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Paizo Employee Creative Director

Aenigma wrote:

7. The wardstones prevent the demons from teleporting. But its description also said that they prevent other creatures' teleportation too. Does that mean I cannot get in and out of the Worldwound via greater teleport?

8. If Nocticula becomes a chaotic neutral deity, what would happen to her abyssal realm? Will the Midnight Isles and Alushinyrra be teleported to Maelstrom?

9. Nocticula seems a nice woman. Do Nocticula, Shamira, and Vellexia regard each other as best friends? Or do they secretely plot to backstab each other?

10. According to Inner Sea Gods, Iomedae's hearld is a CR 15 creature. But the corrupted herald of Iomedae became more powerful than before. I didn't even know that a god's herald can become mythic. I thought CR 15 is the highest power a herald can have. Of course there's Tarrasque, but he's an exception because his master is Rovagug. How can a mere demigod have a herald who is more powerful than that of a deity?

11. Deskari won't die because he's a demon lord. City of Locusts said that if I feel this is too anticlimactic, just rule that the closing of the Worldwound has momentarily disrupted Deskari's connection to the Rasping Rifts. Do you think closing the Worldwound is enough to sever the demon lord's tie to his abyssal realm? I mean, it seems that even those other demon lords who died in the Material Plane can simply resurrect in their abyssal realms, so even the closing of the Worldwound cannot possibly prevent the abyssal resurrection, right? It seems doesn't make sense.

12. I found an error in Inner Sea Gods. In this book, every deity has a list of boons. It's in alphabetical order: evangelist boons, exalted boons, and sentinel boons. But in Pharasma section, I found that her boons are listed in exalted, evangelist, and sentinel order. There are two possibilities. First, Paizo intended to make Preserver, Decomposition, and The Veil is Drawn Aside as the evangelist boons, but accidentally made them as exalted boons because of a typo. Second, Paizo intended to make them as exalted boons, but mistakenly put them before the evangelist boons and made me confused. Which is right?

7) That was the original intent, but that was goofy, so we retconned it.

8) Stay tuned and if we go forward with this story you'll find out.

9) No. They are not friends. And Nocticula is not a nice woman.

10) The standard herald of a deity is a CR 15 outsider. At times, that changes. In some situations, that changes. Not every rule is absolute.

11) No, I don't feel that closing the Worldwound is enough to sever the tie, but some GMs might want closure, so that's an option for them.

12) You found an alphabetization order, I suspect, and that's all.

Paizo Employee Creative Director

3 people marked this as a favorite.
Et cetera et cetera wrote:

Hey James Jacobs!

1) Who is James Jacobs?

2) What is James Jacobs?

3) Where is James Jacobs?

4) When is James Jacobs?

5) Why is James Jacobs?

6) Which is James Jacobs?

7) How is James Jacobs?

1) Me

2) Tired and sick

3) At home

4) Today

5) I ask that question myself now and then

6) This one

7) See #2 above.

Paizo Employee Creative Director

Belltrap wrote:
Whose brainchild is Hermea?

James Sutter.

Paizo Employee Creative Director

wabbitking wrote:

1 is a orcs listed lifespan (40 something) based on the average lifestyle of a orc or even with a healthy life is a orc going to die around their

2 how much do you think giant spider silk ( enough to make something with) would be worth
3 If you were any pathfinder player race other than human what would you be.
4 are their any major underwater nations on golarion.

1) All lifespans listed assume healthy lives without being suddenly killed in battle. Most orcs do die younger due to their violent lives.

2) About what you'd expect to earn from a CR 1 encounter. More or less if it's a tougher or wimpier spider.

3) Elf.

4) Yes.

Paizo Employee Creative Director

1 person marked this as a favorite.
Adam Daigle wrote:
Et cetera et cetera wrote:

Hey James Jacobs!

1) Who is James Jacobs?

2) What is James Jacobs?

3) Where is James Jacobs?

4) When is James Jacobs?

5) Why is James Jacobs?

6) Which is James Jacobs?

7) How is James Jacobs?

James, is this one of the kinds of posts in this thread that are just kinda weird and hard to answer?

Should I be glad my thread doesn't get the traffic yours does?

;)

Weird to answer and kind of tiring, but not hard to answer. Kinda annoying though, when folks use the thread to joke around.

Depends on how you feel about chatting with our fans, I guess.

Paizo Employee Creative Director

Kilrex wrote:
Adam Daigle wrote:
Et cetera et cetera wrote:

Hey James Jacobs!

1) Who is James Jacobs?

2) What is James Jacobs?

3) Where is James Jacobs?

4) When is James Jacobs?

5) Why is James Jacobs?

6) Which is James Jacobs?

7) How is James Jacobs?

James, is this one of the kinds of posts in this thread that are just kinda weird and hard to answer?

Should I be glad my thread doesn't get the traffic yours does?

