Scavenger's Ring

cdglantern's page

Organized Play Member. 155 posts (203 including aliases). No reviews. No lists. No wishlists. 3 aliases.


RSS

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>

RedRobe wrote:
I have been thinking of using Fate Core's Zones during combat. That way we have a rough idea of placement and how far the characters can move since I won't be using grid maps. Thoughts?

That sounds pretty good.

Also Thelanar is her Alma Mater.

GO CELESTIALS!


Archaeologist Bard gets Clever Explorer at Level 2 which acts as Trap Finding + Some.

This is a great Rogue, without being a rogue class.


2 people marked this as a favorite.

Female gymnasts, Kacy included, work off high strength to low body weight ratio. Not overall high strength. The video below shows a woman is is simply strong. She could not win ninja warrior, but Kacy can't lift what this woman can.

Strong Woman.


i'd say well done. Can I have the build so I can look it over? I'm wondering level and feats primarily.

Also first round do you buff or do you attack and if so what is your character's attack option?


Well there it is above me. Hit refresh before posting folks... thats the lessen.


What about saving throws that are impacted by divine grace? Do these then become charisma based checks as well?


I like to do one of two things to casters.

So my answer is bring casters down.

#1
I take away 7th - 9th spells.
These become rituals.
7th - 9th level spell slots remain for metamagic enhancements

OR instead I do...

#2
Arcane casters become more specialized as they increase in level.
Thus they only are capable of casting 2nd level spells with 7 schools + Universal. 3rd level spells w/ six schools, 4th level spells with 5 schools. 5th level spells with 4 schools. 6 level spells with 3 schools. 7 level spells with 2 school and 8th - 9th level spells with 1 school.

This helps somewhat and takes very little change in rules.


I love atomie. I do not love them for spell casting because it does go so against what I like about them. Their write up is all about being a little dog that thinks its a big dog.

All that being said, from a pure numbers perspective, they would be amazing charisma based casters.


1 person marked this as a favorite.

I love low charisma characters. They can be fun. Unlike many, I do not like low charisma characters whose players pretend they are average charisma characters. We all occasionally suffer from Illusory Superiority and we tend to pass this onto our characters.

Roleplaying difficulties caused by in-game negative social interaction is NOT punishment. It can be an interesting RP opportunity.


I like rolling. I actually mostly just like not perfect arrays. I hate that all fighters lack charisma. This is a side effect of rolling and of point buy so I lose no matter what.

Seriously though, I think spell casters gain the most from point buy and since they are already superior I prefer to roll to help out the martials. It used to be if you had crummy rolls excepting one 17, you were a wizard and your fighter buddy sporting two 18's a 14 12, 10, and 8 was also awesome.... and had an 8 charisma.... SAD FACE.


Graveknight

20th Level Wizard = Immortality Discovery

Worm that Walks

20th level Alchemist = Eternal Youth

20th Level Time Oracle Final Revelation


I vote for...

Prerequisite: Spell Focus (transmutation).

Benefit: Each time the caster shifts her form into that of another creature she may use her casting stat in place of either her strength or dexterity. This choice is made when the spell is cast and may not be changed during its effects.


RavenVoron wrote:

Oooooooo..... Kingmaker!

I'll throw my hat in the ring. Quick question, though. Would you be willing to allow playtest characters from the Advanced Class Guide? If not that's fine. I can still get a character for approval up in a day or so.

That is a good question because it could change my direction as well!


I will throw in a Human Cavalier. One who greatly dislikes that he likes violence and is trying to be better.

Character will come soon or tomorrow since I am tired.

Lets just make him a Paladin since we are a little low on healing options with the characters listed above.

__ECIT:

You know what: Let me decide after I make a background. I will work soon, the point is, mounted combat good guy.


1 person marked this as a favorite.

Or if you go back a little further...

Have to be large but...
Pathfinder Fighter 5/The War Hulk 15 (From Miniatures Handbook)
Pathfinder Barbarian 20

You end up w/ BAB +20 and a +20 to strength all the time with an additional +10 while raging.

Ogre
Start Strength 28
End Strength w/ +6 item but no book while raging

= 64


Psion/Fighter was always pretty tough.


The dwarf thing may work then, if the template is ok.
What about Minotaur?
Are I will keep looking.


Are templates allowed? Then I would go Giant Creature Dwarf. Then the Goblin Cleaver and Orc Hewer feats become cooler.


To reduce magic items I did the following:

Permanent magic items are rare

Spell completion are still common

I created a list of what I called, Training Feats. These mimic most of the magical items that give bonuses.

