
Dragon78 |
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Samy you had me at Sword and Planet.
I would love to see a dragon themed AP but the main villain should be one of the pathfinder specific dragons like cloud, crystal, astral, forest, lunar, or at least a crazy metallic dragon. In other words please no chromatic or umbral dragons as the main villain.
A first world/fey AP would be great especially now that we have so many more fey to work with.
A psychic themed AP is now possible.
Arcadia, Southern Garund, or even another Tian Xia AP( that completely takes place in Tian Xia) would be awesome.

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What do you mean by psychic magic campaign? Have previous APs been arcane magic campaigns or divine magic campaigns? Sounds an odd way to put it.
Now I want a Nexian AP where everyone has to be an arcane caster (preferably different flavors of Wizard, but open to Bards, Sorcerers, Magi, Witches, Summoners and Arcanists). Hmm. Ezren, Seltyiel, Lem and Feiya might be able to make a go of it (assuming that both Lem and Feiya take cure spells, and Seltyiel perhaps goes for infernal healing...). Oh wait, Lem doesn't have white hair, which wrecks the theme (wait, wasn't the theme 'all white haired AP?'). Perhaps Seoni, with a Celestial Bloodline? :)

Dragon78 |
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A campaign that focuses on psychic powered places, creatures, and/or objects.
Maybe the story starts with random people gaining psychic abilities such as telepathy or actually gaining classes such as the kineticist.
Maybe a location were two power psychic fought long ago created a permanent mindscape were there minds still exist without there mortal bodies.
Maybe an adventure on Castrovel were some psychic powered beast(kaiju?) has awoken and came from the sea of mists or at least was imprisoned there.
Maybe an adventure with messages from the PC's dreams leads to dreamscapes both nightmarish and too good to be true.

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2017 is the 10th anniversary of RotRL, if I'm not mistaken. So I guess, to celebrate that we will get another Varisian AP (yay! fine by me, I can't get enough of Varisia) and something completely different to appease the 'No, not Varisia again!' - crowd.
that's probably a good guess.
Rise of the Runelords 2: Runelord of XXX!!!

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KingMaker II - Old Azlant
Rumors of the arrival of a bold Seafarer returning with tales of discoveries in the Far Western Ocean have been building for months. The variants on the tale seem numberless, but they all contain the same promising seed of truth: the ancient ruins of Old Azlant have risen from the depths of the Ocean as if rising from time itself. Grand treasures and artifacts of unspeakable power await those who are bold enough to seize the opportunity and explore these Shattered and sunken Lands of Old Azlant before they slip beneath the waves again to be lost for 10,000 more years. Or before somebody else gets there first.
The ripple of the rumors builds, until it is as if a tidal wave breaks over the nations of the Inner Sea and Distant Shores. The wealth and power of Old Azlant is there for the taking by those bold enough -- and lucky enough -- to find it. It is a new gold rush as Explorers the world over descend on the Isles of Old Azlant to find this fabled Risen City and secure its wealth and power.
In the dimly lit back of a disreputable tavern in Riddleport, the PCs save the life of a crewman from the ship that first claims to have found the Azlanti ruins; their reward is a map to the island on which his ship found the ruins.
All they have to do is get to the island, explore it, find the ruins and secure its treasures... before anybody else does...
That is the premise for an Exploratory campaign -- one of Hexplortation and ultimately, Colonization -- set in the shattered remains of the islands of Old Azlant. The competitors will be explorers from Cheliax, The Shackles, Arcadia and other Distant Shores.
Essentially, Kingmaker II: Atlantis.

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"In sunken Azlant dead Cthulhu lies sleeping." :)
Goodness no, Golarians'd have it even worse were that the case. Read Wake of the Watcher to find out where ol' High Priest lies dreaming.
Hint: It's not Golarion.
My needs and wants:
Many of Arazni's internal organs were removed before her reanimation as a lich and placed in special canopic jars known as the Bloodstones of Arazni. Arazni is concerned that these organs could one day be used against her, and has done her best over the centuries to track them down and destroy them. What is known for certain is that they are powerful artifacts linked not only to the former divine power of Arazni, but also to that of her patron, Aroden
----
Somewhere within Odalis, the spires of the Crimson Citadel, lies the Faynas, the Iron Heart, the hidden home of the Blood Mistress, the order’s greatest treasures and weapons, and the Sarzari Library —said to be among the largest collections of lost knowledge in Garund.
----
Yeah I don't have an interesting quote, but I really want a) a hexcrawl b) planeteering c) firearms. So why not ALL THREE?

