100 reasons to leave town


Homebrew and House Rules

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91) you tell the governor off by saying "up yours!" He replies with "I'd like to see you try!" so you grab an inmovable rod and... and... well its time to head out.

Were getting close to 100! going to have to shut the thread down soon!


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Pathfinder Starfinder Roleplaying Game Subscriber

92) You are tired of that damned Palandin telling you where you can and can't spend your hard looted coin.

Shadow Lodge

These things never stop at the number they start with. It's just too easy to break.

93. The townsfolk are tired of your attempts to educate their youth with your newfangled mathematics. It's time you took your geometrics and your calculaticons somewhere else.

Dark Archive

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94. You've been having this recurring dream where you are the only person in town, and feeling strangely dissociated from the people in your life, even when awake, as if trapped in a dream-state. Sometimes, in the dream, the town is like-new, just devoid of life, other times it's old and decrepit, as if it's been abandoned for decades, if not centuries. You just woke up in a moldy root cellar, surrounded by jars of pickled vegetables that have spoiled. Busting your way out of the cellar, which, oddly, has a layer of dirt over the trapdoor exit, the town around you is a crumbling ruin, with the few teetering structures still standing showing signs of many years unattended. You try and try to wake up, but realize that this isn't a dream, that the town you remember has been abandoned for at least a century, if not several hundred years, and that, for some reason, you are the only person left.

Silver Crusade

95) That cute baby red dragon you spared is starting to get awful big, and tempermentel
96) You find out that that one night-stat with an orc (Way too much ale involved) resulted in a paternity suit
97) Because you've pickpockted, cheated, and pissed off every last villager
99) You're broke
99a) And in debt
99b) and a "nice man" named Mauler wants to have a little "chat" with you
100) You really don't want people to find out that it was you who caused the blacksmith to explode

Dark Archive

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101. This little slice of nowhere is where you fled to after that thing, with the church money-wagon, and all those dead guards, of which we shall never speak, with enough money to buy this nice little farm, and establish this quaint little retired life as the quirky horse-breeder with the funny accent and colorful past that changes with every telling of it. But now someone from your really real past has recognized you, and you can't be sure that bounty hunters and Abadarian inquisitors aren't on their way to claim the flatteringly large bounty on your head. Time to move on, assume yet another name, and live yet another life. Your skills are kind of rusty, since it's been a long time since you've had a chance to exercise them, but you're sure that they'll come back, after you've had a chance to flex your muscles and re-kindle the old fighting spirit. (An excuse for why you are 1st level, despite having been a competent brigand in your day, as your old training 'went away' over the years, and you have to start slogging back up that hill and beat your body back into shape!)


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102. You were happy with the simple labor job, despite being a renowned transmutation wizard, but someone made you angry yesterday and a large green man tore up the town. Time to head out before the royal military shows up.


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103. A letter arrived. A great-uncle you never knew you had, left you his castle in Ustalav.


104; you kidnapped the mad count's sickly niece of cursed blood, the girl's uncle placed a 1 million gold piece reward for whoever brings her safe return (preferably unharmed) and your head on a platinum pike.


Kolokotroni wrote:
92) You are tired of that damned Palandin telling you where you can and can't spend your hard looted coin.

105 You killed a respected (and obnoxious) paladin, time to go.


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106 you disobeyed the mad count's orders, yes, you brought the head of his nieces captor on a pike. but he wanted it on a platinum pike, not a wooden one. and his niece wandered off again, now his bounty is placed on your head and he wants it on a platinum pike.


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106) Because somewhere out there, right now, there's a bad man and he's going to hurt lots of people. But you can stop him.

107) Because heroes are made out there

108) Because outside town is where your legend begins

109) Because the road goes ever on; there and back again

110) And because, as long as there's breath left in your body, then evil. Won't. Win.

Now get out there. And remember: being powerful doesn't make you a hero; its continuing to fight, to strive for something better, even after it gets hard. Because the hard is what makes it great.


111. Because you discovered they weren't your real parents and decided you need to find yourself (or your real parents).


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112. Your barbarian/rogue brother who in part raised you, has got himself into a lot of trouble. People are coming for him, and you can't just let the law or the mob take him.

113. To find a platinum pike.


114. You finished your delivery. Well, time to go back home!


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Adventure Path Charter Subscriber

115 Because it's kind of creepy living in a village where everyone is referred to by a digit, and you're number six...

Reggie


115b. Because you're next...


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116. Things got hairy with all the lycanthropes.


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117 treasure
118 Treasure!
119 TREASURE
120 TREASURE!!!!!!!!
121 more treasure
122 treasure
123 Treasure
124 Assorted treasure
125 The chance to kill stuff


126. The chance to not be a poor peasant; and so as to not starve through the winter. How my Isger game started.

Silver Crusade

127) You've "voulenteered" to join the army


Mystic_Snowfang wrote:
127) You've "voulenteered" to join the army

The king's coin was in the cup wasn't it? Damn it!

Scarab Sages

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128) The ritual actually worked ..... of course it may have required a few sacrifices.


Artanthos wrote:
128) The ritual actually worked ..... of course it may have required a few sacrifices.

It was at truly great cost to get that first level of sorcerer, but that is a sacrifice I am willing to make.

Scarab Sages

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3.5 Loyalist wrote:
Artanthos wrote:
128) The ritual actually worked ..... of course it may have required a few sacrifices.
It was at truly great cost to get that first level of sorcerer, but that is a sacrifice I was willing to make.

