James Jacobs Creative Director |
1 person marked this as a favorite. |
Hello!
I was wandering if you could explain how mythic tiers effect challenge ratings for encounters. I know, for example, that a group of PCs who are level 5 and have a single mythic tier should be able to handle CR 8 encounters with success. So it would seem that every mythic tier adds at least as much power as a regular level to the PCs.
However, a CR 30 creature should be very hard to fight even for a party of level 20 PCs with 10 mythic tiers. How does this work?
Coming to think of that, when I read Baba Taga's stat block, she's a level 20 witch with 10 mythic tiers. Some things make her more powerful than a PC of the same level - like a couple of artifacts she has and maybe some stat bonuses. But certainly PCs of that power level will also have some tricks of their own.
So how can a single level 20 + tier 10 mythic creature can be a threat to, say, four level 20 + tier 10 mythic PCs?
We're less than a week away from the book being out, so I'm not gonna go into full detail... but basically... every 2 tiers = +1 CR.
Baba Yaga has MUCH more going on than mythic tiers. She's got a lot of other bonuses beyond what a mythic character gets to put her at CR 30.
A level 20/tier 10 party of PCs facing a CR 30 foe is more or less akin to a level 20 party facing a CR 25 foe... or a level 10 party facing a CR 15 foe. It's a super epic fight that's likely to end in a TPK unless you spend a few adventures SPECIFICALLY preparing yourselves for the fight, basically.
A single level 20/tier 10 mythic NPC would be a CR 24 threat (more if they were more than a zero HD creature, of course). So, that NPC would NOT be much of a threat to a group of four fully maxed out PCs.
Which is why we gave Baba Yaga some extra stuff!
Set |
1 person marked this as a favorite. |
So how can a single level 20 + tier 10 mythic creature can be a threat to, say, four level 20 + tier 10 mythic PCs?
James covered that, but some random thoughts on that subject;
With figures like Baba Yaga, or Iggwilv (helped her son become a god), or Tar-Baphon (killed a god), I sometimes feel like the only reason they aren't gods, is because they've deliberately held back from making that plunge. There's already half a zillion gods, some of them far less relevant in the grand scheme of things-that-matter-to-Golarion than Baba Yaga or Tar-Baphon already are. Ascending might be, to movers and shakers like these, seen as a pay cut, since, as things currently stand, they are outside of the various restrictions that come with godhood (like not meddling in the affairs of the mortal plane as much).
For Baba Yaga in particular, becoming a god *in Golarion,* might limit her current multi-planar shenanigans. So she stays at 20 levels and 10 mythic tiers, not because that's 'as high as she got,' but because that's 'as high as she wants to go, at this time.'
But when a group of *other* 20th/+10 people show up ready to throw down, she might surprise them with the revelation that 'her dial goes to 11.'
Glutton |
James sir, I have an antipaladin in a game. It has the Plague Bringer ability to let it cart around disease and hand it out. I picked up Dysentery, but I'm wondering what attacks injury disease is applied to? Is it only bite attacks, or can you end up dealing out disease with claw or gore or so forth attacks?
Alleran |
After browsing through Inner Sea Magic (for something to do while I wait for Mythic Adventures to arrive...), I'm curious about magic Guilds in Korvosa (not Academies). Are there any in the city/region of any great substance, or have most been overtaken and/or subsumed into the Acadamae?
The closest "guild" to the Acadamae that's listed on the map (and thus, I suppose, has been officially statted up) would appear to be the Kintargo Opera House down in Cheliax. However, Absalom has both the Arcanamirium and the White Grotto operating in the same city, and while it's bigger than Korvosa, are there any guilds in Korvosa that you could say something about? Even just a name and what specific sort of elements the guild focuses on would be fine (e.g. Acadamae is conjuration/summoning, Fleshforges seem alchemical, White Grotto is illusion-linked), if details are thin on the ground.
Also, are there any plans (either distant or near at hand) to expand on the magic schools from Inner Sea Magic at some point?
As a slightly tangential point, the Fleshforges have the option that a character (who has at least 30 Fame and spends the necessary Prestige) can obtain a +2 inherent bonus to one ability score at the cost of reducing another ability score by 2 points. First, does this stack with other sources of inherent bonuses? And second, given the existence of at least one element that allows a +6 inherent bonus (a particular sorcerer bloodline), would you say or allow the +2 inherent bonus from the Fleshforge ritual to stack with a +4 or +5 inherent bonus from another source, such as wish, tomes or the aforementioned Bloodline?