UnArcaneElection |

Ed Reppert wrote:"In sunken Azlant dead Cthulhu lies sleeping." :)Goodness no, Golarians'd have it even worse were that the case. Read Wake of the Watcher to find out where ol' High Priest lies dreaming.
Hint: It's not Golarion.
{. . .}
Actually, who says Cthulhu is confined to just one world?

phantom1592 |

I'd like to see a time travel AP. They've played a lot with some of these ruins of ancient civilizations... I'd like to see what they were like in their prime. Sort of like they did with the Arcane Age Nethril/Cormanthyr books.
Try to stop something... Try to make sure something happens... It's an AP so you don't really need to write a whole campaign setting... just the stuff we're doing at that time.
Azlant... Thassalon... Saventh yhi....

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James and Erik did state several times that a time travel AP is not on the cards - these usually go off the rails right away as players set out to alter their favorite area of setting history instead of following the main plot. I guess they're speaking from long experience there ;)

phantom1592 |
1 person marked this as a favorite. |

James and Erik did state several times that a time travel AP is not on the cards - these usually go off the rails right away as players set out to alter their favorite area of setting history instead of following the main plot. I guess they're speaking from long experience there ;)
That's unfortunate... Hopefully they'll change their mind someday :P

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James and Erik did state several times that a time travel AP is not on the cards - these usually go off the rails right away as players set out to alter their favorite area of setting history instead of following the main plot. I guess they're speaking from long experience there ;)
Pretty much, yes. In all but some very limited circumstances, the time travel AP doesn't work that well.
Though to be fair, there were a number of factors concerning this and seeking to alter the timeline was but one example of a problem.
The other main problem was creating supporting material for the age in which the events took place. A whole lot is needed for a very limited purpose. The editorial staff at Paizo went nuts just trying to get Tien Xa ready for Jade Regent. Now you want to change the entire Inner Sea Setting? Uhmmm... no.
It was with that in mind that the only time travel AP I suggested was Quest for Sky: An Ap that takes place mostly entirely below the surface of Golarion after Earthfall, where the main protagonists are Dwarves or, at the least, are in service to the Dwarves who are at war with the Orcs.
There really is no history of Golarion to change during this period. The surface, such as it is, is controlled by the Orcs. There are no other surface dwelling civilizations of note. It is yet millenia before Thassilon rises. The Dwarves will eventually win, the dust from Earthfall will recede and Golarion will emerge from darkness. No individuals are named in the period so nobody is fated to live or die. It is Golarion's Dark Age - literally.
The main maps for such an AP are mostly all Darklands underground maps and that keeps the lid on where the players can and can't go so it is a very contained setting in terms of material.
So, maybe a Quest for Sky would work.
Same cannot be said for a variety of other ideas though. Before Earthfall? (problem - PCs try to avert it). Near when or just after Thassilon arises? (problem: PCs mess with Runelords). Or more than a century ago (Problem: PCs try to save Aroden, Arazni, et al).
It is problematic in all be a few radical examples. Generally, as it is the difference in the culture of Golarion that makes the past attractive, it is difficult to do one that makes sense without the inherent weaknesses.

Ed Reppert |

Muser wrote:Ed Reppert wrote:"In sunken Azlant dead Cthulhu lies sleeping." :)Goodness no, Golarians'd have it even worse were that the case. Read Wake of the Watcher to find out where ol' High Priest lies dreaming.
Hint: It's not Golarion.
{. . .}Actually, who says Cthulhu is confined to just one world?
Precisely! :)

Lord Fyre RPG Superstar 2009 Top 32 |

Underdark i would love to see how the underdark unfolds in Paizo world
This would also give Paizo the chance to re-litigate the Second Darkness without simply re-doing that AP.
Since Paizo doesn't (for good reasons) want to limit the available races (or exclude any of the Core races) one could even start in on the surface with the characters performing some service for Kyonin. From that access being asked or hired to perform some task in the underdark that gets them embroiled in something below.

