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![]() Nihimon wrote:
By "Kiting" I meant that they all go after the one person who attacked first and ignore everyone else, like they did a few upgrades back, while that person ran away. Which would allow everyone else to attack from the sides as the main pigeon ran for her or his life. :-) I've used both short blast and long blast and only seem to hit one foe. I even targeted the guy standing straight BEHIND someone else, and the front person is totally unaffected by the attack. And this was at less than 35 m. ![]()
![]() AOEs are weaker over all. Since mobs can no longer be kited but split up and run after everyone and anyone as soon as they are attacked, it is hard to even do more than one single AOE to set up conditions that others in the group can take advantage of. Fireball is such a laugh for a third level spell. And some of the blast spells don't seem to affect more than the one foe targeted.
Waiting to see if the 4th and 5th level spells I found are any better. ![]()
![]() Your browser does not support the canvas element. Please upgrade to the latest version of your browser or use Google Chrome or Firefox. *Sigh* my work browser seems to be out of date even though it is checked to automatically update. And I'm not allowed to fool around with the updates on my own. Let's hear it for Internet Explorer 10! ;-) ![]()
![]() Love you guys! Keep it up! Bang those drums! Make sure everyone is watching you and Golgatha fight it out for control of the map. Meanwhile ... we quietly continue to gather and do PvE and slowly, oh so slowly, expand OUR territory in the NW. Just waiting for the map expand so we can grab ... er ... settle everything to the West and North of us. :-) ![]()
![]() I think we will be seeing more conflict in a couple of months, if the Tower Wars are still going on then. By then, a lot of folks will be up around level 11-13+ and that means that they need more towers to hold to be able to support those levels. Tier 3 stuff will be in reach for many and many almost able to use it. That's when the real pinch of towers is going to be felt, forcing many to decide whether to expand so they can continue on to those levels or stay at the level that they are at or fighting like crazy just to hold what they have while those who want to go up in levels will be attacking those towers. That's when trade agreements and alliances will become very shaky and might even disappear. Now if GW raises the minimum threshold so NPC village go from supporting level 8 to supporting level 11 when tier 3 becomes more commonly available and useable by most, then that conflict won't happen. ![]()
![]() Caldeathe Baequiannia wrote: It's definitely a tarp. The three groups of the Highroad alliance never meet in Rotter's hole to trade. It's not even really dead centre between the three groups, that would be a spot in the wilds about half a hex east of Rotter's Hole. It's a green tarp too with pink stripes! So sad no one new showed up for our meeting. Didn't get to trade anything new this week. Maybe next week. ;-) I should have my tailor up to the point where I can make lots more tarps by then! ![]()
![]() Stoneroot Glade village - your home of choice if you love adventuring in the NW part of the map. We have PvP.
Give us a look at: www.kabalgaming.com ![]()
![]() Capitalocracy wrote:
Yes you can craft there. It is like any other NPC village except it has zero Thornguards present. ![]()
![]() Another company has joined Stoneroot Glade village. Welcome aboard and try not to start a war with anyone we like. :-) We welcome any other new players or companies who are looking for a home if you can follow our simple guidelines. We are a very active group. Find out more here.. ![]()
![]() <Kabal> Kradlum wrote:
Yep, it means "change your tactics". Went escalation hunting with two groups of four last night. Got rid of most of my AOEs and used only single target spells [except for exhausting burst and fireball]. The mobs were a mix of white, yellows and reds. We had wizards, a cleric or two{?}, rogues and fighters. Don't think a single party member died, though I came close. I wore +1 Runespun Robes and used a +1 Charge Staff. We cleaned up on those ghouls. However, soloing in Tier One gear is more dangerous for wizards now. But! Ryan and Co. have always said that if you solo you will probably die ... a lot! Another wizard who is using Tier Two gear now, isn't having the same problems I am having soloing - by fighting smart, he can take on two Ogres Runts and an Ogre Lout at the same time - while I will only fight an Ogre Runt who is by himself with my Tier 1 stuff. You just got to fight smart, know when to stay in the shallow end of the pool and know when it is okay to go into the deeper end and remember with every new update in the game, your old way of doing things may no longer work and you have to adjust. I'm now a big believer in putting points into the various protective mage spells. I like my physical defense going from 7 to 18 when fighting mobs, it keeps me alive. Just wish it would last longer. :-) ![]()
![]() As a wizard, once I start being interrupted by them, I switch from my staff to my wand and move into range and blast away with that. It usually takes them down fast. I don't notice any interrupt with wand attacks, of course, most of those attacks are pretty wimpy but they are so fast that they about average on damage as compared to slower more powerful staff attacks. ![]()
![]() With the new cool down period between spells now, it is harder to solo mobs as a wizard, and I'm talking the easy mobs. You get one too many goblins/omega wolves/recruit bandits and you are dead because of the cool down period on all spells. Be careful of facing four of any of these now. And with the mobs now splitting up to tackle various members in the party instead of just one PC, it is kind of hard for a close range fighter and a wizard to work together. The wizard used to blast the mob and do some major damage on the weaker members and a bit of damage on the stronger ones, then hit them with some kind of slow or daze or obscure or something to distract or slow them then run away while the fighter runs in and tackles everyone, getting their attention on him alone. Now the fighter can't pull the attention to himself. 1. Wizards blasts the mobs, they split up and hit whoever is nearby so fighter can't run in and get whole mob's attention.
