaff with a shield, or Crane Style, or Deflect Arows.
There are many reasons to want to one-hand a quarterstaff.


Gisher wrote:
As LazarX points out, it isn't a great strategy, but you are capable of doing it.

First, it's a pretty good trick to do after moving, second a Blade Adept can get Spellstrike without having access to Spell Combat or anything else that would make him want to use one hand instead of two.


Krell44 wrote:
My question is whether or not I can select Combat Trick a 2nd time for the Rogue talent.

If you multi-class a level or two in Rogue(Swashbuckler) you can take it a second time.


bookrat wrote:
Heck, I haven't used a bag of holding since 2E.

Good for you. I hate bags of holding.


James Risner wrote:
We know how they wrote the rules, we know why they changed the items in newer printings. If someone wants to say "that isn't official", then don't play at my table. You won't have fun.

For Gauntlets there is nothing official. At the table the GM has the final say on the rules, especially when the rules are unclear. It would just be nice if Paizo would officially tell us what the rules are in this case. An FAQ or errata would be much appreciated.


My understanding of Ki arrow is it doesn't make a ranged touch attack, so no.
Ki arrow is entirely incompatible with the effects of the Tangleshot Arrow. To get a ranged touch attack with it you need to fire the arrow which you don't do with Ki Arrow.


So it's not anything that's an official ruling then?


Can you quote me the relevant FAQ? I haven't been able to find it.


I'm not sure how exactly this would work. Could I normally use a colossal double weapon to two-weapon fight because double makes them count as light/one handed?


My thoughts are yes, but you don't get the Tangleshot effect.


Chess Pwn wrote:
NikolaiJuno wrote:
Chess Pwn wrote:
But it's also why they don't combine for Unarmed strike damage, or for their level going to feats.
Monk/Sacred Fist combine their levels for Unarmed damage but Brawler/Monk does not.
And why do you say that?
Sacred Fist Unarmed Strike wrote:

At 1st level, a sacred fist gains Improved Unarmed Strike as a bonus feat. He uses his warpriest levels as monk levels for determining the amount of damage dealt with an unarmed strike.

This ability replaces focus weapon.

Brawler has it's own progression scale that does not reference Monk at all, or say it's levels stack. For the purposes of unarmed damage Sacred Fist levels are Monk levels.


If you're still planing on multi-classing Life Funnel will be a better ability. It will save you Ki, which you will have less of. I'd go for Hungry Ghost.


Nicos wrote:
No, that was FAQed negatively years ago.

Really? Years ago? How have I never herd of that FAQ?


Double weapons count as light/two-handed for all purposes when using their double ability otherwise they would be doing 1.5 strength damage.


Chess Pwn wrote:
But it's also why they don't combine for Unarmed strike damage, or for their level going to feats.

Monk/Sacred Fist combine their levels for Unarmed damage but Brawler/Monk does not.


jumpydady wrote:
humm so it means i can either have wholeness of body or, life funnel if i choose qiggong monk/hungry ghost monk? well time to rethink my char, by the way what u guys think is better life funnel or wholeness of body?

It means you have to choose Hungry Ghost Monk and get Life Funnel without any chance to have Wholeness of Body, or not take Hungry Ghost Monk and keep Wholeness of Body.

The reasoning is that in order to take a conflicting archetype with Qinggong you have to choose to keep the normal power then trade it for the archetype power. You have already chosen it, so it's not a legal option to take again.


chbgraphicarts wrote:
you'd have to wait until later to take Abundant Step), what's the reason behind Seven Winds?
Not possible
Qinggong Monk FAQ wrote:
Note that if the second archetype replaces a standard monk ability, the character cannot select that replaced ability at a later monk level.


Ring of Sustenance Tattoo.


I believe the -2 can be used without the style active.


Rychard Stormfire wrote:

Mostly because, to the best of my knowledge, you can't use Quickdraw in the middle of an other action... if you would allow a character with Quickdraw to swap from his greatsword to his sheathed greataxe, then I'd say let him do a. also.

b. on the other hand is allowable because he can use either of those options already and doesn't have to technically choose until he is actually making the attack.

