Ravingdork |
I understand all that just fine Bigdaddyjug. What I don't get is its relevance to the discussion at hand: whether or not bows use Dexterity on combat maneuvers. The feat clearly says what it does--it changes the normal rule. However, the archer archetype's abilities do not. It let's you use combat maneuvers with ranged weapons, but it does not change the fact that combat maneuvers use Strength rather than Dexterity (unless something like Weapon Finesse or Agile Maneuvers specifically says to change it).
Nicos |
I understand all that just fine Bigdaddyjug. What I don't get is its relevance to the discussion at hand: whether or not bows use Dexterity on combat maneuvers. The feat clearly says what it does--it changes the normal rule. However, the archer archetype's abilities do not. It let's you use combat maneuvers with ranged weapons, but it does not change the fact that combat maneuvers use Strength rather than Dexterity (unless something like Weapon Finesse or Agile Maneuvers specifically says to change it).
Combat maneuvers use the stat that you normally useto make attack roles, cause the CMB say you add the bonus you have to the attack. For example a 3rd level sensei monk would use his wisdom mod for disarm, sunder and trip maneuvers.
Ravingdork |
I believe it is referring to bonuses like "enhancement bonus" or "circumstance bonus." The ability modifier under combat maneuvers is CLEARLY listed as Strength with no indication ANYWHERE that it is ever anything else.
I certainly believe your interpretation to be highly plausible, but I just don't see much evidence supporting it at the moment.
Nicos |
I believe it is referring to bonuses like "enhancement bonus" or "circumstance bonus." The ability modifier under combat maneuvers is CLEARLY listed as Strength with no indication ANYWHERE that it is ever anything else.
I certainly believe your interpretation to be highly plausible, but I just don't see much evidence supporting it at the moment.
You could make a thread looking for an answer.
Ravingdork |
Meredith Nerissa wrote:When using bolas to trip someone, should I add my Strength modifier or my Dexterity modifier to the combat maneuver check? Combat maneuver rules don't seem to account for ranged variants.Unless a weapon or attack specifically says otherwise, you adjust your CMB check with your Strength, not your Dexterity.
No need. Designer stance seems very clear cut.
Ravingdork |
A bola is a ranged weapon that utilizes a combat maneuver. Same can be said of the bow with the archer archetype. It totally applies here.
I'll not start a thread for something that is not ambiguous. That is only a waste of time. You are welcome to do so.
Ravingdork |
She gets a few bonus rogue talents from her favored class bonuses, many of which were used to get feats.
The following isn't likely the actual order I actually picked everything up in originally, but it (insofar as I can tell) is a possible progression:
Bonus Feats
1 Skill Focus: intimidate (Human bonus feat)
2 Weapon Focus (via Rogue Talent)
3 Intimidating Prowess (via Rogue Talent)
4 Shatter Defenses (via Rogue Talent)
8 Skill Focus: one other (via Focused Study, to be added later)
General Feats
1 Enforcer
3 Extra Rogue Talent
5 Dazzling Display
7 Sap Adept
9 Sap Master
Rogue Talents
2 Weapon Training
3 Strong Impression
4 Combat Trick
6 Befuddling Strike, Offensive Defense
8 Bleeding Attack
Looking at it now, it probably could be a little more efficient, for example, it looks as though at 3rd level she used a feat to get an extra rogue talent which was used to get a feat...which might be part of what's causing the confusion. I could also have given her the focused study racial alternate ability for humans allowing her one extra skill focus feat (included above).
Ravingdork |
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CHARACTER UPDATES
Nearly all characters have had their metadata updated to include copyright information, search tags, and web titles. Due to the massive simultaneous upload, please let me know of any any errors (such as broken links) that may have occurred as a result.
Ravingdork |
I noticed Ogaro doesn't have a normal rage stat block. From the wording of controlled rage it certainly seems to allow regular rage, besides controlled rage.
I'm pretty sure urban barbarians don't get standard rage as well.
Keep em comin RD! You are the shiznit, don't care what anybody says!
Thanks, I most certainly will.
May I suggest more Goblins?
Goblins and not trolls, BBT?
Lerkz |
RAVINGDORK! First off I just wanted to thank you for blessing us with your creativity, and for all the time and effort put into these characters that you share with us. Also I'm interested in a certain character, and he goes by the name of Ravendark. Could you please format a simplified version of his build 1-15. I'm relatively new to pathfinder, and I would greatly appreciate it if you could do this for me.
Ravingdork |
RAVINGDORK! First off I just wanted to thank you for blessing us with your creativity, and for all the time and effort put into these characters that you share with us. Also I'm interested in a certain character, and he goes by the name of Ravendark. Could you please format a simplified version of his build 1-15. I'm relatively new to pathfinder, and I would greatly appreciate it if you could do this for me.
