Conna the Wise

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Honestly from my experience with people like this you mostly have two choices.

1. Accept his stupid ruling.

2. Leave the campaign.

It sucks, but it doesn't sound like this guy is going to just up and realize he's being stupid.


Hmm..I'm with the other people that's said it already. Generally speaking, I don't like playing humans. I've actually banned players from playing humans because I got sick of seeing them. They can be great characters, but I tend to find them really boring.

In the world I created, which is generally the world I DM in, pretty much all races are acceptable. Some may have social backlashes, which I'll always point out. But I almost never tell a player they can't play an exotic race*.

* I generally won't let one of my cousin's play anything except for base races because he'll wait till the last minute and want to make a super complicated character. And I got sick of that, so he generally does not have exotic race privilages.


kmal2t wrote:
Ya, and Grizzly Adams had a beard.

....Grizzly Adams did have a beard.

Hm, I can't believe no one finished that. I got ya covered.


Not that I can remember, but at one point a DM walked out on us.

We were playing, and from the get go he got mad at us for various reasons. One I was playing a sorcerer and when told I could have magic items I only took a =3 amulet of protection.

He got mad at me for NOT using player knowledge. Then we came across these people that were uneffected by magic. When I asked if they were immune to magic, he said no they just weren't effected by it because they didn't believe in it. Well that didn't make since to me so we started asking him questions. He revealed that this was to the point that magic weapons wouldn't even effect them at all.

So we just started saying we didn't believe in whatever he was throwing at us. Not to make him mad, but to try to get him to see why it bothered us. He got mad and walked out on us. He also didn't like three of the characters.


Hmm..yeah I've got nothing. Sorry, the best I can come up with is GM fiat, and I hate that.


Well I've got to go for a bit. Something about cleaning the fridge. I was gonna make some paladin pun involving cleaning my fridge, but I lost my train of thought.


Kobold Cleaver wrote:
FireCrow wrote:


We don't really wonder to far from the core books. Somehing I'm planning on fixing. But thanks for the input. Oh and the Fungi bee thing, I love that.
Erastil actually is in the core book, I think--though only in that tiny little table. :P

I was meaning with 3.5. That druid was in 3.5 not Pathfinder. But thanks again for the tip.


Yeah, actually what mostly is being argused seems to be more along the lines of the Grey Guard from 3.5. If a legitimate law says no killing. Then the paladin cannot kill the evil person. But out in the wild or deep in dungeons where there usually are no laws. Keep in mind this is suppose to be in the past, not present, where laws rarely carried more then several yards from the edges of town. Unless you employ the use of wandering guards or rangers,lawbringers in the wild not the class...unless thats how you play rangers. So in cities paladin obeys LEGIT lawyful laws. In the wild he is not bond by code to capture and bring evil to trial, he deals with evil as he sees fit. And accepts any concequences if his god doesn't agree with what he just did.


Kobold Cleaver wrote:
FireCrow wrote:


I completely agree. It irritated me that the GM let me get away with it.
To be fair, some druids can serve Erastil, god of the hunt. A druid might see himself as a member of the food chain--animals use other animals as expendable tools all the time. Cats use mice as toys. Parasites use animals to look after their young. Fungi possess bees to transport their spores (I'm not even kidding, that's a real thing).

We don't really wonder to far from the core books. Somehing I'm planning on fixing. But thanks for the input. Oh and the Fungi bee thing, I love that.


I suddenly see why Iron Claw has Honor as a flaw.


Ilja wrote:

Personally i dont know wvo to disagree with more... Team "paladin can do whatever she wants because what the paladin does is always justified" or team "paladin cant kill an always chaotic evil undead abomination unless its done in a proper duel".

I miss team "killing a ghoul in the village is okay, torturing goblin babies isnt".

But, but those goblin babies could be schemeing some nefarious plans to steal toys from the other babies.


Marthkus wrote:
Kobold Cleaver wrote:

What if the ghoul has chained its neck to a boulder? And, more importantly, what if you're alone?

You have no solution to this. You would have a paladin spare a being of pure evil rather than fight "dishonorably". Paladins are not Lawful Stupid, and they certainly aren't Lawful Braindead. Rules must be broken in the pursuit of good. A paladin understands this.

If the ghoul is imprisoned with no way to escape, then you can't kill it. Unless you are a court appointing deliverer of judgement.

