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Thanks for your reply!! :D
That's what we were doing (no attack roll; automatic), but i was unsure because sometimes, the ally had a enemy's meat wall between the ray and him. Oh! and

I wrongly wrote wrote:
; i know you can give answer to rules;

I wanted to write that you can't give answers... Sorry!! xD

In other way... i must declare i really like your opinions expressed here about gameplay, concepts of different game ideologies, about how to manage rules/questions/problems in the game... i share your opinions about how to handle things and it's really useful to find many answers you give in some situations, because apparently, it serves with my more problematic players, when they tend to look for convoluted points in the rules. Thank you very much!! Maybe passively, but you've helped a lot to make things easier and to guide the games in the right way!

Oh! and the pertinent question...
In the Summoner's ability Summon Monster I (Sp), says that he can only use this ability when his eidolon is not summoned. And after that, we can read A summoner cannot have more than one summon monster or gate spell active in this way at one time. But it isn't wrote if you can call your Eidolon if you have a monster called this way. In case you can, the "calling" time is 1 minute (10 rounds), so it's not very useful and you should be lvl 11 if you want them to be together. Even so, I assume both abilities are reciprocal and you can't call the eidolon, same as you can't summon monsters (as the ability specifies).
The fact is that you can find, in internet, all kind of answers to this and i don't know if this is a case of "Cards Do What They Say/Cards Don’t Do What They Don’t Say" (Heh... Pathfinder ACG cameo xD) or if i've missed some point and it's clear how does it work (and i should clearly know how.)
Thanks :)


James Jacobs wrote:
Tacticslion wrote:

I asked elsewhere, and was sent here!

So, speaking of Ustalav (as we were clearly all doing here :V ),

** spoiler omitted **

It's kind of four questions (which might break your preference), but I wasn't sure how to break up the presentation without spamming, as they're all tied directly to the same set of things.

Please feel free to re-frame or clarify whatever if the questions themselves are somehow in error or failing to grasp the situation. Thanks in advance!

I only developed the first volume of Carrion Crown—it was created by Wes Schneider and the rest of it developed by him, so I don't have a very strong idea about the nitty-gritty of it and, in fact, haven't read anything beyond the first volume, so I don't have any insights to share here. I also am not ready to start laying down canon decisions here, but I can confirm that it's not impossible for a construct or undead to inherit something, depending on the wording of the will or the laws of the land.

That makes sense! Thanks for the clarification!

Is there anywhere else around here I should ask for greater insight, or should it probably stop here, for now?

Thank you!


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Adventure Path Charter Subscriber

Towards the end of 3rd edition D&D, you wrote an adventure called The Thunder Below; it was deliberately made setting neutral, but I was curious where you would recommend placing Sarwin and Sarwin Castle in Golarion?

Paizo Employee Creative Director

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Tacticslion wrote:
James Jacobs wrote:
Tacticslion wrote:

I asked elsewhere, and was sent here!

So, speaking of Ustalav (as we were clearly all doing here :V ),

** spoiler omitted **

It's kind of four questions (which might break your preference), but I wasn't sure how to break up the presentation without spamming, as they're all tied directly to the same set of things.

Please feel free to re-frame or clarify whatever if the questions themselves are somehow in error or failing to grasp the situation. Thanks in advance!

I only developed the first volume of Carrion Crown—it was created by Wes Schneider and the rest of it developed by him, so I don't have a very strong idea about the nitty-gritty of it and, in fact, haven't read anything beyond the first volume, so I don't have any insights to share here. I also am not ready to start laying down canon decisions here, but I can confirm that it's not impossible for a construct or undead to inherit something, depending on the wording of the will or the laws of the land.

That makes sense! Thanks for the clarification!

Is there anywhere else around here I should ask for greater insight, or should it probably stop here, for now?

Thank you!

The folks who could have given you greater insight haven't worked at Paizo for years. We might do something with this plot thread at some point in the future, but there are no plans to do so at the moment.

Paizo Employee Creative Director

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Ess wrote:
Towards the end of 3rd edition D&D, you wrote an adventure called The Thunder Below; it was deliberately made setting neutral, but I was curious where you would recommend placing Sarwin and Sarwin Castle in Golarion?

