>>Ask *Mark Seifter* All Your Questions Here!<<


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Or Nocticula ...

Grand Lodge

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Mark, if it was entirely up to you, what race would you allow for PFS, that is not currently available?

Silver Crusade

Mark Seifter wrote:
Rysky wrote:

Sorry to bother you with this, moreso if you didn't work on it, but what all Phantom abilities does the Id Rager Archetype for Bloodragers get?

** spoiler omitted **...

I didn't work on it at all (I work on the RPG line, the hardcover books that aren't Campaign Setting line), but FWIW I read it over Linda's shoulder (as a PFS team member, she reads through everything for PFS sanctioning, and she was working over the weekend) and I agree that it's quite ambiguous. It would be easier to tell if the archetype gained those powers at the same levels it traded stuff out, but I think no matter what choice you make, it doesn't.

Hmm, drat, I really like that archetype. Thanks for your input though :3

Designer

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Rysky wrote:
Mark Seifter wrote:
Rysky wrote:

Sorry to bother you with this, moreso if you didn't work on it, but what all Phantom abilities does the Id Rager Archetype for Bloodragers get?

** spoiler omitted **...

I didn't work on it at all (I work on the RPG line, the hardcover books that aren't Campaign Setting line), but FWIW I read it over Linda's shoulder (as a PFS team member, she reads through everything for PFS sanctioning, and she was working over the weekend) and I agree that it's quite ambiguous. It would be easier to tell if the archetype gained those powers at the same levels it traded stuff out, but I think no matter what choice you make, it doesn't.
Hmm, drat, I really like that archetype. Thanks for your input though :3

I think Owen (the developer for that line) actually answered your question in the Occult Origins product thread after I wrote my other answer. His clarification makes it much clearer.

Designer

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blackbloodtroll wrote:
Mark, if it was entirely up to you, what race would you allow for PFS, that is not currently available?

Hmm...I assume you mean making the race generally available, rather than as a race boon. Despite writing the 3pp psychopomp-planetouched reaper race, they would be a good auction boon, but their extreme scarcity in the population (they make other planetouched look positively commonplace in comparison) makes general availability a bad idea. Honestly, given the alliance with the Sewer Dragons tribe, kobolds seem to make the most sense as new PFS members. Most of the other races high on my list are from areas with little PFS influence where seeing a whole bunch of them would be weird, or are extremely race like changelings.


Mark, did you know that I have 1,010 unread posts in your thread as of this post?

... well, I suppose now you do.

Man, page 46 is pretty far back there. WELP. TO READING. :I

Sorry for the inanity - I just thought that was a cool enough number that I wanted to share. :)

Designer

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Tacticslion wrote:

Mark, did you know that I have 1,010 unread posts in your thread as of this post?

... well, I suppose now you do.

Man, page 46 is pretty far back there. WELP. TO READING. :I

Sorry for the inanity - I just thought that was a cool enough number that I wanted to share. :)

But now if we want to see which ones you've favorited, we'll all have to look back over 1,010 posts too!


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Mark Seifter wrote:
Thomas LeBlanc wrote:
Mark, how is Ultimate Intrigue coming along? Any intriguing spoilers you wish to share? Do you have any hidden agendas for it?
It's coming well and the majority is over to the editors. There's so much fun stuff in intrigue for handling all sorts of fun situations that are more than just combat. It seems like it'll be a great addition for running adventures with lots of skillsy and RP components, but of course it still has plenty of rules elements of the usual sorts for an Ultimate book too.

Can't wait. This is my most anticipated rulebook since Ultimate Campaign. :)


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Mark Seifter wrote:
Tacticslion wrote:

Mark, did you know that I have 1,010 unread posts in your thread as of this post?

... well, I suppose now you do.

Man, page 46 is pretty far back there. WELP. TO READING. :I

Sorry for the inanity - I just thought that was a cool enough number that I wanted to share. :)

But now if we want to see which ones you've favorited, we'll all have to look back over 1,010 posts too!

