Audoucet wrote:
You must excuse Audoucet, he is some of the disillusioned that believe they must destroy PFO because it didn't suit their needs. You have to take whatever he says and a few others with several grains of salt.
Tharak Venethorn wrote: While my satisfaction with the current situation is primarily because the EA which came out "ready to rumble" in terms of taking towers most people have agreed are meaningless at this point they have clearly been given a black eye and a bloody nose in a very meaningful way if Golgotha's raids have resulted in the loss of members for them. I don't know about TEO or Keeper's Pass, but because of Golgotha we at Phaeros (T7V) have seen in an increase in new recruits.
The reason why AGC wasn't given a non-hostile warning was because AGC was put on the Hostile List from previous actions they have taken in and around Keeper's Pass. Edit: To change possible relationship between AGC and members of EBA, perhaps the leadership of AGC would open a diplomatic dialog with leadership of our three settlements.
The entire game is based on territorial control. Resources, Escalations, and Land itself. Every nation that has ever existed has claimed land and secured it in someway. By your definition then, every nation is evil. So I guess every living sentient people is evil for wanting to protect what is theirs. We do kill hostile players in our territory but that is mainly because at the moment that is the only mechanic the game gives us. We clearly stated what was our territory but that didn't stop some hostile groups to EBA to come and farm down there or even go around killing any player they come across, some EBA members some not. You seem to be complaining about EBA claim to territory but that is part of the game. At the very beginning Goblinworks stated this would be a game about PvP territory control. So complaining about it now seems out of place, unless your complaint is strictly about EBA which leads me to believe you have an agenda.
Tharak Venethorn wrote:
Come now Tharak, the only true "toxic" poster on this thread has been you. Decius has every right to tell the likes of you to throw your propaganda elsewhere from an EBA thread. @others
Diego Rossi wrote:
Actually, I'm NE.
Gol Phyllain wrote:
I don't remember TEO being there when we took all your Towers. It was primarily Phaeros and Keeper's Pass with a few others, but no TEO in sight.
Gol Tink wrote:
That was your response and that is fine. Doesn't bother me one bit. However as you just admitted it wasn't EBA that broke the agreement but your AGC. Edit: I'll add this little bit. We have every right to protect our hard earned Escalations (resources) if others think us taking their Tower was a inappropriate response.
Tuffon wrote:
The reason was very simple. A Company from Golgotha (can't remember their name at the moment but they use to be part of Aragon) put a base camp in our territory and was attempting to farm our Spire Escalation. They were driven off a couple of days in a row. The leadership decided in response to take this said Company's Tower near Emerald Spire. We had no real intention to keep it, though we did put up a token defense. From there Golgotha members started to attack everyone they came across in the SE which led to the current state.
Do you want to be evil? But the fun type. Not the type that likes to follow rules or the type that can't control themselves, but the type that can adapt to different situations. Then The Veiled might be for you. We are an Assassin/Thieves Guild-like organization under the Phaeros banner that is part of the largest alliance in game, The Everbloom Alliance. Assassinations, burglary, anti-banditry, banditry, and various miscellaneous jobs are waiting for you. We are PvP centric, but don't let that scare you away. PvE players are welcome too. We will have jobs dealing with escalations and eventually dungeons as well waiting for PvE activities.
Bluddwolf wrote:
I suspected this was the case even though Andius was trying to make everyone believe he took a large group with him.
If I come across a husk of someone I don't know in the wild. Guess what, I'm going to check to see if they have anything worth looting. But then, I'm playing a rogue. I would probably check the husk even if it was someone I did know but might refrain from taking anything just for curiosity sake if I am on good terms with them. At least check to see if they plan on coming back to retrieve their stuff. If I am on bad terms with them, then I will take anything that looks valuable. Even that 1cp.
These arguments of what is Lawful, what if Chaotic, what is Good, and what is Evil has been going on since the birth of D&D and will continue to go on for as long as Alignments exists. Every person is going to have their own view point and interpretation. If this was a Tabletop game, the DM would have the last say on what means what. But with the nature of MMOs, we won't ever get a workable answer for alignments. So the whole Lawful/Chaotic/Good/Evil argument here is pointless.
Evasion sometime work. But there are holes out there that it doesn't work. I ran into a hole yesterday in the meteorite hex in the SE of the map and nothing would get me out but death. Thankfully, I didn't have anything valuable on me at the time. Then a few minutes later another person got stuck in the same hole and asked my help getting out.
