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Except it really isn't. It's like making characters that are commoner level 1 that may get to 5 at tops..and sending them into the Epic Dungeon full of Dragons and monsters so that they may pick off a goblin here and there and then run. Great..and when you come back there's 3 more goblins in their place. If you're going to make these games you either need to make the players capable more or the world less daunting and unchangeable. ![]()
1. I didn't start this thread to draw attention. Someone else created it. 2. The fact he brought up people wanting to ban me just makes me want to speak my mind while they push on banning me. I'm not going to kiss people's rear on a FORUM (or anywhere else for that matter). I never attacked their character and said they were evil or something. I said what I thought about his post toward me. It would make sense just to have one On going thread discussing thread locks just as there is one for spam bots. This is where people could at least get an EXPLANATION for a thread lock. If you're going to lock a thread that has gone on pages the least you can do is give a one or two sentence explanation. If people are spending SO much of their time moderating I'm sure 10 seconds could be spared for this. ![]()
I unfortunately don't have the text in front of me but, again, WoD books if I remember correctly gave pretty explicit power to the Storyteller because there was so much grey area. If you don't use it to reel the game in and let players go crazy then that's the Storyteller's fault. There are some things that really deserved houseruling like Celerity. It should be pretty obvious that letting someone easily attack (5?) times a round is a mistake. ![]()
I'm sure I'm going to hear the same argument about their support that Supply in the military gives to Infantry "Hey! Without Supply, bullets don't fly!" Ya, herp-derp. Don't care. Do I think threads should be locked as much? Not really, but considering we've realized at this point you can just start new threads on the same topic (assuming its not about something really crazy) its not really the end of the world. ![]()
I frankly don't remotely care what Liz, Jessica, or Chris think because I'm sure its one of them that's said it. When they add to the creative of a game and it's design and aren't replaceable like other logistical businessmen to a product then maybe I'll value their opinion. MANY barbs are thrown back and forth on here by a NUMBER of different people. When one is directed at me, yes, I generally send one right back. That being said, these arguments (before mods have gotten to them) have never devolved into "Your momma is so.." or "I hope you die in a ..." . Even the heated discussions are still about the thread. In FACT, many times by the time a mod gets to it the conversation has already gone back to the discussion and the argument is gone...but then they come back and delete posts so it makes the conversation confusing for those trying to catch up. It's un-derailing threads that have already corrected themselves. You make it sound like these people begrudgingly mod threads out of some martyred sacrifice for justice. I think they like the authority they have to do it and if they have it want to exercise it occasionally instead of doing nothing at all. I guarantee if I wasn't here, other lesser offenses would get moderated just to use mod privileges. ![]()
So then which is better "good" a bunch of not caring people who donate their tax dollars which help save thousands of lives around the world. Or the few who actually do care that donate directly and save a few hundred? I'm sure the thousands saved really give a crap about the apathy of their donors, so which really is the greater good. ![]()
Something being BAD for your health does not necessarily mean it is BAD morally. The argument can be made by Mills/Betham or others that to kill a child in itself is bad, but to kill a child to save 5,000 children isn't necessarily. It's not to say I agree with this, but they make strong arguments for their point. ![]()
Considering how much GM Fiat is given in WW games, the system isn't that easy to break unless you have a spineless Storyteller that lets you get away with every interpretation you have for the rules. I liked the idea of Werewolf and Hunter, and I didn't need to be a god to play it...but on SOME level you have to be able to actually make a DENT in the system. Hunter was a bunch of unremarkable mortals who could have no impact on the WoD unless you really bent the system to make them better. Same with Werewolf. A bunch of hippie furballs living in the woods that there is NO way they could put a dent in the system that vampires have created. You should at least be able to feel like you're making SOME difference. ![]()
Wow Quote:
Several things. 1) It's a 0 level spell so you can't expect it to do much