Lord Snow |
Lord Snow wrote:So how can a single level 20 + tier 10 mythic creature can be a threat to, say, four level 20 + tier 10 mythic PCs?James covered that, but some random thoughts on that subject;
With figures like Baba Yaga, or Iggwilv (helped her son become a god), or Tar-Baphon (killed a god), I sometimes feel like the only reason they aren't gods, is because they've deliberately held back from making that plunge. There's already half a zillion gods, some of them far less relevant in the grand scheme of things-that-matter-to-Golarion than Baba Yaga or Tar-Baphon already are. Ascending might be, to movers and shakers like these, seen as a pay cut, since, as things currently stand, they are outside of the various restrictions that come with godhood (like not meddling in the affairs of the mortal plane as much).
For Baba Yaga in particular, becoming a god *in Golarion,* might limit her current multi-planar shenanigans. So she stays at 20 levels and 10 mythic tiers, not because that's 'as high as she got,' but because that's 'as high as she wants to go, at this time.'
But when a group of *other* 20th/+10 people show up ready to throw down, she might surprise them with the revelation that 'her dial goes to 11.'
Interesting idea, though I'd like to point out that Baba Yaga is a patron (for the witch class) which is not a god exactly, but is close enough for me to consider her as a demi-deity. She does grant spells and powers.
But yeah, what Mr. Jacobs said makes sense... given that I don't know the mythic rules yet I figured many of the stuff baba yaga had were the regular stuff for mythic creatures, and it was hard to distinguish which parts were "extra"... and it was extra hard to realize that the stuff was enough to increase CR by 6, which is a lot.
Alleran |
Interesting idea, though I'd like to point out that Baba Yaga is a patron (for the witch class) which is not a god exactly, but is close enough for me to consider her as a demi-deity. She does grant spells and powers.
You sure about that?
"Although Baba Yaga has long held the potential to grant spells to followers and perhaps even ascend to divinity, she never even considers such things. The last thing Baba Yaga wants is a multitude of voices whining prayers to her every minute of the day. That’s just more people asking her for things." ~Witch Queen's Revenge, page 72.
j b 200 |
Lord Snow wrote:So how can a single level 20 + tier 10 mythic creature can be a threat to, say, four level 20 + tier 10 mythic PCs?James covered that, but some random thoughts on that subject;
With figures like Baba Yaga, or Iggwilv (helped her son become a god), or Tar-Baphon (killed a god), I sometimes feel like the only reason they aren't gods, is because they've deliberately held back from making that plunge. There's already half a zillion gods, some of them far less relevant in the grand scheme of things-that-matter-to-Golarion than Baba Yaga or Tar-Baphon already are. Ascending might be, to movers and shakers like these, seen as a pay cut, since, as things currently stand, they are outside of the various restrictions that come with godhood (like not meddling in the affairs of the mortal plane as much).
For Baba Yaga in particular, becoming a god *in Golarion,* might limit her current multi-planar shenanigans. So she stays at 20 levels and 10 mythic tiers, not because that's 'as high as she got,' but because that's 'as high as she wants to go, at this time.'
But when a group of *other* 20th/+10 people show up ready to throw down, she might surprise them with the revelation that 'her dial goes to 11.'
On thing you can look at is the write up about the Vavakia demon from Book of Damned Vol 2 and it's discussion about Lamashtu and how her focus shifted significantly once she became a god (you can also find it on Pathfinderdsrd.com).
For Lamashtu, she was very interested in exploring the Abyss and all of it's powers to create powerful new demons, but once she became a god her interests expanded significantly beyond such minor maters as the properties of the Abyss.To get to the point, a full Deity has a much broader scope of interest and influence, whereas these semi-divine creatures like Baba Yaga or a Demon Lord have a much more limited and narrow focus. Baba Yaga hasn't become a god (at least one of the reasons) is because her focus is much too narrow on Irrisen and Triaxis and other Witchy issues as opposed to the cosmics spanning, existence shaping focus of a Full Deity like Lamashtu or Desna.