;)

James, do you think Adam is jealous of your thread?

No.


What did you think of American Horror Story Coven.

I hope you feel better soon. :-)


1 person marked this as a favorite.

isn't it odd that we've never seen you James Jacobs and Batman in the same room?


James Jacobs wrote:
Kilrex wrote:
TheHappyFlumph wrote:

Are there any gods/demi-gods that are good aligned and related to magic?

What deities besides Nethys have strong followings amongst wizards and other arcane casters?

James, when you go to answer questions such as the one above, do you reference an in-house source or look to an outside source such as Pathfinder Wiki, Archives of Nethys, or another?
If I'm at work, for a question like that one I'd check Inner Sea Gods. If not, I'd either check the wiki or the Archives or, as in this case, none of the above and turned it back to the question asker to suggest places they could do research because I'm too lazy to do it for them right now. :-P

Lazy, huh? What is this thread averaging - 10,000 posts a year? I say take it easy from time to time!

EDIT: That was kind of an oblique thankyou. However, it does spark a question - when you go on a break or need some time away from all-thing-paizo, does this thread and its inevitably growing list of questions detract from that?

Paizo Employee Creative Director

captain yesterday wrote:

What did you think of American Horror Story Coven.

I hope you feel better soon. :-)

It's good!

Paizo Employee Creative Director

5 people marked this as a favorite.
wabbitking wrote:
isn't it odd that we've never seen you James Jacobs and Batman in the same room?

SHHHHhhhh...

Paizo Employee Creative Director

Steve Geddes wrote:
However, it does spark a question - when you go on a break or need some time away from all-thing-paizo, does this thread and its inevitably growing list of questions detract from that?

It has, yeah. I try to not visit when I'm on vacation, but I'm not on vacation often...


How long does it take you to draft out a short adventure well enough that you can run it?


James Jacobs wrote:
Steve Geddes wrote:
However, it does spark a question - when you go on a break or need some time away from all-thing-paizo, does this thread and its inevitably growing list of questions detract from that?
It has, yeah. I try to not visit when I'm on vacation, but I'm not on vacation often...

A suggestion: lock the thread when you need a break


Just how far south can you get before it stops being reasonable to expect snow during the winter with relative certainty (excluding magical aid)?

Galt? Isger? Kortos?

Paizo Employee Creative Director

Buri Reborn wrote:
James Jacobs wrote:
Steve Geddes wrote:
However, it does spark a question - when you go on a break or need some time away from all-thing-paizo, does this thread and its inevitably growing list of questions detract from that?
It has, yeah. I try to not visit when I'm on vacation, but I'm not on vacation often...
A suggestion: lock the thread when you need a break

I don't have mod powers here. Can't lock threads.

Paizo Employee Creative Director

1 person marked this as a favorite.
TheHappyFlumph wrote:
How long does it take you to draft out a short adventure well enough that you can run it?

However long it takes me to get the idea for the adventure. Could be instantly. I'm pretty comfortable running things entirely on the fly.

Paizo Employee Creative Director

deuxhero wrote:

Just how far south can you get before it stops being reasonable to expect snow during the winter with relative certainty (excluding magical aid)?

Galt? Isger? Kortos?

Probably Nidal/Molthune/Isger. Maybe even a bit further up. Varisia is about where Oregon/Washington live.


James Jacobs wrote:
deuxhero wrote:

Just how far south can you get before it stops being reasonable to expect snow during the winter with relative certainty (excluding magical aid)?

Galt? Isger? Kortos?

Probably Nidal/Molthune/Isger. Maybe even a bit further up. Varisia is about where Oregon/Washington live.

Would it be safe to say that Cheliax has a Mediterranean climate? Come to think of it, would it also be safe to say it's large enough to be varied?

And what's Andoran's climate like? I know from the earlier Andoran book that it has lots of birds of prey, so it'd logically have a lot of food said prey likes. I also know there lots of mountains and forests, so...I'm guessing something like the Balkans?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

1. Have you ever seen Session 9? (If not, I highly recommend it)

2. Which other country's horror cinema is most to your taste on average?
2a. Favorite foreign-language horror film?

3. Are there any cases of another country's cinematic culture being a bit difficult for you to get into?
(For example, I have a hard time getting into those Chinese movies where I don't have some grasp on the background context of the events outside of the film-even the comparatively straightforward actioner Red Cliff would be hard going if I hadn't read The Romance of the Three Kingdoms)

4. You're very much a fan of elves. What is it about them that specifically appeals to you?

5. Golarion's elves are(or at least are intended to be) more open, friendly, and outgoing than their D&D precursors. Meanwhile the dwarves of Golarion seem more in line with the typical D&D standard. Considering that their "traditional" (read: D&D) culture is part of why you're not that wild about them, were you ever tempted to tweak dwarves to make them more palatable for yourself? Or would those changes have been so great that you would essentially been ruining them for people who like dwarves as they are?

