Have you ever walked out on a DM, mid combat?


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Grand Lodge

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kmal2t wrote:
Part of the player's concept is that your face would look better punched than unpunched. You should at least be willing to hear him out and not be so unflexible that you can't accommodate him. A good DM would understand this and take the punch.

No, he would hear him out and then decide if he should take the punch. Just taking the punch is the player exerting his will on the DM.


No, because, of course, a good DM would figure out a compromise such as a vicious pimp-slap across the face.

Grand Lodge

Hey, pimp-slaps make everything better.

Sovereign Court

There is a third party prestige class called the pimp. He has the pimpslap special ability which adds extra nonlethal damage to his unarmed strike and makes it an armed attack. I love that prestige class.


It should be a special attack that causes a new state to be added to dazed, fatigued, entangled etc.

Humiliated: A humiliated character must now for 1d6 bow his head in shame as he has now become the b***h of the player who has humiliated him. He can walk and talk as normal but only with the permission of the person who pimp slapped him.

People who see the humiliated person must make a save vs. will or automatically start laughing at him for the giant red hand print that's across his face.


@ kmal2t, I'm curious where you're from?

Silver Crusade

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Hama wrote:
There is a third party prestige class called the pimp. He has the pimpslap special ability which adds extra nonlethal damage to his unarmed strike and makes it an armed attack. I love that prestige class.

I remember that! He could summon 1d3 'ho's and got a pimp cane 1d4 dmg. It was actually a really well-balanced PrC!


my a/s/l is 13/F/LV, NV

Only one of those is true. Wanna make out?

Grand Lodge

With a 13 year old? Would you even know what goes where?


kmal2t wrote:

my a/s/l is 13/F/LV, NV

Only one of those is true. Wanna make out?

If you won't let me use my Awesome Smite feat on your retainer, will you be upset when I walk away mid-'combat'?


I don't remember ever walking out on a game, but I DM the majority of the time so there isn't much of an option to leave.
If I have a serious issue with a DM as a player, I usually set it aside until the session is over and then discuss it with him one on one. This often defuses the tension and allows the game to proceed.
But in general I have had decent DM's.

Sovereign Court

Bill Kirsch wrote:

I don't remember ever walking out on a game, but I DM the majority of the time so there isn't much of an option to leave.

If I have a serious issue with a DM as a player, I usually set it aside until the session is over and then discuss it with him one on one. This often defuses the tension and allows the game to proceed.
But in general I have had decent DM's.

Yes, you can...


TriOmegaZero wrote:
With a 13 year old? Would you even know what goes where?

You didn't know some of the 13 year olds I knew growing up...lol

Grand Lodge

#don'texplainthejoke


Quote:
Have you ever walked out on a DM, mid combat?

Never. Ever.

But then, I know what I'm getting into beforehand.


Malachi Silverclaw wrote:
Hama wrote:
There is a third party prestige class called the pimp. He has the pimpslap special ability which adds extra nonlethal damage to his unarmed strike and makes it an armed attack. I love that prestige class.
I remember that! He could summon 1d3 'ho's and got a pimp cane 1d4 dmg. It was actually a really well-balanced PrC!

If this is a real thing I need to see it.

Sovereign Court

I think it's in nymphology...


The problem with pimp as a class is its massive vulnerability to a well oiled succubus grapple.


It's biggest problem is the vulnerability of class's profession because...

Pimpin' ain't easy.


But at least pimps don't cry.


Not that I can remember, but at one point a DM walked out on us.

We were playing, and from the get go he got mad at us for various reasons. One I was playing a sorcerer and when told I could have magic items I only took a =3 amulet of protection.

He got mad at me for NOT using player knowledge. Then we came across these people that were uneffected by magic. When I asked if they were immune to magic, he said no they just weren't effected by it because they didn't believe in it. Well that didn't make since to me so we started asking him questions. He revealed that this was to the point that magic weapons wouldn't even effect them at all.

So we just started saying we didn't believe in whatever he was throwing at us. Not to make him mad, but to try to get him to see why it bothered us. He got mad and walked out on us. He also didn't like three of the characters.


Especially if they're playing America's favorite pasttime.

Because there's no crying in baseball.


FireCrow wrote:

Not that I can remember, but at one point a DM walked out on us.

We were playing, and from the get go he got mad at us for various reasons. One I was playing a sorcerer and when told I could have magic items I only took a =3 amulet of protection.