All of my "setting neutral" adventures for D&D were, in my head, also set somewhere in Greyhawk, but I don't recall where I had in mind for "Thunder Below." Maybe somewhere in the Barrier Peaks.

I'd place Sarwin and Sarwin Castle in the Kodar Mountains, or maybe the Mindspin Mountains, and have some sort of ties to Varisia... but it's been decades since I've thought about "The Thunder Below" so if I were to re-read it I might end up putting it somewhere else.

A few fun bits of "Thunder Below" trivia:

Spoiler:
The whole purpose of the adventure was to "fill up this map that the cartography department drew." The castle was just an empty map, and this was a a sort of experiment with the website team. I got paid a flat fee for the job, but the map was so huge that there was no way to do the entire thing justice with the wordcount my flat fee suggested. Since it was always intended to be a PDF only adventure, I was able to blow past my wordcount without worrying about page counts... but that also resulted in this adventure being the least per-word payment I'd ever been paid for an adventure... including the first one I wrote for Dungeon Magazine #12 back in the late 80s. It was a pretty potent object-lesson to me about the amount of words you need to do a viable adventure, and ever since, when I see a map, I count the number of encounter areas up, multiply by 500, increase that total by 10%, and that's the adventure wordcount that I'd consider a responsible target to write to.

"Sarwin" is the name of a small town on the outskirts of the main city in my homebrew, and is located not far from my homebrew's location for Sandpoint. I'd forgotten I'd used "Sarwin" outside of my homebrew and had "sold" the word to D&D when I wrote "The Thunder Below," so the original name of the manor in the adventure that would in time become "Malevolence" was "Sarwin Manor." I realized the error about halfway through writing up the adventure and changed the name to Xarwin Manor.

"The Thunder Below" marked the beginning of the end for me for my interest in the half-dragon template. I think I overused that template in the adventure, and then soon after I was working on Dungeon Magazine, and "half-dragon" was the most over-used templet in each and every adventure submission I reviewed. Some of those got into print, but in SO many cases, it felt like prospective authors thought that "putting the half-dragon template on this monster is unexpected and creative" but in fact dozens of other folks were doing the same thing every month. Didn't take long for me to put "half-dragon" on the time-out list for Dungeon proposals, and I suspect that's in part responsible for why half-dragons aren't more all over the place in Golarion. I just got tired of them, and tired of the way the proliferation of the template turned dragons from majestic iconic amazing scary boss monsters into randy nymphomaniacs the internet had a blast making fun of.

Silver Crusade

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Did you ever see the episode of Thundarr the Barbarian Stalker from the Stars?

Paizo Employee Creative Director

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Rysky wrote:
Did you ever see the episode of Thundarr the Barbarian Stalker from the Stars?

Nope.

Thundarr is in my "Pop Culture lacuna" because it aired on ABC, and when I grew up in the woods where there was no cable access and had to rely upon a TV antenna to pick up signals, we only got reliable reception for 3 channels. NBC, CBS, and an independent station that would eventually turn into FOX.

So anything that was on ABC or PBS in the 70s or early 80s was something I missed out on.

Eventually, once they were invented, and once my parents could afford one, we got a giant satellite dish and went from 3 channels of bad reception to hundreds of channels of (for the time) crystal clear reception, but that wasn't until the late 80s when I was heading toward High School, and the formative years of pop culturing had already passed.

Was it good, though? Stalker from the Stars?

Scarab Sages

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James Jacobs wrote:


Was it good, though? Stalker from the Stars?

My, at the time, 8 year old self thought so. Creepy alien space vampire vs. Thundarr and friends.


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Did you go to a 40th anniversary screening of The Evil Dead last night? I did and it was a blast.

Paizo Employee Creative Director

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Fumarole wrote:
Did you go to a 40th anniversary screening of The Evil Dead last night? I did and it was a blast.

Nope. I haven't been to a movie theater since the end of March 2020, when a friend and I went to go see "The Invisible Man."

I did just re-watch that movie on HBO last month though.


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Have you heard about the just announced reboot of Hellraiser? If so, do you have any thoughts?

Paizo Employee Creative Director

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Kelseus wrote:
Have you heard about the just announced reboot of Hellraiser? If so, do you have any thoughts?

