Chess Pwn |
Chess Pwn wrote:When you deal bleed damage they take it when you attack and then again on their turn every subsequent round. Right?Berinor wrote:it is all ongoing, there is no initial damage.BigP4nda wrote:Am I misunderstanding bleed? I had thought there wasn't any "initial" vs "ongoing", it was all ongoing.I figured a question such as this could be easily dealt with here rather than tacking on yet another thread to these forums.
When Bleed damage states that it doesn't stack with itself or with other bleed abilities. Is it regarding the entire bleed damage, or only the lingering bleed damage? For instance, if I had the Bleed Attack rogue talent and made a full-attack of sneak attacks (3 attacks lets say with 5d6 SA) Would I deal 5 points of Bleed damage that round with them taking 5 points every round, or would I deal 15 points of bleed damage that round, with them taking 5 points every other round?
I'm pretty sure it's only on subsequent rounds.
Spermy The Cat |
Three questions:
1. Does a Strangler's choke damage change with size? A d4 for small, a d8 for large?
2. A Gulch Gunner can, while expending a grit, burn someone with their firearm, dealing an extra d6 fire damage for its attack. Do you have to expend a grit for cumulative attacks? Say you have three attacks for a full round, do you only have to expend a grit once for three fire bursts, or three for three?
3. Same question, but with a Pistolero's Up Close an' Deadly.
Another question. Can a Trox grapple someone, and on their next turn, burrow underground with the grappled dude?
Weirdo |
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Take changelings. With a Con penalty and irrelevant bonuses, the base changeling race is arguably the worst race in Pathfinder that doesn't have an Intelligence penalty at being a witch (I suppose a +2 Str +2 Cha -2 Con or +2 Str +2 Cha -2 Dex race might be out there that's worse, but I'm not aware of such a race off the top of my head). If it had a ridiculously powerful witch FCB, that would help, but then if some bozo such as me comes along and puts out an option to get Intelligence on changelings, suddenly now it's overpowered (in this case, I wouldn't have inserted that changeling ability if I knew that it had a stellar FCB, but sometimes it's hard to keep track of the compensatory rules elements in other sources).
It makes me happy that you used this as an example because I also noticed and was frustrated by the distance between the changeling's flavour suitability as witches and their mechanical aptitude - and I did houserule them an alternate trait giving them an Int bonus.
Kalindlara Contributor |
Take changelings. With a Con penalty and irrelevant bonuses, the base changeling race is arguably the worst race in Pathfinder that doesn't have an Intelligence penalty at being a witch (I suppose a +2 Str +2 Cha -2 Con or +2 Str +2 Cha -2 Dex race might be out there that's worse, but I'm not aware of such a race off the top of my head). If it had a ridiculously powerful witch FCB, that would help, but then if some bozo such as me comes along and puts out an option to get Intelligence on changelings, suddenly now it's overpowered (in this case, I wouldn't have inserted that changeling ability if I knew that it had a stellar FCB, but sometimes it's hard to keep track of the compensatory rules elements in other sources).
I never thought that particular FCB was overpowered - in fact, I'd pick skill points over it almost every time.
I can just buy scrolls to get new spells. Buying skill points is a little harder. ^_^
PS: the +2 Str/Cha, -2 Dex race just came out in Bestiary 5. Of course, they were here all along, even at the highest levels of government. ;)
Mark Seifter Designer |
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Mark Seifter wrote:Take changelings. With a Con penalty and irrelevant bonuses, the base changeling race is arguably the worst race in Pathfinder that doesn't have an Intelligence penalty at being a witch (I suppose a +2 Str +2 Cha -2 Con or +2 Str +2 Cha -2 Dex race might be out there that's worse, but I'm not aware of such a race off the top of my head). If it had a ridiculously powerful witch FCB, that would help, but then if some bozo such as me comes along and puts out an option to get Intelligence on changelings, suddenly now it's overpowered (in this case, I wouldn't have inserted that changeling ability if I knew that it had a stellar FCB, but sometimes it's hard to keep track of the compensatory rules elements in other sources).I never thought that particular FCB was overpowered - in fact, I'd pick skill points over it almost every time.
I can just buy scrolls to get new spells. Buying skill points is a little harder. ^_^
PS: the +2 Str/Cha, -2 Dex race just came out in Bestiary 5. Of course, they were here all along, even at the highest levels of government. ;)
Oh, it's not, it's actually a pretty lousy FCB. The point is that if it had something crazy like +1/4 DC of all hexes to compensate, then if I came along and wrote the alternate racial ability in ISG without knowing that, it would be bad news.
