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![]() hmm.. i immediately saw the old testament in those "spill no seed" and "night tea".. waitaminnit, moon tea aka ban on fetuscide/sterility.
So sure, for a less explicitly brutal adult entertainment interpretation maybe just as well its about drinking green tea at nght and spilling grain. ![]()
![]() the drunkard (lawgiver) sheriff must be popular at the bar. Oh got a cut? Well just hang by old sheriff Mary-Lue, sometimes during this night she will lose consciousness.. ..and your bleeding wound will vanish and be as good as new! For more fun combine this with being a faithful of Calidean...
One more way to extend the notion of traveling, travel in new bodies too and sometimes live in whole new communities for a lifespan. ![]()
![]() Being still pretty fresh as far as colonies go historically, a mere century old. It probably is somewhat dependent on flowing aid. Aid that kinda tends to vanish during upheavals/mobilizations at home. And thus being forced to seek other forms of assistance or liberalization for the purpose of mobilizing local resources. In short busy taking care of themselves. But what do i know, that is what I would expect tho. ![]()
![]() Urath DM wrote:
And then it leads to calculations like "ok, we took down the guardians and all runes are ours now, so if we take out just one or two... that ought to still land some rock on the elves.. right?" That is without wrecking home and all of Golarion. The elves bloody well deserve it. ![]()
![]() Wizards should often want to do a bit multiclassing into a scouting type rogue once wizarding is mostly done. The main weakness being being cornered and hacked to bits and running out of suitable spells... so its useful to be able to sneak, spot, acrobat about etc.
Plus if you get anti-magicked you can still survive even among traps and monsters. ![]()
![]() My lil theory has been for awhile that Lissala got a good bit sneakier during the fall and decided to re-list godhood as Sivanah. There is a good bit of overlap in both symbology and domains. i suppose for one imagining shes in charge and preserving the knowledge... then loses control as all that preserved everything is turned to dust. Only stuff that was saved was cunningly and trickily hidden.
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![]() I could think of a dozen places willing to sell to well organized and thus outwards behaved hobbs that come thru a tower some teleporting guy brought. They are told to behave and any trouble results in instant executions by their own commanders that want to maintain both discipline and fight just one war at a time. shackles for extra cheap stuff (iirc one plunder 1000gp value 3000gp in goods if bought honestly), absalom sells to anyone with coint to pay and so forth. ![]()
![]() Pride and folly: a Xanderghul runelord AP.
A diplomatic ap of interacting with slippery self-serving nobles and scoundrels, uncovering a plot.. only to find out the uncovering was always intended and lies meant to be overturned, as the freeing comes dangerously close. Nothing being as it seems, perhaps even the return of X is yet another lie?
It could start pretty much anywhere with plenty of intrigue and at some point point towards knowledge needed about the peacock spirit.. only to ensnare the adventurers in their own foolish pride seeking to know what should have remained secret for everyones safety. ![]()
![]() Might is right CE
motto: seize all you can, trample down the weak. The ruler who isnt strong does not deserve to rule. Only slaves are born into contracts (laws). Someone smites you, smash them down breaking every bone in their body. Freedom or death are no empty words. Each individual must determine right or wrong, or their individuality is lost. Take a silver from a peasant and they think you a thief. Take 3/4 of their harvest as rent and tax and they will worship you. ![]()
![]() and magic books like coultes des ghoules?
Or the wanderer thru the sea
Path of fire and sky
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![]() It was kinda hinted they were made as some kind of techno-magical batteries by the Cyclopses. So now with technology made a bit more clear, any ideas on power output? I Imagine that with the smoking tower having its own 100 point techno-magical power plant it should be somewhat similar. Considering that Tiberoliths can also defend themselves, well, maybe halve that to 50. And that it is very much a kind of free add-on effect..
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![]() Slithery D wrote: I'd rather keep the infinite power source and on demand 1 mile dimension lock for my secret lair rather than build a god who may or may not care about me in a few months. Oh yes. And besides, Cassandra is my special friend in a box! She needs electricity, i need electricity. Its wrong to have just one person benefit from infinite electricity.Oh and chips being: Entropy, Creative, Intuitive, Ingenuity. Artistic creator and re-discoverer of technology. In this "little" tower with a 200' deep cellar and as high on top. In many ways similar to the choking tower (just octagonal, and a sidebuilding for entrance etc). See dungeon adventure Quelkins quandry for architectual ideas. But with a central elevator. No stairs. ![]()
![]() and you triple the value of the blood money component with a fabricate.
