wraithstrike |
A book that details locations, Hooks, plots etc set in the planes?, I'm not finding much information in the PF books I have.
(Preferably in a PDF version)
I don't think there is one like that. I thought there would be one by now some of the outsider types already have their own specific books.
Bob Bob Bob |
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There's not a planar one but if you ever want to go planet hopping there's Distant Worlds which details the other planets in the solar system with Golarion.
gnoams |
Note that in the Golarion world, planar travel is less prevalent than in other settings. There's nothing equivalent to planescape, there's no place like Sigil. There's versions of inevitables in the Golarion setting whose purpose is to keep creatures in their respective planes. So if you want a planar travel game, you'll probably need to look at a different campaign setting.
Axial |
Note that in the Golarion world, planar travel is less prevalent than in other settings. There's nothing equivalent to planescape, there's no place like Sigil. There's versions of inevitables in the Golarion setting whose purpose is to keep creatures in their respective planes. So if you want a planar travel game, you'll probably need to look at a different campaign setting.
Granted, they seem to be doing an awful job of it.
But yeah, I would love it if Paizo released a hardcover based on planar adventures. Kind of the same "update" that Gods and Magic did with Inner Sea Gods.
Bellona |
The Great Beyond doesn't have much in the way of crunch (spells, items, class options, monsters, etc.), but there's a lot of descriptive text and flavour to describe how the Pathfinder cosmology works. There are many hooks buried in it. It's a nice sourcebook, even for someone like me who doesn't like the way the Pathfinder cosmology fits together (and who prefers to use Planescape's Great Wheel instead).
The Manual of the Planes (WotC's 3.x version) has a lot of crunch, although one would be advised to find the PDF updating it from 3.0 to 3.5 before attempting to "Pathfinderise" it. It describes D&D's Great Wheel cosmology (used for the Planescape setting), but also offers various optional variants.
The Planar Handbook (WotC, 3.5) is a supplementary sourcebook to the above-mentioned Manual of the Planes. It too is very "crunchy" and very Planescape-focused.
Nicos |
The Great Beyond doesn't have much in the way of crunch (spells, items, class options, monsters, etc.), but there's a lot of descriptive text and flavour to describe how the Pathfinder cosmology works. There are many hooks buried in it. It's a nice sourcebook, even for someone like me who doesn't like the way the Pathfinder cosmology fits together (and who prefers to use Planescape's Great Wheel instead).
THat is cool, it sounds like what I'm lookng for. I'm using the planar books from ad&d and 3.5, but it would be nice to have more ideas as a GM.
Definitely buying it.
Todd Stewart Contributor |
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Raymond Lambert wrote:Yes. It seems a little old but I will give it a chance.Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL) PDF
Might be what you are looking for.
I hope that you enjoy it :)
It was intentionally written with as many hooks as possible that don't rely on any particular set of rules to be useful. The monsters that it does have in the back have since all been updated to Pathfinder rules (in Bestiary 2). And if it helps, it was very much inspired by what came before in terms of the planes from AD&D/Planescape, though obviously it's a different IP. Much respect and appreciation for that though.
Ideally IMO an expanded planar source book (hardcover even?) written formally in the Pathfinder rule-set would be great. Would be great to see at some point, but I have no insight into if that's on the horizon or not.
Voadam |
There is also Dark Roads and Golden Hells from Kobold Press. It says it inlcudes 80 planar locations and new planes.
From 3.5 there is also Beyond Countless Doorways from Malhavoc Press, a hardcover planar book.
Nicos |
There is also Dark Roads and Golden Hells from Kobold Press. It says it inlcudes 80 planar locations and new planes.
From 3.5 there is also Beyond Countless Doorways from Malhavoc Press, a hardcover planar book.
Those seems to be great options too, thanks.
memorax |
Agreed. Hopefully will happen someday.
I wish they would have published something like this . Instead of the strategy guide imo. The Great Beyond is in need of a update yesterday. Considering the great work they did wiht Inner Sea Gods vs the old Gods and Magic companion. I hope it's a 2015 release.
Qstor |
Nicos wrote:I wish they would have published something like this . Instead of the strategy guide imo. The Great Beyond is in need of a update yesterday. Considering the great work they did wiht Inner Sea Gods vs the old Gods and Magic companion. I hope it's a 2015 release.
Agreed. Hopefully will happen someday.
I'm surprised they haven't done it yet. I'm hoping for 2015 too.
Mike
Blakmane |
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Chiming in to say Beyond Countless Doorways is an absolutely fantastic book.
Otherwise, going all the way back to the 2e planescape supplements is actually a very good idea. They are almost entirely fluff with very little crunch, which makes them extremely easy to convert to newer systems. The 3.0 manual of the planes was mostly crunch (and never really focused strongly on planar adventures like actual planescape material did) but it can still give you a few good ideas.
Todd Stewart Contributor |
memorax wrote:Nicos wrote:I wish they would have published something like this . Instead of the strategy guide imo. The Great Beyond is in need of a update yesterday. Considering the great work they did wiht Inner Sea Gods vs the old Gods and Magic companion. I hope it's a 2015 release.