Kalindlara Contributor |
Protoman |
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Hey, Mark, with all the recent clarifications on spell-like abilities not counting as spells for prereqs (unless a specific name of spell is being mentioned), metamagic feats/rods specifically for spells, and in general caster level of spell-like abilities not counting as spellcasting levels, I'd like to ask about how feeblemind interacts with spell-like abilities.
Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.
Would someone suffering from feeblemind be unable to cast spell-like abilities (racial or class) when feeblemind says "unable to...cast spells"? My kineticist got feebleminded in a PFS scenario and I'd like to clarify the matter the next time that happens if he can still use kinetic blast or not to instinctively protect allies with blasts, such as the way a martial character might still instinctively use a weapon (would it be improvised or would they still be proficient) to protect allies?
Also, if a character is still able to cast spell-like abilities, do they need a minimum amount of Intelligence (or Charisma for some creatures I guess) to even be able to figure out how to?
Weirdo |
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Oh, it's not, it's actually a pretty lousy FCB. The point is that if it had something crazy like +1/4 DC of all hexes to compensate, then if I came along and wrote the alternate racial ability in ISG without knowing that, it would be bad news.
Oh, wow. I hadn't seen that trait yet, and so I thought that post was a hypothetical "Mark Seifter would like to give Changelings an Int bonus" instead of "Mark Seifter has given Changelings an Int bonus." Double happy!
Was Hag Magic also you, or is there another person at Paizo giving Changelings some witchy goodness?
Mark Seifter Designer |
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Paladin’s Detect Evil: Does a paladin need to spend a standard action to activate detect evil before spending a move action to concentrate on a single creature or item?
No, the first sentence is discrete from the rest of the ability, and offers an alternative option for using detect evil. A paladin can use the move action on a single creature or item in lieu of the standard action to activate a normal detect evil.
KingOfAnything |
FAQ wrote:Paladin’s Detect Evil: Does a paladin need to spend a standard action to activate detect evil before spending a move action to concentrate on a single creature or item?
No, the first sentence is discrete from the rest of the ability, and offers an alternative option for using detect evil. A paladin can use the move action on a single creature or item in lieu of the standard action to activate a normal detect evil.
Happy to be in the wrong about this one. Thanks, Mark!
Rynjin |
1 person marked this as a favorite. |
FAQ wrote:Paladin’s Detect Evil: Does a paladin need to spend a standard action to activate detect evil before spending a move action to concentrate on a single creature or item?
No, the first sentence is discrete from the rest of the ability, and offers an alternative option for using detect evil. A paladin can use the move action on a single creature or item in lieu of the standard action to activate a normal detect evil.
Hallelujah, thank [INSERT LAWFUL GOOD DEITY OF YOUR CHOICE HERE]!
BigNorseWolf |
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Mark Seifter wrote:Hallelujah, thank [INSERT LAWFUL GOOD DEITY OF YOUR CHOICE HERE]!FAQ wrote:Paladin’s Detect Evil: Does a paladin need to spend a standard action to activate detect evil before spending a move action to concentrate on a single creature or item?
No, the first sentence is discrete from the rest of the ability, and offers an alternative option for using detect evil. A paladin can use the move action on a single creature or item in lieu of the standard action to activate a normal detect evil.
Asmodeuous?
*ow ow ow ow kidding ow ow ow i hate flurry of blows owowowowowowowowowowowowowoowowow*
Gisher |
2 people marked this as a favorite. |
Mark Seifter wrote:Oh, it's not, it's actually a pretty lousy FCB. The point is that if it had something crazy like +1/4 DC of all hexes to compensate, then if I came along and wrote the alternate racial ability in ISG without knowing that, it would be bad news.Oh, wow. I hadn't seen that trait yet, and so I thought that post was a hypothetical "Mark Seifter would like to give Changelings an Int bonus" instead of "Mark Seifter has given Changelings an Int bonus." Double happy!
Yes, Witchborn is pretty nice. It makes Changelings a really viable option for the INT focused classes that I like to play (Magus, Occultist, Investigator, and Alchemist). With bonuses to both INT and CHA, I suspect they would be great for Arcanists, too.