"Rules must be broken in the pursuit of good." That's CG. A paladin cannot follow that logic and still be a paladin. Paladins are more than just good. They are lawful too. Their code exemplifies this dual philosophy.

Not trying to be a jerk or anything, but wouldn't gods override mortal court?


Kobold Cleaver wrote:
Marthkus wrote:

No you can't let it escape. If it attempts to run away, that is a hostile act and endangers innocents. This situation is unlike the goblin, because goblins don't exist just to hurt people.

You extract it does not mean you let it escape. I have no idea how you came to that conclusion. You and the ghoul begging for mercy begin a battle of patience. If the ghoul loses he is "purified" or killed. If the paladin loses he falls.

Undead cannot lose battles of patience. Here's how it goes.

You spend the next couple days standing there, watching the ghoul, trying not to fall asleep. Obviously, other evildoers take advantage of your stubbornness to harass the town, but you can't stop that, you're busy right outside town bein' merciful.

You wait.

The ghoul lies there, red eyes glittering.

And wait.

You start to get tired, but you are a servant of Sarenrae, and she would definitely want you to do your best to redeem this soulless monstrosity.

** spoiler omitted **

lol


Kyaaadaa wrote:

The big argument I see from players is "if it doesn't fulfill every aspect of Paladin-ness, then they Fall." Walking the path of righteousness is not supposed to be a cut and dry path of "smash evil." Its a daunting challenging walk, constantly testing the Paladin (and the player's roleplaying capacity) during their travels. They most certainly do hold themselves responsible for the actions of an evil person if they made the choice to let them live, but that doesn't mean their soul is dropped into the murk. Often times, a veteran Paladin is haunted by the decisions he's had to have made, killing one person, letting another go to jail instead of the chopping block, or allowing the one to escape. As long as the character remains true to his deity, his cause, and his morals, he's not Falling, he's roleplaying.

Detecting Evil is a starting point, not an end all. Its a good tool to get a point of reference when dealing with suspect people. That clerk skimming coins is a good example. If the Paladin is buying his new Long Sword +2, and he feels he's getting the rip, he can pop the Detect, and take a more firm stance in his haggling. It doesn't mean the sword comes out of the scabbard.

I must apologize, I never meant to imply that my scenario would cause him to fall and become an expaladin or a blackguard. I was just trying to express that I felt a paladin should at the very least hold himself responsible for his choices.


Jodokai wrote:
FireCrow wrote:

I had a evil druid that would do stuff like that..use his druidness to lure animals to him then kill them to make hunting easier and use them to find traps and stuff like that.

And yes I know that has nothing to do with the thread, just felt like saying it.

I dont want to contribute.

If I were your GM, you could hang up your mistletoe, you're no longer a Druid. Even an evil Druid has to revere nature. If you do things that show you lacked that reverance, no longer a druid.

I completely agree. It irritated me that the GM let me get away with it.


Kyaaadaa wrote:
FireCrow wrote:

It is his duty to destroy evil. So no a paladin's responibilty does not end. If he allows an evil person to live and said evil person continues to do evil that is a failure on his part.

Once again that is just my opinion. I understand that people will disagree with me and I'm happy they do. Once again, not trying to start an argument and I'm certainly not trying to upset you or anything. Just responding.

While not a straw man arguement, this outlook would make a straw man fallacy reality. If a Paladin lived by the code "Find Evil and kill it, no matter where, no matter when." Then we'd have my previous example of Paladin's walking around the streets of every city and village smashing skulls, with nothing more than "I detected evil." Most people would be horrified at this blatant show of force by a "good" person.

I would like to make the point that "destroying evil" does not have to mean the destruction of the individual, especially since there is an obvious depth to how evil an evil person is. An evil person could be someone who takes a couple of coppers off the top of every purchase made at his store out of greed.

FireCrow wrote:
If he allows an evil person to live and said evil person continues to do evil that is a failure on his part.

An evil person can be someone who runs the jails full of outlaw rebels for his honorable lord and makes the inmates miserable.

FireCrow wrote:
If he allows an evil person to live and said evil person continues to do evil that is a failure on his part.
I just can't grasp "the only course for evil is death" mentality. At what point do you define "good guy killing evil" versus "evil guy killing evil"? Really close to that line, honestly. When the only thing separating the two is what is written on a character sheet, its too close.

I'm really starting to enjoy talking with you. I have to ask do you like Punisher? I'm not trying to prove a point or anything, I'm just legitly curious.

All of your points are quite valid and the reasons for how long it took me to play a paladin.