Multiple wizards in a party is good. They all do an AOE blast, take out all the weak members of the mob, and then fight what's left with individual attacks. That seems to work best for many mobs. Though being chased by a purple Hero while yelling "Get him off me! Get him off me!" can be a bit amusing for the other party members while the wizard runs in a circle trying to stay alive. :-) ![]()
![]() Caldeathe Baequiannia wrote:
Actually I was at work near the end of the day and juggling too many things and totally forgot that they had their own website and this was the only place I could think of contacting them. Brain fart all around!!! :-) But after I posted it, it dawned on me that some folks would love to read the title of this and either get excited or worried. Didn't plan it that way, just happened. ;-) ![]()
![]() We are growing by leaps and bounds. We now have 5 companies being a part of our settlement. Ok ... one of the companies is a one person company [Ember, stop by and say "HI" on Kabal Mumble sometime] but the other four have 11 or more members. If you are a PvPer, we have a company for that and we are taking the towers of "evil" folks [evil being defined as those we don't like and don't have agreements with - so make sure we like you if you want to sleep better at night]. :-) You want to gather in peace, the NW part of the map is one of the most peaceful areas to gather. You want to craft in relative safety, our villages are some of the safest in the game. [and having written that, all the folks who want to prove me wrong will now head over and try attacking our folks. Little do they know that this is a part of my cunning plan!] ![]()
![]() TEO Alexander Damocles wrote:
I wasn't the one attacked so I don't know their name but it was sent to goblinworks to handle, so we figure that is a closed thing now. It wasn't a new player who was attacked but one of our regular members trying to post recruitment notices in Marchmont. I'm at work but if memory serves it was one of the towers held by Tre NE of Rathglen. We will take it back tonight then. Then go on our tower taking spree against Golgotha, Calambea, Aragon .... who are the other evil settlements or who have left the NAP? :-) Have to figure out who they are so we can take their towers too! ![]()
![]() Just wondering if TEO is at war with Stoneroot Glade settlement and their allies in the High Road Covenant and I somehow missed the announcement? First, a TEO member attacks one of our members in a starter village, knowing that player was a member of Kabal - which has been sent to goblinworks to handle, a few days ago. But then, last night, TEO takes a tower away from the Tre Company, a Stoneroot Glade company. Just wondering if these actions are due to an overeager member of TEO or if you have decided to butt heads with us? :-) ![]()
![]() Not sure how much programming it would take but any way of making new characters invulnerable to attacks from other PCs for about an hour after they start? That would give time to get through the tutorials and figure out how to do combat with local PvE stuff and put stuff into the bank and ask questions on the help line. ![]()
![]() The 3 minutes was the 3 minutes left in our open widow PvP. I am not sure if the tower was taken by them just as our open PvP ran out or they had taken it earlier. I got there two minutes after Stoneroot Glade's PvP window had closed, and the tower and its PvP window was now closed and had been set for the maintenance cycle of 9 AM Pacific. But clarifying if you can see that someone is taking the tower, but has not yet taken it, through the holdings button during your open PvP would be of great help. ![]()
![]() Don't know if this will help but if you enter your settlement's name into the company search, all the companies in the settlement will be displayed and you can then look to see if anyone is taking any of your towers during your open PvP time. As an Alderwag company did last night to a Stoneroot Glade company's tower. Unfortunately, I didn't realize it until 3 minutes before our window closed so they got the tower. :-(
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![]() I usually get a number of spells after killing lots of goblins, wolves and bandits. You may not have your knowledges up high enough or, from what I've read elsewhere, you don't get much loot if you kill anything from more than 25' away. And every wizard prefers to kill as far away as possible so that becomes a problem as well for getting loot. ![]()
![]() I still hope Terra Firma comes back and gets active before tomorrow. I know Talonguard, an alliance member, will not be contesting those held towers if they do. I hope TF also joins our alliance along with all the other settlements in the NW. If you join, you get to incessantly bug Sunnfire about anything and everything and he has to reply back! :-) ![]()
![]() TEO Cheatle wrote:
as to Number 3, go into your paperdoll and everyone pick the same colors to wear. That might help. ![]()
![]() Currently Stoneroot Glade has two companies. We are always looking for more companies to join us. Individual players are also most welcome. We train Wizards and Rogues. We are in the Northwest, among the highlands. Here is our PSAs from our company commanders: 1. Alabaster Hands of Pain
All that you see, everything you touch and taste, all things cultivated and built by mortals are the product of the Hands. Alabaster. Simple, Strong, Beautiful, and infinitely malleable. The hands will always strive to create that which is stong, beautiful, and serves its purpose with simple efficiency. We will always seek to provide that which is needed by our Kabal brothers and sisters, and when possible provide for our friends and allies. Homes, clothing, weapons, food, potions, all things required now and in the future. We must always strive to change and grow, to be malleable, thus crafted ourselves into what is needed by the Kabal. All those who seek to master the arts of creating and sustaining a community, settlement, or kingdom will find themselves at home within the Hands. Be your passion farming, mining, weaving, masonry, blacksmithing, or governance we will help you master it. We will be the hands that guide the growth of the Kabal, and its settlements, allies, and peoples. Together our hands will grow, harvest, build, and create from nothing that which others will look upon with awe. Built upon our blood and sweat, the settlements of the Kabal will inherit our strength of purpose.
Alabaster Hands of Pain Membership among the AHoP is open to all, regardless of class or race. The only requirement is a desire to serve others and build together that which is greater than any could achieve alone. Sponsorship by a existing Hand is desired, but not required, but all hands must be brothers and sisters of the Kabal. Those who seek to be hands will be given an apprenticeship, and advanced upon successful completion of their apprenticeship. Continuing through the company ranks will require tireless work, and perfection of a chosen craft or profession. 2. Rancourous Ash Crickets
The RAC will distinguish itself as the premier fighting force of the Kabal, covering all professions and combat styles. Coordinating with the other Kabal companies and their specialties providing any and all support needed for them to safely accomplish their goals, or augment their efforts with specialists for specific tasks or goals. RAC will pursue perfection in all forms of warfare, providing the Kabal with a solid fighting core for all the other companies to draw upon. We will provide training, knowledge and guidance to all Kabal companies to increase their martial abilities. When crime, conflict, and war call upon the Kabal and its allies the Rancourous Ash Crickets will be the first to answer, and the last to leave the field. “Even when it seems quiet and you feel alone, you can always hear the crickets…” Membership in the RAC is open to any class or race, with the exception of those without martial skills. Sponsorship is required by a current member of the RAC or any Kabal company leader. Those who are sponsored will be brought into the RAC at the lowest rank for their chosen combat style and profession. Promotion out of the lowest tier of ranks is required to remain a member of the RAC. Those who fail to gain promotion will be moved to a secondary company and may be sponsored again at a later time. Members of the RAC will be promoted and demoted as needed due to their skills and the needs of the company. Application to the RAC can be done through the recruitment forms, once you have secured a sponsor from a current member.
About Aerin StarsongBack of Aerin:
Aerinalas is the first born of Solvanestri Ethanariel and for a long time she was the only child of the wealthy merchant. Her father worked very hard to become a key player in the gem business. He was a rather distant parent to Aerinalas wishing he had a son instead. No matter how hard she tried to please him it worked to no avail. The situation got somewhat worse when many years later he finally had what he desired. But that time she was almost a grown woman, who had trained in many different ways. Seizing the opportunity she actually bid her leave on the state purpose to oversees activities in Issus Hold. There while using the cover of her job as Assistant Branch Manager she indulged herself in the darker part of business and the city. Theft, spying, business conspiracy, pure adventuring and exploration fun, even fighting an evil cult centered on unlife, while taking of alchemy and making a bit of a name for herself in that aspect. Everyone in a while the branch manager would call on her to negotiate important contract, to go retrieve important documents from the competition or just to deliver payments or particularly important gems.