Luthorne |
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Weirdo wrote:Yes, Witchborn is pretty nice. It makes Changelings a really viable option for the INT focused classes that I like to play (Magus, Occultist, Investigator, and Alchemist). With bonuses to both INT and CHA, I suspect they would be great for Arcanists, too.Mark Seifter wrote:Oh, it's not, it's actually a pretty lousy FCB. The point is that if it had something crazy like +1/4 DC of all hexes to compensate, then if I came along and wrote the alternate racial ability in ISG without knowing that, it would be bad news.Oh, wow. I hadn't seen that trait yet, and so I thought that post was a hypothetical "Mark Seifter would like to give Changelings an Int bonus" instead of "Mark Seifter has given Changelings an Int bonus." Double happy!
They work well for psychics, too; I think the abomination discipline is particularly thematic for a changeling, taking on aspects of their adult hag form.
Gisher |
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Have you been super busy recently?
On the latest blog entry, Erik Mona wrote that "It's been a crazy week here at Paizo as we put the final finishing touches on the Pathfinder RPG Ultimate Intrigue hardcover before sending it to the printer." I suspect that is a big reason we haven't heard much from Mark lately.
Tels |
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Chess Pwn wrote:Have you been super busy recently?On the latest blog entry, Erik Mona wrote that "It's been a crazy week here at Paizo as we put the final finishing touches on the Pathfinder RPG Ultimate Intrigue hardcover before sending it to the printer." I suspect that is a big reason we haven't heard much from Mark lately.
Lies and deception. Mark is currently under siege by his coworkers who want his Big Jeweled Scepter. Rumor going around says that whomever collects all of Paizo's Big Jeweled Scepters gets the next payraise, but to do so, they must venture forth into the lairs of the currents masters of the scepters.
Basically, Mark is one of the BBEGs and his coworkers are the adventuring party.
wraithstrike |
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he does mind sharing. If we know what's on top we can go and FAQ it more to make third go to first, or first go from 75 to 200. Or we can try to band onto another that's not listed. Basically they don't want to skew the FAQ process. People will FAQ things other's FAQ.
He used to tell us before the FAQ's got put on hold a few month's ago. Do you have a post saying his position has changed?
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
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Mark is currently under siege by his coworkers who want his Big [REDACTED]. Rumor going around says that whomever [REDACTED]s all of Paizo's Big [REDACTED]s gets the next [REDACTED], but to do so, they must venture forth into the lairs of the currents masters of the [REDACTED]s.
Basically, Mark is one of the [REDACTED]s and his coworkers are the [REDACTED].
Tels |
1 person marked this as a favorite. |
Tels wrote:Mark is currently under siege by his coworkers who want his Big [REDACTED]. Rumor going around says that whomever [REDACTED]s all of Paizo's Big [REDACTED]s gets the next [REDACTED], but to do so, they must venture forth into the lairs of the currents masters of the [REDACTED]s.
Basically, Mark is one of the [REDACTED]s and his coworkers are the [REDACTED].
Pretty much :P
Thomas LeBlanc RPG Superstar 2012 Top 32 |
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Across the Paizo rules there are various ways multiple skill requirements appear that have the same base skill but different sub-skills (Crafts, Knowledges, Performs, Professions) when an "or" is included. Which is most correct?
a) Knowledge (arcana) 3 ranks, Knowledge (planes) 3 ranks, or Knowledge (religion) 3 ranks
b) Knowledge (arcana), Knowledge (planes), or Knowledge (religion) 3 ranks
c) Knowledge (arcana, planes, or religion) 3 ranks
d) _________
Chess Pwn |
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when requirements are listed if it's like this
"Con 13; dwarf, half-orc, or orc." the ';' is used to separate the different requirements. So in this case it's con 13 no questions about it. And then the next requirement is one of the three races. Same for skills. If you have a specific one in mind I suggest creating a rule thread and asking it to not clutter this thread.
The Green Tea Gamer |
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Mark, if I can have a signed copy of Occult Adventures shipped to me for free, please confirm by not responding in the next 24 hours.
Thanks. :-D
Double or nothing, Mark. I could use a signed copy of Unchained, too. I'll even raise the stakes. 48 hours. Sound good? Do not respond in 48 hours if you want to give me two signed copies of books you've worked on.
*Gets Excited*
Xelaaredn |
Since the damage isn't based on the weapon you create with it, why is kinetic blade limited to only creating light or one-handed weapons?
Would it not make sense to allow it to create two-handed weapons, purely for thematic reasons and just not allow it to count as a two-handed weapon?
Also, if you were creating a kineticist to run through say... Emerald Spire, what kind would you choose.
Xelaaredn |
Tels wrote:Hey Mark, with awaken and using Fighter or Barbarian for Eevee the Kineticist for the eeveelutions, a Druid could have Eevee, Flareon, Glaceon, Jolteon, Leafeon, Umbreon and Vaporeon; when are we gonna get Espeon and Sylveon?I thought Aether was Espeon.