He got mad at me for NOT using player knowledge. Then we came across these people that were uneffected by magic. When I asked if they were immune to magic, he said no they just weren't effected by it because they didn't believe in it. Well that didn't make since to me so we started asking him questions. He revealed that this was to the point that magic weapons wouldn't even effect them at all.

So we just started saying we didn't believe in whatever he was throwing at us. Not to make him mad, but to try to get him to see why it bothered us. He got mad and walked out on us. He also didn't like three of the characters.

Being unaffected by magic in Pathfinder because you "don't believe in it" is one of the dumbest things I've ever heard when it comes to gaming.


I'm guessing/hoping he was trying to give a reasonable explanation for why they have high spell resistance and just failed miserably at doing it.

Grand Lodge

FireCrow wrote:
we came across these people that were uneffected by magic. When I asked if they were immune to magic, he said no they just weren't effected by it because they didn't believe in it.
Actually, there was a "homebrew" trait on the D&D Wiki (for 3.5 D&D) that allowed for this:
D&D Wiki wrote:

Immunity to Magic

Complete immunity to all forms of magic

Benefit: Any magic with a harmful effect cast upon the player is completely ignored, as if the spell was dispelled. Splash damage, area of effects, etc., will affect others, but not the player with this trait.

Drawback: Any magic with a helpful effect cast upon the player with this trait is also completely ignored. In addition, you cannot cast magic, and the cost of any healing done in towns is tripled.

Special: Potions that the player takes affect the player as normal - potions can be closer related to a biological effect as opposed to a magical one. Indirect effects of spells still affect the player with the trait. Enchanted items work as normal, except the character with this trait is not affected by any result.

Role-playing Ideas: It may be possible that the player with this trait isn't aware of magic, or has festered a belief against magic so hard that it refuses to affect them.


I don't see anything wrong with that house rule, really, but he should have informed you guys sooner.


Remembered a time where I quit a game on short noticed. It was a 4th ed D&D game. It was railroady to all heck...the GM jumped us levels at a time...we had just leveled and I just thought as I was leveling my character...this is not fun. So I sent a e-mail the night before the game I was leaving the game...though since it was short noticed I offered to play the next session.

The GM threw a fit and canceled the game.

But I can think of certain action by a GM or the group that would make me get up leave mid game.


Digitalelf wrote:
Role-playing Ideas: It may be possible that the player with this trait isn't aware of magic, or has festered a belief against magic so hard that it refuses to affect them.

I'm usually pretty open to third party stuff, but spelling and grammatical errors can be an automatic disqualification.

This "trait" is amateur, that's a fact.


I've left when my character died. Because, you know, I wasn't needed at the table anymore.


There was another long thread on the discussion of this sort of houserule so I won't bother with a long post about it.

Being immune to magic is one thing (golems have an actual reason for it), but being immune to magic just because you don't believe in it? If deciding your character doesn't believe in something makes it harmless, every PC is going to stop believing monsters have claws and teeth. It's their character, after all.

Grand Lodge

Big Lemon wrote:
being immune to magic just because you don't believe in it? If deciding your character doesn't believe in something makes it harmless, every PC is going to stop believing monsters have claws and teeth. It's their character, after all.

I posted that houserule from the D&D Wiki above because it was the one I found first. But if I were to allow a character that did not believe in magic, it would it a two-way street...

If you want to make a character that does not believe in magic, fine, then that character cannot USE magic either. So no +1 longswords, no rings of protection, no healing spells, no healing potions, nothing...

In my view, you have to take the good with the bad...

However, if a player still wanted to create such a character, then I would also go so far as to remove any bonus damage dealt to such a character caused be magical weapons...

The Exchange

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What's that old Terry Pratchett line: "It doesn't matter if you don't believe in reincarnation: reincarnation believes in you."


master_marshmallow wrote:

Tonight, our old 3.5 DM decided to run a one shot campaign. It's been well over six months since we played these characters. We have had to get everything approved by him. That means nothing is on my character sheet that he didn't approve, this piece of information is important.