phantom1592 |

Gorbacz wrote:James and Erik did state several times that a time travel AP is not on the cards - these usually go off the rails right away as players set out to alter their favorite area of setting history instead of following the main plot. I guess they're speaking from long experience there ;)Pretty much, yes. In all but some very limited circumstances, the time travel AP doesn't work that well.
Though to be fair, there were a number of factors concerning this and seeking to alter the timeline was but one example of a problem.
The other main problem was creating supporting material for the age in which the events took place. A whole lot is needed for a very limited purpose. The editorial staff at Paizo went nuts just trying to get Tien Xa ready for Jade Regent. Now you want to change the entire Inner Sea Setting? Uhmmm... no.
This is why it would have to be kept tight... You could never release something that deals with all of Thassalon... but you could deal with just Xin.... Each of these APs have cities and maps and information in them ANYWAY detailing new cities and places... does it really matter what the date is?
I picture something like dealing with Xin or Saventh Yhi in it's hey day would give you a complete map of a city they already drew ruins of... Some information on who's ruling... some information on local gossip and life there... but don't they do that for all the new cities they write about?
New players who don't know anything about Golarion would play it like any other city... but players who've seen the modern ruins would get an extra thrill out of it.
It was with that in mind that the only time travel AP I suggested was Quest for Sky: An Ap that takes place mostly entirely below the surface of Golarion after Earthfall, where the main protagonists are Dwarves or, at the least, are in service to the Dwarves who are at war with the Orcs.There really is no history of Golarion to change during this period. The surface, such as it is, is controlled by the Orcs. There are no other surface dwelling civilizations of note. It is yet millenia before Thassilon rises. The Dwarves will eventually win, the dust from Earthfall will recede and Golarion will emerge from darkness. No individuals are named in the period so nobody is fated to live or die. It is Golarion's Dark Age - literally.
The main maps for such an AP are mostly all Darklands underground maps and that keeps the lid on where the players can and can't go so it is a very contained setting in terms of material.
So, maybe a Quest for Sky would work.
Quest for Sky would be awesome. I would love that one. Though the idea of them doing 'just dwarves' AND 'Time travel'... that seems an unlikely combination :'(
Same cannot be said for a variety of other ideas though. Before Earthfall? (problem - PCs try to avert it). Near when or just after Thassilon arises? (problem: PCs mess with Runelords). Or more than a century ago (Problem: PCs try to save Aroden, Arazni, et al).
It is problematic in all be a few radical examples. Generally, as it is the difference in the culture of Golarion that makes the past attractive, it is difficult to do one that makes sense without the inherent weaknesses.
Arcane Age: Nethril had a lot of tips about dealing with things like that, and it all boils down to how you want to play it. Some things like Earthfall... I see no way the PC's could stop that. Somethings are just beyond PCs. Messing with the Runelords? I say bring that on... 1)They lose and die... 2) Runelord is defeated and starts his nap early. In fact that might be fun to show that the PCs are responsible for them hibernating in the first place :D or 3) They kill the runelord dead... and some apprentice picks up where they left off and calls themselves by the runelords name... thus time flows fine.
Aroden? Don't see how that would be possible either. Aroden was already missing before he was dead. he was supposed to return the day and time that he actually died... so even if they went back not sure what they could do...
But that would be side quests... I'd never recommend building an AP around those world/time changing events. What if something insane was going on in the present. Cthulu rising, Another Earthfall, Worldwound about to split the planet... Something epic.
After epic amounts of research they find the one artifact that could save the day.... only to realize that it was very dangerous, possibly evil in its' own right.. .and only had ONE way to destroy it, Which some heroic Paladin did 7500 years ago!! In order to save the day, they need to go back steal/recover the artifact and bring it to the present.
Records still show it disappearing from history 7500 years ago... no muss no fuss...
And again, like all APs they only effect the game worlds that you play in with your group. If you want to rewrite history and change the modern world... more power to you. If you want to stay in the past and never even see the consequences... that's fun too. If They mess everything up... and in the 10,000 years between then and now, everything sorted itself out... cool! ON to the next AP.
There will always be the debate of whether it's even worth it though. I think it'd be a lot of fun, but if too many players will be disruptive then I could see a lot of people not wanting to bother.
Regardless, I would love to read some books on Golarion's history. ESPECIALLY the last hundred years or so... What the world was like WITH Aroden and such... There are a lot of PC races that were actually ALIVE then. I've had both an Elf and Dhampir that were around the day he died and the world shuddered.
I'd love to write more stuff in their backstories about that. If not them, but artifacts... magic items... lots of things that are steeped in history, but I can't find much info on. Just a few paragraphs about the 'ages' that last 1000s of years :(

UnArcaneElection |
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Or, to expand slightly upon what I posted in the Historical Settings AP thread, but did not make up all myself (read something like this in recgames.frp.{somethingoorother} back in USEnet days):
An AP where the villains are time-traveling, and the PCs are stuck in their own time and have to try to do something about it. Someone or something is sending absolutely ruthless and relentless assassins back in time from the future to kill someone who is reportedly crucial to the future, and apparently has absolutely no fear of altering the timeline . . .
Pathfinder meets The Terminator.

