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It will be like 1914 all over again.
Perhaps like a game of Diplomacy, where the question is never "whether to backstab", but "when to backstab".

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Gol Caliphis wrote:It will be like 1914 all over again.Perhaps like a game of Diplomacy, where the question is never "whether to backstab", but "when to backstab".
Alternately, never backstab but always assume you will be backstabbed and plan accordingly. Just because you're loyal doesn't mean you shouldn't be... careful.

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Those are the hexes that will be available for new settlements when OE starts.
I suspect they will open before OE and possibly before settlement warfare which will be just before OE. (I predict OE will be delayed if warfare is not ready, but it will be ready).
Before the original 33 average over 500 (10 companies of 50, metric) the other sites will open. WIthin a week, at least 30 sites will have been cleared and construction of new settlements will begin. Still 15000 is a ways off. And it may not grow linearly. The desired pattern is more exponential through early stages with a low doubling time.While the income is nice, the changes will be less fatal with manageable client size.

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I suspect they'll look like any other crop/forest/mountain area. An unclaimed settlement hex is probably just another unclaimed hex, until someone clears it and builds a keep.
When I was at Paizo Con last year, they said that they were thinking of unclaimed settlements being some type of ruins that you could build up. Not sure if they continued that idea or not.

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In discussion at Paizo Con, that had not been fully considered. Yes, it might be that one could go in and find resources (is that true in alpha or are these barren), but probably not build POI and outposts. So, so far, these are not just other wild spaces.
I would agree with Guurzak that these should just other wild spaces until someone settles them. And it helps the big 3,5, 9 (over 90, over 80, over 50 players) a control over terrain by denying other settlements until they want a vassal of their own making.
And it no longer the number of players, but the number of characters to hold an area. THere is a certain pay to win in that; but it is hard to keep a player form having multiple accounts, so why not support just one (per my provider contract, I can have 5 more email addresses and have friends who would support me setting up new domains on their class C network. I do not have the funds to do it, but that is why I am not in alpha either.)
Attending Paizo Con was a fluke coinciding with vacation my significant other had already asked for. Seattle is amazing. I am not averse to another go. Need to work a better coordinated plan with SO.

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Wow Lam, I know I speculate sometimes also but that is a a lot of it in that post.
First off, the average for the first 33 settlements will be no wheres near 500, even by OE. Probably not more than 100 on average.
Remember two things about OE and population. First, the KS population of roughly 15,000 does not account for those that bought in just for the PDFs. Sure they may play during the free time, but maybe not and some will leave as soon as the free time is over.
EE (beta) is just too long with a subscription cost for the player base to be waiting for the advanced pvp content. Considering the average MMO doesn't retain a bulk of its player base beyond the first 3 months, how is GW going to keep them along for the MVP ride that will last nearly a year?
I'd say you have to cut all of your numbers by about 2/3, leaving a server pop during EE of about 5,000 - 7,000.

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Beyond that Bluddwulf you have to take into consideration all of the people with multiple accounts (which there are quite a few of them). Then, like you mentioned, those that only did it for the goodies, and on top of that those that supported because of the Paizo/Pathfinder nametag that don't intend to play.
When you look at the 6300 population for day 1 EE, I think what we will see is 2500-3000 unique people show up, with another 500-1000 multiboxers. Then over the course from now till real Settlements, those numbers might double, I say might, because right now the price tag for EE is too high.
If you double the current numbers in the land rush, remove anyone that doesn't have 60 people (as its going to take 10 towers to support most of the training you will need during WotT) you are left with 18 maybe 19 Settlements, with an average population of 100-150.
The thing is we only have 33 Settlements so if someone doesn't man their Settlement from day one of WotT, they will never grow. To sustain 5,000 outside of the NPC settlements, we would probably see some of the smaller settlements sold off (if that is possible) and probably an average rise of 50 people per settlement over the course of 6 month to a year.
I think what we will see by the time Settlements are started are three ranges: 50-100, 100-200, 200-400

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Some wrap-up statistics, not of much use, but what the hell:
Settlements or Companies Keeping One Site All Ten Weeks
Aragon
Blackwood Glade
Dagedai Alliance
Emerald Lodge
Forgeholm
Freevale
Golgotha
Hammerfall
Keepers of the Circle
Kreuz Bernstein
Les Compagnons
Ozem's Vigil
Sunholm
TalonguardRecord Number of Sites Held (6)
Kabal
The Bastard Sons of DaggermarkRecord Number of Holders (7)
Site THolding A Different Site Each Time They Had One
The Bastard Sons of DaggermarkLatest Group Formed Which Got a Settlement
Hope's End (Guild Number 193)Earliest Group Formed Which Didn't Get a Settlement (excluding disbanded)
Knights of Andor (Guild Number 26)
Almost had it
Four Rivers Mercenary Corp, who came in 35th with seven members, and two applicants pending approval.
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I suspect they'll look like any other crop/forest/mountain area. An unclaimed settlement hex is probably just another unclaimed hex, until someone clears it and builds a keep.
When I was at Paizo Con last year, they said that they were thinking of unclaimed settlements being some type of ruins that you could build up. Not sure if they continued that idea or not.
At the very least, I'd expect the best potential settlement hex to show their potential for building on, good stable foundations that won't slide downhill at the first hard rain.
The question is, will hexes that aren't suitable for settlements be obvious, or will the game let PCs waste their time fruitlessly attempting to do so?