Neko Witch |
I don't know if you've read Clive Barker's Cabal but an album by Cradle of Filth called Midian was inspired by it about an asylum of various monsters with individual stories of tragedy about them each song. My question in the border states of worldwound do the authorities put insane fey & other creatures who sneak out into asylums so less harm to their populations or hunt them?
scifan888 |
We're less than a week away from the book being out, so I'm not gonna go into full detail... but basically... every 2 tiers = +1 CR.
Baba Yaga has MUCH more going on than mythic tiers. She's got a lot of other bonuses beyond what a mythic character gets to put her at CR 30.
A level 20/tier 10 party of PCs facing a CR 30 foe is more or less akin to a level 20 party facing a CR 25 foe... or a level 10 party facing a CR 15 foe. It's a super epic fight that's likely to end in a TPK unless you spend a few adventures SPECIFICALLY preparing yourselves for the fight, basically.
A single level 20/tier 10 mythic NPC would be a CR 24 threat (more if they were more than a zero HD creature, of course). So, that NPC would NOT be much of a threat to a group of four fully maxed out PCs.
Which is why we gave Baba Yaga some extra stuff!
Actually according to Witch Queen's Revenge, pages 68, 74 Baba Yaga is a Witch 20/ Archmage 10 with 10 Mythic tiers.
Alexander Augunas Contributor |
LazarX |
Lord Snow wrote:Interesting idea, though I'd like to point out that Baba Yaga is a patron (for the witch class) which is not a god exactly, but is close enough for me to consider her as a demi-deity. She does grant spells and powers.You sure about that?
"Although Baba Yaga has long held the potential to grant spells to followers and perhaps even ascend to divinity, she never even considers such things. The last thing Baba Yaga wants is a multitude of voices whining prayers to her every minute of the day. That’s just more people asking her for things." ~Witch Queen's Revenge, page 72.
Well she could always set up a "Dial A Prayer" service. It seems to work well for Thor. :)
James Jacobs Creative Director |
James sir, I have an antipaladin in a game. It has the Plague Bringer ability to let it cart around disease and hand it out. I picked up Dysentery, but I'm wondering what attacks injury disease is applied to? Is it only bite attacks, or can you end up dealing out disease with claw or gore or so forth attacks?
That's something you'll probably need to work out with your GM. If it were my game, I'd say that an injury disease would require an antipaladin who lacked a natural attack to have to have a helpless victim so you could spit or bleed or whatever into an open wound or something equally nasty.
James Jacobs Creative Director |
After browsing through Inner Sea Magic (for something to do while I wait for Mythic Adventures to arrive...), I'm curious about magic Guilds in Korvosa (not Academies). Are there any in the city/region of any great substance, or have most been overtaken and/or subsumed into the Acadamae?
The closest "guild" to the Acadamae that's listed on the map (and thus, I suppose, has been officially statted up) would appear to be the Kintargo Opera House down in Cheliax. However, Absalom has both the Arcanamirium and the White Grotto operating in the same city, and while it's bigger than Korvosa, are there any guilds in Korvosa that you could say something about? Even just a name and what specific sort of elements the guild focuses on would be fine (e.g. Acadamae is conjuration/summoning, Fleshforges seem alchemical, White Grotto is illusion-linked), if details are thin on the ground.
Also, are there any plans (either distant or near at hand) to expand on the magic schools from Inner Sea Magic at some point?
As a slightly tangential point, the Fleshforges have the option that a character (who has at least 30 Fame and spends the necessary Prestige) can obtain a +2 inherent bonus to one ability score at the cost of reducing another ability score by 2 points. First, does this stack with other sources of inherent bonuses? And second, given the existence of at least one element that allows a +6 inherent bonus (a particular sorcerer bloodline), would you say or allow the +2 inherent bonus from the Fleshforge ritual to stack with a +4 or +5 inherent bonus from another source, such as wish, tomes or the aforementioned Bloodline?
There are certainly more guilds than what's listed in Inner Sea Magic; those lists were just samples. Feel free to put any more guilds you want into your Golarion. There are certainly several excellent candidates in Varisia, particularly in Galduria, Magnimar, Riddleport, and Korvosa.
Inherent bonuses never stack, with the one exception being 5 wishes used in 5 rounds to gain a total bonus of +5 to one stat. +5 is the highest an inherent bonus can ever be.