If you work on the assumption of "every second one" you won't be far off. ;)

Designer

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Steve Geddes wrote:
Mark Seifter wrote:
Thomas LeBlanc wrote:
Mark, how is Ultimate Intrigue coming along? Any intriguing spoilers you wish to share? Do you have any hidden agendas for it?
It's coming well and the majority is over to the editors. There's so much fun stuff in intrigue for handling all sorts of fun situations that are more than just combat. It seems like it'll be a great addition for running adventures with lots of skillsy and RP components, but of course it still has plenty of rules elements of the usual sorts for an Ultimate book too.
Can't wait. This is my most anticipated rulebook since Ultimate Campaign. :)

I still can't believe that when I signed on as a designer, bestiary excluded, my next three books turned out to be Unchained, Occult, and Intrigue. Three categories of stuff (modding the game, weird psychic stuff, and political intrigue/RP/interaction-heavy stuff) that are some of my favorites. Not to say Horror isn't cool too, but those three were sort of a 1/2/3 punch of awesome for me.

So many cool new subsystems and things to do in Intrigue. Can't wait until we get to start previewing Intrigue for you guys...but B5 isn't even out yet, so that won't be for a while.


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We generally play using other, much more simple rule-sets, so books with subsystems I can import (like Ultimate Campaign) work really well for me. I'm hoping Ultimate Intrigue will have stuff like that in it for me. :)

Designer

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Steve Geddes wrote:
We generally play using other, much more simple rule-sets, so books with subsystems I can import (like Ultimate Campaign) work really well for me. I'm hoping Ultimate Intrigue will have stuff like that in it for me. :)

Oh, there's stuff in there you can use. Some of the material on <REDACTED>, for instance, while it has lots of Pathfinder-focused examples, is useful advice for running them in any system you choose. <REDACTED> is a great overlay for political power struggle campaigns a la Game of Thrones that you could use pretty much any time. Others, like <REDACTED>, <REDACTED>, and particularly <REDACTED> are harder-coded into Pathfinder rules.


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I used to like you.


Steve Geddes wrote:
Can't wait. This is my most anticipated rulebook since Ultimate Campaign. :)

YUUUUUUUUUUUUUSSSSSSSSSSSS...

That and Occult Adventures (which I still haven't had a good chance to crack into yet, thanks to "real life" - dang it, at-will-Time Stop-cum-constant-Haste-and-Keep Watch-and-Prestidigitation (cleaning) variant Ring of Sustenance (i.e. "my wedding ring") when will you kick in and start working right?!

Aaaagggggghhhh... sooooooo exxxxcccciiiiitttteeeeeed.

Mark Seifter wrote:
Oh, there's stuff in there you can use. Some of the material on <REDACTED>, for instance, while it has lots of Pathfinder-focused examples, is useful advice for running them in any system you choose. <REDACTED> is a great overlay for political power struggle campaigns a la Game of Thrones that you could use pretty much any time. Others, like <REDACTED>, <REDACTED>, and particularly <REDACTED> are harder-coded into Pathfinder rules.

TEEEEEAAAASSSSSEEEEE~!

*weep*

Designer

2 people marked this as a favorite.
Tacticslion wrote:


TEEEEEAAAASSSSSEEEEE~!

*weep*

I decided to check what we already announced about the book at Paizocon, and I can now say without revealing new info that the redacteds are (not in order):

Social conflicts, heists, influence, pursuit, and verbal duels.


Mark Seifter wrote:
Online, you come across to others (and me before knowing to tone it down) as being much angrier than that. Probably a trick of wording choices and our own personal way we read tone into text.

Man! I just made a thread about that! ... four months later!

I... I... I'm smart and original an' stuff, toooo-hoo-hoo-hoooooo~!

Mark Seifter wrote:
Tacticslion wrote:


TEEEEEAAAASSSSSEEEEE~!

*weep*

I decided to check what we already announced about the book at Paizocon, and I can now say without revealing new info that the redacteds are (not in order):

Social conflicts, heists, influence, pursuit, and verbal duels.

