Top Arcane Spell Combinations


Pathfinder First Edition General Discussion

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Rakshaka wrote:

Similiar to the Shrink Item trick, my favorite combo is Dimension Door, Feather Fall, and a nearby, unattended 250' rock or other item. Dim door up to lethal falling range and drop said object on enemy, with a feather fall for safety and distance of course (fly would work too).

This is good for 3 reasons: It gets you out of the fight, it changes the battlefield slightly, and deals 20d6 damage one foe.
I also like trying to yank an enemy out of the fight and drop them on their allies. Sure, the Will Save makes it a little dicey, but its far more fun dropping that Hill Giant from 500' in the air on his buddy than just casting a Hold spell and coup-de grace-ing away.

Well, check out the rules for falling objects. pg. 443.

Your dropping a rock combo doesn't work as you posit. A colossal rock does 10d6 damage. That's the maximum. Range increment of 20 feet, max of 5 since it's a thrown weapon. Ranged touch attack. If you drop it and eschew the touch attack, they get a DC15 Reflex to half the damage.

It still works, and it works really well. It just doesn't have that much of a punch!


Lyrax wrote:
FallingIcicle wrote:
On a similar note: Shrink Item + Telekinesis. Find or purchase a boulder or ball or iron that is the maximum weight you can hurl with telekinesis. Permanency shrink item on it. You then have a very high damage weapon that you can use over and over again, and can easily carry around and hide on your person, even as a puny wizard. This is particularly fun with a ring of telekinesis. You can have a 9d6 damage attack effectively at-will.

This is a good idea.

Unfortunately, it doesn't actually work that much. Shrink Item does not get up to really big items. A DM who crunches the numbers can tell you 'no' and be justified.

How about Treasure stitching (with the max of a 10'cube of heavy/sharp/explosive stuff, but otherwise worthless) + any magic that allows you to drop the contents on an enemy (flight, telekenesis, etc)


Ringtail wrote:

Unseen Servent + Grease

Make them drop their weapon and have the servent take it away. Works better at higher levels with Telekinesis instead of Grease.

Finally a mechanical use for unseen servant.

RPG Superstar 2012 Top 16

Kalyth wrote:
Ughbash wrote:

Other creatures that attempt to attack you or pass through

English can be an inprecise language.

Two possible interpretations which would cause differnt results.

Aerlinth interprets it as Attempts (to attack you or pass through) and with that interpretation he is correct, Reverse Gravity does not work.

Others interpret as (Attempts to attack you) or (pass through). And with their interpretation then Reverse Gravity works.

Since I suspect the devs are NOT going to comment on this and the English language can be interpreted either way... Ask your DM.

There is another interpretation. After reading Prismatic Sphere I see nothing to say that I can not push someone through it and cause them to make all 7 of the required saving throws. Other than the hideous effects of each color the sphere doesnt actually hinder someones ability to walk through it. It does say that the sphere does block any attempt to "project" something through it. This to me reads as attacks, arrows, spells, energy blasts, psychic assaults, nasty notes tied to brinks, etc.... Basically the effect blocks all forms of ranged attacks and force anyone that wishes to actually melee with the caster inside to survive the 7 deadly colors in order to reach him.

Creatures can pass through the sphere simply by walking through it and surviving the 7 saving throws. I don't like the interpretation that it doesn't effect someone who doesn't "actively through choice" try to pass through it. Otherwise I can just sit on top of a mages Prismatic Sphere and have tea? I don't think that was the intent of the effect.

No where in the description does it say that its an solid barrier that blocks movement. It even says you can attempt to pass through it but have to survive all of the effects if you do.

I go agree its written very vaguely but honestly if it was supposed to be a barrier that can not be passed you would think it would say something along the lines of "no creature can pass through it and...

You attempting to push someone through is no different then you attempting to push a spear through...which you cannot do without making the saves.

Likewise, there is absolutely nothing in the rules that says you can't touch the thing and NOT attempt to pass through, thereby keeping it completely impervious, as it is default meant to be.

I already explained how the english works in a previous post. The willful attempt is a requirement, not an option.

==Aelryinth


qlawdat wrote:
Trap the soul + Tarrasque. Turn it into your phylactery when you become a lich. No one wants to kill you because it would release the Tarrasque.

I read that Dragon magazine too. ;-)


wesF wrote:
qlawdat wrote:
Trap the soul + Tarrasque. Turn it into your phylactery when you become a lich. No one wants to kill you because it would release the Tarrasque.
I read that Dragon magazine too. ;-)

Yup that was a good one. Because of that issues my players will always assume all fire breathing dragons will be guarded by iron golems.