Anyways red great wyrm STR 42. Some buffs and wishes and you are at 53.
or as a way to buy your beers. Ignore material component -> 1gp = 3gp of coins manufactured. False focus is ever better, or 300gp per fabricate (100*3 due to crafting) Next thing you'll want is one of those biers of restoration. Sit on it, all day long and a item of blood money at will and a fabricate at will. Murder-hoboing is so last season... and when your wizards tower is smock full of treasure (see tv shows for hopeless hoarders), you expand it with wall of stones. Hell summon a dao if nothing else. You could even bargain and pay if you can agree to part with your hoarded stuff :D ![]()
![]() definately curse of the chrimson throne... youve got a city on the edge, a dragon-king doing a ritual, gray templars..... and seeking some aid from desert barbarians :p Hell, with Nibenay, even the gender of the templars would be right.
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![]() There has been an awful lot of dark colors. And relatively few light (kingmaker a suitable absolutist royal white & Reign of Winter IcyBlue) and a couple yellow. How about red, still dark tho. Pink?
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![]() oh yeah, did someone else cross-reference the buildings with kingmaker? I mean repair a castle (1/2 cost), 54/2=27 BP. This was 10 Plunder.
Thus leading to a approximation of 1 Plunder equals 3 BP.
So if you are looking for an end product, like say building a golem or a belt of strength, you would get 12000gp of value from 1 plunder. In other words, wizards really should travel to the shackles to purchase enchanting stuff before crafting magic. 1000gp of gold for 12000gp of stuff! That is, if you don't have moral qualms about supporting murder and theft.. ![]()
![]() 64) Start a citystate-kingdom of kobold archmages. That is what it had to be after favoring the kobolds, and their utterly mindboggling rate of reproduction... and that that rate of wizards (sorcerers?) towers springing up... a dozen or so a round. And later a hundred, if someone could be bothered with the accounting. Eventualy incomes were in the 12000 BP range, and accounting simply stopped. Supposedly the world would be covered in wizards towers in a few more decades at that rate of growth. Im kinda assuming they began masscrafing demiplanes for those kobold wizard towers :p Oh and the kingdom had absolutely no farmland at all.
Armies consisted of a few archmage legions, many more apprentice legions, and golems. Yes, whole armies golems. That just retarded development for less than a single kingdom round per golem army. Scary? Yup.. ![]()
![]() Charles Scholz wrote:
Check out the feat from draconomicon, Draconic Knowledge, page 69. They know everything about any object associated with their hoard and location. Then its the other stuff, like existance of hobbits, that they are completely ignorant about.So yeah, theyll have no problem naming the whole lineage of every person ever holding any single coin in their hoard. ;) ![]()
![]() Hohum.. it sure was over the top. Some of the floor was bare, other parts probly over 20 meters high in coins etc. Lets take an average of that and say 5 meters. Covering maybe a square kilometer. This makes 5 million cubic meters of gold, gems etc
Thus we have 85 million tons of gold.
-> 10 trillion gp. But worth easily 10 times that thanks to art objects, gems etc. Which amounts to no more than 5000 gp/dwarf/year and 5 million dwarves working for 400 years. And im pretty sure that the Arkstone had some powers with creation like spawning gold or enabling more efficient mining. OTOH, dwarves in the middle-earth cleary have some kind of flawless cog in the wheel racial skill allowing one to complement another... allowing for perfect cooperation and massproduction. Then again we could also be talking about 5, 10 or even 100 square kilometers of coinage... ![]()
![]() Melvin the Mediocre wrote:
Not a campaign setting but a high level "mini"-campaign & area & efreti fluff. It can no doubt be found for cheaper too. Anyways, the mini-campaign (iirc 11 adventures) starts with a wish extracted from a efreti.. and after that you are in deep trouble :p ![]()
![]() IF you are allowed to extract wishes, you would be better off using simulacrated efreti. As stone statues they make excellent garden ornaments tho. Should you go ahdead and extract wishes from trapped efreti, you pretty much deserve to have this: http://www.trollandtoad.com/p170440.html thrown at you. Have fun surviving the city of brass as a slave :D Edit: fixed link ![]()
![]() Dont forget return on investment, profession checks are at zero capital investment. Ofcourse gilding & gemstudding the walls of your inn wont convince customers its worth to pay 5000gp a night ;) Meaning there are limits.
In general some 5%/month for modest investments and 1%/month for more extensive ones. And for the gilded walls 0% return on investment :D
So a profession check could tell you what would be smart to invest in and what would be dumb. Below DC 10 0,2%
And max investment at those levels can be done to DC check * 1000 gp.
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![]() Porphyry house could work as a pretty nice wizards tower too.
But that would be a gradual replacement operation, and slowly moving towards some ~40 "girls", ~15 guards & ~25 assistants (scribes, guides, servers, cooks..)