ACTIONS IN COMBAT wrote:

Free Action: Free actions consume a very small amount of

time and effort. You can perform one or more free actions
while taking another action normally.

Quick Draw is a free action, it can be done during another action.


DarkPhoenixx wrote:
But i wonder if there is anywhere its says plainly "you can wield double weapon in one hand"

It's a two-handed weapon. Under normal circumstances you can not wield them in one hand. Quarterstaff Master lets you treat a Quarterstaff as a one-handed weapon, Titan Mauler can wield two-handed weapons in one hand. There are ways to one hand double weapons, but by default they can not be.


Would you rather someone come to the table with a Ninja with no back story, and say tell me what my character is?


Feinting Flurry works a lot like Two Weapon Feint, but I think it works out a little nicer if you can use it.
An Accelerate word of power spell can give you an extra move action. If you use it with Improved and Greater Feint you can use all of a full attack with feint.


I believe that an attack(not the action but the attack itself) may be a resource that is not spent until the attack roll is made in a similar way as to how 5' of movement is not spent until you move that distance.
Although that creates about as many problems as it solves.


I'm glad my decision to ignore this thread a while back didn't stick.


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Keagun Redcrow wrote:
Oh he was trying to see if it was possible to cleave/great cleave off of an AoO

Cleaving Finish would work, but not Cleave. Cleave is its own standard action.


So if you are using just light shields, and don't want to enchant them as shields, and you might want to two-weapon fight without any shield at all it could be better than just taking Improved Shield Bash.


I guess you just have to go with something and just fudge it if it tries to break on you.


I'm actually trying to figure out exactly how I believe it to work at that level as well. I'm starting to think it only makes sense if you don't consume the attacks limit resource, but then it would seem you would have to restart the initial bow attack, but that would have to provoke another AoO.


But my point is if you fire your bow in the middle of firing your bow how are you able to, and why are you required to finish firing your bow? It would logically have to be entirely reset for firing. Why couldn't you draw a dagger and attack with it instead? It would take the same physical effort to do as to return to firing the bow again.


The thing is if you have Snap Shot but not Point Blank Master and you fire your bow which provokes an AoO from the guy next to you, he then decides to make a disarm attempt without Improved Disarm which provokes an AoO from you. Can you use Snap Shot to make an AoO against him despite the fact that you are currently committed to an attack with that weapon already?


Chess Pwn wrote:

At which point are you committed to attacking me?

which decisions have been made once you are committed to attacking me?
At which point have you started attacking me?
Which decisions have been made once you've started to attack me?

At this point I kind of have to bring up a point that does rather prove that an attack "sub-action", as I'm choosing to call it, can be reacted to after it has been declared, but before the role has been made. Firing a bow provokes an AoO. After that you kind of have to make that bow attack or lose that attack "sub-action".

Chess Pwn wrote:
At which point are you committed to attacking me?

once you are declared as the target of the attack "sub-action".

Chess Pwn wrote:
which decisions have been made once you are committed to attacking me?

Starting whatever type of action the attack "sub-action" is being made as a part of, declaring you as the target, possibly the weapon of choice(the necessity of this is fuzzy)

Chess Pwn wrote:
At which point have you started attacking me?

This rather varies depending on definition.

Chess Pwn wrote:
Which decisions have been made once you've started to attack me?

Also varies depending on definition.

If you consider started to attack you as different from committing to attacking the it would have to be defined as the attack roll, In that case the decisions have been Start action(possibly Standard attack action), declare you as the target, declare weapon to be used. At this point the attack should not be able to be interrupted by any action until both attack and damage has been rolled.


Komoda wrote:
OZY wrote:
I haven't rolled my attack on you, that attack hasn't been lost. You take your readied action, and I now have my complete standard attack action to use as I see fit.
The above, even if it is not what you meant it to mean, clearly means you can use your "standard attack action to use as (you) see fit."