As I mentioned in one of my earlier posts I had a paladin character go against another paladin over that situation.

Like I said that was all based on how I view paladins. I meant for my response to be more geared towards the end of responiblities. With how I've always read them, they route out and destroy evil. You have a point that that doesn't have to mean kill. But in my opinion a paladin above the other classes have to maintain that their actions carry concequences. If they don't stop evil when they have the chance, then they must hold themselves responible for what will come of it. And after reading that I suddenly realized the way I view paladins seems to be more in line with the inquisitors, so I guess I should take some time and go through the description again and refamiliarize myself. I always hated that the paladin only detects evil. The power puts it so black and white, they can't look at the other sides.


Flightarrow wrote:
FireCrow wrote:

Actually I will. What is it when the Paladin decides to show mercy to said evil critters(assuming they are detecting as evil)and lets them go. Then they regain their health and kill innocents and destroy the lives of good people? It's called foresight when you stop it before it can happen.

Just my opinion.

That is not your responsibility as a paladin unless you had some insight such as information that they were going to do that. You can't go around killing everyone who is evil to make sure they never commit acts of evil.

What happens if you take a criminal to jail and he is found not guilty then ends up killing people after he gets out? Are you responsible for his actions? No you are not. You are still a mortal being, you don't posses the power of foresight to where you know whats going to happen. Your part in situations do come to end at some point so you can't be held responsible for what someone may do.

You can't kill someone bcause of a maybe.

I want to make this clear, I'm not trying to start an argument, I'm just replying.

In the idea of a paladin(at least how I see them) I disagree. A paladin is not a police officer. It is not his duty to capture bad guys. It is his duty to destroy evil. So no a paladin's responibilty does not end. If he allows an evil person to live and said evil person continues to do evil that is a failure on his part.

Once again that is just my opinion. I understand that people will disagree with me and I'm happy they do. Once again, not trying to start an argument and I'm certainly not trying to upset you or anything. Just responding.


He had not said much to Clocker on the trip,he knew that his reticence had frustrated the Velocitronians, who like most of his fellow speedsters talked more or less nonstop.

Alex Irvine; Transformers: Exiles.


Kyaaadaa wrote:
Another interesting point is that a good majority of Drow and Morlock evil-doing ends up being toward their own kind, or the other nasty races of the Underdark. PC's usually default evil races actions to "they were born to kill the good surface races thus that's all they ever do." Hate to say it, but a good percentage of the time, the great evil befalling humanity is from humanity, even in Pathfinder, and the sub-races have suffered quite a bit at those hands. A ruthless tyrant razing Drow war parties and a Paladin smiting evil probably gets looked at exactly the same in the eyes of the Drow.

That too is a good point. I love one of my drow characters, a good guy who considers Pelor(from 3.5 god of healing and the sun) to be an evil god and thinks his worshippers are misguided fools.


I love being illiterate in games. I think it's a ton of fun. However I really do think that player characters would qualify for knowing how to read in that "they are exceptional people" way. Personally I just let them be illiterate if they want to be and later make them pay to be taught to read.


Kyaaadaa wrote:
FireCrow wrote:

Actually I will. What is it when the Paladin decides to show mercy to said evil critters(assuming they are detecting as evil)and lets them go. Then they regain their health and kill innocents and destroy the lives of good people? It's called foresight when you stop it before it can happen.

Just my opinion.

Pretty sure this is straw man in the other direction.

Probably.


The black raven wrote:
FireCrow wrote:

Actually I will. What is it when the Paladin decides to show mercy to said evil critters(assuming they are detecting as evil)and lets them go. Then they regain their health and kill innocents and destroy the lives of good people? It's called foresight when you stop it before it can happen.

Just my opinion.

Agreed, but foresight for a Lawful person should be strengthened by either long-standing traditions or more concrete things than a Paladin's gut feelings.

Which is why, IMO, pinging evil is not enough to warrant death at the Paladin's hands.

Note also that there is a very strong point for Paladins on HOW they go about dispensing justice. After all, even if an evil act makes the Paladin falls, so does acting without honor.

Say that a Paladin determines that he should kill a creature. If he does it on the spot with no sign of respect for life and the forms of judgment and execution, ie something like a knee-jerk kill reaction, then IMO he is not acting with honor. YMMV obviously.

In a way, I see an extremely bad-ass Paladin as Judge Dredd (at least in the Stallone movie). He WILL kill all his enemies, but he will do it in perfect conformity to the Law he has sworn to uphold. For example, he states the charges against his opponents and loudly tells them of their sentence before carrying it out.

