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Lincoln Hills wrote: Heimdall help me! Not another mirror question! Sorry! For some reason it always comes up that a mirror is all powerful and can break all the magic via it's mundane awesomeness. Hence why everyone carries one :P And i agree with VRMH, in that to identify it you need to see it and if it's set to trigger with "look at it" then it would still trigger. Mirror or no.
I just want to give the PC's a chance to identify it without making the encounter to hard or to easy. Guess it's going to change to read or touch. Thanks for the advice! ![]()
if the symbol of insanity was set to trigger on "Looks at Rune" per Symbol of Death descriptor, would viewing it in a mirror negate the effect? Also, in order to identify what it is, you'd have to interact with the rune, which if set to "looks at rune," would cause it to trigger correct? Thanks for any help! ![]()
Restores100HP wrote:
Feint only works well in combat with Improved Feint which turns the bluff into a move action. In my current campaign our rogue uses bluff quite effectively.In combat he usually says something to the effect of "Is your shoelace untied?" which is followed by a sneak attack since dex bonus is negated. Out of combat, Disguise and Diplomacy are great for bypassing guards and getting into places you might not be able to without mass killings and alarms and such.
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Cartigan wrote:
yup. found out it was a plot thing. i wasn't getting out till GM wanted me too. all good. got to screw up plot later anyway :) ![]()
Jaryn Wildmane wrote:
Weables wrote:
i like it too! probably safer than 10ft straight up. more likely to have space. ![]()
Tiny Coffee Golem wrote: D door is verbal only. It's designed for getting out of grapples. No contingency required. You're grappled, you say the magic word, poof you're elsewhere. The issue i ran into was that the grappler was a high level giant so he had a CMD of "OMG that's high" i cast D-Door twice and couldn't get out. Then he covered my mouth. :( ![]()
I just picked up UC and noticed the spell Warding Weapon. in the description it says:
Does this mean that it basically turns back ALL attacks? Or just AoOs? Thanks for help! ![]()
I was just having this conversation yesterday. I've always done the Level right away type of gaming. It seems to make my players happy and they get to use the new shiny right away. In the game i'm a PC in right now, our GM doles out xp each session, but we have to wait till we get back to a "training area" (i.e. city) and then we have to "train" an appropriate amount of weeks * Level earned.
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My Favorite PC: A Teifling Swashbuckler named Tyro Magnus of course. He had electric blue armor and a bright orange Three Musketeers hat. I played him as if he was Porthos from the Disney Three Muskiteers. He got the party into and out of so much trouble. I've never seen a DM laugh so hard at some of the stuff i attempted to pull. Best DM: I joined a World of Darkness Werewolf game from an internet post years ago and the GM had a massive story all planned out. We were to form two packs. One in the present day and one 100 years in the past. He was really into it and it showed in his planning of the campaign. I still hold his game up as how a good game should be run. |