Gol Tink wrote: Back in my day we would kill 100 Mordant Spire, only wearing our underwear, with nothing but a wooden club to defend ourselves with. One time, I killed 50 of them just by looking at 'em funny. Yer all a bunch of sissies compared to the mighty Tink. Pfft... that is nothing. Why wear underwear, back in my day we just walked up to them naked with no weapons. Seeing how well endowed I was, then Mordent men backed away in shame while the Mordant women starting fighting each other to get to me first.
Last week, a moderate group of Phaerions went up to Mordant Spire when it was next to Golgotha. At peak, there was two full groups with mostly Tier 1+2 equipment. We had no trouble taking them on. Of course, there were a few deaths, but most of them were new characters in starter gear that we brought along. We got some really nice Tier 2 recipes. I went from that Mordant Spire Slayer achievement (I think that was what it was called) level 0 to level 5 in that one adventure.
KarlBob wrote:
I've one shot omega wolves, recruit bandits, and occasionally goblins with my Tier 1+2 shortbow. You stealth into range and then fire off Deadly Aim.
Diego Rossi wrote:
I currently solve this problem by putting the research pages in one settlement's bank and other stuff in other settlement banks.
The Veiled Company has been created within PFO and still open to recruiting. If you are not already a member of The Seventh Veil, then go there to send in an applications. Links found below: The Seventh Veil
Hardin Steele wrote:
The Settlement Banks would still be independent of each other. You would still have to transport an item from one bank to another overland.
Savage Grace wrote:
Your assumption that most AFK people are rep gaining is not true. At least not for Keeper's Pass and Phaeros. I personally have not been below 5k Rep because I usually let the enemy get one free shot on me first. As for Crafters that are AFK, they don't fight so they don't lose Rep to gain back. For most people that are in Keeper's Pass they won't have bad reps.
Neadenil Edam wrote:
This is what I've seen when it comes to PvP in towns. There are certain players that do that in Keeper's Pass and I know of at least one that logs out so he isn't attacked back. There is nothing 'meaningful' about that PvP.
The reason why Slappy... er mean Slammy seems to have people dislike him is his tactics when PvPing and then bragging about it. Others have had more experience with his antics but my personally experience was him rushing into either Hammerfall or Keeper's Pass, attacking unarmed crafters, and then fleeing any time a real PvP character comes along to defend the crafters. And currently with no gain from attacking crafters (loot), it can only be seen as griefing to me. If he had done it outside of the settlement with a gathering character, that is okay, for it could be a resource protecting thing.
Doc || Allegiant Gemstone Co. wrote: I think another tactical choice could have been crowd control, burst spells, cantrips. Anything that causes massive stacks of slow or knockdown. All of those effects would make it much easier to target people. You should be able to defend properly within the Tower without worry of EoA friendly fire. Towers should be like a siege, defenders within while enemies try to enter.
Midnight of Golgotha wrote:
In teamspeak, we were directed to change our color to red. Most of us did that. I wasn't paying attention enough to my own allies to notice if they didn't change their colors to red.
Midnight of Golgotha wrote:
Agreed. A Toggle command would be nice. Toggle it on for things like Towers and other large combat scenarios. Toggle it off when I want to slip into hostile territory alone.
Jakaal wrote: I've never liked click targeting. I have found though that in PFO the click only counts if it's on the head, which makes something fairly hard, even harder. Definitely hope targeting options get some love soon. Agreed, when someone is running around like a headless chicken, it is hard to hit their head. :P
Gol Phyllain wrote: Got into a nice fight again tonight with TEO and TSV. Traded oen tower for another. Lessons learned, Defense is impossible even when the defender outnumbers the attacker. That or TSV/TEO didn't quite outnumber us enough to stop us. It was a lot of fun. It was my first PvP for EE and I learned a lot of stuff. And you are right about it being impossible to defend. For the first Tower, we did have more defenders within the circle but it didn't slow down your point acquisition at all. Happy to say though I went from Player Killer L0 to L5 with those two Tower battles and only lost 11 points on my Bow due to deaths. :P
Read this BLOG and follow the instructions carefully, especially about the Destiny Twin before you log into the EE Client. And the EE Client won't be available until about 3 hours from now. (1pm EST)
I will probably make my 1st character then log out and make my 2nd character. Then do the relevant stuff before I make my way to my Settlement. That way, there XP will only be a few minutes apart. I probably won't be one of those people that tries to be on for the 1st minute of EE, but definitely the 1st day.
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