Very well spoken. Honestly I object to the idea of killing just because something shows up as evil. I just felt like putting that out there. I can be hard to play that class sometimes, but it's totally worth it. I find it fun to try to find a middle point between fighting evil and upholding the code.

It's actually why my paladin, Gabrial Kain, refused to kill a couple wood elves he and two barbarians were fighting.

That and I've always argued that killing evil because it is evil is a really poor argument. And I've had another paladin go against one of his own order for killing an npc because she pinged evil.


Actually I will. What is it when the Paladin decides to show mercy to said evil critters(assuming they are detecting as evil)and lets them go. Then they regain their health and kill innocents and destroy the lives of good people? It's called foresight when you stop it before it can happen.

Just my opinion.


Jodokai wrote:
Claxon wrote:
I agree with your position, and understand you sentiment. At a certain point though, it is no longer within our interest to proceed further with this argument. I think both sides have realized that we come from fundamentally and perhaps even diametrically opposed views. I think we can all agree that we are unlikely to change anyone's view here, and to try further is a waste.
I wholehearted agree with your sentiments, but I am still baffled as to why it's only the Paladin. As I've said before, Clerics, Druids, Inquisitors, Cavaliers, Samurai, and Rangers all have a similar code. Why do we never see a Druid used summoned animal to trigger traps, should they fall? thread?

I had a evil druid that would do stuff like that..use his druidness to lure animals to him then kill them to make hunting easier and use them to find traps and stuff like that.

And yes I know that has nothing to do with the thread, just felt like saying it.

I dont want to contribute.


Mikaze wrote:

Sir Valoran: Boy...I'd sell my soul for a divinely bonded weapon and mount!

Asmodeus: appears with a new sweet ride and sword Ahem.

Sir Valoran: Nah. Changed my mind.

Asmodeus: >:( disappears

High Priestess Virtua: Valoran, stop pestering Asmodeus!

lol


This is one of those fields where I'm kinda lucky to have a mostly outstanding group of gamers. Skipping the boring irrelevat stuff it usually boils down to.

1. the cohort is a loved one of the character and is ok with sharing the gold of the character.

2. the cohort is in a life dept to the character and thus does not demand money.

3. the cohort just kinda doesn't care about the money and is there for the excitement of the adventure.

Oddly enough this feat is almost never taken when playing evil campaigns.


Wasum wrote:
I'd say find grown ups to play with, but that would probably considered rude, so I'll just not say anything.

ditto


This made me think of one of my favorite screw ups. The players were being stalked by these people trying to turn them into lycans for a ritual of mine. Well they killed one of them and recovered his dagger of lycanthrope(fort something or other or contract lycanthrope).....well one of them repeatedively stabbed himself until he contracted it...well he used it from time to time but mostly ignored it..the characters were all evil and so deals with devils weren't uncommon..well after a particularlly evil acted the arch devil Asmodeous contacted them and offered to make deals with them...the lycan of the group who I had forgotten was a lycan because he hadn't used it in some ten sessions..made a deal to acquire a vorporal bite...deal was made and signed and i immediately spit out profanity and facepalmed myself for forgetting that.

We all laughed and after a few fights for the fun of it we back tracked and removed the bite and lycanthrope because he had grown bored of it.


Rynjin wrote:
FireCrow wrote:
Zerth Cenobite

I hate that you made me look this up.

Because now MY LEVELS OF WANT ARE UNPARALLELED.

AND I PROBABLY CANNOT HAZ.

WHYYYYYYYYYYYYYYYYYYYYYYYY

Yeah, sorry about that. Hope you Dm oks time bending punches though, really cool power and fun.


So, what's wrong with using a wizard as a necromancer? I mean I remember a correctly focused cleric is better. But do you really believe it's so much better to disregard a wizard?


2 people marked this as a favorite.

I love this thread type because it doesn't make much sense to me. I mean the A is better then B or the problem with (insert class) thread. I've played all the base classes and of course one class will be better at something then another class. They're all fun, they all have their own advantages and disadvantages. And on the fighter try playing one in 3.0 or 3.5 you literally have only the feats and a high bab..no bravery nor weapon training no armor traings just your feats and bab and every weapon and armor in the game aside from exotics.

all my likes and dislikes are based on flavor I guess. I like arcane over divine, clever over strong, etc.

though paladins are hard for me to play because I tend to see them as self righteous hypocrits, though I'm playing one currently and having fun with it.


