I like to do one of two things to casters.
So my answer is bring casters down.
OR instead I do...
This helps somewhat and takes very little change in rules.
I love low charisma characters. They can be fun. Unlike many, I do not like low charisma characters whose players pretend they are average charisma characters. We all occasionally suffer from Illusory Superiority and we tend to pass this onto our characters.
Roleplaying difficulties caused by in-game negative social interaction is NOT punishment. It can be an interesting RP opportunity.
I like rolling. I actually mostly just like not perfect arrays. I hate that all fighters lack charisma. This is a side effect of rolling and of point buy so I lose no matter what.
Seriously though, I think spell casters gain the most from point buy and since they are already superior I prefer to roll to help out the martials. It used to be if you had crummy rolls excepting one 17, you were a wizard and your fighter buddy sporting two 18's a 14 12, 10, and 8 was also awesome.... and had an 8 charisma.... SAD FACE.
That is a good question because it could change my direction as well!
I will throw in a Human Cavalier. One who greatly dislikes that he likes violence and is trying to be better.
Character will come soon or tomorrow since I am tired.
Lets just make him a Paladin since we are a little low on healing options with the characters listed above.
You know what: Let me decide after I make a background. I will work soon, the point is, mounted combat good guy.
Or if you go back a little further...
Have to be large but...
You end up w/ BAB +20 and a +20 to strength all the time with an additional +10 while raging.
To reduce magic items I did the following:
Permanent magic items are rare
Spell completion are still common
I created a list of what I called, Training Feats. These mimic most of the magical items that give bonuses.
All characters/NPC's/Monsters etc use the following advancement
Good guys are not quite as good as with the Christmas tree effect. Bad guys are better though, because you do not have to worry about power creep.
Characters end with few magic items.
Spells like Magic weapon become important.
So in this style anyone can cast spells! OVERPOWERED you yell. I get it, but listen, I started this trying to help bring some non-casters in line with casters and I think it would simply be fun.
Here are the rules and rule changes.
#1 Rituals take 10 minutes per level of spell to prepare. Once prepared the spell is "hung" as would be the case for a wizard after preparing his/her spells.
#2 This time can be divided by the number of people who successfully involve themselves in the ritual.
#3 To successfully involve yourself you must succeed on a spell-craft check = 10 + Spell Level. You also must know the ritual by heart OR have a book detailing your role in front of you throughout the ritual. Meaning six people doing a ritual to prepare mass fly would need to ALL have a ritual book in front of them or some of them would need to have learned it by heart.
#4 You may only learn rituals whose spell level are 1/2 your own character level. You may only ever know 2 rituals per rank in Spell-craft. To learn a ritual you must succeed at spell-craft check equal to 15+Spell Level and can only make one attempt per spell per new rank.
#5 One person is thew leader of the ritual. If that person has the ritual on their spell list, then the ritual time is divided in half. The spell that is hung, regardless who who is the recipient, is done so with the leaders stats in mind. Caster level is equal to the leaders caster level + 1/2 caster level per level in a non-casting class. The leader must make a concentration check equal to 10 + spell level to succeed.
#5 One person is the recipient of a ritual. The spell is "hung" in their mind. You may only receive 1 ritual spell level per character level per day.
#6 If the leader of a ritual has a feat that can modify the spell, including eschew materials, then they may modify the ritual as such, but all level increases per metamagic feat are still intact.
+3 to concentration checks during ritual checks. This increases to +6 when you reach 10th character level.
+2 to caster level for rituals that you lead. This may not increase beyond your character level. This may be taken more than once, its effects stack.
What then? Please destroy this or improve upon it.
Add +3 to the caster l
I actually like this better for weapon users, because the generic polymorph rules state that when you change forms to a form similar to your own, your items do not meld but instead alter to fit you. SO, a normal sized axe becomes a huge axe etc.
2) An absent player earns no XP. However, if a player returns to a game where the highest level player is more than 1 or 2 levels ahead of him (exact number varies with game), his XP total is automatically bumped up to keep him within the campaign's minimum level difference
This is pretty reasonable
This topic always bugs me a little.
Frank : Sorry I wasn't here guys but thanks for the flowers you sent to the funeral home. My mother loves roses.
GM: No problem man, sorry about your lose. Hey by the way your a level behind everyone else now and were not in a point of the story where you can do a solo to catch up so... yeah sorry.
Frank : Its ok. (Thinking... this is B. S. this is.)
THIS being said. I understand that my play-style is not others, AND if I am at someone else s table I follow their rules. If I am willing to be behind then obviously there GM'ing is making it worth my time.
Think about going into Chevalier
It is a 3 level pathfinder prestige class:
You can be any good. Need Diplo +1 Know local +1
You get Aura of Courage as paladin
This smite is not based on class level but on overall character level.