And Sylveon is a bard.
Tels |
Tels wrote:Hey Mark, with awaken and using Fighter or Barbarian for Eevee the Kineticist for the eeveelutions, a Druid could have Eevee, Flareon, Glaceon, Jolteon, Leafeon, Umbreon and Vaporeon; when are we gonna get Espeon and Sylveon?I thought Aether was Espeon.
Eh... not really. Espeon isn't really a telekenetic. Unfortunately, Espeon is more 'mental' with moves like Confusion, Psy Beam, and Psychic, rather than abilities to telekinetically manipulate objects.
Milo v3 |
Eh... not really. Espeon isn't really a telekenetic. Unfortunately, Espeon is more 'mental' with moves like Confusion, Psy Beam, and Psychic, rather than abilities to telekinetically manipulate objects.
Confusion and Psychic both are telekinetic attacks actually.
Confusion: "A weak telekinetic attack that may also leave the foe confused." "The foe is hit by a weak telekinetic force. It may also leave the foe confused." "The target is hit by a weak telekinetic force. It may also leave the target confused."Psychic: "A strong telekinetic attack. It may also lower the foe’s Sp. Def stat." "The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat." "The user launches a strong psychokinetic attack, lowering their enemy's Defense."
Tels |
Tels wrote:
Eh... not really. Espeon isn't really a telekenetic. Unfortunately, Espeon is more 'mental' with moves like Confusion, Psy Beam, and Psychic, rather than abilities to telekinetically manipulate objects.Confusion and Psychic both are telekinetic attacks actually.
Confusion: "A weak telekinetic attack that may also leave the foe confused." "The foe is hit by a weak telekinetic force. It may also leave the foe confused." "The target is hit by a weak telekinetic force. It may also leave the target confused."
Psychic: "A strong telekinetic attack. It may also lower the foe’s Sp. Def stat." "The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat." "The user launches a strong psychokinetic attack, lowering their enemy's Defense."
Yeah... I get the feeling they're using the term wrong.
christos gurd |
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Milo v3 wrote:Yeah... I get the feeling they're using the term wrong.Tels wrote:
Eh... not really. Espeon isn't really a telekenetic. Unfortunately, Espeon is more 'mental' with moves like Confusion, Psy Beam, and Psychic, rather than abilities to telekinetically manipulate objects.Confusion and Psychic both are telekinetic attacks actually.
Confusion: "A weak telekinetic attack that may also leave the foe confused." "The foe is hit by a weak telekinetic force. It may also leave the foe confused." "The target is hit by a weak telekinetic force. It may also leave the target confused."
Psychic: "A strong telekinetic attack. It may also lower the foe’s Sp. Def stat." "The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat." "The user launches a strong psychokinetic attack, lowering their enemy's Defense."
actually this is psychic and I remember confusion working similarly
Tels |
Tels wrote:actually this is psychic and I remember confusion working similarlyMilo v3 wrote:Yeah... I get the feeling they're using the term wrong.Tels wrote:
Eh... not really. Espeon isn't really a telekenetic. Unfortunately, Espeon is more 'mental' with moves like Confusion, Psy Beam, and Psychic, rather than abilities to telekinetically manipulate objects.Confusion and Psychic both are telekinetic attacks actually.
Confusion: "A weak telekinetic attack that may also leave the foe confused." "The foe is hit by a weak telekinetic force. It may also leave the foe confused." "The target is hit by a weak telekinetic force. It may also leave the target confused."
Psychic: "A strong telekinetic attack. It may also lower the foe’s Sp. Def stat." "The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat." "The user launches a strong psychokinetic attack, lowering their enemy's Defense."
So.... using confusion let's Psyduck levitate people in the air, and hurl them hundreds of feet away? (blasting off again..... *twinkle*)
I don't buy it. I mean, if you guys want to think that hurling objects at people causes confusion or something, good on you, but I just don't see it.
Kalindlara Contributor |
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So.... using confusion let's Psyduck levitate people in the air, and hurl them hundreds of feet away? (blasting off again..... *twinkle*)
I don't buy it. I mean, if you guys want to think that hurling objects at people causes confusion or something, good on you, but I just don't see it.
As an old-school Pokemon fan, the video games and the show treated a lot of things very differently.
An attack like Confusion wouldn't have looked very impressive in the show, as it would have basically just been a funny screen filter. So Psychic-types got more over-the-top visual attacks. Plus, the show was way more slapstick - especially where Team Rocket was concerned.