
Dread Knight |

assimar and tiefling alternate racial traits from blood of fiends/angels
there is so much to work with in there from both roleplay and a mechanical nature. even the flat +2 extra stat bonuses, while certainly powerful, i don't feel is brokenly so. I mean you're giving up a powerful 2nd lvl spell like ability (or a 3rd lvl for assimar) for one of these traits.
Do you mean the table that you roll on?

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Rei wrote:The Fourth Horseman wrote:The Hunter archetype that allows their AC to have evolutions.Combined with the ability to give your AC skirmisher tricks, that archetype is incredibly broken. I had one in my Dragon's Demand for one session because a player's character died in the second to last session, and the AC wrecked absolutely everything that was sent its way.I understand why it's illegal. This is a fantasy thread. No need to tell me I'm wrong (roundabout as the claim was).
I'd be in it mostly for the large / huge bear, As for a long time, I've wanted to have a Grizzly / Dire bear AC.
Yeah the archetype is awesome, but unfortunately quite broken. Unfortunately I don't see Paizo fixing this one.

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Siege Engineer Gunslinger Archetype, if only for allowing INT-to-Grit.
Swamp's Grasp Hex. This is honestly no more powerful than Slumber, or empowered Entangle.
Urban Barbarian. Having an archer Barbarian isn't going to end the world.
Dhampir race.
Any Geniekin other than Suli.
Orcs, so half-orcs have access to the FCBs of both parent races just like Half-Elves get.
Vivisectionist Alchemist Archetype. Don't tell me that this leans too much to evil alignments. There are plenty of non-sentient creatures to dissect in Golarion, and plenty of non-evil ways to acquire the corpses of creatures who are.

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Urban Barbarian. Having an archer Barbarian isn't going to end the world.
Uh, Urban Barbarian IS legal.
Pathfinder Roleplaying Game: Ultimate Combat
The playtest versions of the gunslinger, ninja, and samurai are no longer legal for play as of 8/4/11.
All material from this book is legal for play except as noted below. Some rules elements are legal but function differently in Pathfinder Society Organized Play, as described.
...
Barbarian: The wild rager archetype is not permitted in Pathfinder Society Organized Play.
Only the Wild Rager is excluded from the Ultimate Combat Barbarian Archetypes, so the rest (Armored Hulk, Scarred Rager, Sea Raver, Titan Mauler, True Primitive, and Urban Barbarian) are legal.

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I wish that Celestial Plate Armor, from PF#11: Skeletons of Scarwall, was legal. I think that it would make an excellent Chronicle sheet reward.
On another note, I think it would be neat if one of the player boons available next year would allow you to piece together Celestial Armor or Celestial Plate Armor, rather than having to buy it outright. Also, you could add the Celestial Shield (from Ultimate Equipment) to the sheet to build as well, and make it explicitly compatible with both.
If you really went crazy with it, you could create Celestial Cloth, which would not count as wearing armor.
Maybe I should suggest that as a Superstar item....

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Probably has been said before but... Evil PC's.
Agreed; I think it was a BADD decision not to allow more evil Pathfinders, especially with some faction missions being evil acts.
I wish converting Season 0 scenarios to the Pathfinder system were legal. Until then Season 0 is dead to me. Alternatively, I could just wish Season 0 were illegal.

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I have to admit that I'm very happy that evil PCs are not PFS legal. I know some people like to play that kind of game; more power to them. In my experience, an evil game can only work if all the players are on the same page. In a PFS game, all it takes is one or two evil PCs played as eeeevil to spoil the whole thing for everybody not interested in a fantasy psychopathy session. When you're going to bring a bunch of potential strangers together to try to play together, you're just asking for trouble inviting villains and heroes to sit down at the same table and to try to work together.

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I'll second Faction Missions.
Assimar, at least the base version.
Some limited custom item creation/upgrading.
The Shadow Lodge.
Undead Lord Archetype with some official reflavoring to help it fit.
Good/Non-Evil Undead as player options. That is to say, allowing a good Cleric to raise a non-evil undead.
Dhampir, the base type.

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I wish that Celestial Plate Armor, from PF#11: Skeletons of Scarwall, was legal. I think that it would make an excellent Chronicle sheet reward.
On another note, I think it would be neat if one of the player boons available next year would allow you to piece together Celestial Armor or Celestial Plate Armor, rather than having to buy it outright. Also, you could add the Celestial Shield (from Ultimate Equipment) to the sheet to build as well, and make it explicitly compatible with both.
If you really went crazy with it, you could create Celestial Cloth, which would not count as wearing armor.
Maybe I should suggest that as a Superstar item....
Keep earning those chronicle sheets.

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Wish evolved companion was legal. Most of the available 1 point evolutions are not OP.
It's OK man, one day your terrifying mantis will get reach and be able to full attack. ;)
On topic: I'd like to see Sound Striker revisited. As it is the archetype is basically in limbo until the developers decide what to do with it, with SKR leaving. My one buddy's first PFS character was a Sound Striker and he's basically been stranded unable to be played due to the whole muddled maybe-going-to-be-errata'd at any moment thing.

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The Shadow Lodge.
Surprised it took that long to be mentioned. Seconded.
I'd like to see the archetypes with siege aspects, like Buccaneer, get treatment similar to substitutions for crafted feats. Some of them are well-rounded enough without bonus siege feats that I feel it's a shame they're left out.
Mostly buccaneer though. I'm still a little salty on that one. :P

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I wish replaying Specials was legal. There's a lot of content to be missed in TPWC, SotDC and LotSL, for example.
I...am not so sure I would replay Bonekeep. There're Fort saves and then there is Bonekeep 1. It was like running a Cooper but with dice as your legs and feet.
They are replayable in Core mode.

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Muser wrote:They are replayable in Core mode.I wish replaying Specials was legal. There's a lot of content to be missed in TPWC, SotDC and LotSL, for example.
I...am not so sure I would replay Bonekeep. There're Fort saves and then there is Bonekeep 1. It was like running a Cooper but with dice as your legs and feet.
working at it... and thanks!