Add this to cavalier abilities and it fits very nicely. I am not sure of the challenge and smite stack. Anyone know? If they did you could have a smite evil/challenge that added Your cavalier level to damage and your overall character level to damage. Thus a Cavalier 6th and Chevalier 3rd would do an attack that had your charisma to attack and +15 to damage.
Also why not a bLue Rose order? That seems like the best options for a paladin-esque character.
Yeah, if you want want cheese look no further than the book of exalted deeds. The combo above is a great example.
Why not have that style allow you to add your dexterity as damage on top of your strength. Make it a straight improvement so two handed users get
Dmg + 1 1/2 Str + Dex
1 handed get
Dmg + Str + Dex
If you remove quotes from Jupistar's post, copy and past it into word. Delete all formatting. Make it times new roman 12 point font, AND then double space it,
It comes out to about 12 pages of text.
Filibuster vigilantly. Awesome though, as a lot of it applies to the 15 page masters moral philosophy paper I am writing between reading this!
He is simply posting a nearly word for word translation from the Star Wars RPG line. They had obviously not thought that it was broken, however almost everyone I knew who wanted to play a jedi did want to play using that form, so there is issue.
In its defense I guess you could say that it is a large feat invest, but those feats are worthwhile.
I would suggest adding another feat prereq and making the BAB higher.
Awesome. Thanks again to both of you. I have read the reviews of Kingmaker and of the River Kingdoms book. It seems like the river kingdom compliments well enough to be useful either way.
Truthfully I live far from friends and have not a lot of time. I would love to play in Kingmaker. So maybe I ask my group what they prefer, and if they do not care I run the self created so that I can play in King maker!
Again, thanks for the info.
Also, charging 1% may be the way to negotiate this with both sides of the issue. This way neither side feels taken advantage of. 1% is arbitrary, certain groups may find different % appropriate and if we learn anything from this topic it SHOULD be to discuss these things with your group.
I never had with my current group of 10. I have now asked 8 of them their opinions and we are lucky because 7 of those 8 all agree on 1 of the 2 sides.
Cool. Everything you say here seems very reasonable. We would game well together.
Adamantine Dragon wrote:
I don't understand the need for capital letters near the end there!
So with my paladin example. Is that inappropriate? Is that a jerk character, in your opinion of course?
Cool, Good to know. So your real issue is a balance issue?
I actually do not think you HAVE to be evil and or neutral to charge cost.
I have had character BUY items at cost for others party memebers just because the item would make them so cool.
Others I have had charge a small fee.
My Paladin who could craft charged a small fee based on the time he could be helping those truly in need instead of crafting. He would take this extra amount (which was 15% market) and tithe it since he noticed his companions (even a cleric) never seemed to tithe at all. They knew he was charging over, they knew where it was going and they knew it was his way of making up for missed opportunity and forcing his groups to tithe. (muhahahahahahahaha) This way their moneys went to OTHER good causes since our group was not the only good cause in the world at the time.
So I think there are cases where good characters can charge with no moral issue involved. Again, as stated above it kinda depends on the moral principle and as Revel says, the game perspective one has.
I think it comes do to two ethical principles. The benefit maximization principle vs. the principle of equal respect/ respect for persons.
Now this is not a perfect example but it is close.
Some see the right/ethical thing to do in a situation to be whatever causes the most good/benefit. This is the benefit maximization. For someone who views things this way crafting should be given at cost no argument.
For someone who follows the principle of equal respect, the individual and his personal merit/happiness/safety etc are MORE important that gaining more good for everyone. These people would never choose to kill 1 to save 100. (they may help the one if he wanted to save the 100 even knowing he would die). These people will most likely see the expenditure of time with no reward as disrespectful and against the equal respect principle UNLESS the others are busy doing an equal job for the crafter.
I also like what Revel said.
Also, my dad can beat your dad up...
Hi. I have for years wanted to run a campaign where the characters are asked to set up a colony on a new continent.
It would involve first the logistics of getting items and crew and a ship readied. Then landing and clearing out a safe area in this new uncharted dangerous land. Maybe meet some locals and at the same time find a good place to start building a small settlement.
They could spent time adventuring or trying to find new resources, mining etc. It would be pretty open ended and mostly character driven. Some dangers would always come up and they would be force to proactively handle them or re-actively defend the small settlement etc...
Then I heard a little bit (not much so don't spoil it) about Kingmaker.
Should I not even bother doing the work and just run Kingmaker? Is it better than anything most of us average to mildly above average GM's have to offer? Do I do a combo of both?
Please, if you have experienced Kingmaker, I could use your advice and maybe more info on Kingmaker without too many spoilers in case I get to play in it someday!