6. Similarly, Golarion's gnomes are a radical departure from the gnomes I spent my 2nd edition years trying to ignore. Was there any concern over losing the "feel" D&D had created for gnomes, or were D&D's gnomes so similar to dwarves that making radical changes seemed easier to justify?

7. In the jump from 2nd Edition to 3rd edition, the Orcs of D&D (and their deities) went from being Lawful Evil to Chaotic Evil. Given how happy we all seem to be with the orcs as a force of brutish chaos, do you have any idea why they were ever lawful?

8. Allowing that coinage and mints aren't exactly the stuff of adventuring derring-do so a lot of this might be "whatever works for you"-
8a. Does Cheliax under Thrune ever melt down and re-cast old coins as part of their historical redaction process?
8b. Do the city-states of Varisia mint their own coins, or do they use foreign money? Likewise, do Sargava and Isger have distinct coinage from Cheliax?
8c. Given Abadar's emphasis on commerce, does his church mint coins, or do they leave that to regular governmental authorities?
8d. Is coin-clipping a thing in Avistani nations, or do most of their coins have milled edges?

9. Have you ever been tempted to use the Franklin Expedition as the inspiration for an adventure?


1. Paizo invented Thornkeep, the Emerald Spire, and the Fort Inevitable after it decided to develop the Pathfinder MMO, and not before?

2. If the Pathfinder MMO project was more successful, would there be more Pathfinder online campaign setting books?

3. The Emerald Spire is the first superdungeon Paizo ever published. Unless the Pathfinder MMO project begins again, there will be no superdungeon module anymore, right?

4. Before the Earthfall, was the kingdom of Kyonyn bigger than today? At that times, the land of Andoran, Druma and Razmiran were all parts of Kyonyn?

5. How high a Hellstorm Flume is? The Old Light in Sandpoint is severely damaged, and the original Hellstorm Flume should definitely be much higher. So how high? Maybe as high as the Empire State Building?

6. Is Cheliax the biggest country in the Inner Sea region? I ask this because even after watching the world map several times I still cannot be sure if Cheliax is bigger than Taldor or not.

7. If Taldor successfully conquer Galt, would the new Taldor be bigger than Cheliax?


8. Can Numerians build a spaceship? According to Doom Comes to Dustpawn, even the Lirgeni, who have no acccess to the super science, built a spaceship. So the Numerians can build a spaceship easily, can't they?

9. There is a dam called Skull's Crossing in Rise of the Runelords which uses pit fiends as the energy source. The spaceship Lirgen's Glory uses a vrock as the energy source. Do you think this living battery is a form of slavery and thus inherently evil? I think it would be evil if the battery is a non-evil outsider or a non-evil sentient creature. But using an evil outsider or an evil sentient creature as a living battery and draining their life force dry seems like a good idea. Well, maybe using an evil human or elf would be not good, but still, those evil outsiders don't deserve any mercy, right? Killing evil outsiders is a good and just behavior. Much better if those outsiders give us energy. What do you think?

10. What is the hair color of queen Galfrey? I watched her illustrations several times, and at first I thought it's blue. But recently I started suspecting it's a blue tassel, not hair.

11. Even though I close the Worldwound, Deskari still lives and given time he will resurrect his fallen minions like Khorramzadeh, Aponavicus, and Xanthir Vang, right? It's really frustrating, because after all my hard adventure, they just get resurrected.

12. Both Baphomet and Deskari flee after Nocticula comes to help the PCs. I know her CR is higher than theirs, but it seems weird. Are they cowards after all, maybe?

13. It seems that Nocticula can handle these two demon lords easily. Then why didn't she do that early? Is it because if she kill them by herself, other demon lords will be alarmed and they will form an alliance against her?

14. Areelu's familiar has class levels and mythic tiers. I didn't know a familiar can have those. Is it normal? Or only Areelu's familiar can have them and my familiar cannot because it's a gift from Deskari?


Speaking of numeria i had a question regarding Nanites, specifically have you considered making an Nanite Kineticist Element something ala Generator Rex? There is already a sorcerer bloodline and their abilities to (seemingly) generate things from nothing seems very in-line with what we have seen from Kineticists


Hey James, question;

What can you do with a True Name? They haven't been detailed in Pathfinder much yet, all we know about them is that outsiders will do anything you say without payment to keep them a secret, mispronouncing them harms the one whose name you know, and using their name makes it very difficult to resist being called, but is that all?

Similarly, does *everything* have a True Name? Or only Outsiders? Would PCs have one? If it's only Outsiders would tiefling and assimar have them?

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
deuxhero wrote:

Just how far south can you get before it stops being reasonable to expect snow during the winter with relative certainty (excluding magical aid)?