James Jacobs Creative Director |
James Jacobs Creative Director |
1 person marked this as a favorite. |
Set wrote:Lord Snow wrote:So how can a single level 20 + tier 10 mythic creature can be a threat to, say, four level 20 + tier 10 mythic PCs?James covered that, but some random thoughts on that subject;
With figures like Baba Yaga, or Iggwilv (helped her son become a god), or Tar-Baphon (killed a god), I sometimes feel like the only reason they aren't gods, is because they've deliberately held back from making that plunge. There's already half a zillion gods, some of them far less relevant in the grand scheme of things-that-matter-to-Golarion than Baba Yaga or Tar-Baphon already are. Ascending might be, to movers and shakers like these, seen as a pay cut, since, as things currently stand, they are outside of the various restrictions that come with godhood (like not meddling in the affairs of the mortal plane as much).
For Baba Yaga in particular, becoming a god *in Golarion,* might limit her current multi-planar shenanigans. So she stays at 20 levels and 10 mythic tiers, not because that's 'as high as she got,' but because that's 'as high as she wants to go, at this time.'
But when a group of *other* 20th/+10 people show up ready to throw down, she might surprise them with the revelation that 'her dial goes to 11.'
Interesting idea, though I'd like to point out that Baba Yaga is a patron (for the witch class) which is not a god exactly, but is close enough for me to consider her as a demi-deity. She does grant spells and powers.
But yeah, what Mr. Jacobs said makes sense... given that I don't know the mythic rules yet I figured many of the stuff baba yaga had were the regular stuff for mythic creatures, and it was hard to distinguish which parts were "extra"... and it was extra hard to realize that the stuff was enough to increase CR by 6, which is a lot.
Patrons don't actually grant spells, though.
James Jacobs Creative Director |
I don't know if you've read Clive Barker's Cabal but an album by Cradle of Filth called Midian was inspired by it about an asylum of various monsters with individual stories of tragedy about them each song. My question in the border states of worldwound do the authorities put insane fey & other creatures who sneak out into asylums so less harm to their populations or hunt them?
I read Cabal years ago, yeah.
The idea of someone on the border of the Worldwound stashing insane fey or mutants or monsters whatever is an interesting one.
James Jacobs Creative Director |
hey James,
I am wondering what sort of priestly titles clerics of Asmodeus and clerics of Iomedae might have? So if there are any titles that you might have or used in your own games, I would love to hear it. :)
-vyshan
Iomedae was invented by Erik for Golarion, so she didn't have a role in my homebrew. And while Asmodeus WAS in my homebrew, he was really small potatoes and wasn't one of the primary deities I ever did much work on.
Figuring out what titles each faith uses for their clerics is a good idea... maybe there'll be room to include that in the upcoming gods hardcover.
Cerberus Seven |
James, will we ever find out specifically what happened with Karzoug in his earlier years that lead to him becoming powerful enough to overthrow the prior Runelord of Greed? Because that sounds like an interesting read.
Also, have you played in a game yet with a moderate to good BAB character using advanced firearms? If so, did they break the damage curve at all for the, well, everything?
Lastly, we know your favorites classes overall (rogue, cleric, bard). What are your favorites full caster and full BAB classes and why? No credit if you don't show your work.
James Jacobs Creative Director |
Dear James Jacobs,
Would you consider a Summoner with an Old Cults affiliation binding a Mythos-themed Eidolon a thematically appropriate inclusion of the Summoner character class in the Golarion setting as a PC?
Or would such a PC be better represented by a different character class in Golarion?
I would not. For 2 reasons. One personal, one practical.
1—Personal reason) I'm not a fan of summoners, and as such I don't like the idea of combining them with something I'm a big fan of.
2—Practical reason) Worshipers of the Great Old Ones and Outer Gods work MUCH better as bad guys than as player characters.
If you absolutely must have a PC who worships the Great Old Ones and wants to be a summoner type, I would recommend a cleric, wizard, sorcerer, or witch with the Dimensional Occultist archetype.
James Jacobs Creative Director |
Heya James,
Looking at the art for andoran, aka america-land, it seems that most of them tend to forget their armor in their pictures. why is that the case? Would it not be a stupid idea to forget armor in golorion and go fight in cloth?