Yup. It's not really new news that they're doing this (there's another Hellraiser project percolating over for HBO as well) but I am super intrigued by the casting news.

Been anticipating a potential "return to form" for Hellraiser since... well... 1989. The movies after part 2 haven't been great, and really feel like they exist only to perpetuate a "if you don't make a movie every few years you lose the franchise" feel to them. It'll be nice to see a return to what made the original so amazing. Fingers crossed!


Do you have any opinions on the new Mario movie casting you want to share?
(Or opinions on anything else about that film you want to share?)

Paizo Employee Creative Director

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Tacticslion wrote:

Do you have any opinions on the new Mario movie casting you want to share?

(Or opinions on anything else about that film you want to share?)

No opinions. I never had a nintendo growing up and today it remains the console to which I have the least interest. I enjoyed playing the games when I got the chance and was always jealous of friends who had nintendo, though.

Silver Crusade

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Aberzombie wrote:
James Jacobs wrote:


Was it good, though? Stalker from the Stars?
My, at the time, 8 year old self thought so. Creepy alien space vampire vs. Thundarr and friends.

Yep yep, the episode legitimately scared me as a kid when I watched on Boomerang, figured it’d be something you’d be interested in JJ ^w^

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How do I stop overthinking my PCs' appearance and ascribing meaning to incredibly minute and frankly not important details (i.e. "What does it say about this character if I give them black hair? What does it say about them if they're blonde? Should I say their clothes are green or red? Should I go ahead and make them a half-elf or a tiefling or am I trying too hard to make them seem cool and special, and I should just make them human to be more grounded?")?

I worry that it makes my PCs feel artificial or overdesigned, rather than organically coming to life as a person living in Golarion.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:

How do I stop overthinking my PCs' appearance and ascribing meaning to incredibly minute and frankly not important details (i.e. "What does it say about this character if I give them black hair? What does it say about them if they're blonde? Should I say their clothes are green or red? Should I go ahead and make them a half-elf or a tiefling or am I trying too hard to make them seem cool and special, and I should just make them human to be more grounded?")?

I worry that it makes my PCs feel artificial or overdesigned, rather than organically coming to life as a person living in Golarion.

I really don't know how to advise you here other than to remember that not everything has to mean anything. And maybe talk to your GM about being flexible if you decide to change some minor appearance element of your character if you end up feeling like it's the wrong choice.

And a PC feeling "artifical or overdesigned" is 100% okay, since they ARE created by you and aren't actual characters who grew up in Golarion.

If what's really worrying you is that you feel like you're not as good at creating believable characters as the next person... the best way to address that is to practice. When you're not creating characters, write fiction about them. And read read read! Reading fiction a lot is the best way I've found to improve my writing apart from writing. Just as you need carbohydrates and fats and sugars and fiber to survive food (you'll die if you only eat one of those and not the others), to thrive as a writer you need to write, to read, to watch movies, to play games, to talk to other writers, and on and on in order to grow as a writer.'

It takes time. And you never stop learning.


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Are there any canon plot elements revolving around the Isle of Kortos which are related to a) the Cthulhu Mythos or b) Milani ?

Paizo Employee Creative Director

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Courage Mind wrote:
Are there any canon plot elements revolving around the Isle of Kortos which are related to a) the Cthulhu Mythos or b) Milani ?

Dunno about Milani, but the Abomination Vaults Adventure Path is connected to the mythos. There's also bits of the mythos lurking here and there in Absalom, but not in a particularly significant manner.


So now in 2e deities have allowed alignments that their clerics can be. Does this also translate to servitor outsiders? For example, Pharasma is NN, but allows LN and NG clerics, so does that mean that there's also the occasional LN or NG psychopomp that's still a servant of Pharasma in good standing?


Hello James. Does the reply here represent the official attitude of Paizo or your personal opinion?

Paizo Employee Creative Director

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EpicBookWorm wrote:
Hello James. Does the reply here represent the official attitude of Paizo or your personal opinion?

It's me replying to an "Ask James" thread, not a corporation replying to an "Ask Paizo" thread.

So yeah, when opinions are voiced by me here on this thread, they're my personal opinions.

That said, part of being employed as a creative at a company means that the company is paying you for your opinions, so it can be a blurry line.