... aaaaaaaaaaaaaaaaaaaaaand I'm back!


Mark Seifter wrote:
Tacticslion wrote:


TEEEEEAAAASSSSSEEEEE~!

*weep*

I decided to check what we already announced about the book at Paizocon, and I can now say without revealing new info that the redacteds are (not in order):

Social conflicts, heists, influence, pursuit, and verbal duels.

Woohoo! Now I want it more. :)


DarthPinkHippo wrote:
Have you watched Gravity Falls?
Mark Seifter wrote:
Nope, I haven't.

If this hasn't changed, it really should, if you have the chance!


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My guess at where the teases fit.

Mark Seifter wrote:
Oh, there's stuff in there you can use. Some of the material on <Social Conflicts>, for instance, while it has lots of Pathfinder-focused examples, is useful advice for running them in any system you choose. <Influence> is a great overlay for political power struggle campaigns a la Game of Thrones that you could use pretty much any time. Others, like <Verbal Duels>, <Heists>, and particularly <Pursuit> are harder-coded into Pathfinder rules.

I feel that Social Conflicts and Verbal Duels could probably be swapped, but I'm pretty confident about the other three.


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My Guess:

"Some of the material on <Heists>, for instance, while it has lots of Pathfinder-focused examples, is useful advice for running them in any system you choose. <Influence> is a great overlay for political power struggle campaigns a la Game of Thrones that you could use pretty much any time. Others, like <Verbal Duels>, <Social Conflicts>, and particularly <Pursuit> are harder-coded into Pathfinder rules."


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Alexander Augunas wrote:
kitsune
Mark Seifter wrote:
I think it could work. Your vigilante name should be "The Hound"

ALL MY CHILDHOOD. (Daggum, that was my favorite. film.)

((Though the Sword in the Stone trumped it, once I got into Arthur and Fantasy stuff in general. Still... probably one of my favorite memories, now, as far as Disney films go - up there iwht Hunchback', and, objectively, better than Sword'.))

EDIT: Alas, I am defeated (for now) at the top of Page 53 (though I did some backwards-going a few pages before restarting at page 46, from before). But soon! Soon I shall rise like the phoenix and reclaim my rightful place of "caught up with this thread!"

Silver Crusade

1 person marked this as a favorite.
Mark Seifter wrote:
Rysky wrote:
Mark Seifter wrote:
Rysky wrote:

Sorry to bother you with this, moreso if you didn't work on it, but what all Phantom abilities does the Id Rager Archetype for Bloodragers get?

** spoiler omitted **...

I didn't work on it at all (I work on the RPG line, the hardcover books that aren't Campaign Setting line), but FWIW I read it over Linda's shoulder (as a PFS team member, she reads through everything for PFS sanctioning, and she was working over the weekend) and I agree that it's quite ambiguous. It would be easier to tell if the archetype gained those powers at the same levels it traded stuff out, but I think no matter what choice you make, it doesn't.
Hmm, drat, I really like that archetype. Thanks for your input though :3
I think Owen (the developer for that line) actually answered your question in the Occult Origins product thread after I wrote my other answer. His clarification makes it much clearer.

Yay, thanks for pointing that out!

*hugs Eidolon*


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With Intrigue, will any or all of the new systems be optional or be more standard rules? Like, the difference between the Mastering Combat chapter and the Variant Rules chapter of Ultimate Combat.

Silver Crusade

Is it just me, or could <blink> use a thorough rewrite to better fit the Pathfinder ruleset? (Or just to clean it up!)

Silver Crusade RPG Superstar Season 9 Top 32

The playtest response to the vigilante was . . . less than thrilled. I've seen the kind of revision you're capable of with the occult classes (I liked the kineticist before, but now I *really* like it), so I'm excited for Ultimate Intrigue. But how did you respond to those criticisms? Were you surprised it received the response it did?

Designer

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Tacticslion wrote:
DarthPinkHippo wrote:
Have you watched Gravity Falls?
Mark Seifter wrote:
Nope, I haven't.
If this hasn't changed, it really should, if you have the chance!

