100 reasons to leave town


Homebrew and House Rules

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671. She knows.


672.In a world where your remaining time is the common currency (In Time, anyone?), some random drunk dude gave you a century, and your neighbors would kill you for just a week.


673) That crazy dude you worked with who blew up the farm has returned
674) The demon worshiping, baby eating ogre took a wrong turn and ended up in the wrong town
675) The mother of your deceased lover has arrived and wants you executed for their death


676) Due to gentrification, you can no longer afford the rent.


677. "This town is great. We should never leave."
*cue music*


678. During an attack from a Green Dragon, the town wizard horribly botched his fireball spell, making the dragon fall in love with you indefinitely instead. Time to become a Druid!


679) Someone said burning it all to the ground was the only way to be sure. You were sure you didn't want to be part of that.
680) You woke up next to yourself, naked, in bed.
681) The voices told you not to.
682) It is written. In the manual.
683) Because it's a very small island with very few people on it, and you just learned how genetics works.
684) You were given a choice: you could either get married to the person your family picked out for you, or you could leave and become a famous adventurer. It was nice they gave you a choice....
685) You once told your friends you family's ancestral sword was your SO. They've laughed at you ever since. Except the sword is now claiming that they are a person of attraction to you and that they're totally fine to try dating you, so long as you free them from the curse.
686) Everybody else is doing it!
687) There's this dragon you want to impress, and adventurers are the only other kind of people who can afford hoards.
688) You heard some famous artist was auctioning off a sensual portrait of Valeros and Alain. Score!
689) Because you said so while touching the village's magic rock.
690) IN A WORLD where the land is blanketed by darkness, where villains prey upon the weak and where the people cry out for justice, ONE man has the courage to stand against the forces of evil.......and he just died in your family's inn. Someone's got to Save The Day.
691) Because the Dark Lord picked you as the new Chosen One.
692) Because you managed to move the rock and find your dad's stuff.
693) Because you just found out your dead-beat dad is a god and you have some things to say to him.
694) You're determined to find the one town without a bunch of damn vampires.
695) Because you went to engineering school and found out rock 'n' roll isn't a very stable material.
696) Some ponies moved into town and they are not pastel.


697) The pony and dragon extermination squad's coming and they like fire.
698) They cancelled your favorite show.
699) You want to find out who 'they' are.
700) The cotton candy wasn't sweet, the hot dogs were cold and the rides sucked.

Shadow Lodge

701) You were just offered a part on your favorite show, and production is elsewhere.


702) Because the gods told you to stay. Everyone knows you can't trust them.


703. Because they are selling manor homes for 1 silver in a far off country. Taxes are not included in that cost, so you may have to adventure to raise funds/transportation...


Freehold DM wrote:
703. Because they are selling manor homes for 1 silver in a far off country. Taxes are not included in that cost, so you may have to adventure to raise funds/transportation...

...Damn. If I were retiring, I'd do some serious research into that.


704. The guards are all tripping hard from hallucinogens.


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705) You hear about a famous grappling Succubus in the next town over and decide to check her out.
706) Because you decide there has to be a 1000 reasons not to stay.


707. That gosh darn mayor raised the taxes AGAIN!

708. The dang mayor even took money from the church.

709. Some dashing rogue keeps stealing money from the mayor.

710. Everyone just hates the mayor's guts.


711. "Klaatu, Varada, N-n-....Necktie! Nectar? Nickel??"


718. An ancient and likely senile dragon that makes its home in the mountains outside of town has started giving away coins, gems and assorted treasures to any who ask. You have seen enough of your neighbors become anywhere from mildly to incredibly wealthy as a result and believe it is now your turn to get while the getting's good.


712: One of your party members has been chosen to be sacrificed to the dragon.

713: You all chartered a boat to go fishing. You hook a big one that drags you far out to sea...

714: You get drafted into the militia.

715: The town librarian begs for your help to save her collection from religious fanatics with torches.


716. You just bought this place, which seems to be the former manse of a deceased famous adventurer. People keep showing up and asking what happened to him and you are sick and tired of offering condolences.

Dark Archive

717. Seven children were born this year in your neighborhood. They all have your distinctive birthmark and the same colored hair and eyes and skin. That's a bit odd, since you don't even like girls, but it's time to hit the road because of all the angry dads and husbands!


718. The SPIIIICCCEEEEE!!!!

719. Forgetfulness

720. A Whispering Wind came to you and from it you heard your daughter's voice, in distress, followed by the demands of her abductor. You responded calmly, but firmly, assuring your enemy that you don't know who they are, or where they are, and you don't have any money, but you are possessed of a certain set of skills, skill which make a person like you a danger to a person like the kidnapper. If your daughter is not returned immediately, you will look for her abductors... you will FIND her abductors... and you will kill them. The only response before the spell ended: "good luck."

721. Quest log is empty

722. You've dissected all of the available corpses; the dead here have no more to teach you

723. To follow the yellow brick road

724. Dr Connors booked a flight this morning to Florida, coinciding with the discovery of an ancient Alantian artifact called the Serpent Crown

725. Candy!


726) You're off in search of a place they don't all play that RPG system you don't like.


727) You held a beer when asked. By law here, that makes you an accessory.


728) You didn't leave town. You went to the inn, got a room, went to sleep. When you woke up, you were lying atop a pile of grass. The town left you.


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Lathiira wrote:
728) You didn't leave town. You went to the inn, got a room, went to sleep. When you woke up, you were lying atop a pile of grass. The town left you.

In Soviet Russia...


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Lathiira wrote:
728) You didn't leave town. You went to the inn, got a room, went to sleep. When you woke up, you were lying atop a pile of grass. The town left you.
Mark Hoover wrote:
224.)You didn't have the chance to leave town; town left you. You woke up this morning in an empty field, but the local landmarks indicate this is EXACTLY where the town should be.

Great minds... :)


729) You killed someone's father, and you'd rather not prepare to die.

730) You went to the inn, got a room, went to sleep. Upon waking up, you become convinced this wasn't the town you went to sleep in and you have no interest in solving the mystery.

731) One of the youths in town is going around saying they've been "reincarnated from another world". You're getting the hell away from them just to be safe.

732) It's the annual Leave Town festival, a quirky local custom where everyone camps outside the town limits for a night because something something some kind of spirit something something ancient bargain.


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733. You walked up to the main gate of the town but as you did so the town put the index and thumb of it's right hand together while holding up the other 3 digits and waved them saying "this isn't the town you're looking for." Unfortunately for you, you happen to be wearing useless, all-white plastic plate mail and your aim is terrible so you repeated back numbly "...this isn't the town we're looking for..."

734. One Punch Man

735. Because of that fateful night... your experiment... the radiation reached dangerous levels but you JUST had to TRY! And now, well... don't make this adventurer angry, Mr McGhee; you wouldn't LIKE them when they're angry..

735a. The sad, walking away music is playing

735b. The nosy reporter finally caught up to you again, and you're supposed to be dead.

736. The heart wants what the heart wants

737. You would've stayed in town if not for those meddling dogs and their kid

738. Earthquake!

739. A man in pinstripe, spiky hair and tennis shoes just got out of a blue box and asked if you want to come with him

740. Love. True love.


741. A witch doctor cursed you with a foul tongue, and you have this anchor you're just dying to show him.

742. Your capo sent you to get some guy that owes him a sizable debt and skipped town.

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