And that said... I really don't know what you're getting at with the question here. Feels like a leading question and I don't know where you're trying to go with it.

Paizo Employee Creative Director

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SOLDIER-1st wrote:
So now in 2e deities have allowed alignments that their clerics can be. Does this also translate to servitor outsiders? For example, Pharasma is NN, but allows LN and NG clerics, so does that mean that there's also the occasional LN or NG psychopomp that's still a servant of Pharasma in good standing?

There could be a non-neutral psychopomp, but they'd be overwhelmingly rare, and probably NOT in Pharasma's service since that's a deviation from her role in the Great Beyond.

As for the "allowed alignments", they were MORE permissive and spread out in 1st edition Pathifnder, so if anything, 2nd edition represents a more focused take on it.

If you're a neutral good worshiper of Pharasma and you want to conjure a neutral good creature from the Great Beyond, you'll get an angel associated with Pharasma's beliefs.

The variation happens more often on the role, not the alignment, in other words.


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EpicBookWorm wrote:
Hello James. Does the reply here represent the official attitude of Paizo or your personal opinion?

I'm going to assume this is being asked in good faith. James answers a lot of questions on a lot of topics. I doubt Paizo will ever have an official position on Mario movie casting.

I'd encourage you to take a look through the history of this thread to get a sense of this, but James offers his personal opinions and does not try to speak for Paizo as a whole. There is rarely an "official attitude of Paizo" even for Paizo content, since Paizo's work is made by people with diverse viewpoints.

For questions aimed at James, your best bets are stuff that align to his role as creative director and things he's personally worked on. Even things like the lore of Golarion, for which he is and has been a driving force since the beginning, is built from contributions of many different people. Sometimes he has final say on Pathfinder lore stuff, sometimes not.

Additionally, the answer to a lot of questions is and will be expected to vary in home games, because a lot is left to the GMs.

Beyond that, he is a source of good gaming advice generally.

Edit: of course, he beat me to replying anyway.


James Jacobs wrote:

If you're a neutral good worshiper of Pharasma and you want to conjure a neutral good creature from the Great Beyond, you'll get an angel associated with Pharasma's beliefs.

The variation happens more often on the role, not the alignment, in other words.

Not sure what you mean by this. Do you mean a fallen angel who now works for Pharasma, or just a normal angle who just also happens to have a similar area of interest as her?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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RicoTheBold wrote:
EpicBookWorm wrote:
Hello James. Does the reply here represent the official attitude of Paizo or your personal opinion?
I'm going to assume this is being asked in good faith. James answers a lot of questions on a lot of topics. I doubt Paizo will ever have an official position on Mario movie casting.

Now I need to know, James, are you aware of a Paizo official position on the Mario movie casting? If there is one, please share it.


Hi James,

So I just had a thought about the Cycle of Souls. Namely, if creating undead is destructive (grand-scale) to the multiverse, aren't other forms of locking souls out of the cycle just as terrible? Is a wizard who turns an enemy to stone causing the same damage by preventing people from dying and preventing their souls' quintessence from leaving the stone?

In fact, couldn't it be argued turning someone to stone is *worse*, since at least liches and zombies are wandering around and can be destroyed? Most undead aren't literally old as rocks, while petrified statues could be buried for eons (or stashed in a demiplane) without suffering any real harm, the soul trapped all the while, right?

I admit I could completely have the wrong end of the stick here, just curious as to your thoughts!


Have you ever tried to incorporate critical hit and critical fumble decks in your games? And if yes, did that lead to an overall funnier and more engaging experience?

Paizo Employee Creative Director

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SOLDIER-1st wrote:
James Jacobs wrote:

If you're a neutral good worshiper of Pharasma and you want to conjure a neutral good creature from the Great Beyond, you'll get an angel associated with Pharasma's beliefs.

The variation happens more often on the role, not the alignment, in other words.

Not sure what you mean by this. Do you mean a fallen angel who now works for Pharasma, or just a normal angle who just also happens to have a similar area of interest as her?

I mean a neutral good angel who is allied with Pharasma. You can be all the alignments listed for Pharasma's clerics and still pursue her teachings, whether you're a cleric or a supernatural creature.