Reverse gravity + telekinesis. Make em fly up and hit the ceiling and then push them out of the reversed gravity.


qlawdat wrote:
wesF wrote:
qlawdat wrote:
Trap the soul + Tarrasque. Turn it into your phylactery when you become a lich. No one wants to kill you because it would release the Tarrasque.
I read that Dragon magazine too. ;-)

Yup that was a good one. Because of that issues my players will always assume all fire breathing dragons will be guarded by iron golems.

Reverse gravity + telekinesis. Make em fly up and hit the ceiling and then push them out of the reversed gravity.

Then pull them back into the AoE and repeat. Let the Hilarity ensue.

Anyway, here's one: Flesh to Stone + Shatter

Hasta la vista, baby.


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Got another one!

Running Enemy + Grease + any Pit spell.

bonus points if the bard can crank out the Benny Hill Theme Music as this happens.


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Aelryinth wrote:
Kalyth wrote:
Ughbash wrote:

Other creatures that attempt to attack you or pass through

English can be an inprecise language.

Two possible interpretations which would cause differnt results.

Aerlinth interprets it as Attempts (to attack you or pass through) and with that interpretation he is correct, Reverse Gravity does not work.

Others interpret as (Attempts to attack you) or (pass through). And with their interpretation then Reverse Gravity works.

Since I suspect the devs are NOT going to comment on this and the English language can be interpreted either way... Ask your DM.

There is another interpretation. After reading Prismatic Sphere I see nothing to say that I can not push someone through it and cause them to make all 7 of the required saving throws. Other than the hideous effects of each color the sphere doesnt actually hinder someones ability to walk through it. It does say that the sphere does block any attempt to "project" something through it. This to me reads as attacks, arrows, spells, energy blasts, psychic assaults, nasty notes tied to brinks, etc.... Basically the effect blocks all forms of ranged attacks and force anyone that wishes to actually melee with the caster inside to survive the 7 deadly colors in order to reach him.

Creatures can pass through the sphere simply by walking through it and surviving the 7 saving throws. I don't like the interpretation that it doesn't effect someone who doesn't "actively through choice" try to pass through it. Otherwise I can just sit on top of a mages Prismatic Sphere and have tea? I don't think that was the intent of the effect.

No where in the description does it say that its an solid barrier that blocks movement. It even says you can attempt to pass through it but have to survive all of the effects if you do.

I go agree its written very vaguely but honestly if it was supposed to be a barrier that can not be passed you would think it would say something along the lines of "no creature can pass

...

NO where in the text does it say the Sphere is Impervious. The sphere stops any attempt to "PROJECT" something through it. Why did the use the word project rather than saying "stops anything from passing through". Maybe because they were trying to get across an effect that doesn't "stop anything from passing through" and only stops ranged attacks as per the effects of the colors. The Shere is only impervious to "Ranged effects" creatures can pass through they just suffer the effects of each color. If you had to "attempt" as you said to walk through i think it would spell that out much more clearly with out the need to disect and breakdown the sentence. I'm sorry but I refuse to believe that Jack and Jill can sit ontop of a Prismatic sphere and have tea time, simply because they do not wish to pass through it.


Quickened True Strike + Telekinesis (Combat Maneuver version)

Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.

Goodbye to your uber weapon Mr. Fighter. Or again to throw someone down a pit. With easily about +35 to your CMB for this roll it's highly unlikely anyone will be able to defend against it.


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Spectral Hand + Stone Shape

That stone floor the BBEG was standing on? It's now his air-tight, not-allowing-for-any-movement tomb. No save.

Liberty's Edge

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BobChuck wrote:

Flaming Sphere + Pyrotechnics. Very nasty and reliable low-level trick - the sphere does not go out, so you can keep on rolling.

Just warn your party first.

Not only does the 20' rad smoke cloud caused by the pyrotechnics' smoke flow off of the 5' rad flaming sphere -- the smoke cloud can even cover more areaas the flaming sphere can moves up to 30 feet per round under the control of the FSph caster. And new smoke will pour off of the flaming sphere as it moves, too! That is one rocking low level spell combo. Very nice.

Apart from the general mayhem and confusion (and total concealment), what's the best way you've taken advantage of the pyrotechnics' smoke?

I guess it's an awesome distraction tactic. If the PCs need to get through a heavily guarded area - using that spell combo? They are getting through. Mind you, it's not exactly a stealthy way to do it :)

Sczarni

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VRMH wrote:

Spectral Hand + Stone Shape

That stone floor the BBEG was standing on? It's now his air-tight, not-allowing-for-any-movement tomb. No save.

