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So, my synthesist summoner died recently due to being shot full of holes by the extremely common gunslingers in my friends campaign that I'm a player in. So, I need help making a monk that has a super high touch AC. Now, there are two main things I need to accomplish:
My summoner was targeted first (and rightfully so, I'm not complaining) because he was a monster. A person in clothes with no weapons won't be shot first by an ambush. I don't NEED a monk, but I just figured it'd be best. Anything that fits the above to requirements would be fine. I'm unfamiliar with how to make a monk, really, so any and all advice is welcome. And... Go! ![]()
Kolokotroni wrote: Are you permitted 3rd party material, and how castery do you want to be. The supergenius Dragon Rider is a 4 level caster (like a paladin) Full bab d10 hd character who's focus is a dragon mount. So if you dont mind just 4 levels of spell casting, it is a great option. Nope, no 3rd party. If I could have, I would have loved to make a dragon rider. They're so cool :P I don't have to be too castery, but if like it to be either arcane or divine with some arcane. No paladin with the mount. ![]()
Tangaroa wrote:
There's two problems with this... 1. Druids aren't based around mounted combat (i.e. I'd be squandering the hordes of other abilities). 2. Someone in the game I might use this in is already doing a Druid. Perhaps I should have mentioned that earlier. I'll look at that archetype again, but I don't think it fits. So far I'm leaning towards ancient lorewarden ![]()
Tangaroa wrote:
The problem with a lot of these is "great, I have a mount, but I'm too squishy to do mounted ANYTHING." I'll have to look at Ancient Lorekeeper. You made it sound great. I would say no normally to divine casters for this idea, but if I can get some arcane spells... Yay. ![]()
By eldritch knight I don't necessarily mean the PrC. I just mean an arcane spellcaster who can also do melee. In this case, on a mount. The idea just occurred to me, but I have no idea how you'd do it. I was thinking cavelier/wizard or sorcerer/EK, but I'd have to take 4 levels in cavelier early on for horse master. So, pathfinder community, how could this be done? ![]()
Never, EVER use the undead lord cleric archetype. It trades too much for a corpse companion that will always be useless. Secondly, because you have the cleric's channeling, choose a different arcane school. Which one you choose depends on what else you want to be good at. I really like MT, but it's supoptimal while using the aasimar SLA to qualify much less NOT doing that. The bonus feat is great, but early qualification is infinitely better. ![]()
I'm gearing more towards the dark side (surprise surprise). Monk seems not magic/force powered enough (remember, it'd also be nice to fill the arcane caster niche in the party), but eldritch knight might be TOO magical for this. Also, magus doesn't really have the utility spells needed to fill the arcane caster niche, so I'm not liking that. Overall, I think a DEX-based (but not dervish) EK might be best for me. I can live with too much magic (and nobody ever said there couldn't be a force fire as well as force lightning), so how could be build that? Sorcerer or wizard, first of all? ![]()
LazarX wrote:
I'm sorry, what? You understand that post you replied to was from the OP (me) and explained how I'm fitting my character in. I'm just confused now, though. Your post was written as if to a person criticizing my character idea. And your post was irrelevant because I asked not how to incorporate my character into any campaign setting. Thank you and goodbye. ![]()
karossii wrote:
As the OP, I'm going to put a stop to this argument so it doesn't derail my thread. LazarX: I thought it was kinda irrelevant for you to have asked that, but by no means was a annoyed or otherwise unhappy that you posted it. I'm just a player, and it fits because he's not REALLY a Jedi, just his stats are based of one. He's just another mage-knight. Karossii: When you see an irrelevant comment, don't blow it up into an argument, but thanks for trying to keep the thread on topic. Boom, peacekeeper over hee-a! ![]()