If it appears on Netflix, I'll likely check it out. They do have some Disney stuff, though mostly from ABC.

Designer

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Milo v3 wrote:
With Intrigue, will any or all of the new systems be optional or be more standard rules? Like, the difference between the Mastering Combat chapter and the Variant Rules chapter of Ultimate Combat.

Well, the chapter name is Mastering Intrigue, so probably more like Mastering Combat, with its Performance and Duel rules, than like Variant Rules and Wounds and Vigor or Armor as DR.

Designer

3 people marked this as a favorite.
Joe M. wrote:
Is it just me, or could <blink> use a thorough rewrite to better fit the Pathfinder ruleset? (Or just to clean it up!)

Blink is definitely a dirty dirty spell that could use some cleaning. There are a fair number like that, especially in the CRB, and blink wouldn't be top of my list, but it's definitely weird and overly wordy.


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Thomas LeBlanc wrote:
Mark, how is Ultimate Intrigue coming along? Any intriguing spoilers you wish to share? Do you have any hidden agendas for it?

We have seen what you did there. Your "intrigue" skills were insufficient to hide from us. We have recorded what you did in the International Registry of Puns.

Designer

5 people marked this as a favorite.
mechaPoet wrote:
The playtest response to the vigilante was . . . less than thrilled. I've seen the kind of revision you're capable of with the occult classes (I liked the kineticist before, but now I *really* like it), so I'm excited for Ultimate Intrigue. But how did you respond to those criticisms? Were you surprised it received the response it did?

Honestly, I wasn't too surprised about most of the criticisms, particularly about the spellcasters; while the general upshot after the fact is always that the casters are overpowered, during a playtest, one thing I've gone back and checked is that playtesters almost universally try to ask for the class (or option) they are playtesting to be stronger, regardless of the class, since they have chosen to focus on the one they like best, and they want it stronger. But even beyond that, the idea that you went into a class that split into four, and then some of those (like zealot) split again into four (or more) was just this big confusing tree, and there were other issues with the way it all split out. That said, stalker was the part of the class that was "mine," and it seemed to be the only popular option, which I thought would be tough for the most rogue-ish option, which tends to be unpopular online.

In any case, I think the class is much smoother and easier to handle as a new player approaching it after the upshot of making most options available to everyone, making the choice a simple two-options: stalker or avenger, each with certain unique options, and then making the casters archetypes so we could fiddle with them more.


Are you a hat person?

Designer

Milo v3 wrote:
Are you a hat person?

I tend to think they look at least a bit silly in most, though not all, cases.


Can the Pulling infusion be used to take someone's weapon from their hands ?

Also would it be able to pull someone who is currently grappling another ?

Designer

Shadow_Charlatan wrote:

Can the Pulling infusion be used to take someone's weapon from their hands ?

Also would it be able to pull someone who is currently grappling another ?

Similarly to pushing infusion, or really any bull rush or pull, on the moving grappled creatures front (I'd follow bull rush "another creature in the way" rules as precedent). As to attended objects, typically you wouldn't be able to target those separately with an attack.


Ok, thanks Mark, just looking for ways to be inventive with the new material.

Designer

Shadow_Charlatan wrote:
Ok, thanks Mark, just looking for ways to be inventive with the new material.

Sure! Here's two of my favorites for pulling:

Pulling singularity: Pull creatures back into the center of an expanding singularity to force them to take more damage, like a black hole.

Pulling whip: Pull an enemy caster or archer that was near the edge of your reach closer to you so they can't escape easily.


Is there any Pathfinder sources with info on the Wood and Void elements ?

James Jacobs mentioned there being sources for the Void element but I'm not having much luck other than the Void element school for wizards in Dragon Empires Primer


Mark Seifter wrote:
Shadow_Charlatan wrote:
Ok, thanks Mark, just looking for ways to be inventive with the new material.

Sure! Here's two of my favorites for pulling:

Pulling singularity: Pull creatures back into the center of an expanding singularity to force them to take more damage, like a black hole.

