Orthos |
163. Over the past few years something inside of you has been ... changing. You don't feel quite normal anymore. These townsfolk, they've always treated you well and your life has been fine, but you're feeling more and more distant and detached from them. You need to find out where you belong, and it's not here anymore.
The Covenant Man |
169. You wake up to angry stares and whispers as you break your fast at the inn. As you head out to take your morning walk you gradually notice wanted posters plastered up on nearly every available surface. A sense of dread fills you, and as you near one you see your name in bold letters above an uncanny sketch of yourself staring back at you...
ikki3520 |
3 people marked this as a favorite. |
165) your neighbourhood is renamed the halfling quarter and all floors height are halved, by law.
166) while sipping beer in the tavern, a mysterious stranger shows up, tosses 50gp and tells of a problem.. guess its dungeon time :D
167) The city starts billing you for cleaning up the.. umm.. processed food leavings, of your gargantuan t-rex animal companion.
168) noblewomen and druids complain too much about your hobby of handburning stray animals
Silent Saturn |
173) This is the first time in months that the mass of floating rock that your town is built on has drifted close enough to a mountain for people to safely get off, and as much fun as living in a village in the sky sounded at first, the constant drake attacks an dadventurer raids have become a hassle, and you're worried that you won't get another chance to disembark before the food supplies run out.
Mark Hoover |
176) the rite of passage for this frontier town is to cross the river and head for the ruined abbey on the other side of the grove. There's a graveyard there which is maintained by the unliving by night; the challenge is to touch one of the slow moving abominations as they pass the low wall without chickening out.
Dreaming Psion |
177) You wake up after a night of boozing to find yourself laying next to the local mayor's son/daughter. Now you've been betrothed into a shot gun wedding, and your new husband/wife ain't pretty...
178) You wake up after a night of boozing to find yourself inducted into the service of the navy.
179) You wake up up after a night of boozing to find yourself blessed with the favor of Cayden Cailean.
180) You wake up after a night of boozing to find everybody expecting you to act upon a dare to Go Out and Do Adventury Things(tm) you accepted during said night of boozing, which is why Cayden gave you his seal of approval.
Tiny Coffee Golem |
176) the rite of passage for this frontier town is to cross the river and head for the ruined abbey on the other side of the grove. There's a graveyard there which is maintained by the unliving by night; the challenge is to touch one of the slow moving abominations as they pass the low wall without chickening out.
...and he was never heard from again.
Mark Hoover |
Mark Hoover wrote:176) the rite of passage for this frontier town is to cross the river and head for the ruined abbey on the other side of the grove. There's a graveyard there which is maintained by the unliving by night; the challenge is to touch one of the slow moving abominations as they pass the low wall without chickening out....and he was never heard from again.
Start of campaign, 2 campaigns ago (sort of). The party was new to said frontier town; first thing they wanted to do was shop for weapons. The only blacksmith who'd work for cheap was a kid who'd just graduated from his apprenticeship. The day the party met him, that night he and his mates were going out to this ruin; he invited the PCs to meet him there, at midnight. They ended up saving him from a fate worse than death...
Matthew Shelton |
1 person marked this as a favorite. |
183. You owe the head of the local thieves' guild a lot of money, and the stolen loot you were supposed to bring back to pay off your debt, you had dump in a well at the last moment to avoid being caught smuggling by the king's elite troops.
184. The pacifist village you grew up in got razed by the king's elite army while you were out of town making friends with some sworn enemies of the king and getting involved in their shenanigans.
185. You grew up on a rock farm out in the middle of nowhere. Unfortunately, it got razed by the king's elite troops while they were looking for someone else who is actually important.
186. You have a pretty awful speed impediment, and the tribal elders drove you out of town because nobody likes a town idiot.
Matthew Shelton |
163. That last alchemical mishap blew up not only your house, but smashed in all the windows for a city block all around, including the ones in the town hall, the mayor's residence, the house of the rich guy who has half the town in his pocket, and the everyone's favorite inn that doubles as the meeting place for the local thieves' guild.
ulgulanoth |
166. you failed the simple test to become a man, now you live in shame and will until you leave town
167. well it turns out that the only way you'll ever find a ring of wishes is to skip town and start adventuring
168. last time you left town you met with the love of your life, yesterday you got a letter from them say they wish to met you again, outside of town
CommandoDude |
1 person marked this as a favorite. |
207) This town is full of adventure. And you most certainly are sick and tired of being handed a quest around every other street corner.
208) You've found an ancient intelligent minor artifact, and it has plans it needs you to fulfill. No, not tomorrow, NOW.
209) The ancient intelligent minor artifact is a she. And you don't want to know what kind of plans she has in store for you. Best skip town now before you end up in some kind of awkward romantic comedy.
Freehold DM |
211)You were raised in an idyllic, if remote village, founded just over two generations ago by people looking to escape the regular ideological wars over land that seem to plague your country, which lacks an organized nobility or royalty of any sort. Unfortunately one of the ideological groups has been quietly using this town as a training/breeding ground since it's inception, and it is attacked by a rival organization in a blitzkrieg attack. You are already attempting to escape with your friends, but discover that the man who runs the rather esoteric school that you attend is actually your father, who presses a set of highly advanced magical arms and armor that only you can use into your possession before he bleeds out in your arms. You are about to leave when you run into a ragged handful of survivors who are also attempting to escape, and recognize several of them as your friends and classmates, who are killed before your eyes by a combination of artillery fire and close combat between the outclassed warriors of your own stead and invading forces. You can't just abandon them, but your town is obviously lost.
Mark Hoover |
218. I'm not your real father
219. I AM your father!
220. All your life people have told you that you look an awful lot like that wizard that used to live in that ruined tower. Then you started having wierd dreams; dreams of another life, and living in that tower. This morning you awoke with a driving hunger for olives and are reminded that the crazy old wizard was obsessed with the things...
Freehold DM |
222.) Mom and Dad worked every manner of unsavory job to earn enough coin to pay for the damned charlatan priest to "heal" your affliction. You don't have the heart to tell them it didn't work, that you still dream of feasting upon their soft, tender flesh and drinking their fresh, hot blood. You don't know how much time you have left, but you don't want them to be your first victims.