All characters/NPC's/Monsters etc use the following advancement
Level
1 = 1 Training Feat, 1 General Feat, 1 Combat/Metamagic Feat
2 = 1 Training Feat, 1 General Feat,
3 = 1 Training Feat, 1 Combat/Metamagic Feat
4 = 1 Training Feat, 1 General Feat,+1 to all physical or Mental scores
5 = 1 Training Feat, 1 Combat/Metamagic Feat
6 = 1 Training Feat, 1 General Feat,
7 = 1 Training Feat, 1 Combat/Metamagic Feat
8 = 1 Training Feat, 1 General Feat,+1 to all physical or Mental scores
9 = 1 Training Feat, 1 Combat/Metamagic Feat
10 = 1 Training Feat, 1 General Feat,
11 = 1 Training Feat, 1 Combat/Metamagic Feat
12 = 1 Training Feat, 1 General Feat,+1 to all physical or Mental scores
13 = 1 Training Feat, 1 Combat/Metamagic Feat
14 = 1 Training Feat, 1 General Feat,
15 = 1 Training Feat, 1 Combat/Metamagic Feat
16 = 1 Training Feat, 1 General Feat,+1 to all physical or Mental scores
17 = 1 Training Feat, 1 Combat/Metamagic Feat
18 = 1 Training Feat, 1 General Feat,
19 = 1 Training Feat, 1 Combat/Metamagic Feat
20 = 1 Training Feat, 1 General Feat, 1 Combat/Metamagic Feat, +1 to all physical or Mental scores

Good guys are not quite as good as with the Christmas tree effect. Bad guys are better though, because you do not have to worry about power creep.

Characters end with few magic items.

Spells like Magic weapon become important.


Weird that one does and the others not so much. It just seems wrong. I was hoping my old edition book had a correction that I did not have.


It seems that by RAW the spells do not,
even though the dragon spells do, the
plant spells do etc.

What am I missing?


So in this style anyone can cast spells! OVERPOWERED you yell. I get it, but listen, I started this trying to help bring some non-casters in line with casters and I think it would simply be fun.

Here are the rules and rule changes.
This would represent how magic originally started. Then through thousands of years smart people developed a series of languages and movements that could take these and make them much more practical.

#1 Rituals take 10 minutes per level of spell to prepare. Once prepared the spell is "hung" as would be the case for a wizard after preparing his/her spells.

#2 This time can be divided by the number of people who successfully involve themselves in the ritual.

#3 To successfully involve yourself you must succeed on a spell-craft check = 10 + Spell Level. You also must know the ritual by heart OR have a book detailing your role in front of you throughout the ritual. Meaning six people doing a ritual to prepare mass fly would need to ALL have a ritual book in front of them or some of them would need to have learned it by heart.

#4 You may only learn rituals whose spell level are 1/2 your own character level. You may only ever know 2 rituals per rank in Spell-craft. To learn a ritual you must succeed at spell-craft check equal to 15+Spell Level and can only make one attempt per spell per new rank.

#5 One person is thew leader of the ritual. If that person has the ritual on their spell list, then the ritual time is divided in half. The spell that is hung, regardless who who is the recipient, is done so with the leaders stats in mind. Caster level is equal to the leaders caster level + 1/2 caster level per level in a non-casting class. The leader must make a concentration check equal to 10 + spell level to succeed.

#5 One person is the recipient of a ritual. The spell is "hung" in their mind. You may only receive 1 ritual spell level per character level per day.

#6 If the leader of a ritual has a feat that can modify the spell, including eschew materials, then they may modify the ritual as such, but all level increases per metamagic feat are still intact.

New Feats

Ritual leader

+3 to concentration checks during ritual checks. This increases to +6 when you reach 10th character level.

Strong Ritual

+2 to caster level for rituals that you lead. This may not increase beyond your character level. This may be taken more than once, its effects stack.

_______

What then? Please destroy this or improve upon it.

Add +3 to the caster l


So why is it only you? Do the other players have higher Touch AC's? Are you being targeted unfairly?


I would guess the GM probably messed up the #1 rule for crafting a story... know your audience. Without set up and some expectations given, I can't imagine an entire RPG group who would think, "Cool!"


Mountain Druid.
It takes longer to pay off, but eventually you are a huge giant ALL the time. Your unarmed would be mighty.

I actually like this better for weapon users, because the generic polymorph rules state that when you change forms to a form similar to your own, your items do not meld but instead alter to fit you. SO, a normal sized axe becomes a huge axe etc.


#1
I second Atomie. The race is cool. The write up on their personality is cool. Their look is that of a pixie. Everyone in the campaign could constantly assume the character was a pixie and it could be her/his little secret.

#2
Whenever I DM and a race gets racial Spell-like abilities or spells I enforce the witch's Hex limit upon them. Once someone has succeeded on a save they are immune for 1/Day. It doesn't fix the problem but lessens it. I also now allow them to take the feat to effect people one additional time per day.