Galt? Isger? Kortos?

Probably Nidal/Molthune/Isger. Maybe even a bit further up. Varisia is about where Oregon/Washington live.

Would it be safe to say that Cheliax has a Mediterranean climate? Come to think of it, would it also be safe to say it's large enough to be varied?

And what's Andoran's climate like? I know from the earlier Andoran book that it has lots of birds of prey, so it'd logically have a lot of food said prey likes. I also know there lots of mountains and forests, so...I'm guessing something like the Balkans?

Cheliax and Andoran and Taldor are all pretty Mediterranean in climate to the south, and more temperate along the north sides.

Paizo Employee Creative Director

2 people marked this as a favorite.
Cole Deschain wrote:

1. Have you ever seen Session 9? (If not, I highly recommend it)

2. Which other country's horror cinema is most to your taste on average?
2a. Favorite foreign-language horror film?

3. Are there any cases of another country's cinematic culture being a bit difficult for you to get into?
(For example, I have a hard time getting into those Chinese movies where I don't have some grasp on the background context of the events outside of the film-even the comparatively straightforward actioner Red Cliff would be hard going if I hadn't read The Romance of the Three Kingdoms)

4. You're very much a fan of elves. What is it about them that specifically appeals to you?

5. Golarion's elves are(or at least are intended to be) more open, friendly, and outgoing than their D&D precursors. Meanwhile the dwarves of Golarion seem more in line with the typical D&D standard. Considering that their "traditional" (read: D&D) culture is part of why you're not that wild about them, were you ever tempted to tweak dwarves to make them more palatable for yourself? Or would those changes have been so great that you would essentially been ruining them for people who like dwarves as they are?

6. Similarly, Golarion's gnomes are a radical departure from the gnomes I spent my 2nd edition years trying to ignore. Was there any concern over losing the "feel" D&D had created for gnomes, or were D&D's gnomes so similar to dwarves that making radical changes seemed easier to justify?

7. In the jump from 2nd Edition to 3rd edition, the Orcs of D&D (and their deities) went from being Lawful Evil to Chaotic Evil. Given how happy we all seem to be with the orcs as a force of brutish chaos, do you have any idea why they were ever lawful?

8. Allowing that coinage and mints aren't exactly the stuff of adventuring derring-do so a lot of this might be "whatever works for you"-
8a. Does Cheliax under Thrune ever melt down and re-cast old coins as part of their historical redaction process?
8b. Do the city-states of Varisia mint their own coins, or do they use foreign money? Likewise, do Sargava and Isger have distinct coinage from Cheliax?
8c. Given Abadar's emphasis on commerce, does his church mint coins, or do they leave that to regular governmental authorities?
8d. Is coin-clipping a thing in Avistani nations, or do most of their coins have milled edges?

9. Have you ever been tempted to use the Franklin Expedition as the inspiration for an adventure?

1) Yup; long ago. Great movie!

2) Japan. France comes in a close second.
2a) Audition. Martyrs and The Vanishing are tied for a close second.

3) Not really. I actually quite enjoy seeing new cultural stuff through the lens of a film.

4) Their artistry, their beauty, their ties to nature, their grace, their skill with magic, their focus on graceful weaponry, and their ears.

5) Not really. Dwarves are extremely into traditions and are stubborn, and for lack of better words, those traits are valued by and often possessed by folks who love dwarves, it seems. Dwarves, and dwarf fans, seem to be less open to change than fans of other races, or are exceptionally vocal about their preferences for dwarves as they traditionally are. I'm not all that interested in ruining something someone else loves in an attempt to make something I don't enjoy potentially something I'd MAYBE enjoy. I'd rather hire writers who love dwarf stuff to build on dwarf stuff.

6) Not so much. Unlike dwarves and elves, gnomes and halflings don't have as vocal or strong of a fan base. I suspect because previous editions of the game never really bothered to put much energy into them. (Witness the fact that in 2nd edition, gnomes and halflings had their handbook combined into one book rather than let them have two books.) I am quite proud of what we've done with our gnomes, if only because it moves them away from the "skinnier dwarves who tinker" motif that they'd been stranded in for so long.

7) Gamers (and by extension game designers) are pretty good at interpreting alignments in different ways. My guess... Gygax felt orcs were more lawful in their strict adherence to tribal traditions.

8a) Sounds like something they'd do.
8b) They generally use Chelish or Taldan money.
8c) They do.
8d) It is indeed a thing.

9) Not really, although "The Terror" is one of my favorite books.

Paizo Employee Creative Director

Aenigma wrote:

1. Paizo invented Thornkeep, the Emerald Spire, and the Fort Inevitable after it decided to develop the Pathfinder MMO, and not before?

2. If the Pathfinder MMO project was more successful, would there be more Pathfinder online campaign setting books?

3. The Emerald Spire is the first superdungeon Paizo ever published. Unless the Pathfinder MMO project begins again, there will be no superdungeon module anymore, right?