Paizo Employee Creative Director

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JoelF847 wrote:
RicoTheBold wrote:
EpicBookWorm wrote:
Hello James. Does the reply here represent the official attitude of Paizo or your personal opinion?
I'm going to assume this is being asked in good faith. James answers a lot of questions on a lot of topics. I doubt Paizo will ever have an official position on Mario movie casting.
Now I need to know, James, are you aware of a Paizo official position on the Mario movie casting? If there is one, please share it.

(heavy sigh)

I'm not aware of Paizo's official position on this, and if I were, it would not be my place to share it with the public, since my job is not to pursue public relations.

Paizo Employee Creative Director

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Calliope785 wrote:

Hi James,

So I just had a thought about the Cycle of Souls. Namely, if creating undead is destructive (grand-scale) to the multiverse, aren't other forms of locking souls out of the cycle just as terrible? Is a wizard who turns an enemy to stone causing the same damage by preventing people from dying and preventing their souls' quintessence from leaving the stone?

In fact, couldn't it be argued turning someone to stone is *worse*, since at least liches and zombies are wandering around and can be destroyed? Most undead aren't literally old as rocks, while petrified statues could be buried for eons (or stashed in a demiplane) without suffering any real harm, the soul trapped all the while, right?

I admit I could completely have the wrong end of the stick here, just curious as to your thoughts!

Sure, it could be argued that petrification or soul trapping or the like is worse (see your post as an example), but that doesn't change the fact that undeath is MUCH more widespread than people who have been turned to stone. It's a question of quantity. And when you turn something to stone, that doom stops there. It doesn't empower the petrified victim with the need, ability, and drive to spread that doom, like what you see with so many undead.

Paizo Employee Creative Director

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Courage Mind wrote:
Have you ever tried to incorporate critical hit and critical fumble decks in your games? And if yes, did that lead to an overall funnier and more engaging experience?

I've toyed with them but generally find them to erode enjoyment of the game. Particularly the critical fumble cards, which punish players for playing the game. Not something I enjoy, either as a GM or a player.

The critical successes and failures built into 2nd edition are a MUCH better way to handle this, since they can be tailored specific to the action, and because they're generally risks that the player can make calculated choices about whether or not to chance the situation rather than just being punished out of the blue by some random effect because they had the bad luck to roll a 1.


That's very true, yeah.

Given that it disrupts the Cycle of Souls, what would a Pharasmin think of petrification? Do clerics of Pharasma encourage their allies to avoid it, just like they might warn against necromancy? Or at least smash the statues afterwards to allow souls to move on?

(for some reason I just have the hilarious mental image of a group of zealous Pharasmins called the "stonebreakers" who go around killing medusas and freeing/shattering their petrified victims)

Paizo Employee Creative Director

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Calliope785 wrote:

That's very true, yeah.

Given that it disrupts the Cycle of Souls, what would a Pharasmin think of petrification? Do clerics of Pharasma encourage their allies to avoid it, just like they might warn against necromancy? Or at least smash the statues afterwards to allow souls to move on?

(for some reason I just have the hilarious mental image of a group of zealous Pharasmins called the "stonebreakers" who go around killing medusas and freeing/shattering their petrified victims)

It's in the same category as soul trapping. It doesn't spread, and it happens on a very minor scale compared to undeath, but when they find it they should resolve it. Either by freeing the soul or smashing the statue or whatever. Note that in time, erosion will eventually cause a petrified person to "die," so in the case of petrification, this isn't so much a "dead end" as it is more akin to attempts at immortality—a long delay, rather than a complete and potentially permanent diversion from the cycle, which is what undeath is.

So in closing, it's better to compare petrification to immortality than it is to undeath.

And also a matter of scale. The number of things that can petrify a person pale in comparison to the ways undeath can get ya.


James Jacobs wrote:
EpicBookWorm wrote:
Hello James. Does the reply here represent the official attitude of Paizo or your personal opinion?

It's me replying to an "Ask James" thread, not a corporation replying to an "Ask Paizo" thread.

So yeah, when opinions are voiced by me here on this thread, they're my personal opinions.

That said, part of being employed as a creative at a company means that the company is paying you for your opinions, so it can be a blurry line.