-vyshan
There's plenty of ways to bolster your AC that don't involve armor.
Alexander Augunas Contributor |
Inherent bonuses never stack, with the one exception being 5 wishes used in 5 rounds to gain a total bonus of +5 to one stat. +5 is the highest an inherent bonus can ever be.
Just chiming in to mention that there are exceptions to that rule. Most notably (perhaps only?) the Abyssal Bloodline for Sorcerers.
Strength of the Abyss (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
So if you want to have the baddest inherent bonus to Strength that you can get, either go sorcerer or be an 11th level character with the Eldritch Heritage (Abyssal Bloodline) feat chain! :D
James Jacobs Creative Director |
James, will we ever find out specifically what happened with Karzoug in his earlier years that lead to him becoming powerful enough to overthrow the prior Runelord of Greed? Because that sounds like an interesting read.
Also, have you played in a game yet with a moderate to good BAB character using advanced firearms? If so, did they break the damage curve at all for the, well, everything?
Lastly, we know your favorites classes overall (rogue, cleric, bard). What are your favorites full caster and full BAB classes and why? No credit if you don't show your work.
Maybe.
Rob McCreary's playing a gunslinger in one of my game. The party's up to 15th level, and he REALLY pumps out the damage. The combination of touch attacks plus the way he's built his character to be able to take lots of shots does mean he does, on average, over 100 points of damage per round. And he's had single shots (critical hits) get up to about 140 points. I do think that gunslingers break the damage curve as a result, and I think that the reason they do is the fact that they pretty much never miss. My original design that I turned over for guns gave each gun a "penetration" value—a number that they reduce from AC bonuses granted by armor and natural armor. So a small gun might have a penetration of 3, which means it reduces the AC of a target by a maximum of 3 from its armor/natural armor, while a rifle might have a penetration of 6. That way, guns DO hit better, but they're not auto hits. The design team changed this to just letting guns do touch attacks because that's faster and easier to resolve in play, and I can certainly understand that reasoning... but that decision came with a price.
My favorite full caster class is the cleric, because I've always loved playing religious characters AND characters that have support roles or lots of built-in roleplaying options. Clerics have all three of those covered perfectly. My favorite full BAB class is the ranger, because I like the anti-hero type fringe-dwelling tough guy/bounty hunter type character. Chaotic good is probably my favorite alignment to play, and that's an alignment that really fits rangers well. Also, I love how they've got such an interesting range of options—skills, spells, combat, animal companion... good stuff.
James Jacobs Creative Director |
James Jacobs wrote:Inherent bonuses never stack, with the one exception being 5 wishes used in 5 rounds to gain a total bonus of +5 to one stat. +5 is the highest an inherent bonus can ever be.Just chiming in to mention that there are exceptions to that rule. Most notably (perhaps only?) the Abyssal Bloodline for Sorcerers.
Abyssal Sorcerer Bloodline wrote:Strength of the Abyss (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.So if you want to have the baddest inherent bonus to Strength that you can get, either go sorcerer or be an 11th level character with the Eldritch Heritage (Abyssal Bloodline) feat chain! :D
There are exceptions to every rule. We spell them out when they exist.
I was mostly talking about how wish won't let you go above +5 though. That bit is specifically called out in the wish spell description.
vyshan |
vyshan wrote:There's plenty of ways to bolster your AC that don't involve armor.Heya James,
Looking at the art for andoran, aka america-land, it seems that most of them tend to forget their armor in their pictures. why is that the case? Would it not be a stupid idea to forget armor in golorion and go fight in cloth?
-vyshan
but the thing is none of the art or depications of other nations, taldor, cheliax, qadara, ustalav and so on seem to be depicated having their fighter's without armor.
I assume it was an artistic choice to make andoran look like 18th century america?
James Jacobs Creative Director |
James Jacobs wrote:vyshan wrote:There's plenty of ways to bolster your AC that don't involve armor.Heya James,
Looking at the art for andoran, aka america-land, it seems that most of them tend to forget their armor in their pictures. why is that the case? Would it not be a stupid idea to forget armor in golorion and go fight in cloth?
-vyshan
but the thing is none of the art or depications of other nations, taldor, cheliax, qadara, ustalav and so on seem to be depicated having their fighter's without armor.
