Tacticslion |
So, FaWtL, I'm going to ask you all for help, though I may also make a thread.
The hamadryad and Phoenix are both CR 15 creatures representing mythological aspects of earth/wood/forests and flames/rebirth/cycles, respectively. I'm looking for something similar with water/etc. Unfortunately, unlike the Phoenix, there isn't a CR 18/mythic version of the hamadryad. Boo. I am trying to avoid stated divine heralds (so, awesome as 'Fury is, it needs not apply). I am willing to accept "near" approximations - so CR 14 to 16 is probably fine.
EDIT: Also, I'm aware of the d20pfsrd's "Faceless Whale" entry in the "Bestiary by CR" list, but that doesn't actually bring me to anything - I can't actually find the "Faceless Whale" on that website, despite it telling me that such a thing exists (though I don't know if it'd be perfect or not or even usable). Thanks!
The gist is to have mythological divine beasts representative of the triune goddesses (think Legend of Zelda, if you know that series - ignore the reference and just think earth/fire/water and/or - if you know Rashemen instead - The Hidden One/Bhalla/Mielikki if you don't know LoZ).
Courage (and passion and timing and fertility) is generally linked to earth/wood, Wisdom (and community and artistry and civilization) is generally linked to water/???, and Power (and individualism and seasons and magic) is generally linked to fire/cycles.
The syncing isn't perfect between the three different groups, and that's okay - I'm not running LoZ or Rashemen, but am using those as inspiration. I'm willing to hear feedback.
There is supposed to be a fourth entity - a kind of hero-goddess who associates with one (or more) element(s) (possibly also her champion with another, and her foe with a third) - but that's not going to be all that important for this.
The Wychlaran (and Durthan) as well as lost Sarkoris in Golarion are all going to be inspiration for the organization/religion associated with all of this, as are the juju/Wendo conceits. Also Maiden/Mother/Crone.
Thanks!
Kjeldorn |
1 person marked this as a favorite. |
So, FaWtL, I'm going to ask you all for help, though I may also make a thread.
The hamadryad and Phoenix are both CR 15 creatures representing mythological aspects of earth/wood/forests and flames/rebirth/cycles, respectively. I'm looking for something similar with water/etc. Unfortunately, unlike the Phoenix, there isn't a CR 18/mythic version of the hamadryad. Boo. I am trying to avoid stated divine heralds (so, awesome as 'Fury is, it needs not apply). I am willing to accept "near" approximations - so CR 14 to 16 is probably fine.
The gist is to have mythological divine beasts representative of the triune goddesses (think Legend of Zelda, if you know that series - ignore the reference and just think earth/fire/water and/or - if you know Rashemen instead - The Hidden One/Bhalla/Mielikki if you don't know LoZ).
Courage (and passion and timing and fertility) is generally linked to earth/wood, Wisdom (and community and artistry and civilization) is generally linked to water/???, and Power (and individualism and seasons and magic) is generally linked to fire/cycles.
The syncing isn't perfect between the three different groups, and that's okay - I'm not running LoZ or Rashemen, but am using those as inspiration. I'm willing to hear feedback.
There is supposed to be a fourth entity - a kind of hero-goddess who associates with one (or more) element(s) (possibly also her champion with another, and her foe with a third) - but that's not going to be all that important for this.
The Wychlaran (and Durthan) as well as lost Sarkoris in Golarion are all going to be inspiration for the organization/religion associated with all of this, as are the juju/Wendo conceits. Also Maiden/Mother/Crone.
Thanks!
Hmmm...
it isn't a perfect fit by any stretch, but I'll but up the Scylla as a possible "chassis" to build from.
Change it to an elemental/outsider/fey creature maybe...
Trim the spell-like abilities to match her/his "Nature" (ie water/wisdom)or replace them with innate casting based on HD (Oracle would be my first bet, but as a Witch or Shaman could work fine as well as work flavour-wise).
Just spit-balling here as I'm not entirely sure what you're going for. Are these benevolent creatures? do they represent their "aspects" in both positive and negative ways? (ie. a creature who represents Power, represents both individualism and selfishness?)