And that said... I really don't know what you're getting at with the question here. Feels like a leading question and I don't know where you're trying to go with it.

Thanks very much.

If I appear rude or offensive, please forgive me that I'm using a translation software to talk with you.I can't express my meaning well.
Maybe I just want know if a reply here conflict with FAQ, which voice should I take.


RicoTheBold wrote:
EpicBookWorm wrote:
Hello James. Does the reply here represent the official attitude of Paizo or your personal opinion?

I'm going to assume this is being asked in good faith. James answers a lot of questions on a lot of topics. I doubt Paizo will ever have an official position on Mario movie casting.

I'd encourage you to take a look through the history of this thread to get a sense of this, but James offers his personal opinions and does not try to speak for Paizo as a whole. There is rarely an "official attitude of Paizo" even for Paizo content, since Paizo's work is made by people with diverse viewpoints.

For questions aimed at James, your best bets are stuff that align to his role as creative director and things he's personally worked on. Even things like the lore of Golarion, for which he is and has been a driving force since the beginning, is built from contributions of many different people. Sometimes he has final say on Pathfinder lore stuff, sometimes not.

Additionally, the answer to a lot of questions is and will be expected to vary in home games, because a lot is left to the GMs.

Beyond that, he is a source of good gaming advice generally.

Edit: of course, he beat me to replying anyway.

Sorry, I didn't realize that the question was unfriendly. My English is poor. Please forgive it.


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EpicBookWorm wrote:
Sorry, I didn't realize that the question was unfriendly. My English is poor. Please forgive it.

Your English is fine, and there is nothing to forgive. You just had the misfortune of asking the same question as a bunch of trolls for whom kindness is a second language. Those folks like to start with supposedly innocent questions and then use out-of-context answers in arguments.

Welcome to the forums.


Hey James. Following you saying that Menxyr was imported from your home setting, how do you deal with creatures or demigods that represent something that is taboo in the real world? Specifically Menxyr, as a demigod of Necrophilia, I find particularly difficult to add to games because it's such a taboo topic, even if I would put Menxyr in his role as a "grave robber demigod" in a given plot.

Paizo Employee Creative Director

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Dark Oni wrote:
Hey James. Following you saying that Menxyr was imported from your home setting, how do you deal with creatures or demigods that represent something that is taboo in the real world? Specifically Menxyr, as a demigod of Necrophilia, I find particularly difficult to add to games because it's such a taboo topic, even if I would put Menxyr in his role as a "grave robber demigod" in a given plot.

If you and your players are mature enough and comfortable enough to include these things in their game, then go for it. Many of the elements of my homebrew, which is MUCH more "R-rated" than Golarion's "PG-13" goal, have been adjusted and changed or even cut entirely, but others we tend to include only vague hints about and leave the exploration of further topics for GMs to explore at their tables with their players' consent.

Not everyone has the same taboos.

For our published game, we have to anticipate what elements would be mostly okay, what ones we should only hint at, and what ones we omit entirely. It's a constant learning process made even more difficult as the game ages and real-world acceptances wax and wane, and we continue to aim for "better" while learning from mistakes made both yesterday and decades ago and all the days in between.


Hi James, I'm looking for advice on 2e hero points.

I feel like I don't probably give them out enough as I've had sessions where I haven't given out any. I feel like I'm still stuck in the mindset from 1e where they were supposed to be a bit more rare, should I be more liberal with my awarding of them? How often do you tend to find yourself giving out Hero Points, and how many have you felt is a good amount to award in a given session?

Also a lore question: How many people are there who have achieved true immortality (a-la Duke Panivar Lotheed, who was effectively immortal)

Paizo Employee Creative Director

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RevenantBacon1 wrote:

Hi James, I'm looking for advice on 2e hero points.

I feel like I don't probably give them out enough as I've had sessions where I haven't given out any. I feel like I'm still stuck in the mindset from 1e where they were supposed to be a bit more rare, should I be more liberal with my awarding of them? How often do you tend to find yourself giving out Hero Points, and how many have you felt is a good amount to award in a given session?

Also a lore question: How many people are there who have achieved true immortality (a-la Duke Panivar Lotheed, who was effectively immortal)

Hero points are a built-in part of the assumption of the 2nd Edition of Pathfinder, and they're an important resource for players to have in order to help them stay heroic in the face of bad luck on die rolls.