I assume it was an artistic choice to make andoran look like 18th century america?
That was absolutely the choice.
Glutton |
Glutton wrote:James sir, I have an antipaladin in a game. It has the Plague Bringer ability to let it cart around disease and hand it out. I picked up Dysentery, but I'm wondering what attacks injury disease is applied to? Is it only bite attacks, or can you end up dealing out disease with claw or gore or so forth attacks?That's something you'll probably need to work out with your GM. If it were my game, I'd say that an injury disease would require an antipaladin who lacked a natural attack to have to have a helpless victim so you could spit or bleed or whatever into an open wound or something equally nasty.
I've started in on barbarian and was looking at the various totems that give gore, bite, and claws. So I was wondering if injury diseases where as specific as poisons, or more general (almost any natural attack) because your whole body is infected?
Alaryth |
Hi James.
After reading the Worldwound and the Player's Guide, I'm really eager to buy Wrath of the Righteous. Still some months for the correct time to DM it, but I want to be well prepared.
One thing assault me reading Worldwound; it have some similarities with the Shadowlands of Legend of the 5 Rings. Do you know the game /setting? I have good experience making games set on the Kaiu Wall, and Mendev could be similar to the Crab Wall.
If you don't know well the Rokugan setting, I will like to begin a theme for that. What would be the best sub-forum for that, the specific of Wrath, the Conversions one, some other?
Thanks for being always awesome, and good luck on the GenCon ¡¡
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs wrote:I've started in on barbarian and was looking at the various totems that give gore, bite, and claws. So I was wondering if injury diseases where as specific as poisons, or more general (almost any natural attack) because your whole body is infected?Glutton wrote:James sir, I have an antipaladin in a game. It has the Plague Bringer ability to let it cart around disease and hand it out. I picked up Dysentery, but I'm wondering what attacks injury disease is applied to? Is it only bite attacks, or can you end up dealing out disease with claw or gore or so forth attacks?That's something you'll probably need to work out with your GM. If it were my game, I'd say that an injury disease would require an antipaladin who lacked a natural attack to have to have a helpless victim so you could spit or bleed or whatever into an open wound or something equally nasty.
Injury diseases are up to the GM as to what injuries are required. Could be any natural attack... could be just one.
James Jacobs Creative Director |
Hi James.
After reading the Worldwound and the Player's Guide, I'm really eager to buy Wrath of the Righteous. Still some months for the correct time to DM it, but I want to be well prepared.
One thing assault me reading Worldwound; it have some similarities with the Shadowlands of Legend of the 5 Rings. Do you know the game /setting? I have good experience making games set on the Kaiu Wall, and Mendev could be similar to the Crab Wall.
If you don't know well the Rokugan setting, I will like to begin a theme for that. What would be the best sub-forum for that, the specific of Wrath, the Conversions one, some other?
Thanks for being always awesome, and good luck on the GenCon ¡¡
I vaguely know of the Shadowlands, but only via what I've read about it in the 3.5 Oriental Adventures book Wizards of the Coast put out several years ago. The best sub-forum for that would probably be the Wrath of the Righteous one, I suppose.
Alleran |
There are certainly more guilds than what's listed in Inner Sea Magic; those lists were just samples. Feel free to put any more guilds you want into your Golarion. There are certainly several excellent candidates in Varisia, particularly in Galduria, Magnimar, Riddleport, and Korvosa.
Would you be willing to name one or two in Korvosa and their specialty? If not the latter, then would it be reasonable to assume that the Acadamae's focus on conjuration would influence guilds in Korvosa as a whole?
Even if it's just something that appeared in your homebrew somewhere - I don't mind if it's not strictly canon-in-a-published-book, just something that fits as a basis to work from.
Caoulhoun |
Is it possible to get a final answer and clarification of the Paladin capstone ability Holy Champion?
Holy Champion (Su): At 20th level, a paladin becomes a conduit for the power of her god. Her DR increases to 10/evil. Whenever she uses smite evil and successfully strikes an evil outsider, the outsider is also subject to a banishment, using her paladin level as the caster level (her weapon and holy symbol automatically count as objects that the subject hates). After the banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, whenever she channels positive energy or uses lay on hands to heal a creature, she heals the maximum possible amount.