Tacticslion |
Thanks for the feedback!
The goddesses themselves are distant-but-benevolent.
The creatures are not-malevolent (but don't necessarily need to be benevolent).
(This does not prevent them from being corrupted, though.)
The Scylla is interesting - I hadn't thought of it, because of it's powerful association with malevolence (EDIT: as well it's "human-like" and, while I haven't ruled that out, as I've got one "human like" in the hamadryad, and a non-"human like" in the phoenix, I was mildly hoping to avoid a particular pattern; but I'm not solid on this part). It's for similar reasons that I haven't done anything with Mother of Oblivion (a hypothetically intelligent, aquatic creature that could reasonably go on land or interact with it, at least; this sounds like a perfect idea... except it's evil!).
EDIT: to be clear, I'm actually not dismissing this - I'm reconsidering my original position. I'm just explaining my thought process. :)
Also mentioning color associations:
- Power: red
- Courage: green
- Wisdom: blue
As a vaguely-related aside, I'm also after a threefold (true) dragon association for each (benevolence/malevolence is irrelevant).
(Esoteric and Planar dragons count, for this purpose.)
These associations are broad (that is, not every dragon of a specific type - or even most dragons of a specific type - are associated with a "their" goddess, but rather they are representative of ideas of the goddesses).
For Fire, I've got: chromatic red, and metallic brass, and (outer solar or primal magma or imperial underworld; I'm undecided)
For Water, I've got: imperial sea, primal brine, and ???
For Earth, I've got: imperial forest, and ???
Dragons if you guys care. I'm trying to avoid having two of the same "type" (so not two metallics or chromatics or imperials, or primals, as an example). But I'm open to persuasion! And I'm not expecting you guys to do anything with this, in particular, mostly it's an aside, since I'm sharing. XD
EDIT: Also, see the edit about "faceless whale" in my above post. :D
Tacticslion |
My brother-in-law is making a film relevant to pretty much all y'all's interests...
>.>
(Mine too!)
Kjeldorn |
1 person marked this as a favorite. |
Thanks for the feedback!
The Scylla is interesting - I hadn't thought of it, because of it's powerful association with malevolence (EDIT: as well it's "human-like" and, while I haven't ruled that out, as I've got one "human like" in the hamadryad, and a non-"human like" in the phoenix, I was mildly hoping to avoid a particular pattern; but I'm not solid on this part). It's for similar reasons that I haven't done anything with Mother of Oblivion (a hypothetically intelligent, aquatic creature that could reasonably go on land or interact with it, at least; this sounds like a perfect idea... except it's evil!).
A Bakekujira re-flavoured as made out of living coral instead of bones could be a memoral creature...
Basically make it an elemental, change ground speed to Fly speed (lowest possible manoeuvrability), make it infested with small elementals...Maybe some spell-like abilities or spell casting?
(okay, it would probably work better as a dual-elemental creature; like Earth + Water, but still...)
For Water, I've got: imperial sea, primal brine, and ???
Would a Shen be too close to the Imperial? or maybe it a bit too high-powered?
Or maybe a Good or Neutral Khala?Tacticslion |
I was looking at Shen, Aeloros (or whatever it is; the air one), and Glaistig (earth one?) as possible expies of the goddesses... except, the problem is the Aeleros (or whatever) is air, and there is no fire.
:/
Power isn't really an issue.
The other hesitation is that (for story reasons) I was trying to stick to "true" dragons, which, despite their standard categorization, in my view, includes: chromatic, esoteric, imperial, metallic, planar, and primal - i.e. the ones that obey the age categories and growth charts.
But the Shen is a possible idea. And I've not entirely rejected the khala or gorynich (which I'd vaguely considered).
EDIT: to respond to Drejk
Tacticslion |
Cetaceal agathion could be a suitable creature of water.
I have a different (already detailed in this game*) role for celestials, actually... Thanks though!
* I haven't given the specifics to you guys, because it's a lot of specifics that won't help much. Basically, though, "Outsiders are covered elsewhere."
Orthos |
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Orthos wrote:of course I'm not joking. It's awesome. The chaos it causes makes me happy.Freehold DM wrote:Love the addition and loss of an hour..... Please tell me you're joking.