Unlike previous editions, where hero points were tacked on options that potentially skewed game balance away from the assumption, that's not the case with 2nd edition.

They're not supposed to be rare. Player characters are expected to start every session with a hero point, and are expected to earn them more or less hourly. The exact rate that they're handed out is intentionally vague, so that a GM can adjust play, but in games I run, I generally hand one out after every significant encoutner, but also whenever a player does something particularly noteworthy and exciting.

The 1 hero point per hour is a good guideline though. That's always worked well for me.

And remember: Since hero points don't persist (any unused ones go away at the end of the session), if you feel like you gave out too many hero points during a game, then use that to calibrate how many you give out the next game.

We don't track a running total for the number of NPCs who achieve immortality. It's a small number overall though.


That makes sense. Thanks!

Also, regarding demigods (especially of the fiendish variety)-if they can walk the Material Plane without help (plane shift is hardly rare, after all!), how do you see "stop the ritual to summon the demon lord" type plotlines playing out, meta-wise?

Since Pazuzu and his ilk don't NEED these cultists to teleport to Golarion, what are some good in-setting reasons for the stakes to be so high in such a ritual (potentially "final battle of the campaign" high)? I ask because I'm currently writing just such an adventure for my campaign, and was stumbling a little over the reason for such a classic plotline to even happen in the face of plane shift being so low-level compared to the powers wielded by level 27 demigods and their greatest cultists (who would certainly be higher level than wizard 13!)

Paizo Employee Creative Director

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Calliope785 wrote:

That makes sense. Thanks!

Also, regarding demigods (especially of the fiendish variety)-if they can walk the Material Plane without help (plane shift is hardly rare, after all!), how do you see "stop the ritual to summon the demon lord" type plotlines playing out, meta-wise?

Since Pazuzu and his ilk don't NEED these cultists to teleport to Golarion, what are some good in-setting reasons for the stakes to be so high in such a ritual (potentially "final battle of the campaign" high)? I ask because I'm currently writing just such an adventure for my campaign, and was stumbling a little over the reason for such a classic plotline to even happen in the face of plane shift being so low-level compared to the powers wielded by level 27 demigods and their greatest cultists (who would certainly be higher level than wizard 13!)

The stop the ritual plotline play out exactly the same. Just because a demon lord can plane shift doesn't mean that they'll choose to travel to the exact location on the exact planet at the exact time your group is adventuring. For the most part, they don't do this. They have better things to do with their time.

When cultists attract their attention with promises and sacrifices and all that, then that's when the heroes have to swoop in and stop them before they finish calling the attention of the demon lord.

Furthermore... even though they can go there, demigods tend not to just travel to the Material Plane anyway because that attracts attention of their enemies. So it's rare anyway.

Most demon lords aren't interested in just traveling to this world. Spreading havoc and gathering sacrifices and all that is the whole point of their cult.

So, it's not that your PCs need to worry about a demon lord plane shifting to their back yard. The demon lord doesn't even know about them; they're beneath the demon lord's notice. But the cult that's trying everything they can to GET that demon lord's attention? They're a problem. Especially if they succeed.

If that doesn't work for you, feel free to cut planar travel out of a demon lord's powers in your game, but be prepared to explain why PCs can do so with plane shift while a creature many times more powerful cannot.


RicoTheBold wrote:


Your English is fine, and there is nothing to forgive. You just had the misfortune of asking the same question as a bunch of trolls for whom kindness is a second language. Those folks like to start with supposedly innocent questions and then use out-of-context answers in arguments.

Welcome to the forums.

Thanks. By the way, what does "kindness is a second language" mean?

Paizo Employee Creative Director

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EpicBookWorm wrote:
RicoTheBold wrote:


Your English is fine, and there is nothing to forgive. You just had the misfortune of asking the same question as a bunch of trolls for whom kindness is a second language. Those folks like to start with supposedly innocent questions and then use out-of-context answers in arguments.

Welcome to the forums.

Thanks. By the way, what does "kindness is a second language" mean?

