Prerequisite(s): Wizard 10
In your quest for self-perfection, you have discovered a way to further enhance yourself and others.
Benefit(s): When a transmutation spell you cast grants an enhancement bonus to an ability score, that bonus increases by 2. At 20th level, the bonus increases by 4.
My question is whether or not this would stack with the Transmution Wizard School special ability of granting yourself an Enhancement Bonus to any one stat chosen when you memorize spells.
For example a Transmutation Wizard of 12th level with a 12 Constitution choses to use his daily +2 Enhancement bonus to raise his Con to 14...would this feat allow it to go to 16?
It really sucks that Armor Specialization was banned....they one thing in the book that really stood out and makes fighters start to come up to par with other classes....Banned...Cuz Fighters can't have anything nice.
Well I have a Lvl 10 Dwarf Wizard with a 23 Con (Belt+4) and 122 HP
On of my pet peeves is the 5 Str whatever showing up at the table and expecting the higher strength characters to carry their stuff so they're not encumbered...I absolutely refuse to do so and tell them the only thing of theirs I will carry is their dead corpse out of the dungeon
Selective Channel - necessary
Channeled revival - 3 uses of channel for a 30' range Breath of Life is great...but at 3 uses Extra Channel is a great way to ensure that you have enough
Fortunate Channeling as a Cleric of Pharasma...giving your allies the option to roll twice on a d20 roll for Attack, Save or Skill check really tips the balance in fights.
I have an 11th Level Cleric of Pharasma and with Selective, Extra x3, Revival, and fortunate he does a great job of keeping the party going in Combat as he has 13 Channels per Day. Out of Combat Healing is usually done with CLW wands or Infernal Healing as the Channels are too useful in Combat to use up OOC.
Take 1 level of Fighter...the rest Rogue
High AC Sneak attacking, Power Attacking with a two handed weapon, Trap Disabling rogue
Non traditional but would still be effectice
Tempers and emotions were running high I'm sure...I think the rebels made a mistake killing the Russian...they should have kept him alive as a bargaining chip
In addition not everyone can go to the Cons due to Work Schedules, Vacation availability, etc
The beatstick should always get an Adamantine Weapon as soon as they can afford it....It helps kill constructs and is an Amazingingly good door opener if you don't have on of those sneaky types to unlock the door.
Back to the original post:
Uhhh read the posts Sior...its not that I don't have time for organized play it's just during the time I have the offerings have already been played.This means that if I want to play at a certain rate I need to switch systems and spend hundreds and potentially thousands of dollars on a non Paizo company. I have probably spent in excess of $2k on Pathfinder material over the past several years as I was playing pathfinder a lot. I have no problem spending the same for another company if they can offer me the same level of enjoyment. This is because the PFS organized play setup eventually drive away player who prefer not to GM all the time
I just find that my playing opportunities have gone way down...I play PFS because I like the people associated with it...well most of them anyway.
Andrew Christian wrote:
Andy I have a lot of respect for you and what you have done for the Minneapolis PFS community.Now as far as 5-8 game days....Hmm I have Weds-Thurs off and I get off work anywhere from 0630-1030 Weds morning so yes I can play Weds at Dreamers but I really don't have the time to prep anything for GM'ing
Now we get to Thursday...legion or FFG...either is good. The last 2 times I got there to GM there weren't enough players or people had cancelled late notice...now I'm a GM without a table and lo and behold the other tables are playing something I have already done...so I pack up my bags and go away...having spent my time and money to show up in the first place
I cannot attend any of the Sat-Sun sessions as I am working.
So as you can see I really have limited opportunities to play or GM.
Now as far as the scenarios being played...you know as well as I that we run a lot of the same scenarios over and over...this is because we do have an influx of new players which is good...it just make the older players not attend.
Now the real reason I prefer not to GM as much is because of all the min maxing uber gaming that we seem to have in our region....I just get tired of seeing the encounters trivialized by Min Max builds...as a GM I feel like I'm wasting my time and am just going thru the motions so the people can get their chronicle sheet
Andy my point is that all the Cool stuff is reserved for Cons....as far as the "Real Job" comment I apologize...I'm just saying that not everyones job schedule allows them to attend.
It's just the way organized play is set up that if you want the "goodies" you have to go to the cons and if you don't / can't then you get zip, nada, nothing...
Just my 2 cents
Unless you go to the Cons there is very little reward for GM'ing...period.
How about boons for GM's who don't attend the cons?
Double Barrel Pistols + TWF + Rapid Shot + Quick Draw + Gun Twirling = 10 attacks at 9th level Trench Fighter?
Barbarians / Fighters, etc have to hit the actual AC so their iteratives usually don't hit.
So the overall opinion is that it is better to lose prolific players and customers than allow replays?
I disagree with the whole No Replay preposition...let people play as much as they want and apply the chronicles to whatever PC's they want...It's still only one chronicle per PC.
1 - I don't come to the store and spend my dollars at the store...the hosting store loses money
I play PFS because I enjoy it and the people....eliminate or reducing playing opportunities is not encouraging people to stick around.
Vital strike just gives you an additional die and none of the pluses...In the above case I would rule that your 5d6 snowball becomes 6d6 as it is just doubling the original 1d6 base spell damage.
In PFS I have a 12th level Dwarf Archer...started out with both Str and Dex at 14.
The best thing Israel can do is just round up ALL the Palestinians and dump them across the border in Syria...let The UN set up refugee camps there...the militant Pallies can go join ISIS and martyr themselves.
On a side note this isn't so much of an overpowered ability as it is of certain players who will take whatever class or class/archetype combo and break it so that it becomes overpowering and dominates the game. The easier thing to do is just say I will not GM a game with these players. If they fuss just tell them flat out that they ruin your fun and the other players and you refuse to shell out the cost of the scenario, your time, and other resources just so they can sour the game...just tell them to find another GM
There are times when I would prefer to cancel when a certain few players show up at my table with uber optimized broken characters...I would just prefer to go home and watch reruns of Gilligan's Island than watch them waffle stomp everything and waste 4-5 hours of my time.