Fixed it for you.


Artanthos wrote:
3.5 Loyalist wrote:
Artanthos wrote:
128) The ritual actually worked ..... of course it may have required a few sacrifices.
It was at truly great cost to get that first level of sorcerer, but that is a sacrifice I was willing to make.
Fixed it for you.

Yeaaaah. Good sorcerer back story.

Well, yes my blood does carry power. It wasn't exactly all my blood though.


129) Because no matter how hard you scrub, the stains just won't come out.

Sczarni

130) Because there's nothing left for you here but a town full of reminders...

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

131) You've run out of peasants to burninate


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132) You lost a very public social battle that you were heavily invested in, at the public forum/notice board.

The shame! Oh the shame! You must leave. You know that each day though, you will refine your oratory. One day you will show them.

133) You have graduated in military strategy! The words of the ancient masters are known to you, their meanings are understood, the mysteries no longer concealed. Also, you aren't so bad with a guan dao and your style is high. Now to find a war and a side to join.


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Pathfinder Rulebook Subscriber

134) Your parents are moving into town, and your mom is already trading letters with the local matchmakers, because obviously you need to provide some grandchildren.

135) Your wife/husband found out about the drunken party at the gnome's place, the twins, the goat, and the ghost.

136) You have amnesia, and you're scared of strangers.

137) You've been given a very nice hot tar suit, complete with bright white feather trim, and feel it's time to go to the big city and show off your fashion sense.

138) You saw your 1st wife talking with your 3rd wife. And considering you never actually bothered to get a divorce, or even tell the 1st and 2nd wives that you weren't dead in the shipwreck, you think looking for a 4th wife might be a good past time to take up on another continent.


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139) You realized you were RPing your Paladin as an obnoxious idiot instead of a hero in shining armor.
You leave town in shame, and you are probably in need of an atonement spell for all the troubles you've caused.


140) You kicked ass for the lord, the locals were not impressed.

Sczarni

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141) You got a letter.

The name said "Mary" on the envelope.

But Mary died three years ago. And a dead person can't write a letter.

She said she'd be waiting for you.. in your "special place".


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142: Lug was born to be a wizard, not a dirt eating farmer. He ran away and apprenticed himself to the first wizard who would teach him.


143) Your great uncle, Oldoran Zagor invites you to his mountain retreat.

Sczarni

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144) You found a ring in the ground you were tilling for your abusive, drunk farmer father. The three rubies in it sparkled so brightly. That night your dreamed your normal dreams of power. The next morning you woke up and there was a thick book next to you. Congratulations, you're a wizard.

145) You dreamed another dream, but this one was about your absent mother who was actually a runaway princess and her father had just died, making you the heir to the throne. You wake up in a massive oppulent room with all the things nobility would have. Congratulations, you're a king.

146) You dreamed another dream that night. This time you saw yourself astride a burning orb with a book in one hand and a staff in the other. Your mind transcended time and space as millions of lives are snuffed out to fuel your ascension. Congratulations, you're a god.

147) As a god you come up with a saying to becomes the basis for your new religion. Kill one person and you're a murderer. Kill a thousand people and you're a king. Kill a million and you're a god.


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148) You wake up on the eve of your wedding day in a lavish bed with seven very handsome Tallow Boys asleep and snuggling you.


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Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

149) The presentation of your miraculous handy-dandy I-must-be-insane-for-selling-it-as-cheap-as-1-Silver-a-bottle Cure-All didn't go as well as you had planned, and after losing the mob, you've gathered up your belongings, payed your room at the inn in full (Even con artists have standards!), and are now ready to skip-Er, "Move On" to the next town.


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150. There's a door in the back of your cupboard.


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Pathfinder Starfinder Roleplaying Game Subscriber

151) Woah that's a lot of orcs coming this way...
152) It turns out alchemist fire doesn't go well in the communal chili pot.


153) You robbed the drug dens of the local thieves guild. You are probably already dead, but you are determined to leave quick, and put this new wealth to better use. http://www.guardian.co.uk/books/2009/apr/26/the-corner-wire-david-simon


154) "Did I just see a dragon fly over head?"

Sczarni

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I'm a little worried how many of these are variants of "everybody in town wants you dead and you had it coming, you jerk".

155) A celestial archon came to you in the night. It told you it was sent by Gorum himself, to ordain you as an Oracle. You awoke suspecting it was all a dream, but your vision is clouding over and in the shadows and blurs you can still see the archon's face, beckoning you. When you went to the fields to till the wheat, and found that your old familiar farmer's tool now felt like a weapon of battle in your hands, you knew your destiny was in Gorum's hands. The archon's shadow points to the southeast-- that's as good a direction as any.


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Adventure Path Charter Subscriber

156 The one thing you could never stand about this little, two-bit, flea-ridden hamlet was all the damn vampires...

Reggie


157) The town is overrun with giant flea vampires.

Dark Archive

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158) you were slapped by an angel who came all the way from heaven to tell you to get on with it "you lazy excuse for a paladin"
159) turns out the only way to get to see a nymph is to find one, in the forest, far away


160) A "holy" outsider woke you up, slapped you and told you that were a paladin of his god (which you don't even venerate). You aren't even especially religious, but you do like ale and coin. This is really weird and you are getting out of town; it is time to look for opportunities to set yourself up.


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161. You never left town. The town left you.


Pathfinder Starfinder Roleplaying Game Subscriber

162) Another damned teleportation trap...

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