4. Before the Earthfall, was the kingdom of Kyonyn bigger than today? At that times, the land of Andoran, Druma and Razmiran were all parts of Kyonyn?

5. How high a Hellstorm Flume is? The Old Light in Sandpoint is severely damaged, and the original Hellstorm Flume should definitely be much higher. So how high? Maybe as high as the Empire State Building?

6. Is Cheliax the biggest country in the Inner Sea region? I ask this because even after watching the world map several times I still cannot be sure if Cheliax is bigger than Taldor or not.

7. If Taldor successfully conquer Galt, would the new Taldor be bigger than Cheliax?

1) Correct; those locations were invented 100% for the MMO, and we chose them in particular to focus on for creating sourcebooks in an attempt to drum up business and excitement for the MMO.

2) Not necessarily.

3) The Pathfinder MMO actually wasn't built or capable of doing really ANY dungeons, let alone superdungeons. The concept of a superdungeon is VERY rooted in the pen and paper traditions of the game. We WILL do more superdungeons in the future. In fact, check out the Shattered Star Adventure Path. It's split into 6 volumes, but it's very much intended to present 6 large dungeons. I'm relatively sure some day in the future we'll do more big dungeons or hardcover modules, and I really REALLY look forward to doing so without having to serve multiple masters and not limit the superdungeon's design goals to make it a tie-in for another company's product.

4) It was, in that it also encompassed what is now Tanglebriar. The lands around it were wild lands, not part of Kyonin. The elves aren't really into expanding and conquering and holding territory. That's a human thing.

5) Unrevealed at this time, but it's based on the Point Arena lighthouse, which is 115 feet tall, so that's what I'll go with for now.

6) I haven't calculated the size of the countries, but the Mwangi Expanse is the largest of the "regions" on the surface in the Inner Sea region.

7) Dunno, since I haven't calculated areas of the countries still.

Paizo Employee Creative Director

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Aenigma wrote:

8. Can Numerians build a spaceship? According to Doom Comes to Dustpawn, even the Lirgeni, who have no acccess to the super science, built a spaceship. So the Numerians can build a spaceship easily, can't they?

9. There is a dam called Skull's Crossing in Rise of the Runelords which uses pit fiends as the energy source. The spaceship Lirgen's Glory uses a vrock as the energy source. Do you think this living battery is a form of slavery and thus inherently evil? I think it would be evil if the battery is a non-evil outsider or a non-evil sentient creature. But using an evil outsider or an evil sentient creature as a living battery and draining their life force dry seems like a good idea. Well, maybe using an evil human or elf would be not good, but still, those evil outsiders don't deserve any mercy, right? Killing evil outsiders is a good and just behavior. Much better if those outsiders give us energy. What do you think?

10. What is the hair color of queen Galfrey? I watched her illustrations several times, and at first I thought it's blue. But recently I started suspecting it's a blue tassel, not hair.

11. Even though I close the Worldwound, Deskari still lives and given time he will resurrect his fallen minions like Khorramzadeh, Aponavicus, and Xanthir Vang, right? It's really frustrating, because after all my hard adventure, they just get resurrected.

12. Both Baphomet and Deskari flee after Nocticula comes to help the PCs. I know her CR is higher than theirs, but it seems weird. Are they cowards after all, maybe?

13. It seems that Nocticula can handle these two demon lords easily. Then why didn't she do that early? Is it because if she kill them by herself, other demon lords will be alarmed and they will form an alliance against her?

14. Areelu's familiar has class levels and mythic tiers. I didn't know a familiar can have those. Is it normal? Or only Areelu's familiar can have them and my familiar cannot because it's a gift from Deskari?

8) They could, but not easily. And there was nothing "easy" about the one that the Lirgeni built. It was a one-of-a-kind construction.

9) I do indeed think that powering things on living energy is evil, even when the thing that provides the power is also evil. If you're good, it's better to kill the vrock rather than torture it by siphoning its life away over the course of years. If you're good and you need that much energy, there are other avenues to explore... they might be more difficult, but that also plays in to my belief that it's easier to be evil than good.

10) I don't remember, but it's not blue.

11) Depends 100% on whether Pharasma judges those souls or not. AKA It depends 100% on your GM's whim. It's pretty cheesy to just let them come back, and that's not something a GM should do in a case like this.

12) To a certain extent, perhaps, but also keep in mind that Nocticula has a proven track record for assassinating demon lords, and she can kill them dead without their other defenses kicking in, and when they die they become islands in her realm rather than going to the Rift of Repose. There's some powerful mysterious stuff going on with Nocticula that the other demon lords don't understand, but they know it's worth being afraid of.