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"If you look at the description of LG, that's pretty much what it is. There are right ways to do things because they are the right ways, and not doing them is the wrong way.*" *By Kant's point of view And so people know who aren't familiar with Kant, the intent is what matters not the consequence (like some later writers contended). ![]()
how is a person "ordered"? Orderly? Follows his own code and precepts? Because in that case it's basically still talking about what the person defines as Good. If I follow the 10 commandments as my "code" that is a value judgement I'm making on what precepts and codes I believe to be right or wrong. ![]()
we could get into the reason and logic of this, but it looks like what he's talking about is how you are creating a false scenario. They don't have to make a choice on it because they don't have to deliberate on whether or not to lock threads just like I don't have to decide on whether to eat cookies or pie when neither of them are in my house. It's a voluntary choice on deliberating on threads. ...now I want cookies. ![]()
the fact that these are modern examples is irrelevant because they are minor laws that its arguable whether they're hurting anyone. These laws exist in all eras. You're supposed to, by law, cow tow to the emperor in imperial China. This is a pretty big law..And what if I don't? Am I no longer lawful good? ![]()
DrDeth wrote:
This. Before releasing it, run an AP for a little bit then modify yours to make it better based on how these "traintracked" campaigns work. ![]()
lulz. I am still curious if, because they sell a product and it's probably rated to certain groups, Paizo has any legal obligations or risk by what is said on these forums. Could, theoretically, people post porn all over the site or graphic images? Could they post Mein Kempf and hate speech? I don't know if there's a legal guy on these boards that could answer this or not. ![]()
He INSISTED on her using it like a douche. The DM did change some of his ways by not having the Paladin totally babysit and he wandered off when people got tortured. He also didn't just throw down a hailstorm when people got blown up, he made consequences like the God viewing his char as evil. Should the change to cleric be mandatory? No, and the player said "sure whatever" to the change. He didn't say NO! and then get it pushed on him. As for the whole thing about the Bard dying I don't think that was him getting targeted as much as an on-going joke for the movie that he is "that guy" who's char is always dying. In terms of who was worse, Cass was 100x worse than Lodge. Lodge just needed to work on his scenario to not make it unbeatable and to make the clues more obvious of what the players need to do. ![]()
Ah so it was Hunter. I thought so. That's probably your first mistake lol. I bought it but when I really looked over it it was kind of a pointless game as everything was sooo underpowered there was no way you'd ever do more than kill a neonate. Maybe Ancilae at best. It was also before integration so you'd have to know Vampire to be able to play that at all. Either way being on sex chat rooms at a session is strange behavior..I don't know what type of friends you have to be friends with this guy . ![]()
Do I really need to provide examples? 1. Him saying no game can beat him.
This could go on forever. The DM had issues in his style as brought up with convos with the girl, but Cass was clearly being a complete douche throughout the game. ![]()
If you create a thread mentioning MMOs and RPGs, 4e will inevitably be brought up. I can't think of another RPG where those two things are correlated by players more. YOu could argue the fact that games like PF have a zillion classes and archetypes is like MMOs as well. Everyone wants cool powers and something to give them an edge. ![]()
It seems like players make the assumption the game is "railroaded" a certain way just to f*@* with them and control them and their characters. No...its because the DM has certain things written on his notes and if you do something 180 degrees different it means he has nothing to use for the next 3 hours. DMs have to be creative and flexible, but if there is a whole plot going on where you're at in NYC you can't say "well my character takes a vacation to Mexico" and expect this session to be able to continue. ![]()
functionally (mechanically) it is different based on you are using an outside source for it. Its not a class/PC function so you have to go buy it. fluff-wise it's stupid because well..what we've been talking about. Either way I never said healing surges were the end of the world or not something that works for 4e..but lets call it what it is. And I would say PF and others are influenced by MMOs or games in general with the influence of Final Fantasy and other stuff that use Japanese/asian culture. ![]()
Hama wrote:
Are you sure that was from the 2e MM? I seem to remember it having different color and format scheme and all the pictures being color.