Very helpful suggestions, thank you. My problem with a DEX based magus in this particular build is that I want a light sabre. Not a light scimitar. They're very different looking blades. So no dervish here. That leaves a normal DEX build, but that may be more feats than a magus can handle. Plus, a magus is build around spell strike. Jedi/Sith don't really do that. They either do a force thing or swing their LS. Never at the same time, really. So unless eldritch knight would completely fail, if prefer that. And absolutely no dragon disciple. I'm hard to think of any Jedi who can breathe fire, fly, and turn into a dragon. Doesn't fit the theme IMO. ![]()
Hey all, I had a character for an upcoming campaign (in two days) that was melee oriented, but when I found out the rest of the party was too, I now want to help full a different niche... but still want to do some melee. So I decided to bring to life my desire of playing a Jedi/Sith in PF. I need help with a few things. But first, some goals for the character and my plan(s) to accomplish them, if any: 1. Jumping high
2. Be decent-to-good in melee
3. Be able to do some magic (reflavored as the Force, of course)
4. Somehow mix 2 and 3
Now, for the problems with each... 1 And 2: I'm not sure what class that can do melee (preferably full BAB) fits the theme well AND also gives acrobatics as a class skill. Also, perhaps, a higher bae speed than simply 30 ft might be good so I can jump more than 30 ft. 3: I'm not sure which would be better, sorcerer or wizard. Which bloodline (I'm thinking arcane for the bonded object, a sword) or school (probably enchantment for Jedi/Sith mind tricks) would be best? 4. Am I going about this all wrong? Would kensai magus be best? Overall, those are the most specific problems. I want to be DEX based, so I was thinking goblin (the RPing problems shouldn't be prevelant in this campaign) for the +4 DEX. And I l can be YODA!!! :D I'm thinking a light saber could be a brilliant energy weapon. What spells would fit best? Telekinesis definitely. I'm just looking for advice on... Pretty much everything, I guess. Thanks in advance,
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Emmit Svenson wrote:
Someone really needs to punish you. ![]()
Ummm, spell slinger is garbage, so that's one thing. I've actually been toying around with a sniper idea. Look at the cavalier archetypes luring cavalier and musketeer. They stack, and make for a great sniper like character. Then take some levels in urban barbarian for that DEX rage thingy. Lastly, go the vital strike tree and take furious finish to max out the damage dice. Maybe a level of lame oracle so you can rage cycle and use mending to fix your gun after misfires. I'm not sure how sound this is, as I've just been toying with it in my header, but maybe it's a good idea. Sorry if it's way off what you wanted. ![]()
Thanks for the link. That mystery looks... Like garbage, really. The only thing I actually like is the capstone. My character would commit suicide the instant they got to level 20... If you're evil, have you considering maybe doing some minionmancy? If yes, burn a feat for experimental spellcaster. The words of power version of animate dead (undeath) is so much better (range and no material component). ![]()
MrSin wrote:
Exactly! :D And Rynjin, that's a great feat progression. I suppose this build is a cheesy abuse of racial heritage, but it's countered by natural attacks being suboptimal. Thanks everyone, I think I have what I need. Unless anyone has any other advice for this character, I think I'm good. ![]()
Well, dark tapestry is certainly one of my favorite mysteries, and with spells like black tentacles and feeblemind, you can do your goals well. For debuffs, you want your saves high, so max out CHA. With that point buy, you might be able to do some melee too? If yes, consider Angel blooded aasimar for the +2 STR and CHA. ![]()
MrSin wrote:
Eh, I'll figure feats out later. As for having enough: claw, claw, wing, wing, tail. I think that's enough lol. Weapon focus on the claws and wings would be ok because they're in pairs. Tail would be fine because I need all the to-hit on secondaries I can get. ![]()
I pictured him to be more lawful than a barbarian would be, so I'm not sure if I'll do that. I'm only really interested in natural attacks that are permanently on me, as I can't take weapon focus gore (just an example) if it isn't permanent. I've been considering maybe simply going Ranger 2/Fighter 18. I can have the flavor of hunting fiends without necessarily specializing in it. I do, however, love the idea of a shadow dancer dip for HiPS. I was planning on using light armor, so stealth is an option.
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