2) An absent player earns no XP. However, if a player returns to a game where the highest level player is more than 1 or 2 levels ahead of him (exact number varies with game), his XP total is automatically bumped up to keep him within the campaign's minimum level difference

This is pretty reasonable


This topic always bugs me a little.

Frank : Sorry I wasn't here guys but thanks for the flowers you sent to the funeral home. My mother loves roses.

GM: No problem man, sorry about your lose. Hey by the way your a level behind everyone else now and were not in a point of the story where you can do a solo to catch up so... yeah sorry.

Frank : Its ok. (Thinking... this is B. S. this is.)

__________________________

THIS being said. I understand that my play-style is not others, AND if I am at someone else s table I follow their rules. If I am willing to be behind then obviously there GM'ing is making it worth my time.


Think about going into Chevalier

It is a 3 level pathfinder prestige class:

http://www.pathfindersrd.com/classes/prestige-classes/other-paizo/c-d/cheva lier

You can be any good. Need Diplo +1 Know local +1
And a Base Attack +6

You get Aura of Courage as paladin
recklessness (Better in first round of combat)
a Charge ability
A Will save ability
Poison Immune
AND Smite Evil 1/Day

This smite is not based on class level but on overall character level.

Add this to cavalier abilities and it fits very nicely. I am not sure of the challenge and smite stack. Anyone know? If they did you could have a smite evil/challenge that added Your cavalier level to damage and your overall character level to damage. Thus a Cavalier 6th and Chevalier 3rd would do an attack that had your charisma to attack and +15 to damage.

Also why not a bLue Rose order? That seems like the best options for a paladin-esque character.


DrDeth wrote:

Here's what I did in that case. I ran a cleric with a VoP & vow of non-violence (or something like that), who specialized in healing and party buffing. Nothing min-maxed. I Roleplayed the heck out of him. Since no one there had ever heard of anyone playing D&D as a team, they all loved my PC, and slowly my example began to wear off on them.

Try it. Be better than them.

Yeah, if you want want cheese look no further than the book of exalted deeds. The combo above is a great example.


AM NOT HELPING wrote:
lets add all stats to everything. that'll balance out the system

Not a bad idea in terms of balance.


Why not have that style allow you to add your dexterity as damage on top of your strength. Make it a straight improvement so two handed users get

Dmg + 1 1/2 Str + Dex

1 handed get

Dmg + Str + Dex

__
You could argue since it is s style that obviously certain styles only work with certain weapons so it only works with using a weapon one handed.


I live in the Fort Wayne area. You can private message me about sitting in sometime.


If you remove quotes from Jupistar's post, copy and past it into word. Delete all formatting. Make it times new roman 12 point font, AND then double space it,

It comes out to about 12 pages of text.

Filibuster vigilantly. Awesome though, as a lot of it applies to the 15 page masters moral philosophy paper I am writing between reading this!


Say Ravingdork's name three times and summon him. He seems to be great at legal cheese.


He is simply posting a nearly word for word translation from the Star Wars RPG line. They had obviously not thought that it was broken, however almost everyone I knew who wanted to play a jedi did want to play using that form, so there is issue.

In its defense I guess you could say that it is a large feat invest, but those feats are worthwhile.

I would suggest adding another feat prereq and making the BAB higher.


So I will be the one to ask ...

What level are you?

What races were allowed?

What was the stat array or creation method?

How much leniency do you have to change the character?

Is the Wealth by Level chart used for character creation?


Awesome. Thanks again to both of you. I have read the reviews of Kingmaker and of the River Kingdoms book. It seems like the river kingdom compliments well enough to be useful either way.

Truthfully I live far from friends and have not a lot of time. I would love to play in Kingmaker. So maybe I ask my group what they prefer, and if they do not care I run the self created so that I can play in King maker!

Again, thanks for the info.


Urath thanks for the info on the resource. That sounds like a really good place to start. Is it a waste to buy that and then later run and buy kingmaker?


Awesome. Thank you very much. So I here you saying

a. My players will be happy with King maker as King maker

b. It also works well modified

c. It also works well as a precedent for rules.

I appreciate it. This path must be really really well written as it seems I only hear positive.


RD has a point. Is the idea that they must be an NPC class just a false assumption?


Also, charging 1% may be the way to negotiate this with both sides of the issue. This way neither side feels taken advantage of. 1% is arbitrary, certain groups may find different % appropriate and if we learn anything from this topic it SHOULD be to discuss these things with your group.