Life was rather good for Aerinalas. But all this change about 6-7 weeks ago when word send from her mother (that she deeply loves) that her father was dead and that an accident has fallen on her younger brother. His legs shattered he was a vulnerable teenager. Her mother insisted that Aerinalas came back since her younger brother brilliant business mind and gentle nature would not help him during this crisis of leadership of the Mourat consortium. Her mother needed esther to come back in order to both protect her brother and to act in his place. Listening to her mother's plea she traveled back to Coran under an assumed name Aerin The Scarlet Spider. Now a few days has past and she is back in the city. Both to protect the acting general manager with his board of advisers and to find out more of what is going on. So when the Merchant Guild put in a request of an agent representing the Mourat Consortium all three agreed that she would be the one sent. After all it would be a sign of strength to the competition to send a strong operative. AERIN STARSONG
Init +5; Senses Perception +10, Low-light Vision, Keen Senses ==DEFENSE==
==OFFENSE==
==STATISTICS==
BAB +6, CMB +6 (+7), CMD +23 (+27) Concentration +14 Feats Armor Proficiency (LIGHT) (PFCR 118), Piranha Strike (PFCo: StLC 14), Rime Spell (PFUM 155), Weapon Finesse (PFCR 136), Weapon Focus (Bladed Scarf) (PFCR 136-137), Slashing Grace, Intensify Metamagic Skills Acrobatics +14, Appraise +7, Bluff +7, Craft (alchemy) +10, Disable Device +14, Intimidate +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (local) +12, Knowledge (planes) +11, Linguistics +8, Perception +10, Spellcraft +12 [Identify properties of magic items +14], Stealth +14 Traits Magical Lineage (Shocking Grasp), Metamagic Master (Frostbite) SQ Elven Magic (PFCR 22) SU Knowledge Pool (PFUM 12), Arcane Pool [10] (PFUM 9), Spell Recall (PFUM 12), Spellstrike (PFUM 10) Arcana Arcane Accuracy, Familiar, Lingering Pain EX Canny Defense (+6), Improved Spell Combat (+2 Concentration) MC Magus Arcana (PFUM 10 - 12), Magus Spells (PFUM 9) Languages Celestial, Common, Draconic, Elven, Orc, Sylvan, Thassilonian, Goblin, Abyssal ==Magic== Eq'd Magic Belt of Incredible Dexterity +2, Headband of Vast Intelligence +4 (Acrobatics, Bluff, Celestial), Cloak of Resistance +1, Ring of protection 1, Hat of disguise, Chime of Opening (7 charges: Group Item) Gear Mercenary Kit (This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.) A small tent, Thief's Tools, Spring loaded wrist coil (Dagger) [Silver / Adamentium weapon Blanch,Alchemist Fire X2, Tanglefoot bag) Potion 2*CMW, Cash 1714 gp + 2500 Ex Spell Combat
---- Daily Resources left:
Su 4/10 Arcane Pool Spells L0: Arcane Mark, Detect Magic, Light, Prestidigitation, Mage Hand L1: Shield X2 (1 used), Rim frostbite, Intense Shocking Grasp, Magic Missile L2: Alter Self, Scorching Ray X2, Invisibility, Glitterdust L3: Blink, Haste (used) Current Effect Arcane Pool 0/10, Frost bite 0/7,
Damaged target is: Fatigued (takes a –2 penalty to Strength and Dexterity until healed), Entangled (1 rd) (takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity) and possibly shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks) Personality: Aspiring Merchant Prince with a touch of Yakuza Princess
SpellBook L1: Frostbite, Infernal Healing, Keep Watch, Shield, Shocking Grasp, Vanish, Floating Disc, Blend, Mount, Magic Missile, Corrosive Touch L2: Alter Self, Glitterdust, Invisibility, Mirror Image, Scorching Ray, Spider Climb L3: Blink, Vampiric Touch, Dispel Magic, Fireball, Monstrous Physique I, Haste -----
Aketla / Gumlat:
Grumlat was taken. Presumably by the Francs (barbarian kingdom/ with possible demon alliance) Lyeta (the Gov personal assistant) / Sucubus. Letter in draconic: We passed through the saddle two days ago and took the settlement with ease. None escaped to give alarm. These people are indeed weak and frail. My warriors thirst for battle and await your further instructions. / Mountain Village was attack and raided. Summoner was suppose to be contacted by sucubuss for night ritual. Sucubuss and babau (abyssal assassin) did not go poof when killed. Lyetia hid a letter: mark of Master Veray, first seat of the council of seven. The document itself is short, but instructs the governor to double the number of soldiers at the pass to Gumlat to insure nothing comes that way. There is a faint Transmutation magic (secret page: Governor Alding
We have a critical situation in Gumlat. The Frans have invaded the small town and taken the city hostage. By itself this would present but a small problem. Our neighbors though, as we have discovered, have taken to associating with demons of the Abyss. The Tower is combining its might to combat this threat, but it will take more than sorcery alone to repel this threat. We require two hundred of Akleta's finest to march towards Gumlat with all haste. Be sure they are well prepared for what lies ahead in the form of cold iron weapons. Send sufficient feather tokens with the captain of this force to be in communication with me once they reach the pass towards Gumlat. From Master Adian Veray ) also on it. Note taken from Succubus in Abyssal :Translated it reads We have found a way through to the surface, though the way is to narrow and treachourous for a larger force. We will be scouring the mountains from above ground to see if we might spot an accessible path for our allies to come through. [Clue: Subterranean culture] Aketla / Miss Nasha:
Head of the merchant guild in Aketla. Has decent contacts. Was not informed of the document " a new trade agreement with one of the barbarian clans to the north" recovered from Lyetia's vault. Aketla / Loras:
initial communication with a woman named Loras about managing affairs in Akleta. They want you to speak with her in person and make sure she is capable of handling the task of running the storehouse and handling distribution to the neighboring areas. / viewed private coded documentation for places and date => smuggling (watch set) Coran -> Aketla / Miss Ashin:
Stolen Goods recovered. Goblin tribe (110 members + Barghest) Keld (Human historian in Aketla): The dwarven hold of Thonin Dale. Wrong area given. Aerin knows the back and front door's entrance. Jumai's case:
there is a lone someone who is watching the house. He has rented a room in an Inn in Tiny town. He has magic (alarm / wands and potion). He has bough passage from a ship captain call Aden to an island NE of Aketla. It looks like he is looking for a fellow named Thonin Dale. And his business is with the wife The oathbreaker:
a former denizen of this city who betrayed both the City and his oaths of faith (The Paladin of the Mithril Rose. From the agents of the tower: Apparently he wandered for a while, then spent years studying sorcery under a hermit named Eato. He then killed this hermit and entered the Pit of Apocalypse and explored the ruins of the Necromancer Ris'jae The Dwarven Hold of Thonin Dale:
Primarily known for their armor and weaponsmiths. A few such blades and armors crafted by them still exist with the clan emblem on them, but the whereabouts of the clan are unknown, believed to be lost. Thonin Dale: sarcophagi rests in the middle of the room dwarven ruins etched into it, a dwarven name and a date more than 700 years in the past. Two more sarcophagi rest at the north and south ends. "Kazmuk, apprentice to the chief armorer Rogar. Died of wounds received from goblin arrows." the other two sarcophagi reveal similar contents. An apprentice to the master weapon smith and an apprentice jeweler. From down the corridor comes an oversized dwarf (Stone Golem), 6' in height, and made entirely of stone. different tunnel and rooms. It is just one big burial site with lots of dwarven sarcophagus. There is one room going South that has a a adamentium Door set in its south wall. // The Front door is heavy and she has to put some weight behind it. As it opens the light of day stings your eyes and you find yourself in a small narrow side canyon off of the main pass. From the outside the door is made of the rough rock of the canyon wall. Drail Soyeth / Coran:
He was one our of lesser members, but was killed when the street war broke out. We now suspect he was likely involved quite deeply with the criminal element, and not merely an unfortunate victim of it. His son Draev traveled from Gumlat to lay claim to the business a while back, and has since been operating the several warehouses he owned in the docks. But a closer examination of facts suggests Drail had no children, or at least none he has ever had put down on record, and an investigation in Gumlat does not turn up any person of record with that name. Draev also has been to busy to meet with me personally to settle several accounts with the merchants guild Miss Kyle / Issust Hold:
Miss Kyle's package for her to Zurak. I do know a little about Zurak, a shrewd businessman, though probably not the most reputable of characters. He is not associated with the guild, prefers to do things on his own in his own way without interference from anyone." Ms Dansen (Merchant Guild) /Issust Hold:
One of our members there has failed to pay their dues. Normally these matters are easy to straighten out, but we have not received any communication from Ms Dansen. This includes from a courier we sent to deliver and return with a message from her - the courier has not returned within the reasonably expected time frame. Sul'tak /issust Hold / (For the tower):
There is an informant there, a tiefling by the name of Sul'tak. We are to ask him about Rakinkal [Name given by Diguri (Drow) head of the thief guild]
From Sul'tak: "There is a grungy pub on the bottom level which the most depraved of the Hold like to frequent, you can't really miss it. Let one of the serving wenches know you'd like a bit of euphoria to pass the time. That will get you into a back room with pesh and other hallucinogenics. Tell the man in charge of the room you need to speak with Blake, and give him the password 'grim heart' in infernal." |