Tonight we fought these demon things, they have DR 10/ something and also have what I can only assume is displacement. My paladin has the Complete Champion feat, Awesome Smite, which if you don't know, allows me to as a tactical maneuver, either bypass DR up to twice my CHA, or automatically bypass miss chance (there's also a third maneuver but it doesn't matter here.) And he refused to honor the feat, which he approved.
I was okay with not bypassing the DR, what if it's DR/epic I thought. But when he decided that I can't use the feat at all because he doesn't remember it, I just walked out.
This is the same DM that made us auto fail checks to have our gear stolen and put us in a no win scenario where we either kill the BBEG and our stolen stuff turns to stone, our we don't kill the BBEG and we die....
DM god complex/ entitled player/ this is why I took over as DM/ this is why I switched to Pathfinder/rant/thread

mmm i understand you, and somehow, i understand your dm:

as a dm/gm (im a survival ravenloftic horror DM), sometimes, i do some things that maybe isn´t at any book, with the purposal of fun, challenge my players to do something new every time!!

For example: when i roll a doppelganger, i ask for a will save (dc 10+doppel HD+her cha bonus) if you fail, i asume that in the encounter, im using your character and you are using the doppel. as a dm i realy want my players win, i mean, i want to win against this encounter, because, its his character. and use all of my knowledges at the table, to do that, remove the screen and i let them watch my dices!!

Whats the style for your dm?
maybe he is from 2ndE where all of us really love to get the equipment stolent because we will suffer that, and roll

i´ve never do a silly thing like stand up and walk out (i guess you look the scene somehow full of coolness, but realy looks like silly attitude to me), because i play the history as a player, im not playing my selfishness (as a many of the 3.0-3.75 doeas already [i say this because i face one guys or two with this behavior])

Maybe there was an extraordinary explanation for this, maybe the monster was something good that your pal just can´t hurt, maybe he has an special item, maybe the dm only want to run a long fight and that feat broke that feelling!!!

next time think twice before act like a jerk!!


Walking out in the middle of a game is probably going to burn bridges with at least 5 other people. You think anyone is going to want to game with you again when they saw what you did? You think people will want to game with a guy that they heard is a drama queen who storms out of games? I doubt it.

Just like the DMs who earn a rep and don't get players, storming out like a little girl could prevent you access to some games that you wanted to get in.


kmal2t wrote:

Walking out in the middle of a game is probably going to burn bridges with at least 5 other people. You think anyone is going to want to game with you again when they saw what you did? You think people will want to game with a guy that they heard is a drama queen who storms out of games? I doubt it.

Just like the DMs who earn a rep and don't get players, storming out like a little girl could prevent you access to some games that you wanted to get in.

That's simply not true, or at least not in my experience. If you're being truly unreasonable by quitting, MAYBE... but even then not usually, unless your play group is really immature. Roleplaying is playing, its right there in the word. Playing is something you do for fun. If a player is being so frustrated, agitated, or outright pissed off by the way game is being run by the DM, that they are no longer capable of enjoying themselves then they honestly should quit. Sure, if its possible to talk things out and amend things so everyone can have fun, do that... but in practice that isn't always possible.

If other players are going to burn bridges with you for that, then... well... those bridges need to be burnt, because that makes them pretty immature people. Seriously, if your buddies are telling you they don't want to hang/play with you anymore because you didn't stick around and suffer through one of them being an absolute jerk to you... FIND NEW FRIENDS or rather simply FIND FRIENDS, because that last group of folks does not actually even qualify.

Now mind you, if the group agrees with the way the DM is handling the thing the quitting player is quitting for, then yeah, they may not play with that player in subsequent games because they'll likely be applying the same rules/choices that made the game un-fun for the player to begin with. But in my experience even that isn't very common. A lot of times, other players who start their own games will simply note to the upset player that they'll be handling "whatever" the same as the last guy... and if they're not cool with that, they should probably sit this one out. However, 9 times out of 10 the player usually joins anyway... because most "I quit." worthy situations tend to revolve around a failure to meet basic game expectations.

Of course, online is a whole different bag. In PbP, most of the time (but not always) you barely know your fellow players anyway or only know them online. Its both easier to encounter "I quit" (and less rational "I quit" at that) and burnt bridges situations... for the same reasons you encounter people online who are willing to post horrible things and/or be jerks than you do in the real world.

Just my opinion and experience though, I guess yours differs.


Digitalelf wrote:
Big Lemon wrote:
being immune to magic just because you don't believe in it? If deciding your character doesn't believe in something makes it harmless, every PC is going to stop believing monsters have claws and teeth. It's their character, after all.

I posted that houserule from the D&D Wiki above because it was the one I found first. But if I were to allow a character that did not believe in magic, it would it a two-way street...