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Guurzak wrote:I suspect they'll look like any other crop/forest/mountain area. An unclaimed settlement hex is probably just another unclaimed hex, until someone clears it and builds a keep.FMS Quietus wrote:When I was at Paizo Con last year, they said that they were thinking of unclaimed settlements being some type of ruins that you could build up. Not sure if they continued that idea or not.At the very least, I'd expect the best potential settlement hex to show their potential for building on, good stable foundations that won't slide downhill at the first hard rain.
The question is, will hexes that aren't suitable for settlements be obvious, or will the game let PCs waste their time fruitlessly attempting to do so?
Would be interesting if the survey team for the new settlement didn't notice the high concentration of limestone and later a huge sinkhole appears, engulfing a large chunk of the settlement.

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DeciusBrutus wrote:Absentee leadership will always lead to failure.Almost had it
Four Rivers Mercenary Corp, who came in 35th with seven members, and two applicants pending approval.
Assuming there is no real world crisis behind them being missing in action and given that:
1) the leader did not care enough to get around to approving the applications in a timely manner
2) the potential applicants seemed to also not care or they would have withdrawn their application and applied elsewhere
... it seems likely this group was founded by Apathy Anonymous.

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Not that it matters quite as much, but the numbers are still updating.
A new guild has entered the board, Loot and Scoot "The lootinest scootinest guild around!" One wonders if this a result of Kobold Cleaver's new-found freedom. Speaking of which, Freevale had dropped behind Les Compagnons into 16/19 after releasing many of the votes of their former companions.

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Not that it matters quite as much, but the numbers are still updating.
A new guild has entered the board, Loot and Scoot "The lootinest scootinest guild around!" One wonders if this a result of Kobold Cleaver's new-found freedom. Speaking of which, Freevale had dropped behind Les Compagnons into 16/19 after releasing many of the votes of their former companions.
Hehe. That sounds just like KC!

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Because the Land Rush is officially over, there's not a significant amount of activity on Caldeathe's Excellent Spreadsheet every day, but there are constant small changes, whether to Settlement population-counts, Company names, or contacts. I thought I'd bring this somewhat-popular thread back to the top for a bit of advertising for this community resource.
- The spreadsheet is publicly editable, so make the changes appropriate to your Settlement or Company
- We're now only nine folks short of having 1400 people register as Settlement citizens
- A further 221 people are members of Companies who aren't yet part of a Settlement; recruiting, as we see here every day, is ongoing

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The Emerald Lodge proudly announces that they have finally broken into the top 10 (that is the top 10 including the 3 landrush 1 winners).
We were well on the way a few weeks ago - when Kabal moved past us and made it harder to get up to the elusive top 10.
We will see if we stay there or Tavernhold or Dagedai will replace us again - after all the current count is 51 vs 50 vs 50 - with Forgeholm not far back at 47.
But we will see if we manage to get a little bit of space between us and the three settlements that we finally have overtaken.

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Oh, people are still keeping score here? I don't think any of Talonguard's more recent members have joined on the landrush board, considering how the landrush has been over for a while and the board is now actually fairly well hidden on the gw-site :-). Does this still serve an actual purpose or is it just for fun?

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Oh, people are still keeping score here? I don't think any of Talonguard's more recent members have joined on the landrush board, considering how the landrush has been over for a while and the board is now actually fairly well hidden on the gw-site :-). Does this still serve an actual purpose or is it just for fun?
Good question.
How will EE know where to put people ? Do we all end up at Thornkeep or do we get put in settlements according to Landrush.

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Caldeathe's Excellent Spreadsheet is a great place to store any information you want publicly available about yourselves. There's the general info tab that most are familiar with, but take a look at some of the other tabs across the bottom; several folks have found the Company Contacts tab, in particular, to be useful for reaching out and finding answers to questions, especially about joining up.

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Last I heard we will have to manually form companies and join settlements once we are in game. The Landrush membership will not transfer.
That might be one way that works. But what about individual players? I rather have them 'join' me now and then I know who they are and I can help assign them to a smaller group - preferably with like minded people.
The main interest in the top 10 is advertising space for your own settlement. I doubt it matters if you are 16, 25 or 11. But the top 10 still are prominently displayed at the side of the map.
Early up to download the client but it shall not be. Well - at least I went to bed before midnight as I feared delays. Didn't expect them to be that big.

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On Caldeathe's Excellent Spreadsheet...
Could not find the original thread Cal B, about your spreadsheet, so I will respond here:
1- I updated the contact information for "The Lightbringer Company" it has been disbanded and reformed for EE as "Steelforge Engineering Company".
2- I think the "looking for alpha invites" tab can be deleted.
3- Can you start a new thread with the link for your doc so I can find it better next time? :)

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T7V Jazzlvraz wrote:On Caldeathe's Excellent Spreadsheet...Could not find the original thread Cal B, about your spreadsheet, so I will respond here:
1- I updated the contact information for "The Lightbringer Company" it has been disbanded and reformed for EE as "Steelforge Engineering Company".
2- I think the "looking for alpha invites" tab can be deleted.
3- Can you start a new thread with the link for your doc so I can find it better next time? :)
You were probably looking for this thread
I haven't really considered it was still as valuable, but now that we'll have new people looking for homes, it might be worth dusting off.