About FisetteFisette Montacre
Perception +3•;
Skills Acrobatics +5•, Athletics +3•, Crafting +5•, Deception +7•, Diplomacy +7•, Lore: Mercantile +5•, Lore: Pathfinder Society +5•, Lore: Shadow Plane +5•, Occultism +5•, Society +5•, Stealth +5•, Thievery +5• Str +0, Dex +2, Con +1, Int +2, Wis +0, Cha +4 Items Mage Armor, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Artisan's Tools, Basic Crafter's Book, Clothing (Ordinary), Disguise Kit, Disguise Kit (Replacement Cosmetics), Repair Kit, Thieves' Tools, Thieves' Tools (Replacement Picks), Writing Set, Writing Set (Extra Ink and Paper) AC 16, Fort +4•, Ref +5•, Will +5••
Speed 25 feet
Unleash Psyche ◇:
Trigger Your turn begins.
Requirements You’re in an encounter, you Cast a Spell on your previous turn, and you aren’t stupefied. You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. You can’t voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur. • You’re constantly surrounded by the visual manifestation of your psychic magic. • When you cast a damaging spell, you gain a status bonus to its damage equal to double the spell’s level. This applies only to spells that don’t have a duration and that you cast using psychic spellcasting. • You can use actions that have the psyche trait. After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can’t use Unleash Psyche again for 2 rounds, and you’re stupefied 1 for 2 rounds. Restore the Mind ◆:
(Emotion, Enchantment, Healing, Mental, Psyche, Psychic) Your unleashed psyche gives you closer connections to the emotions of your allies, letting you project reassurance and strength that replenishes their mind and body. Choose one of the two benefits to grant one ally within 30 feet that you can see. That ally is then temporarily immune for 10 minutes.
• The ally gains a +1 status bonus to saving throws against mental effects until your psyche ends.
Occult Known Spells DC 17, attack +7•
Focus Spells (2 points)
Mage Hand (Amped):
Your mage hand can carry up to 1 Bulk instead of only light Bulk. If the spell is heightened to 3rd level or higher, its maximum Bulk is 2. If the spell is heightened to 7th level or higher, its maximum Bulk is 3. It also gains the following amp.
Amp You create a multitude of telekinetic hands that grip onto a creature and move it about. Target a creature of Medium size or smaller with the amped spell instead of an object. You attempt to Shove the target in a direction of your choice, rolling a spell attack roll against its Fortitude DC instead of an Athletics check. The creature takes a –10-foot circumstance penalty to its Speeds until the spell ends. Starting the round after you Cast the Spell, the first time each round you Sustain the Spell, you can attempt to Shove the creature again. Amp Heightened (4th) You can attempt to Disarm the creature instead of attempting to Shove it. If you knock an item out of the creature's grasp in this way, the mage hand immediately grabs it. Any effect of the mage hand on the creature ends, and the spell now carries the item, just like you had picked it up with an unamped mage hand. Telekinetic Projectile (Amped):
Your telekinetic projectiles can fly much further away. Increase the range of telekinetic projectile to 60 feet. It also gains the following amp.
Amp You fling objects with even more force, driving your opponents backwards in a hail of objects. On a success, you push the target 5 feet away from you, and on a critical success, you push the target 10 feet away from you in addition to dealing double damage. Amp Heightened (+1) The damage increases by 2d6 instead of by 1d6. Telekinetic Rend:
Range 60 feet
Area 2 non-overlapping 5-foot bursts Saving Throw basic Fortitude Your mind creates a violent axis of motion in a nearby space. You deal your choice of 1d6 bludgeoning or 1d6 slashing damage to all creatures in the area, with a basic Fortitude save. A creature large enough to be in more than one of the bursts takes damage only once.
Amp Your thoughts expand in scope and power. The bursts deal 1d6 bludgeoning damage and 1d6 slashing damage, instead of the usual damage. A creature that critically fails its save is also stunned 1.
Additional Feats Bright Fetchling, Fetchling Lore, Specialty Crafting (Tailoring)
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