13) Because she didn't want to. The timing has to be right on her attack too; it's not "easy" for her to kill another demon lord, and if she kills them too often, yes, she risks them rising up to join forces against her. She spreads out her kills over thousands of yeras.

14) Areelu's familiar is a unique and unusual case; normally a familiar can't have class levels, but this one does, as part of her legendary status among the greatest villains of the Inner Sea Region.

Paizo Employee Creative Director

Hazrond wrote:
Speaking of numeria i had a question regarding Nanites, specifically have you considered making an Nanite Kineticist Element something ala Generator Rex? There is already a sorcerer bloodline and their abilities to (seemingly) generate things from nothing seems very in-line with what we have seen from Kineticists

I have not. I've pretty much done zero though/design work on anything involving kineticists, in fact.

Paizo Employee Creative Director

Desril wrote:

Hey James, question;

What can you do with a True Name? They haven't been detailed in Pathfinder much yet, all we know about them is that outsiders will do anything you say without payment to keep them a secret, mispronouncing them harms the one whose name you know, and using their name makes it very difficult to resist being called, but is that all?

Similarly, does *everything* have a True Name? Or only Outsiders? Would PCs have one? If it's only Outsiders would tiefling and assimar have them?

They have indeed been detailed in Pathfinder; see pages 101-102 of Ultimate Magic.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Would "Ghost-Light" be too cliche an honorific for a Skoan-Quah PC?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Would "Ghost-Light" be too cliche an honorific for a Skoan-Quah PC?

I don't think so.


James Jacobs wrote:
Desril wrote:

Hey James, question;

What can you do with a True Name? They haven't been detailed in Pathfinder much yet, all we know about them is that outsiders will do anything you say without payment to keep them a secret, mispronouncing them harms the one whose name you know, and using their name makes it very difficult to resist being called, but is that all?

Similarly, does *everything* have a True Name? Or only Outsiders? Would PCs have one? If it's only Outsiders would tiefling and assimar have them?

They have indeed been detailed in Pathfinder; see pages 101-102 of Ultimate Magic.

Have you looked at Monte Cook's use of Names in Arcana Evolved?


Imagine the cruel fate awaiting the children sacrificed to Moloch. Hear their screams from the brazen bulls throughout the fortress city, of unjustly damned children knowing not that they are the lucky ones. Best not imagine how the rest are used for entertainment...

Contemplate the mindset of a goddess who dismisses this, and the billions of other souls stolen into the lower planes, as merely an infinitesimal part of the greater whole unworthy of concern.

What horror subgenre would this be in?


Any plans to do more with Durvin Gest or is more one of these mysteries we will never learn like how Aroden died?

On that note; are we ever likely to learn more about the Decemvirate?

I personal think it would be a cool AP and on that is there anything in print about hunting after a long lost legendary figure?

Dark Archive

James, since we are coming close to 10 years of pathfinder, how do you see Golarion having evolved in that time?


I'm considering a character who is a sorcerer, but who is even more intelligent than they are charismatic. As you see the game and setting, does this make sense (as an unusual case), or is it too far outside type to fit?


1. You said the Mwangi Expanse is the biggest region in the Inner Sea region. I'm curious, because Cheliax seems much bigger than the Mwangi Jungle. Maybe it's because of the Mercator projection?

2. You said that using living energy is evil. Then what about the elementals? Eberron's magitek is powered by captured elementals. Elemenals are non-sentient. So siphoning their power(and it doesn't kill them anyway) would not be considered evil, right?

3. What is the caster level of the vault seed? Maybe 30?

4. If Nocticula becomes a chaotic neutral deity, what would happen to her demonic minions? Some of them would leave her. But what about those who still follow her? Would they still be chaotic evil demons? Or would they be transformed into proteans? Maybe Shamira and Vellexia would still follow Nocticula, right?

5. The Herald of the Ivory Labyrinth was given mythic power by Baphomet. Which means his mythic power is inherently evil. If he is redeemed by the PCs and becomes Iomedae's herald again, would he still retain his mythic power?

6. Burleevs, Nethys' servitors, resemble human skeletons. Are they undead? I didn't know Nethys is related to the undead.

7. Calistria's herald, the Menotherian, resembles a mosquito. But its description definitely said that "This gangly black wasp..." Am I wrong? It doesn't seem like a wasp. It looks like a big mosquito to me. What's more surprising is this sentence: "The Menotherian is a personification of lust and vengeance... she seduces... any creature..." I didn't know it's female! And a personification of lust? Wouldn't it be better if she looks like a beautiful humanoid? I'm seriously suspecting that if Paizo put the worng illustration in the book or not.

8. When the gods imprisoned the Rough Beast, were there humans, elves and various animals on Golarion?


I hope this isn't a stupid question, but...what is level, in terms of in-universe justification? For example, drow and noble drow become progressively harder to affect with spells due to their spell resistance, but what causes that in-universe? What power causes the spell resistance, and what makes it increase? Or does it not increase, but due to presumably experiencing various spells cast at them, they become subconsciously more skilled at deflecting spells?