If you want to make a character that does not believe in magic, fine, then that character cannot USE magic either. So no +1 longswords, no rings of protection, no healing spells, no healing potions, nothing...

In my view, you have to take the good with the bad...

However, if a player still wanted to create such a character, then I would also go so far as to remove any bonus damage dealt to such a character caused be magical weapons...

In the long run I think that would be very bad for the character (just wouldn't be able to compete with damage, AC, or hp). But that's irrelevant.

If I burning ball of fire is coming hurdlign toward me and I can stop it by saying I don't believe it's real, can I just not believe in fire period, and become immune to it?

The only reason it seems legitimate to some to have character not believing in magic is because people many people real world do not, where any sort of magical or supernatural thing, if they exist at all, is not overt.

In Pathfinder the character would be observing magical items function for other characters, watch spells destroy buildings and other people, and just say "Nope."

I don't believe in spirits so this wraith cannot harm me.


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The not believing turning into immunity sounds like the Nega-psychic from Beyong the Supernatural RPG. Except in the Nega-Psychics case it makes sense. It makes sense because the nega is in reality a powerful psychic whos disbelief is so strong that it transforms their power into a sort of paranormal damping field.


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kmal2t wrote:

Walking out in the middle of a game is probably going to burn bridges with at least 5 other people. You think anyone is going to want to game with you again when they saw what you did? You think people will want to game with a guy that they heard is a drama queen who storms out of games? I doubt it.

Just like the DMs who earn a rep and don't get players, storming out like a little girl could prevent you access to some games that you wanted to get in.

It, of course, depends entirely on the reason and the manner of walking out.

And frankly, the fact that you insist on making this sweeping judgment without regard to circumstance doesn't reflect well on your own maturity.

Grand Lodge

Big Lemon wrote:
If I burning ball of fire is coming hurdlign toward me and I can stop it by saying I don't believe it's real, can I just not believe in fire period, and become immune to it?

I would say no, because a character that does not believe in magic just didn't wake up one morning and wish it so... He carried that belief with him throughout his entire life; he was raised to believe it, and having never questioned that belief, it has become a part of his core being...

Sovereign Court

So what? Fire is still going to incinerate him. People's beliefs do not matter when confronted with physics and chemistry...


As I recall, "Magic? What, that superstitious nonsense?" is part of Conan's shtick. He comes from a free-spirited culture of rippling manliness that has no sorcerers, so some sorcerous tricks don't affect him.

I also distinctly remember a Dragonlance story written during the TSR era, in which a group of dwarves encounters a fireball-slinging mage. After the mage tries to toast them all, he gets hammered into pulp. One dwarf looks at the charred remains of his companion and says "I guess Bob forgot that fireballs are just magic."

That said, I think disbelief = resistance/immunity is pretty silly within the context of D&D, except maybe for psychic type magic. Magic is part of the physics of the D&D world; you can disbelieve it all you want, but it's not going to spontaneously stop working just for you.


tomorrow wrote:
If you're being truly unreasonable by quitting, MAYBE... but even then not usually, unless your play group is really immature. Roleplaying is playing, its right there in the word. Playing is something you do for fun. If a player is being so frustrated, agitated, or outright pissed off by the way game is being run by the DM, that they are no longer capable of enjoying themselves then they honestly should quit. Sure, if its possible to talk things out and amend things so everyone can have fun, do that... but in practice that isn't always possible.

Something being a game is not an excuse for poor sportsmanship and piss-poor behavior. If I'm playing Monopoly and I don't like the strategy someone uses to beat me I don't say "I'm not having fun now" flip the table and walk out. Players in the NFL play a game as well. If they "aren't having fun" losing and are frustrated with someone holding them or the reffing they don't have a b%&&#-fit and storm out of the game. Players that do things like this get booed for a reason. Yes, it's their job but they already have enough money to do just fine and players at the end of their career don't do this either even though they could. Why? Because it's childish.

Quote:
If other players are going to burn bridges with you for that, then... well... those bridges need to be burnt, because that makes them pretty immature people. Seriously, if your buddies are telling you they don't want to hang/play with you anymore because you didn't stick around and suffer through one of them being an absolute jerk to you... FIND NEW FRIENDS or rather simply FIND FRIENDS, because that last group of folks does not actually even qualify.