Agreed. Hopefully will happen someday.I'm surprised they haven't done it yet. I'm hoping for 2015 too.
Mike
Let them know that you want such a book and it might happen. :)
Paizo also knows the extent to which I'd go to contribute to such a book, including no longer bugging the hell out of them at GenCon for that, and buying them all pizza, among others. :D
Alex Smith 908 |
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Let them know that you want such a book and it might happen. :)
Paizo also knows the extent to which I'd go to contribute to such a book, including no longer bugging the hell out of them at GenCon for that, and buying them all pizza, among others. :D
I'd be mighty disappointed if you weren't one of the primary authors on such a book.
memorax |
At the same time it should also be something they work on without being asked imo. We had a book that while usable was lacking when it came to gods. So they gave us the Inner sea Gods book. The current Paizo book while again serviceable is also lacking. If we can get a Strategy guide which I don't remember seeing a huge demand for or many fans asking. Why not a book on the planes.
MMCJawa |
At the same time it should also be something they work on without being asked imo. We had a book that while usable was lacking when it came to gods. So they gave us the Inner sea Gods book. The current Paizo book while again serviceable is also lacking. If we can get a Strategy guide which I don't remember seeing a huge demand for or many fans asking. Why not a book on the planes.
The Strategy guide was never intended for long-term fans. It's more meant for beginners and people transitioning from the Beginner's Box. It's meant to grow the fan (e.g. consumer) base, not necessarily cater to it.
As for why they haven't done a Great Beyond Hardcover, it might be for similar reasons as why they waited for all the core 20 gods to have AP articles. They may hold off on such a compendium until the planes and major planar forces have received equivalent coverage in AP or CS format.
memorax |
The Strategy guide was never intended for long-term fans. It's more meant for beginners and people transitioning from the Beginner's Box. It's meant to grow the fan (e.g. consumer) base, not necessarily cater to it.
I see the need for the guide. Yet imo unless a gamer is just getting into the hobby. Almost everyone if not everyone I know who plays roleplaying games knows about D&D. It being the main gateway rpg to the hobby. While it's good to cater to beginners of the hobby. They need to also cater to those familiar with the hobby as well.
As for why they haven't done a Great Beyond Hardcover, it might be for similar reasons as why they waited for all the core 20 gods to have AP articles. They may hold off on such a compendium until the planes and major planar forces have received equivalent coverage in AP or CS format.
That could take another five to ten years. I truly don't have the time let alone the willingness to wait that long for such a book. I might as well use existing material. I know that aps sell well and they want to push material through them. I don't see why I should as a fan be held hostage to the AP format for new game material as well.
Greatbear |
For some fluff, check out the Pathfinder Tales novel, The Redemption Engine. I think it's the first one where the main character travels to a number of planes.
The cosmology of Golarion isn't tremendously different from the 3.X D&D cosmology of the Great Wheel. There are planes associated with each alignment that souls are naturally drawn to after death. The goddess Pharisma is in charge of making sure the souls make it to the right afterlife. Asmodeus is not just the king of the devils, but a fully-fledged god. The slaad have been replaced by the proteans.
There are three supplements, The Book of the Damned vol. I, II, and III that cover the denizens of the lower planes in pretty good detail. Another supplement, Chronicles of the Righteous cover the good-aligned outsiders. Nothing for the elemental planes or for the inevitables or the proteans beyond their entries in the various bestiaries so far, though.
So, while there isn't a single book by Paizo describing the planes, there are a number of supplements covering at least some of them. But since it is so similar to the 3.X cosmology, you could use a lot of the fluff from the Manual of the Planes and Planar Handbook and incorporate it into your campaign without much difficulty.
Mechagamera |
Death's Heretic, another book in the same series as the Redemption Engine, also has a lot of fluff as well, including some nice character pieces on an Inevitable and a Protean.
I think the main difference between the Pathfinder cosmology and the Great Wheel is that the CN plane (Maelstrom) and the CE plane (Abyss) are outside of the wheel. In theory the Proteans and Demons could attack any place on the wheel. I guess goodness is rewarded, since the CG plane is on the wheel (or maybe Azatas aren't the raider types that Demons and Proteans are).
Todd Stewart Contributor |
So, while there isn't a single book by Paizo describing the planes,
It's called 'The Great Beyond: A Guide to the Multiverse', it just hasn't been updated from the original 3.5 publication to the Pathfinder ruleset formally. But the fluff still describes all of the planes in overview, with later books like the BotD series going into specifics on their area of focus. :)
Qstor |
Greatbear wrote:It's called 'The Great Beyond: A Guide to the Multiverse', it just hasn't been updated from the original 3.5 publication to the Pathfinder ruleset formally. But the fluff still describes all of the planes in overview, with later books like the BotD series going into specifics on their area of focus. :)
So, while there isn't a single book by Paizo describing the planes,
There isn't much in the book either. I'd like a larger book with GM and player material such as planar locations and new options for players like feats and spells. My biggest wish is for mechanics like in the WOTC 3.0 FRCS with rules options for gates/portals. yeah I know I can just convert the material from older editions but it kinda isn't the same.
T Here's also some Kobold Press books on the planes for Pathfinder.
Mike