Sub-Creator |

I think with all this time travel nonsense we're losing focus on what's important.
Galt!!!!!!!
I think calling it nonsense is a little harsh. Granted that Mr. Jacobs has said it's not going to happen for a couple different reasons, but it's still a viable wish. I, for one, think that Thassilon is one of the best parts of the entirety of Golarion. It's been the main focus of a couple different APs, and been included in a host of other modules and such (at least in bit pieces), yet I still don't think we've been given enough. The history there is so rich and incredible, I can't get enough of it. Jacobs once said he'd like to do an entire hardcover campaign setting book akin to Inner Sea Gods but about Varisia . . . I'd love to see that come to life, and when it does, I'd hope it would have 100 pages on Thassilon (I know it wouldn't, but still). Stated simply, I love that history, and I want to know much more about it than they've given me, and they've given out quite a bit!
What's more, I know that I'm not the only one who loves Thassilon, and would love to know more about it. Frankly, when something gets AP status, Paizo does a fantastic job supporting it. If we got an AP, then, involving going back to Thassilon (time travel or just historical), that means we'd get a ton more Thassilon history than we have now. I'd gobble all that up, and I know a great many others would too.
So, it's not nonsense, as far as I'm concerned. It's one more vehicle to get a whole lot more of something I absolutely love about Golarion. So, I'd back anything that gives me a possibility of more Thassilon . . . even an unlikely historical or time travel AP.
Thus, I'm keeping focus on what's important to me in all this.
Thassilon!!!!!!!!!

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Probably a more persuasive argument against time traveling is more elegant: if your setting is so poor in potential adventures that you have to leave it in order to tell a great story, you've got bigger problems that maintaining a timeline.
There are plenty of potential stories within Golarion as it exists right now.
I still want to see a Kingmaker II though. Not sure where or what; but that's my preference.

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^But in time traveling, you aren't leaving the setting, just moving to another part of it. (And in The Terminator scenario, you aren't even doing that -- the villains are.)
That's debatable.
In the other thread on this specific topic of time travelling/historical APs, James Jacobs sees it this way:
Neither direction is interesting to me. We didn't put 10-some years of work into a campaign setting to not use it.
So, when JJ is of a different view, I'm 100% sure that his view is going to be the way he sees it.
Moving on...

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if your setting is so poor in potential adventures that you have to leave it in order to tell a great story, you've got bigger problems that maintaining a timeline.
That is completely unfair. The reason people are interested in the history of the setting is *because* the setting is so rich -- the setting has seeded historical tidbits all over the place, and that rich seeding has cultivated interest. Being interested in a setting's history is *because* the setting is rich in detail.

MMCJawa |
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Man, people keep talking about the past, but what about an AP where one volume took place in a distant, dark dystopian future that was the result of failure of the PC's in the present. PCs have to recover some key bit of intel on the rise of the threat, then barter with a time dragon to get home and avert save the world.
That would not have anywhere near the problems of going in the past, because you would be playing around in a hypothetical future that will, if all goes correctly, not exist at the end of the AP. No mucking about to save Aroden or take over Thassilon.

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We talk about the past because we know so much about it. Books like Lost Kingdoms and Lost Cities of Golarion, as well as unexplored places like Azlant, give us this rich cornucopia of unexplored places and ideas. We've never seen the future, though.
That's not to say that your idea is bad - it's just not something we have books about. ^_^

UnArcaneElection |

Man, people keep talking about the past, but what about an AP where one volume took place in a distant, dark dystopian future that was the result of failure of the PC's in the present. PCs have to recover some key bit of intel on the rise of the threat, then barter with a time dragon to get home and avert save the world.
{. . .}
This would combine well with The Terminator campaign.

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While there's a lot of fun ideas on this thread, I think it could be fun to have an AP where the main villain is an expert and/or aristocrat, and not a strong direct threat in combat. Someone fabulously influential and wealthy, but his power is in buying, controlling and influencing others. This could work with a variety of locations/plots, but probably works best with a more political themed AP.
I'd imagine a final encounter with him would have a large number of opponents (possibly a high level group of adventurers he finances) and the main villain would be stocked up with powerful equipment, the best money could buy, but would still be the least powerful creature in the fight.

deinol |

Each of these APs have cities and maps and information in them ANYWAY detailing new cities and places... does it really matter what the date is?
Yes, it does. When they detail a new city in the current timeline, that AP volume becomes a resource for people wanting to run non-AP adventures and campaigns in that city. When they detail a location that's in another timezone (or an obscure demi-plane for that matter), it becomes much less useful outside of the AP.
I already have more APs than I will ever manage to use in a lifetime. But I keep collecting them because each is still a valuable resource for when the PCs go off track and decide to greater teleport somewhere far away.
I suspect a time travel AP would have about as much wider appeal as Shattered Star, the "sequel" AP, which looks to me like one of the least played APs, down there below Second Darkness in post count.
Maybe someday it'll happen, but there's still lots of places in the Inner Sea people want to explore.
Myself, I want a classic Greek style Iblydos campaign, but I don't expect it to happen.