Luckily, at 12 hours open (could easily be 24/7) and 30% occupancy that place still rakes in some 1,5 million gp a year. So getting 40 porphyry stone golems shouldn't take too long. Perhaps a good amount of those apocalypse golem windows, obviously slightly different motif ;) (see wormholecrawls) Ive dreamed up a few changes too.
Cellar can be general sleeping, cleaning, eating. Storage, crafting.. And none of that is counted into income yet :p ![]()
![]() Re Greta. There is another way to make the rime pelt semi-permanent.
So thats still a 2hours/day... and a room full of ~150 heterochromatic winter wolf clones in various stages of growth. ![]()
![]() As for small being able to get thru with a escape artist check... well... ya know. Seriously. A ½Ling is 3' tall. This gate is half that. You thing you could as a 6' tall guy crawl thru a 3' diameter ring? :D
Wanna look up some basic army camp videos of crawling excercises? 10" being a limit there often.. and this isnt even special forces. ![]()
![]() And not just small. All it comes down to is the head, once that is thru, everything else fits too. Unless ofcourse one is in terrible shape... Even 12" would be doable, but that would already require some serious squeezing. That, or being downright athletic. Anyways, 18" is more than enough space for a medium sized person. But then there is that 100lbs limit, which is a lot tougher. If one chooses to enforce it. ![]()
![]() Dragon steeds, pet balors (or other big tough meaty teleporting thingy with innate spells) and the like. Fabricate and craft:jewellery is used to gain the cash. Or improve upon the crafting scheme by simulacruing the master craftsmen of the realm... then set up a sweatshop. Churnig out supercheap masterworks. And no need to pay or feed your simulacrums.
Balors are quite capable of teleporting and doing the adventuring for you... so you can be a stay at the tower wizard after level 13. Perhaps sovereign glue a portable gate to the chest of one of the balors so you can toss spells thru that hole and see what your balors are doing. http://www.d20pfsrd.com/magic/all-spells/s/sculpt-simulacrum Then there is this spell that allows for no end of sheaniganics. Like your balors, sculpt them into the shape of staffs and tell them to obey anyone that holds them. I bet you can sell those weapons for quite a profit ;) Or a Djinni shaped into a table. Now its always covered in fresh foods, wines etc :D Oh and interrogations. The big bad guy has some secrets? Make a simulacrum, or several. Theres a 50% chance it remembers and a 100% chance of being willing to tell. And then ofcourse, if charm person fails you.. you can use the spell to create your own umm.. companions. Perhaps even messing with the royal bloodline by making pricess copies. And youll be the father of a whole lot of those offsprings. Very useful if there are some "gotta be of the royal bloodline to.." artifacts/doors etc. Now your simulacrum or even live kids/apprentices can operate those. ![]()
![]() Letsee. Undead, desert (hot, no water) Whoever, but get a tear of burning flame symbiont. Great lil undead blasting ability with immortality, fire immunity, sterility, sustenance (no need to haul water, food), telepathy, mind reading and flame making as innate powers. Oh and spell resistance. If the world fails to give you one, use the simulacrum spell. Or hire someone to cast it for you. http://www.d20pfsrd.com/bestiary/monster-listings/oozes/tear-of-nuruu-gal Thats a good pile of "free" equipment ;) ![]()
![]() And lets not forget cybernetic implants. From the razor/tool hand to synthetic heart and brain implant. Skinweave (natural armor +10, but charisma -4 ie the amazing rubberman). Biomonitor!
And then the doityourself plasmapistols. Got to grab a craft tech item feat, some skill, identify/use technology and then with the tech skill know what to loot and allow the greatest use out of those.
Then go entirely nuts and enchant the technology.. :p ![]()
![]() Starting strength 10 (fairly regular for a sorcerer, best suited thanks to charisma demand for bloodlines & feats for such)
In other words, barely.
Oh and while at it 1/2 iron golem +14
..while large.. and being a ironplated, furry, 1/2 dragon.. Next you need some ioun stone of restoration -all the time- item. And then you are set at cheating the world out of wishes ;) ---------- ...and incidentally, with anthaul, those 20'*20'*20' stoneblocks arent really stopping you anymore. You just lift them. And you can probly also take castlewalls apart.. lift a section of the wall and remove a few stones from underneath.. then watch the whole thing collapse ![]()
![]() Read "the hound" by HPL. Its on the interwebs, and well past common human heritage. ie noone owns it anymore. The page is dagonbytes. Id say those collectors of corpses and students of the decadent are CN. Evil you only become when actively seeking to harm others. Merely being shocking and out of touch with reality does not make you evil. Chaotic people dont really care about the law. ...so someone that allows himself to be mounted by stray dogs in the market place, stands outside windows masturbating etc..
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