Trying to put the blame on them for this behavior is beyond absurd. How are they immature? You walked out like a child..and they finished the game. Why would I want to be friends with someone that acts like a little kid and throws tantrums? This is epic douchebag behavior to say you need new friends to accomodate your s@$+ty behavior. If a game sucks, you don't stand up and walk out in the middle which is basically giving a "f+&~ you" to everyone at the table. It shows you have no respect for anyone there. If the game was bad for all the players then they'd probably all walk on the GM together. That's different. Some of you think the world revolves around you and other people don't matter. YOu agreed to come to this game and everoyne but you is having fun. You can A) make the best of a bad situation and try to enjoy it as best you can or B) figure out an appropriate time to make an excuse of why you need to leave and apologize for having to leave early. I don't go to someone's small party, not like the scene and basically announce I'm not having fun and walk out. The world does not revolve around you. This is 6 year old behavior.

Tequila Sunrise wrote:


It, of course, depends entirely on the reason and the manner of walking out.

And frankly, the fact that you insist on making this sweeping judgment without regard to circumstance doesn't reflect well on your own maturity.

Making "sweeping judgement" is not an indication of maturity or age level. Only of how judgmental someone is. And I'm NOT being overly sweeping in judgement because I've already given a number of ways people can leave and said that if someone is engaging in inappropriate table behavior toward you like cussing you out, making racist comments or other behavior then ofc it's ok to leave.

This is different than everyone playing a game coordally, you not liking what happens in game, and walking out mid combat.


I've walked away a few times. Mostly to cool down and think about how to handle things, other times someone has almost gotten into a fist fight with me and I just didn't feel like dealing with that. I've rarely if ever had a good DM. The last time I did it someone was going to play a giant with no ECL or penalty for racial HD whatsoever. 9th level stone giant barbarian in a group of level 9s didn't sound like fun to me, and the player told me its because he was the DM's favorite. Decided I didn't have to put up with that for the day.

Honestly I've always considered doing it in a nasty way but never go through with it. "Guys, I'll be right back. Wait for me!" then turn off my phone. Usually I walk out after we've already discussed things and I feel like a promise or compromise was betrayed.

kmal2t wrote:
Walking out in the middle of a game is probably going to burn bridges with at least 5 other people. You think anyone is going to want to game with you again when they saw what you did? You think people will want to game with a guy that they heard is a drama queen who storms out of games? I doubt it.

Its likely that if things get so bad you walk away from the table, other players were having issues too. Unless the issues benefited them, such as giving the GM's girlfriend or roommate infinite rerolls. I bet they don't mind that at all. Now if your own best friend was there and he saw the problem, he might get up with you the same time.

Not that I suggest the behavior, but to generalize people and call them drama queens is to say there wasn't a problem with anyone but the player. That's far from true, and thought like that can turn a blind eye to legitimate issues.


Digitalelf wrote:
Big Lemon wrote:
If I burning ball of fire is coming hurdlign toward me and I can stop it by saying I don't believe it's real, can I just not believe in fire period, and become immune to it?
I would say no, because a character that does not believe in magic just didn't wake up one morning and wish it so... He carried that belief with him throughout his entire life; he was raised to believe it, and having never questioned that belief, it has become a part of his core being...

Yeah but here's the problem:

Belief is a roleplaying element. Your character can believe or not believe any number of things he wants. It is entirely up to the player. My Drow ranger does not believe in the sun. He has carried that belief with him his entire life. He was raised believing it, and never questioned that belief. So is the world just dark to him when he gets to the surface?

Disbelief in the potency of, or strong moral convictions against, magic could manifest as a resistance to it, as in the case of characters like Conan. Heck, that mind-over-matter can happen in real life.

Giving outright immunity would either allow your players to just pick and choose things their character "believed from birth" to be immune to, or you would have to place limits on what a PC can and cannot "believe", and neither of those would make for a balanced or fun game, in my opinion.

If I had to in this case I would always play a Vow of Poverty/Celibacy monk that didn't believe in magic.


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kmal2t wrote:
tomorrow wrote:
If you're being truly unreasonable by quitting, MAYBE... but even then not usually, unless your play group is really immature. Roleplaying is playing, its right there in the word. Playing is something you do for fun. If a player is being so frustrated, agitated, or outright pissed off by the way game is being run by the DM, that they are no longer capable of enjoying themselves then they honestly should quit. Sure, if its possible to talk things out and amend things so everyone can have fun, do that... but in practice that isn't always possible.