Similarly, fetchlings gain new spell-like abilities as they increase in level...are they becoming more skilled with their innate magic, is that innate magic growing, or something else? Is it perhaps related to their soul?

There is an aasimar feat that can only be taken at 11th level that grants them wings, and while I understand that in regards to game balance, what about an 11th level aasimar makes them different from a lower-level aasimar that their heritage can manifest...if level is related to the power of their soul, perhaps their celestial nature has grown with their soul? Or is this purely a game mechanics thing and one of those things that you shouldn't think about too much?

I ask this because I was playing around with a concept for a homebrew race that gained some powers automatically at higher levels, but I found it difficult to envision how they would describe it to each other...so, how does a drow explain their increasing spell resistance, or fetchlings their increasing number of racial spell-like abilities, and other such...?

But if the answer is that it's a game concept and shouldn't be something you think about too much, that's fine too, just thought you would be the one to ask.


James Jacobs wrote:
Adam Daigle wrote:
Et cetera et cetera wrote:

Hey James Jacobs!

1) Who is James Jacobs?

2) What is James Jacobs?

3) Where is James Jacobs?

4) When is James Jacobs?

5) Why is James Jacobs?

6) Which is James Jacobs?

7) How is James Jacobs?

James, is this one of the kinds of posts in this thread that are just kinda weird and hard to answer?

Should I be glad my thread doesn't get the traffic yours does?

;)

Weird to answer and kind of tiring, but not hard to answer. Kinda annoying though, when folks use the thread to joke around.

Depends on how you feel about chatting with our fans, I guess.

Hey James!

Sorry if I annoyed you the other day. My intent was not to annoy you. I can be a bit silly at times. These questions are more "serious". Now questions.

1) Are 10th level spells canon in Pathfinder?

2a) Do deities have avatars in Pathfinder?

2b) If yes, would a god's avatar have stats?

3) If a creature is unstattable, is it automatically a deity? Or are there creatures too powerful to be statted but aren't deities?

4) Is there a difference in Rovagug's idea of destroying everything and the Daemons's idea of destroying everything?

Paizo Employee Creative Director

Drahliana Moonrunner wrote:
James Jacobs wrote:
Desril wrote:

Hey James, question;

What can you do with a True Name? They haven't been detailed in Pathfinder much yet, all we know about them is that outsiders will do anything you say without payment to keep them a secret, mispronouncing them harms the one whose name you know, and using their name makes it very difficult to resist being called, but is that all?

Similarly, does *everything* have a True Name? Or only Outsiders? Would PCs have one? If it's only Outsiders would tiefling and assimar have them?

They have indeed been detailed in Pathfinder; see pages 101-102 of Ultimate Magic.
Have you looked at Monte Cook's use of Names in Arcana Evolved?

Nope.

Paizo Employee Creative Director

1 person marked this as a favorite.
AlgaeNymph wrote:

Imagine the cruel fate awaiting the children sacrificed to Moloch. Hear their screams from the brazen bulls throughout the fortress city, of unjustly damned children knowing not that they are the lucky ones. Best not imagine how the rest are used for entertainment...

Contemplate the mindset of a goddess who dismisses this, and the billions of other souls stolen into the lower planes, as merely an infinitesimal part of the greater whole unworthy of concern.

What horror subgenre would this be in?

Psychological Horror.

Paizo Employee Creative Director

1 person marked this as a favorite.
TheHappyFlumph wrote:

Any plans to do more with Durvin Gest or is more one of these mysteries we will never learn like how Aroden died?

On that note; are we ever likely to learn more about the Decemvirate?

I personal think it would be a cool AP and on that is there anything in print about hunting after a long lost legendary figure?

Durvin Gest is Erik Mona's creation and he has some VERY specific and exact plans for him. So until Erik has more time and energy and interest in exploring Durvin Gest... nothing more is planned.

The Decemvirate are more interesting the less we know about them. Furthermore, due to the nature of PFS play, the less we say about them, the more useful they are as story elements.

There's a fair bit of hunting after long-lost legendary figure in Serpents Skull.

Paizo Employee Creative Director

1 person marked this as a favorite.
ulgulanoth wrote:
James, since we are coming close to 10 years of pathfinder, how do you see Golarion having evolved in that time?

Increasingly more diverse in many (excellent) ways.

Paizo Employee Creative Director

3 people marked this as a favorite.
Analysis wrote:
I'm considering a character who is a sorcerer, but who is even more intelligent than they are charismatic. As you see the game and setting, does this make sense (as an unusual case), or is it too far outside type to fit?

I love the idea. Playing a character whose highest stat is NOT the one that optimizers would say is the right choice to make the highest stat is very attractive character design to me.