Brilliant. I had to double check both spells, but it sure does seem legal.

Charm Person + Modify Memory. Yes, we have been friends for some time now, don't you remember? (combine with Diplomacy for even greater shenanigans)

Aqueous Orb + Freezing Sphere Sure, you need bunches of saves to pull it off, but the payoff? Badguy is stuck in giant ice-encased dishwasher of drowny doom.

Create Pit/Move Earth/Stone Shape (any earth-moving-type spell, really) + Cloudkill Best used in advance of attack - create obvious cover & choke points for the enemy to use on approach, making sure they're subterranean (like trenches). Flood said trenches with poison gas. Repeat as needed.


Ambush

Explosive ruins and Dispel magic. Cast explosive ruins and lay them in the path of the oncoming enemy. Enemy is near the ruins cast dispel magic on the ruins and fail your own saving throw. Ruins go boom.

Liberty's Edge

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Okay, I know he clearly means Explosive Runes, but I'd like to detour for a minute here.

Explosive Ruins: 8th or 9th level illusion spell, with a huge area and long duration, that creates whatever you want and then explodes when someone makes the will save to disbelieve.
I want this in my spellbook.


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Ice Titan wrote:

Beast Shape I and Geas/Quest.

"A talking bird just told me that I'm the chosen one!"

Animal Messenger + Magic Mouth

"A talking bird just told everybody you're the chosen one!"


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prismatic wall and illusionary wall covering it, Always a laugh when you know it's probable someone would try to climb it,


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leandro redondo wrote:
prismatic wall and illusionary wall covering it, Always a laugh when you know it's probable someone would try to climb it,

I did that once, but with Deeper Darkness instead of the illusionary wall. Teleported a PC to another plane, lols.

Wild Shape/Elemental Shape into Large Air Elemental + Call Lightning. Tornado + bolts are pretty nasty, since you kill people with both your move action and your standard. If you speak Auran, summoning a large or larger Air Elemental works too.

Poison combo: 2 Summon monsters I's for Stirge + Centipede (or anything with poison). Lower the Fort save, then poison. It's a one-two punch of death.

Hunted: Darkness + summon monster for a dog (or something else with scent).

Have fun!
Moox


Moro wrote:
This would be a point where common sense trumps the fact that there isn't a specific rule governing the issue at hand. It is physically impossible to hold your breath while you collapse into "gales of manic laughter." Go on, try it, I dare you.

Yes, the "common sense" moments tend to be where the game breaks. I generally try to rule as much in favor of game balance as I can. The entire game is based on suspension of disbelief anyway...


leandro redondo wrote:
prismatic wall and illusionary wall covering it, Always a laugh when you know it's probable someone would try to climb it,

That would make a nice trap. PCs find a leaning wall leading up to the next hallway....hmmmm.


Wow I really like the prismatic wall + illusory wall combo. It helps that you can walk through it. Showing the bad guys that the wall is an illusion.


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Moox wrote:


Wild Shape/Elemental Shape into Large Air Elemental + Call Lightning. Tornado + bolts are pretty nasty, since you kill people with both your move action and your standard. If you speak Auran, summoning a large or larger Air Elemental works too.

Uh, I forgot to mention that the tornado causes the Call Lightning to switch to d10's!!!

Hence the amazing combo.
Moox


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I once set up an illusion of a wall of fire to hold off the enemy for a round or two. Finally, I yelled to my teammates, "quick, retreat through the illusion!" We all hopped to the other side and as the last of my team mates got through I cast prismatic wall on our side of the wall of fire.

As I predicted, once the enemies saw that the flames were harmless, they hopped on through, right into our trap. :D


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Dust of dryness + a barrel of holy water.

Instant any undead kill.

Pick up pebble left behind. throw it at next undead (touch attack) follow immersion rules for holy water (20d6) per round while the holy water is covered on them...

Instant kill any 30th level lich ( they are wizards anywayz no HP... )

just make sure you have true seeing on :)


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Well here are the combos I read while we went through, that most people seemed to think would work.

Please, if you are just getting on the page, read the whole list, the descriptions of these combos really do them more justice than just reading them as a list.