Pulling whip: Pull an enemy caster or archer that was near the edge of your reach closer to you so they can't escape easily.

Still waiting for my copy, but was looking forward to the pulling singularity, does the distance of the pulling increase when the singularity grows ? Forgive me if I got anything wrong I'm only going by brief descriptions.

Designer

Shadow_Charlatan wrote:

Is there any Pathfinder sources with info on the Wood and Void elements ?

James Jacobs mentioned there being sources for the Void element but I'm not having much luck other than the Void element school for wizards in Dragon Empires Primer

That's likely what he meant. In terms of it being a "true" element, a la having an Elemental Plane, it isn't. Like aether, it arises from interactions between different things.


Could the Void and Aether elements be compared to destruction and creation ?

Designer

Shadow_Charlatan wrote:
Could the Void and Aether elements be compared to destruction and creation ?

Void is very much infused with the energy of destruction, but Aether isn't exactly the energy of creation (we don't have a kineticist element for positive energy plane touching elemental energy yet, though wood, which touches the First World, which is connected to the Positive in some ways, has some similarities).


It would be interesting to have a Shadow element, despite headaches to GMs and players alike, it would be fun to have talents based on the Shadow Evocation/conjuration spells possibly secrets of the shadows stolen from the Dark Folk.


Pathfinder Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Pulling singularity: Pull creatures back into the center of an expanding singularity to force them to take more damage, like a black hole.

Hmm, but pulling infusion says, "the blast always drags the foe closer to you"...is it supposed to not work like that if the blast isn't originating from you, like with wall, sphere or, of course, singularity shape infusions?


I imagine a positive energy kineticist would probably render the Chirurgeon rather worthless... wait, can a Dhampir Void Kineticist just blast himself to heal his wounds? If so... I just found a new minion for a necromancer >:)


Tels wrote:
I imagine a positive energy kineticist would probably render the Chirurgeon rather worthless... wait, can a Dhampir Void Kineticist just blast himself to heal his wounds? If so... I just found a new minion for a necromancer >:)

According to this post, the negative energy blast can't heal, that's why there's the Void Healer Talent


Shadow_Charlatan wrote:
Tels wrote:
I imagine a positive energy kineticist would probably render the Chirurgeon rather worthless... wait, can a Dhampir Void Kineticist just blast himself to heal his wounds? If so... I just found a new minion for a necromancer >:)
According to this post, the negative energy blast can't heal, that's why there's the Void Healer Talent

I swear, Kineticist has more "That doesn't work because we say so" limitations than any other class I've ever seen.


Tels wrote:
Shadow_Charlatan wrote:
Tels wrote:
I imagine a positive energy kineticist would probably render the Chirurgeon rather worthless... wait, can a Dhampir Void Kineticist just blast himself to heal his wounds? If so... I just found a new minion for a necromancer >:)
According to this post, the negative energy blast can't heal, that's why there's the Void Healer Talent
I swear, Kineticist has more "That doesn't work because we say so" limitations than any other class I've ever seen.

Something else that was pointed out about Void Healer is that you wouldn't be able to pass the burn to undead, due to not having a Con score. :-/


Does spell Death Ward give complete immunity from the negative energy blasts from Void kineticist ? It says it protects from negative energy effects but doesn't explicitly say negative energy damage.

Designer

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Haldelar Baxter wrote:
Does spell Death Ward give complete immunity from the negative energy blasts from Void kineticist ? It says it protects from negative energy effects but doesn't explicitly say negative energy damage.

The spell does provide total immunity to negative energy damage. Negative energy attacks are a "negative energy effect". It's hardly the main source of negative energy immunity (undead, constructs, etc), though, of course, so I wouldn't recommend negative blast as your first blast anyway. By the time people have death ward (7th level for 4th-level spells, even as the highest spell slot), you'll have multiple types of blasts, even if you go straight void.


Can the negative energy blasts damage inanimate objects ? would it be half damage ?

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