I never had with my current group of 10. I have now asked 8 of them their opinions and we are lucky because 7 of those 8 all agree on 1 of the 2 sides.


dragonfire8974 wrote:
cdglantern wrote:
dragonfire8974 wrote:


now this isn't something i would have a problem with, donating the profits or putting it to something that doesn't increase the characters power, and doesn't cause the crafter to have more items or wealth than the other characters

Cool, Good to know. So your real issue is a balance issue?

in a sense. my character wouldn't have a problem with your character (any character that I would create) doing this as well because you're not seeking to take advantage of me.

in a metagame sense, this is something i would find interesting and would be willing to take the wealth hit to help with the RP of your character even if the GM doesn't compensate.

EDIT: or charging a truely trivial amount, like 1% works for me too as that turns out to be 8k at 20th level and more of an RP tool than a wealth gaining tool

the idea of the crafter getting 50% more wealth than the rest of the party (assuming a 10% fee and a party of 4) is something the GM will have to compensate for, but making a challenge for the crafter is going to be different than making a challenge for a low wealth party

Cool. Everything you say here seems very reasonable. We would game well together.


Adamantine Dragon wrote:
cdglantern wrote:

To AD.

I actually do not think you HAVE to be evil and or neutral to charge cost.

I have had character BUY items at cost for others party memebers just because the item would make them so cool.

Others I have had charge a small fee.

My Paladin who could craft charged a small fee based on the time he could be helping those truly in need instead of crafting. He would take this extra amount (which was 15% market) and tithe it since he noticed his companions (even a cleric) never seemed to tithe at all. They knew he was charging over, they knew where it was going and they knew it was his way of making up for missed opportunity and forcing his groups to tithe. (muhahahahahahahaha) This way their moneys went to OTHER good causes since our group was not the only good cause in the world at the time.

So I think there are cases where good characters can charge with no moral issue involved. Again, as stated above it kinda depends on the moral principle and as Revel says, the game perspective one has.

cdglantern, I absolutely agree that there are people who BELIEVE that doing this has no moral implications.

I am not one of them. Sorry. I do believe that characters who do this are jerk characters. And I would treat them that way in game.

That's my OPINION. There is surely a small chance that I might be wrong about that.

But I don't think so. And that's not the way I play.

Which is what the OP ASKED PEOPLE.

I don't understand the need for capital letters near the end there!

So with my paladin example. Is that inappropriate? Is that a jerk character, in your opinion of course?


BAM!


dragonfire8974 wrote:


now this isn't something i would have a problem with, donating the profits or putting it to something that doesn't increase the characters power, and doesn't cause the crafter to have more items or wealth than the other characters

Cool, Good to know. So your real issue is a balance issue?


1 person marked this as a favorite.

To AD.

I actually do not think you HAVE to be evil and or neutral to charge cost.

I have had character BUY items at cost for others party memebers just because the item would make them so cool.

Others I have had charge a small fee.

My Paladin who could craft charged a small fee based on the time he could be helping those truly in need instead of crafting. He would take this extra amount (which was 15% market) and tithe it since he noticed his companions (even a cleric) never seemed to tithe at all. They knew he was charging over, they knew where it was going and they knew it was his way of making up for missed opportunity and forcing his groups to tithe. (muhahahahahahahaha) This way their moneys went to OTHER good causes since our group was not the only good cause in the world at the time.

So I think there are cases where good characters can charge with no moral issue involved. Again, as stated above it kinda depends on the moral principle and as Revel says, the game perspective one has.


I think it comes do to two ethical principles. The benefit maximization principle vs. the principle of equal respect/ respect for persons.

Now this is not a perfect example but it is close.

Some see the right/ethical thing to do in a situation to be whatever causes the most good/benefit. This is the benefit maximization. For someone who views things this way crafting should be given at cost no argument.

For someone who follows the principle of equal respect, the individual and his personal merit/happiness/safety etc are MORE important that gaining more good for everyone. These people would never choose to kill 1 to save 100. (they may help the one if he wanted to save the 100 even knowing he would die). These people will most likely see the expenditure of time with no reward as disrespectful and against the equal respect principle UNLESS the others are busy doing an equal job for the crafter.

I also like what Revel said.

Also, my dad can beat your dad up...


Hi. I have for years wanted to run a campaign where the characters are asked to set up a colony on a new continent.

It would involve first the logistics of getting items and crew and a ship readied. Then landing and clearing out a safe area in this new uncharted dangerous land. Maybe meet some locals and at the same time find a good place to start building a small settlement.

They could spent time adventuring or trying to find new resources, mining etc. It would be pretty open ended and mostly character driven. Some dangers would always come up and they would be force to proactively handle them or re-actively defend the small settlement etc...

Then I heard a little bit (not much so don't spoil it) about Kingmaker.

Should I not even bother doing the work and just run Kingmaker? Is it better than anything most of us average to mildly above average GM's have to offer? Do I do a combo of both?

Please, if you have experienced Kingmaker, I could use your advice and maybe more info on Kingmaker without too many spoilers in case I get to play in it someday!


Shameless

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>