I'm all for chaos in game contexts but in real life no. There are numerous studies about how DST does more harm than good. It needs to go,
Tacticslion |
Also, I've got a thing that requires feedback.
Understanding that divine power is frowned upon by Paizo...
... what do you all think of this as a "divine power" (or manifestation thereof) of an earth-themed deity?
Yes, I know, gods are supposed to be CR 36-ish, or whatever, ignore that, and roll with this level-adjustment, thing:
5k+1k/lvl per use; any amount of that or less as a swift action: metal or stone or metal- or stone objects, dirt (clay, loam, sand, soil, etc.), vegetable matter or objects made from it, plaster, completely reshape or alter to loose or solid instead (wet earth to thick mud or reverse; stone to loose dirt or gravel or sand or etc., or reverse; etc.); +25 to any craft check involved and may take 20 (even if normally not possible).
Level: Time Required per Use
1-3: 1 hour (10 minutes fatigued, 1 minute exhausted, 1 round unconscious); add an hour for each additional use after the first
4-6: 1 minute (1 round fatigued, full round exhausted, standard unconscious)
7-9: full round (standard fatigued, move exhausted, swift unconscious)
10-12: move (swift fatigued, immediate exhausted, free unconscious)
13-15: immediate (free fatigued)
16-18: free (additional uses fatigue, as normal)
19+: gain an additional +1 free action use/round per 3HD after 19: 22, 25, 28, 31, etc.; these uses do not lead to either fatigue or exhaustion {at this point, it makes it up to 25k cu. ft. per use}
Until it is a free action, it can be used "faster" or used more than once. In either instance, it is tiring.
- 1 step, or first additional use: fatigued
- 2 steps, or two additional uses: exhausted
- 3 steps, or three additional uses: staggered (10 minutes from levels 1-3, thereafter 1 minute)
- 4 steps, or four additional uses: unconscious
Time Steps:
- 1 hour
- 10 minutes
- 1 minute
- 1 round
- full round
- standard
- move
- swift
- immediate
- free
======================
Also, (10/day) create a 5-by-8 (up to 30 ft. deep) hole that lasts up up to 11 hours: wooden, plaster, stone, dirt, etc.; it causes no other direct damage, though it allows passage through (and any consequences that might mean), and, when it ends, it returns to its original form. It may be ended early at any time as a free action.
EDIT: as for theme (why it works/looks the way it does), think "witch-like" eldritch (tm) divinity with weird rituals and rites in order to enact "divine" will (akin to some old Celtic or Norse myths).
captain yesterday |
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Today in Captain Yesterday World.
- I completely redid the kid's room, including debunking the bunk beds and demolding the outside corners.
- Took the dog on his walk, lengthened by his following a couple of springer spaniels, because apparently pooping in front of the ladies is a no go.
- Made spaghetti and meatballs for dinner.
Tacticslion |
Gorynych for earth dragon, after adding (earth) subtype.
So, between Kjeldorn and Drejk, I've gotten a nifty alternate set of ideas.
Basically two CR 15 and one CR 16, three "true" dragons, and a "lesser" dragon (also CR 15).
Fire: pheonix and plasma ooze and popobala
- chromatic red, and metallic brass, and primal magma
- gorynych I went with fire, because of fire breath, and figured the wish and similar was "close enough" for "magic"/"power"-alikes
- none this is intentional; the anemos is a possibility, if I let "air" count, but for now, I'm leaving it as 'none'
Water: scylla and (mother of oblivion/black magga) and hyakume
- imperial sea, primal brine, and chromatic black
- gare linnorm
- shen
Earth: hamadryad and zomok and barometz
- imperial forest, and chromatic green, and
- kongamato
- glaistig
That seem like a solid set to you all?
Crookshanks |
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Today i went to youth and goverment
and we where giveing speaches and mostly talking about mythical creatures and i made a 2 min speach about unicorns and i was sighting my sorces and i had the most facts out of all the high schoolers YAY UNICORNS play that rave music from your horns.....im randome.....that fact is from gravity falls.........