After reading TONS of people asking for a clarification and FAQ of the issue, no one from Paizo has given a response. It is rather frustrating to have the culmination of an almost 2 year game result in a character that is now worse at fighting demons than he was a level ago due to the way that the smite effect is now worded for Holy Champion.
As written the Holy Champion ability forces you to attempt a banishment upon an outsider and whether or not the banishment is successful, the smite ends after 1 single successful melee attack. Was that intended??
Or was it intended to read "After a successful banishment effect and the damage from the attack is resolved, the smite immediately ends. (italics and bold are my edit)
Thanks James!
Matrix Dragon |
Alleran wrote:James Jacobs wrote:Interesting. Of the domains listed for Ydersius, since he'd need to lose some to get him down to four, which ones would you remove?
Ydersius is a demigod. As is Arazni.Ydersius should only grant 4 domains.
Actually... Looks like I was mistaken.
Ydersius is a full deity. He grants 5 domains. Chaos, Evil, Nobility, Scalykind, and War.
He's an unusual case, though, in that he's decapitated. He still functions as a full deity, but he's crippled in many ways due to his decapitation more than metaphorically separating his mind from his body.
This makes me wonder just how powerful Saventh was that she was able to basically solo a full god... something beyond CR 30. There has to be more to it than just getting a lucky crit with a vopral artifact sword (which I'm assuming she had). Could she have been as powerful as someone like Baba-Yaga?
Luthorne |
1) So, what would you do with a pet Tarrasque that would obey your commands and not eat you? Or at least, top three goals you'd shoot for?
2) How would a faithful cleric potentially react to being able to grant spells themselves? Would it trouble them that they might be infringing on the territory of the gods, would they just view it as making them a better servant of their god, view themselves as being like a higher level bureaucrat who is granted power that they are trusted with managing and giving to others, something else? Though I guess that depends a whole lot on the cleric and the god they serve...
3) How would a god generally feel about a cleric of theirs that became a demigod and could grant spells to others? Would it alter their relationship at all?
James Jacobs Creative Director |
James Jacobs wrote:There are certainly more guilds than what's listed in Inner Sea Magic; those lists were just samples. Feel free to put any more guilds you want into your Golarion. There are certainly several excellent candidates in Varisia, particularly in Galduria, Magnimar, Riddleport, and Korvosa.Would you be willing to name one or two in Korvosa and their specialty? If not the latter, then would it be reasonable to assume that the Acadamae's focus on conjuration would influence guilds in Korvosa as a whole?
Even if it's just something that appeared in your homebrew somewhere - I don't mind if it's not strictly canon-in-a-published-book, just something that fits as a basis to work from.
First off... I assume you know about the Guide to Korvosa? It's got 64 pages of details on the city, including LOTS of alternate schools and guilds and the like.
Now... if you're specifically talking about magical guilds like the Acadamae and not just ANY type of guild... (and there's a weird thing in Korvosa specifically that prohibits actual things called guilds from forming, yet there are still groups and factions and the like in the city), then I'd point at:
1) Any of the great churches of the city, including but not limited to the church of Asmodeus, the church of Pharasma, the church of Sarenrae, or the church of Abadar.
2) University of Korvosa (page 18 of Guide to Korvosa): A place for more classical studies that can certainly include some spellcasting stuff.
3) Theumanexus College (page 13): This is a much smaller wizard school than the Acadamae, and is its primary competitor; it focuses on teaching generalist wizards.
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James Jacobs wrote:Why's that?Secane wrote:No idea. The Cantorian Spring isn't something I've done much thought on, to be frank, as I'm not 100% sure I'm keen on the idea in the first place.Who or what are the zhug?
As mentioned in the Cantorian Spring entry.
Because I can't focus my attention on every part of Golarion, and so some parts get more or less ignored. And because I'm not 100% happy with the idea of hobgoblins being an engineered race, since that doesn't really fit with how goblins and bugbears came about.
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How do the dragons of golarion view worldwound & if theres worldwound warped dragon kin in there? o.o
The dragons of Golarion don't really have an organized society; they're mostly all loners who focus on their own interests and goals. As such, they don't really share a view on things on a macro scale. There are certainly some dragons who want to fight against the Worldwound, some who have allies who have fallen or been corrupted, and some who eagerly embrace the Worldwound. But those opinions are on a dragon by dragon basis.