Yes, Ravendark is a personal favorite. Did you know that he originally appeared in an epic-level v3.5 PbP game, where he took the part of High Shadow Adept on a Council of powerful interplanar archmages? Therein he rubbed shoulders with 50th- and 60th-level characters. He himself was only 30th-level. Despite the clear power difference, ultimately his machinations allowed him to seize control of the entire council throwing all the universe into darkness and despair for thousands of years.
I'm not really sure what to say about his progression. He collected spells whenever possible, either as plunder, or by paying other wizards for their knowledge. He maxed out all of the skills shown on his sheet every level, and made sure to get his three metamagic feats well before 15th-level (so he could get Spell Perfection).
The order of things...most of it is pretty obvious at a glance, or else doesn't matter what order it was taken (as it wouldn't appreciably effect power level).
His ability scores look screwy to me though, I'll look into that further.
Lerkz |
Lerkz wrote:RAVINGDORK! First off I just wanted to thank you for blessing us with your creativity, and for all the time and effort put into these characters that you share with us. Also I'm interested in a certain character, and he goes by the name of Ravendark. Could you please format a simplified version of his build 1-15. I'm relatively new to pathfinder, and I would greatly appreciate it if you could do this for me.Yes, Ravendark is a personal favorite. Did you know that he originally appeared in an epic-level v3.5 PbP game, where he took the part of High Shadow Adept on a Council of powerful interplanar archmages? Therein he rubbed shoulders with 50th- and 60th-level characters. He himself was only 30th-level. Despite the clear power difference, ultimately his machinations allowed him to seize control of the entire council throwing all the universe into darkness and despair for thousands of years.
I'm not really sure what to say about his progression. He collected spells whenever possible, either as plunder, or by paying other wizards for their knowledge. He maxed out all of the skills shown on his sheet every level, and made sure to get his three metamagic feats well before 15th-level (so he could get Spell Perfection).
The order of things...most of it is pretty obvious at a glance, or else doesn't matter what order it was taken (as it wouldn't appreciably effect power level).
His ability scores look screwy to me though, I'll look into that further.
I did see something about that in an earlier post. Someone was asking about evil characters. Could you possibly fill me in on his tactics for combat? I've been planning on a character almost identical to him. Also I'm very interested in his double, could you tell me a little about Raven's Simulacrum.
Ravingdork |
Could you possibly fill me in on his tactics for combat?
Combat? If it ever made it to combat, than he had already failed. No, his weapons were words, deceit, and guile.
He took a divisive issue amongst the council members and inflamed it further, thereby dividing their power and turning them against one another. He persuaded half of the council to side with him in the coming war, then raised an army of demon lords, ancient dracoliches, and cults of corruption and disease. The allied council members were his surgical tools, his armies a buffer between him and his enemies, and his magic...
...oh his magic.
So many self-proclaimed "high" archmages believed themselves to be greater than he, even as they failed to understand the limitless power they wielded!
Half of the enemy council members died fighting their way to his fortress. Most perished to his monsters the moment they crossed the border into Ravendark's realm, which was guarded by a powerful magical wall of dispelling. Those that survived the monster's ambushes at the border had to fight for a week over barren wasteland without food, water, sleep, or dimensional aid. Those few that survived the incessant skirmishes within the poisoned land came to know the horrors of Ravendark's tower: a desolate iron spike that let in no light or air. The sealed sanctum was home to a multitude of deadly traps, and the very air was naught but a thick, cloying poison.
Perilous hazards to all, but for the lich who ruled there.
In the end, only one archmage overcame Ravendark's obstacles and earned the right to face him directly. As reward for his courage and cleverness, Ravendark granted him but one gift: the last High Archmage's only beloved daughter. For while he was distracted with his raids into his enemy's realm, Ravendark had her kidnapped, paralyzed her with his vile touch, and began a most loathsome experiment.
By the time the High Archmage had uncovered what had happened to her, it was too late: Her life force had been forever bound to the High Shadow Adept's eternal will. To destroy Ravendark would be to slay his only daughter.
His will broken, he submitted to the rule of darkness. Thus came about the end of the High Council of Archmages. That event has since become known as "The Last Day" for the sun has not shown down upon the world ever since.
Ravingdork |
I got a new computer a while back and there was a long period where I didn't have the same software I used to.
I've since obtained appropriate software and have simply been busy with a new job.
It may be seldom, but I will likely never stop as long as Pathfinder keeping chugging forward.
Ravingdork |
Kayne, Tels' paladin suggestion is a good one. If your group doesn't like, or can't handle, paladins though, you might try a Master of Many Styles monk with the Crane Style line of feats. I have one player in my group doing that with levels of fighter as well and his multiclass'd character rarely ever takes damage in melee.
Alternatively, play a barbarian that doesn't ignore his defenses and retrains his HP to max.
Nickelback, I think that is an error. The correct number should be 180 for animate dead + 16 for control undead.
Soul, I detest Hero Lab.