Web/Cloudkill

Black Tentacles/Stinking Cloud

protection from arrows/ levitate

Haste + Rage

Maze + anything else

Cloudkill/Forcecage

Aqueas Orb + Hideous Laughter

Flaming Sphere + Pyrotechnics

Enemy Hammer + any Create Pit spell

Quickened Ill Omen / Hold Monster

Glitterdust + Fog Cloud

Pit spell + illusory wall = Nobody saw it coming

Blindness/Deafness (blind) + Blindness/Deafness (deafen) + bestow curse (make mute) = Poor sap

Silent Image/Create Pit

Spark + Pyrotechnic

Wall of Stone + Meld into Stone

What about flesh to stone followed up by a transmute rock to mud?

web + burning hands

Invisibility + Summon Monster

rainbow pattern + acid pit.

Create Pit + Hydraulic Push

Beast Shape I and Geas/Quest. = "A talking bird just told me that I'm the chosen one!"

Fear + Crushing Despair

Create pit + Summon swarm.

Use Gust of Wind to blow tiny critters into Blade Barrier

Use Telekinesis to toss enemies into Black Tentacles'

Irresistible Dance on a target within a greased area

Mage's Magnificent Mansion + Fabricate = Infinitely shapeable dungeon of doom in which to lure your enemies.

Shrink Item + Mage Hand

Shrink Item + Telekinesis

quicken Cloud kill placed on back wall where enemies are + wall of force to wall them in

Feeblemind + Ray of Stupidity

black tentacles followed by a quickened stinking cloud

Flesh to Stone + Stone Shape + Stone to Flesh

Moment of prescience already casted + prismatic wall + quickened telekinesis

Unseen Servent + Grease

Summon Monster VI to summon a succubus and suggestion to tell victim "She told me she wants you, go hit her so
hard her daughter is born pregnant."

Dimension Door, Feather Fall, and a nearby, unattended 250' rock

Mind blank + invisibility/greater invisibility

Web + Summon Swarm (spiders)

quickened cause fear + create pit
Grease + Blade Barrier

Black Tentacles on floor followed by Black Tentacles on roof ten feet above.

Any Wall spell coupled with Stinking Cloud, Cloudkill, Acid Fog or Incendiary Cloud.

Wall of Force + Acid Fog

Aqueous Orb coupled with Cone of Cold or another Cold-dealing spell to trap the target within the now-solid ice Aqueous Orb.

Telekinetic orb + implosion

Magic Jar + Binding (Minimus Containment),

Hypnotism + Ventriloquism

Continual Flame + Sepia Snake Sigil, preferably both cast as Shadow Conjuration/Evocation to keep the costs down

Animal Messenger + Delay Poison

True Strike + hydraulic push + Create Pit

Unseen Servant + Grease

Trap the soul + Tarrasque. Turn it into your phylactery when you become a lich. No one wants to kill you because it
would release the Tarrasque.

Reverse gravity + telekinesis

Flesh to Stone + Shatter

Running Enemy + Grease + any Pit spell.

Quickened True Strike + Telekinesis

Spectral Hand + Stone Shape that stone floor the BBEG was standing on? It's now his air-tight, not-allowing-for-
any-movement tomb. No save.

Charm Person + Modify Memory

Aqueous Orb + Freezing Sphere

Create Pit/Move Earth/Stone Shape (any earth-moving-type spell, really) + Cloudkill

Explosive ruins and Dispel magic

Explosive Ruins: 8th or 9th level illusion spell

Animal Messenger + Magic Mouth

Wild Shape/Elemental Shape into Large Air Elemental + Call Lightning.

2 Summon monsters I's for Stirge + Centipede

Darkness + summon monster for a dog (scent)

Illusion of wall of fire + Prismatic Wall

Dust of dryness + a barrel of holy water


Wow. Good work cdglantern.


Grease + black tentacles.


qlawdat wrote:


Reverse gravity + telekinesis. Make em fly up and hit the ceiling and then push them out of the reversed gravity.

I prefer reverse gravity + hydraulic push to split up groups.

The point is not to make them hit the ceiling, but be suspended mid-air. Ultimate crowd control spell against melee opponents. Your melee team line up around the 'receiving square' with readied actions. Hydraulic pushes from caster lvl 1 wand is enough to gently push one by one out of the area and have then fall down in the receiving square for swift ganking.

obviously the receiving area can also be prepared with spike stones, acid pits, walls of fire or whatever you fancy, but then you need carfully planned pushes or telekinesis to have everyone land in the prepared squares (the melee team is a bit easier to move).

ahh. nice memories...


We had to steal a holy book from the middle of a temple (playing first edition). Time Stop, nick the book, and as an afterthought, Reverse Gravity that came into effect when the Time Stop ended. Gave us a great head start on escaping.