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sorry remebered another good moment. not actually a one liner because no words were spoken but still made people laugh.

I was playing an Evoker, loved Disintegrate.
Player B is playing a Zerth Cenobite( monk with some time control powers able to punch people into the future..really cool

So we're fighting a really cocky fighter who keeps dodging and handing our arses to us. Cenobite finally lands a punch and sends him five rounds into the future.

Me-will he appears where he was standing?
Dm-yes
Me and the cenobite(whose is also a psion) immediately being disintegrating the ground we then fill it with dirt and water, i then cast transmute mud to lava and smile as the fighter reappears.


One campaign I ran had the players all playing teens and pre-teens. One player(the co-creator of my campaign world) was playing a hyper-active 12 year old who got his hands on a flint lock. Named Monte Dew.

My Dmpc was a sorcerer and oldest of the group, acted as a guide and voice of reason.

Two of the best moments.

Fighting two crocodiles whom Monte has yet to see.
Dm(me in character)- Monte Duck!
Monte- Where?
Dm- No, the other duck!
Monte- There's another duck?

Having seen my sorcerer cast magic missle and having never once missed with his pistol.
Monte- Magic Missle! Bang
Dm(once again in character)-That's not a magic missle.
Monte-why not?
Dm- magic missle is a spell that never misses.
Monte-I've never missed.
Dm- That's not the same thing.
Monte- Magic Missle!
Dm- I give up.
Monte- Are you mad because I'm better at magic then you?
Dm- You don't know how to do magic(now at one point I explained to Monte that as a sorcerer I didn't know how magic worked, it just did)
Monte-Neither do you.
Dm- I give up again
Monte- and I win again.

Another time same player is now playing a Master of the Unseen hand( spell caster focusing on telekinetic spells for those that don't know)
To the antagonist who is currently in mid monologue- Can you fly?
Antagonist- no?
MoUH-Mistake!!!!(as he hurls his hundreds of feet into the air.
MoUH- monologues! a villian's worest enemy.

A character of mine(one time i wasn't dming) Wizard/cleric/true necromancer in the middle of combat while everyone is fighting this giant barbarian/frenzy berserker. my character is nelt on the ground saying a prayer and casting a spell suddenly jumps up and points at the giant.
"Get him!" is all he called out as scored of skeletons burst fromt he ground and swarmed him. everyone busted up laughing..

Get 'em turned into one of my main catch phrases whenever i'm using someone who can produce swarms of creatures.


I miss the Rage Mage, if PF rewrote it in a book please tell me what book it is in. And no the Rage Prophet does not count. The only reason for it not counting is I prefer arcane over divine.

I had a Fighter/Barbarian/Rogue once. It was in dnd but I dont think the character would be all that much different. Few things scare me more then a raging sneak attack. Maybe not the stats, just the idea of it.


I wish I could game with some of you. These forums on rogues having trouble or sucking confuse me. The rogue my groups make never have trouble.

One of my best fight style characters is a rogue focused on combat. They only time he actually has trouble is when he's out numbered. Even then that was only at low levels.


Adamantine Dragon wrote:
Makhno wrote:


Alternate version of the rest of the conversation:

GM: Why did you spend three days working on your character concept without first asking whether the class it's based on is even allowed? Didn't I tell you to check with me when making characters? Whose fault is it that you didn't do that?
Player: Uh... well, I really want to play a gunslinger. Actually, I spent a lot of effort on making this character before you even mentioned your campaign. It's just a character concept that I really, really want to play.
GM: Well, it's not appropriate for the campaign world. All the other players have managed to make characters that don't violate my rules. You can do it too! I believe in you.
Player: But I wanna!
GM: Too bad.

Yet another alternate version:

GM: "No gunslingers"
Player: "What? Why?"
GM: "My world, doesn't have guns."
Player: "Wait, you went and created an entire world that excludes an entire class from a book we agreed to accept? After we agreed that any major decision would be agreed to by the group first?"
GM: "I actually did most of the work on this before you guys picked me for GM."
Player: "And you waited until now to tell us this?"
GM: "My world, my rules."

We can play these games forever.

That's a valid point, there's a more infinite combination of ways that coversation can go then character and world concepts.


As of now it's Johnny Cash with Highway Man, but mostly it's a mix of music ranging from classical to heavey metal and most everything in between coupled with the sound of my brother in the next room over trash talking and yelling at New Vegas.