Something being a game is not an excuse for poor sportsmanship and piss-poor behavior. If I'm playing Monopoly and I don't like the strategy someone uses to beat me I don't say "I'm not having fun now" flip the table and walk out. Players in the NFL play a game as well. If they "aren't having fun" losing and are frustrated with someone holding them or the reffing they don't have a b#@#@-fit and storm out of the game. Players that do things like this get booed for a reason. Yes, it's their job but they already have enough money to do just fine and players at the end of their career don't do this either even though they could. Why? Because it's childish.

Quote:
If other players are going to burn bridges with you for that, then... well... those bridges need to be burnt, because that makes them pretty immature people. Seriously, if your buddies are telling you they don't want to hang/play with you anymore because you didn't stick around and suffer through one of them being an absolute jerk to you... FIND NEW FRIENDS or rather simply FIND FRIENDS, because that last group of folks does not actually even qualify.
Trying to put the blame on them for this behavior is beyond absurd. How are they immature? You walked out like a child..and they finished the game. Why would I want to be friends with someone that acts like a little kid and throws tantrums? This is epic douchebag behavior to say you need new friends to accomodate your s+#*ty...

Yeah, there you go saying "flip the table and walk out" again.

Very few of the people who posted here mentioned anything violent or remotely this rude in their posts, and the ones that did that I remember were responding to someone punching them in the face.

You keep assuming everyone does this in the worst possible way when many people just say "This isn't for me" and walk out. At worst they have an argument that ends with "Well I guess I'm not playing, then".


Big Lemon wrote:
Belief is a roleplaying element. Your character can believe or not believe any number of things he wants. It is entirely up to the player. My Drow ranger does not believe in the sun. He has carried that belief with him his entire life. He was raised believing it, and never questioned that belief. So is the world just dark to him when he gets to the surface?

Actually, I believe his believe in not-a-sun creates an anti-sun that negates the first sun for everyone. Also, he no longer suffers negatives for being on the surface or brightness, because it never existed. No one told him bright things caused him to be dazzled or blinded, therefore he can't believe it. Also, small animals who can't understand magic are totally immune.

I'm not sure if belief has anything to do with how well magic affects you. History of Heresy trait suggest not wanting something badly enough can stop it, but that's a little different I think. Back on subject, I'm pretty sure if the DM dropped a group of people who didn't believe in magic on me I'd be okay. If they were immune to being stabbed by magic weapons because they involve magic, I probably won't be interested in playing. If I felt like he did this to put us in a hopeless situation and it would happen repeatedly in long drawn out combats I'd probably take an early lunch break and not come back. Though I do advocate communication in these situations, sometimes in the middle of the action isn't the best time.

Grand Lodge

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I have a general rule for tabletop gaming:

Everyone is there to have fun, both players and DM.

It is the entire point.

It should always be the top priority, that everyone have fun, but never at the expense of someone else not having fun.

Nothing else is more important.


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Maybe I'm misunderstanding the antipathy towards disbelief as a defense to magic. But it seems odd to me to say that disbelief in magic granting immunity is silly - in a world with magic, couldnt it be just as sensible to say that genuine disbelief makes you immune?

Conceptions of magic arent distinguished by whether they're silly/sensible, in my view. Perhaps you think it's mechanically unbalancing or not consistent with how you picture magic or something. But when the man in the pointy hat wiggles his fingers and says strange words - any result other than "nothing happens" has left reality and common sense behind.

Sovereign Court

Steve Geddes wrote:

Maybe I'm misunderstanding the antipathy towards disbelief as a defense to magic. But it seems odd to me to say that disbelief in magic granting immunity is silly - in a world with magic, couldnt it be just as sensible to say that genuine disbelief makes you immune?

Conceptions of magic arent distinguished by whether they're silly/sensible, in my view. Perhaps you think it's mechanically unbalancing or not consistent with how you picture magic or something. But when the man in the pointy hat wiggles his fingers and says strange words - any result other than "nothing happens" has left reality and common sense behind.

Yeah, only, considering that magic is actually another way of energy manipulation, belief does not factor. If you conjure up a fifty ton block of stone above his head, he is going to be squashed whatever his beliefs. And no, i think it would not be sensible.


In a world where the physics can be affected by one's belief it does - who says belief isnt another factor of energy manipulation? I understand it doesnt fit your idea of magic, but wiggling one's fingers and making blocks of stone appear is already not making sense. If such mystical blocks of stone dont hurt disbelievers that's just another feature of this silly world's physics.

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