Clairvoyance and Teleport


Dragonslie wrote:

Instant any undead kill.

Pick up pebble left behind. throw it at next undead (touch attack) follow immersion rules for holy water (20d6) per round while the holy water is covered on them...

You forgot the third ingredient, a GM who makes crazy rules in your favor. :P


Waves of fatigue + Ray of Exhaustion. Waves doesn't grant a save. Ray makes them exhausted if already fatigued even if they pass the save.


Maybe it was said and I missed it...

Time Stop + a number of other spells


Sorry, this is for a Divine caster...

Sarcophagus of Stone+Quickened Greater Stone Shape

Instant burial, or stylish fair escape.

Liberty's Edge

Best low-level combo:

Enlarge Person (on ally brute with two-hander)
+
Enlarge Person (on the other melee fighter)


Tranmute Rock to Mud put Mud into large glass contaiers max to your Shrink Item spell per container.
Telekiniess smash them into and/or above foes then Dispell Magic.
Rings of TK worth every GP.


Pathfinder PF Special Edition Subscriber

I have always been a fan of Mind Fog / Mass Suggestion and then get the targets to fight at your side. Always nice to have an army at your side, even if only for a short time.


What about project image / resilient sphere on self. The image counts as the origin of your very real spells. Used to work better with telekinetic sphere...


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I don't know if it's been said already, but I love the Wizard's Satchel Charge (lots and lots of Explosive Runes-inscribed papers wrapped around/bundled in something, tossed at the enemy, and hit with a wand of cheap Dispel so you fail on most of the checks).

Even better is the Wizard's Cruise Missile (as above, but strips of Explosive Runes paper glued around an arrow/bolt/spear/etc. and fired into the target by your friendly full-BAB character before Dispel).


High level combo: overwhelming presence + summon monster 9.

Summon 1d4+1 Greater Air Elementals and command them to start the coup de gras fest.


I read a lot of *insert spell that makes you immobile* + Cloudkill.

Please note that while the victim may not move, the cloudkill does move.

Now if you get an Alchemist who can throw a cloudkill bomb, then it's different.

Scarab Sages

PoorWanderingOne wrote:

Create pit + Summon swarm.

Look at me. I'm a wizard.
Look at you. You are in a pit.
Now look at me. Now back to you,
the pit is full of spiders.

+1


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FallingIcicle wrote:
On a similar note: Shrink Item + Telekinesis. Find or purchase a boulder or ball or iron that is the maximum weight you can hurl with telekinesis. Permanency shrink item on it. You then have a very high damage weapon that you can use over and over again, and can easily carry around and hide on your person, even as a puny wizard. This is particularly fun with a ring of telekinesis. You can have a 9d6 damage attack effectively at-will.

I use this to great effect with my mages. ;-) Also fun if the sphere is cold iron/on fire/ or otherwise enchanted.


damaging pit spell+ shrink item.

You're in a pit of acid.
I just covered the top of the pit with a stone tablet the exact size of the opening.


Tiny Coffee Golem wrote:

damaging pit spell+ shrink item.

You're in a pit of acid.
I just covered the top of the pit with a stone tablet the exact size of the opening.

And then you dismiss the pit...splat?


I started a related thread that asks people to incorporate Ulitmate magic and Ultimate combat spells. Feel free to contribute.


Life Bubble + Stinking cloud
Cast Life Bubble on the party members before hand and stinking cloud as necessary.

Liberty's Edge

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Favorite Low level combos

Sleep + any Summon 50' above target.

Invisibility + Spiritual Weapon

Produce Flame + Pyrotechnics

Favorite Mid Level Combos

Stone to Flesh + Cantagion

Telekinetic Sphere + Create Water

Summon Swarm + Forcecage

Elemental Wall Spell + Summon same Elementals

High Level Combos

Spider Climb + Reverse Gravity

Levitate + Meteor Storm

Prismatic Wall + Telekinesis

Contingency + Anything


Pernicious Poison + Summon Swarm/Vomit Swarm/Stinking Cloud.


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Gravefiller613 wrote:


Sleep + any Summon 50' above target.

Pretty sure that one isn't a valid combo.


Gravefiller613 wrote:
Telekinetic Sphere + Create Water

Perhaps I'm slow, but can you explain this one to me?

Edit: actually I think I get it and it's pretty nasty assuming you don't need line of effect (which I don't think you do). however if you're just trying to drown someone you could use resilient sphere. Also Create water is divine, but that's easy enough to get around.

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