In this case, I'd say it means that a person with kindness as a second language is someone who isn't as skilled at speaking kindly as they are, as the statement implies, speaking cruelly. Or alternately, speaking to the "concern troll" type of behavior, where someone wants to cause pain and agony but hides it by pretending to be compassionate and kind.


Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:


If you and your players are mature enough and comfortable enough to include these things in their game, then go for it. Many of the elements of my homebrew, which is MUCH more "R-rated" than Golarion's "PG-13" goal, have been adjusted and changed or even cut entirely, but others we tend to include only vague hints about and leave the exploration of further topics for GMs to explore at their tables with their players' consent.

Is there any chance you would share any of that 'R-rated' content via Pathfinder Infinite? I'm sure you have enough of your plate, but I would be really interested in that sort of thing. TBH I'd be interested/purchase anything you put out.


And now GnG came, we need a boost for "Inventor * Scrounger".

Inventor's Reverse Engineer has the same effect of Scrounger's Reverse Engineering and Expert Disassembler skill feat except formula and level.

More feats for the scrounger archetype.

Paizo Employee Creative Director

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nephandys wrote:
James Jacobs wrote:


If you and your players are mature enough and comfortable enough to include these things in their game, then go for it. Many of the elements of my homebrew, which is MUCH more "R-rated" than Golarion's "PG-13" goal, have been adjusted and changed or even cut entirely, but others we tend to include only vague hints about and leave the exploration of further topics for GMs to explore at their tables with their players' consent.
Is there any chance you would share any of that 'R-rated' content via Pathfinder Infinite? I'm sure you have enough of your plate, but I would be really interested in that sort of thing. TBH I'd be interested/purchase anything you put out.

I suppose there's a chance, but I'm also pretty timid/wary about doing much with Infinite for the moment because I want non-creative-directors to run with it. I'm in a unique position where I got to spend the last 20 years or so working on bringing my homebrew to the world, first as tidbits for D&D, and then more significantly for Golarion/Pathfinder.

I kind of see Infinite as a retirement option as a result, rather than a side job. I'm still noodling over what I might wanna do for it, and when I might want to start. It's nice to now that folks would be interested though, that's for sure!

Paizo Employee Creative Director

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Laclale♪ wrote:

And now GnG came, we need a boost for "Inventor * Scrounger".

Inventor's Reverse Engineer has the same effect of Scrounger's Reverse Engineering and Expert Disassembler skill feat except formula and level.

More feats for the scrounger archetype.

Please keep posts to this thread to questions for me—this isn't a great place to post requests for future content. Those sorts of requests are better served showing up in respective product threads or the main Pathifnder or Starfinder forum, as appropriate.


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
James Jacobs wrote:
Cori Marie wrote:

James, I want to thank you for stepping into the mess today. I really appreciate you, and you're one of the reasons I love this game.

For a question: How much wood could a woodchuck chuck if a woodchuck could chuck wood?

Stepping publicly, at least. I've been wading through it daily since it started here, trying my best behind the scenes to keep things together in my head, to support my coworkers, and doing what I can to influence management to do the right thing... but in the end, that's not my call. I can only be patient and react to the results when they're known.

But as I mentioned in the other thread, yeah, it's been tough staying quiet. I've been nervous that something I might say might get misunderstood or taken out of context (having seen that very thing happen a few times this week), but at the same time, staying silent starts to make it look like I don't care about the situation.

I do, very much.

I've put close to 40 years of my life into creating some of the content in Golarion, and have spent the past 15 years or so professionally building the game and the setting as part of Paizo, and seeing all of that hard work, to say nothing of the hard work my co-workers and freelancers have put into building Pathfinder, Starfinder, and their settings, get overshadowed in this way feels like having the rug yanked out from under my feet. Feels like nothing that I've worked on trying to build an inclusive setting matters.

The outpouring of support from customers and freelancers for the work that we do on the game has helped me realize that the hard work HASN'T been for nothing, but that doesn't change the fact that there are very real things that need to be addressed.

So as we all work at being patient for a resolution (and we ARE working toward one), I'm as eager as ever to answer questions that I can address.

Like that woodchuck. I've always felt that said woodchuck could chuck about 6 metric cubits of wood an hour. More if it was balsa wood. Less if it...

Been playing catch-up. Thank you for this James. And for everything.

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