I' pretty sure what he means is you can continue your [attack action] in any legal way that an attack action can legally be performed, but you can not perform any [standard action] you want in it's place. That is how I believe it works.

When you start an action you don't define every little detail of how that action happens, you start it then when you hit each decision point of using the action you decide what you do at that point. Most of the time everything happens all at once in real play, but sometimes other things get in the way, so you need to slow down the game and do everything bit by bit.


Komoda wrote:
NikolaiJuno wrote:
Chess Pwn wrote:
This is how you feel it works. Unless you have some official source clarifying this though it's your interpretation. I feel the rules say otherwise. I feel that you can lose actions based on readied actions and AoO
So are you saying that if I ready an action to move into a square that another character is trying to move into(or for that matter use Combat Patrol to do it easier) that he loses his move action or just 5' of it?

Excellent question!

I would like to add: If I start a charge and am tripped in the first square, what actions are available to me?

Spend 1 panache to Kip-Up as a swift action, and continue the charge.

Continue the charge using a crawl(or burrow?) speed.
End the action, and most likely your turn.


Chess Pwn wrote:
This is how you feel it works. Unless you have some official source clarifying this though it's your interpretation. I feel the rules say otherwise. I feel that you can lose actions based on readied actions and AoO

So are you saying that if I ready an action to move into a square that another character is trying to move into(or for that matter use Combat Patrol to do it easier) that he loses his move action or just 5' of it?


Komoda wrote:
It all comes down to why does the tripped person lose their action that resulted in no action, yet the attacker in my scenario does not? If the resolution of the readied/AoO action is followed the same in both the 5' step kiting and the tripped provoker, either both lose their actions, or both do not.

They both work the same, this is how they work.

5' kite (if no movement was made before)
(Start, standard attack/full-attack action)->(readied action is triggered and is fully executed, the readier is now 2 spaces away, no attack resource has been spent, attack action has been committed to)(0 or more things from the options list happen)(end attack/full-attack action)
Options*
A. make an attack on a legal target
B. 5' step
C. Quick draw a ranged or reach weapon

5' kite (if movement was made before)
(Start, standard attack action)->(readied action is triggered and is fully executed, the readier is now 2 spaces away, no attack resource has been spent, attack action has been committed to)(0 or more things from the options list happen)(end attack action)
Options*
A. make an attack on a legal target
B. Quick draw a ranged or reach weapon

Trip AoO
(Start move equivalent action "move")->(AoO is triggered, mover is now made prone by a successful trip attempt)(0 or more things from the options list happen)(end move equivalent action "move")
Options*
A. continue move using a legal move speed(possibly crawl)
B. use an ability to stand up from prone as a free/swift action

In both cases the offending action is ended and "lost" if non of the legal option in the options lists are taken, in ether case the action can not be changed to a different action, the action economy has been spent. It's no different than if the AoO or readied action had happened after the second attack of a full-attack or the first 5' of a move "move" action.


KL Sanchez wrote:
But as a Trek geek, I have to add my two cents that betleHs are actually quite powerful; I'd rate them more at d10/d10, 18-20x3, blocking, tripping, slashing, piercing, disarming. Of all the studies done with them and all the fighting styles developed, yes, you can use it as a shield, axe, sword, lance, and almost as a staff (in tripping); you even see it used to trip and disarm all the time in the shows (and all valid maneuvers). They also have the power to cleave through metals (maybe the way it was seen on the show was badly overstated, but that was for style points), with all the cutting power of heavy axes; a lot like falcatas and the like. Hell, if you want, you can even bludgeon someone to death with it like a club with the flatter edges, especially the center edge, itself useful for both blocking and disarming.

A weapon does not need the trip or disarm abilities to allow you to trip or disarm with them, all melee weapons can.


You will not get a proper answer visit here for a larger discussion on how we have no idea whatsoever of how that thing is supposed to work.