I don't really use house rules and if I do then it is run by my Co-DM(as I've said in another thread my world is actually co-created and run by another player). We work out any changes we want to make and usually it's just to fix stuff that doesn't make sense to us.


LOl. Actually Arbane, that's mostly what our argument was. I was playing a cleric so when he suggested that I use a cure spell on one of the npc's I said no and reasoned that there was no way I was risking wasting a spell on an npc that might not get healed by it.


A DM once ruled that in his world(I honestly don't know if it was his world or some weird campaign world I'd never heard of) that there was this group of people that were unaffected(is that right?..I have trouple with the effect/affect useage)by magic. Note that they were not immune to magic just unaffected by it due to the simple fact that they did not believe in it.

This meant that magic weapons were useless, summoned creatures useless, if you used magic to cause a chain of events it wouldn't intereact with them. Every player in the group argued with him until he said f*ck it and got up and left.

Someone else took over and we played for the rest of the night with no arguements.

Oh and even constructs wouldn't hurt them.

He refused to say they were immune as a matter of fact he argued that they were not immune but simply did not believe in magic and thus forth it didn't interact with them.


Endzeitgeist wrote:
FireCrow - Submit! Even if you don't get published, it's a great way to learn via the feedback and hone your craft! Plus, you never know - perhaps you're actually really good and can deliver a great module! Give it a shot!

Thank you for the encouragement. It will be submitted in just a few minutes.

Edit: and submitted


I've never once ran something in a premade campaign world. The first time I decided to Gm I sat down a few days and started my world and over the years it has evolved. When I started GMing for a friend he started talking about his world and merged the two cosmos' together and have our shared game world. If either of us GM then it takes place in our world

There have been some people that complained and as long as it didn't screw anything up we adjusted our world to suit, though between the two of us we pretty much allow everything.

And to clarify our "world" is actually more of a system of worlds, planes, and dimensions. We tend to involve plane hopping early on in games.


With my groups it usually depends on the characters. We work alot of stuff out in game so it varies from different groupings of characters, and not always on alignment. though we'll usually do the norm of equally splitting gold and the like then split magic items. We generally ignore the idea of who can use what better and just split the items. After everything is split the characters then haggle and trade with each other for magic items, more gold, gems, and such.

This is done for two main reasons; 1. we all tend to make frequent use of the use magic device skill, so every generally is decent with magic items. and 2. we usually are more likely to have an arcane caster then a divine so what is useful and valueable greatly depends on the character.


2 people marked this as a favorite.

I hate the concept of GM is the law/god. I've been running games for just around a decade now and have never once given that as a reason, even when players are bothering me. Gm may be final arbitor but that doesnt mean he/she should disregard what the players think.

That said I do believe the Gm has more say because he/she doesn't have to worry about just one or two characters, but an entire world or cosmos.


not being able to use it flat footed is why it levels up, if you expect danger cast it then if you do spring a pit trap or otherwise fall it kicks in and saves you...also it slows you so if you fall during a fight you can switch to ranged attacks and not worrying about getting hurt badly in the fall


one thing i'm having trouble with...is this suppose to be just 400 words or less of describing what the adventure would be...or should i write out a 400 word or less excerpt from the adventure or does it not matter as long as i get the idea across?


I don't have the book the grenadier information is in, please tell me the name of the book, but from the information you gave. I'd say yes they are weapons for the purpose of feats so they are weapons for the purpose of the class feature. In my opinion they are all three weapons, splash weapons, and alchemical weapons. The bomb class feature says they are weapons for the purpose of weapon feats, they use the thrown splash weapon rules, and they are alchemical in nature.

So to put it simply, in my opinion, the answer to both of the questions is yes.


this is reaching back to 3.5 so you may need gm approval but any class that gives you magic to animate and command undead as spells or special abilities coupled with leadership and undead leadership...or just undead leadership..cant remember if leadership is required first..but then you have your magic controlling undead and in addition amassing a secondary group seperate from your magic

oh and undead leadership is found in the libris mortis


Continuing the Link is not lawful good statement, and if this was pointed out sorry I skipped ahead, in Link's Awakening you could actually steal any item from the shop. You would get killed if you returned and try to ignore the that was a dream aspect of the game.


just found this today and now i'm trying to figure out if i should go ahead and do up a adventure i've been working on...i mean chances of winning are low and all that..but still that possiblity of getting an idea like that published