In Knights of Everflame the bard says 'I play my violin' as an action, and takes her next action, and the violin taking 2 hands to play never comes up. Unless there's some mechanic I haven't noticed. She may be only casting spells, I suppose. I've been thinking maybe a penny whistle on a cord around the neck, 1 hand to lift it and toot
The idea that you only know about things you've encountered bothers me. Many of the traits are from mythology. And we know them because of storytelling, not just RPG experience. Surely every village in Golarion has storytellers. Featuring trolls as well as vampires and dragons and ghosts and the like. In fact, everyone is assumed literate, so have likely been reading stories. The classic abilities like regeneration ought at least be an easy knowledge check.
Yes, as long as they are at least trained in the weapon. Plus 2, from being trained. (Everyone is trained in unarmed attack.)
Fighters benefit from starting at Expert, so get an extra +2.
As levels increase, the Martial classes get ahead by progressing in proficiency faster, but the non-martials don't fall as far behind as in 1e
I was thinking of the underlying focus pool of up to 3 points, if you spend one, take 10 minutes to recover it. Build up a range of abilities you can use. Is it very different in play between classes? Sadly, I haven't had the chance to play 2e, so I don't know.
Except there's the design philosophy of using 1 mechanic. So that once you've learnt the panache system for swashbucklers you can use the same system for any other class introduced with that type of mechanic. So players (and the poor GM) don't have to be thinking 'like the swashbuckler but different like this' for every similar class.Like monks and champions using focus for very different outcomes but still both focus. Don't have to call it panache, but the mechanism should be the same.
Players who spend less time on building and more time playing may have put the same time into the game.
I converted book 2 of Reign of Winter and it went well, party is just about to take on the dragon. Holding off converting BBEG since I hope to have the witch playtest by then. Items have been the hard part though definitely. I don't think I did a great job with them, at level 6 my party all has roughly 1-2 magic items each and about 80 gold, so a bit behind on the wealth by level table (but the missing parts are just going to be added to the horde).
When converting the PCs, how did you deal with the Mantle of the Black Rider, I.e. the ability gain it gives them?(Although as my party has a changeling and a dhampir any conversion will have to wait for the APG)
James Jacobs wrote:
So you expect to be able to(re-)stat Baba Yaga or a similar being without needing new 'mythic' rules?
Erez Ben-Aharon wrote:
If the position has been narrowed down to 6 squares, say, they could always roll a d6
Sam Phelan wrote:
Have received my email, thank you
I started an adventure path subscription on 20th July, 7896063. I opted to start with 143, Tyrants grasp 5. Tyrants grasp 6 and Age of Ashes 1 were originally on the order, but have since disappeared. My order for Age of Ashes 2 has generated properly, but I'm still missing 2 books.
(I have received Plaguestone with no problems)
Hopefully Gaiman gets as much say in the series as he did with Good Omens. He's not the writer, though, so that's not a good sign in my eyes.
He was so closely involved only because it would have been a joint project with Terry Pratchett. He wanted it to be what Terry would have wanted.
Yes, I meant reduce the 1000 XP needed to level
j b 200 wrote:
Much simpler to award everyone the same XP but lower level characters need less XP to go up a level. So 1000 for your middle characters, 800 or 900 say for the lower level characters and 1100 or 1200 say for the higher level characters. (800 is for fast progression in Oblivion oath)
Doktor Weasel wrote:
Means there's no point in hoarding them. Use them, save one for get out of death free.
75%? I'm so surprised at seeing so many people like the new way of building monsters. I have always thought monsters should have statistics more like PCs as they used to. But to my surprise people don't seem to prefer this nice old way.
They're too restrictive. All fey have d6 hit dice, good R and W saves and 6+ skill ranks per level. All of them. All animals have the same base - mammals, reptiles, fish. All aberrations. You should not be able to look at an aberration of all things, decide it's got roughly so many hit points, d8, so x number of levels and then know it's BAB, saves and number of skill ranks.
They don't offer any diversity for statistics within the creature types
Corwin Icewolf wrote:
Huh. I stand corrected ☺