That said, I would strongly encourage you NOT to try this character in PFS, because it only takes one immature player to ruin things. Alas, this kind of character build is probably best saved for home games where you are playing with friends and people you trust to accept the choices you make.

Paizo Employee Creative Director

1 person marked this as a favorite.
Aenigma wrote:

1. You said the Mwangi Expanse is the biggest region in the Inner Sea region. I'm curious, because Cheliax seems much bigger than the Mwangi Jungle. Maybe it's because of the Mercator projection?

2. You said that using living energy is evil. Then what about the elementals? Eberron's magitek is powered by captured elementals. Elemenals are non-sentient. So siphoning their power(and it doesn't kill them anyway) would not be considered evil, right?

3. What is the caster level of the vault seed? Maybe 30?

4. If Nocticula becomes a chaotic neutral deity, what would happen to her demonic minions? Some of them would leave her. But what about those who still follow her? Would they still be chaotic evil demons? Or would they be transformed into proteans? Maybe Shamira and Vellexia would still follow Nocticula, right?

5. The Herald of the Ivory Labyrinth was given mythic power by Baphomet. Which means his mythic power is inherently evil. If he is redeemed by the PCs and becomes Iomedae's herald again, would he still retain his mythic power?

6. Burleevs, Nethys' servitors, resemble human skeletons. Are they undead? I didn't know Nethys is related to the undead.

7. Calistria's herald, the Menotherian, resembles a mosquito. But its description definitely said that "This gangly black wasp..." Am I wrong? It doesn't seem like a wasp. It looks like a big mosquito to me. What's more surprising is this sentence: "The Menotherian is a personification of lust and vengeance... she seduces... any creature..." I didn't know it's female! And a personification of lust? Wouldn't it be better if she looks like a beautiful humanoid? I'm seriously suspecting that if Paizo put the worng illustration in the book or not.

8. When the gods imprisoned the Rough Beast, were there humans, elves and various animals on Golarion?

1) It's because the southern portion of the Mwangi Expanse extends quite a way off the south edge of the map.

2) I think that enslaving elemental souls to power things is indeed an evil act. There's an element (ha!) of this that crept into Pathfinder in the animation of golems, and that slipped by into print alas. Had I a time machine, I would have instead had the animating force for a golem be a mote of positive energy, but elemental spirits have been the cause traditionally in D&D since the start (from an era where players couldn't create golems so the ethical questions mattered less).

3) Unrevealed. But I would probably put it at 21st.

4) All of her demonic minions would abandon her. She would not be interested too much in proteans, and would likely need to create a brand new race of outsiders to serve her.

5) No, he'll revert to his normal CR 15 stats.

6) They are not undead.

7) Looks more like a wasp to me than a mosquito. And the Menotherian can change shape into an elf at will, so that's covered in that she can appear exactly how she needs to appear.

8) Unrevealed.

Paizo Employee Creative Director

Luthorne wrote:

I hope this isn't a stupid question, but...what is level, in terms of in-universe justification? For example, drow and noble drow become progressively harder to affect with spells due to their spell resistance, but what causes that in-universe? What power causes the spell resistance, and what makes it increase? Or does it not increase, but due to presumably experiencing various spells cast at them, they become subconsciously more skilled at deflecting spells?

Similarly, fetchlings gain new spell-like abilities as they increase in level...are they becoming more skilled with their innate magic, is that innate magic growing, or something else? Is it perhaps related to their soul?

There is an aasimar feat that can only be taken at 11th level that grants them wings, and while I understand that in regards to game balance, what about an 11th level aasimar makes them different from a lower-level aasimar that their heritage can manifest...if level is related to the power of their soul, perhaps their celestial nature has grown with their soul? Or is this purely a game mechanics thing and one of those things that you shouldn't think about too much?

I ask this because I was playing around with a concept for a homebrew race that gained some powers automatically at higher levels, but I found it difficult to envision how they would describe it to each other...so, how does a drow explain their increasing spell resistance, or fetchlings their increasing number of racial spell-like abilities, and other such...?

But if the answer is that it's a game concept and shouldn't be something you think about too much, that's fine too, just thought you would be the one to ask.

In world, level = a combination of experience and skill and knowledge and talent and training. For a race that gains powers at higher levels, they might talk in-world about them "awakening their heritage" or "unlocking their true potential through study" or "earning the favor of the gods through their work" or so on.

Paizo Employee Creative Director

2 people marked this as a favorite.
Et cetera et cetera wrote:

1) Are 10th level spells canon in Pathfinder?

2a) Do deities have avatars in Pathfinder?

2b) If yes, would a god's avatar have stats?

3) If a creature is unstattable, is it automatically a deity? Or are there creatures too powerful to be statted but aren't deities?

4) Is there a difference in Rovagug's idea of destroying everything and the Daemons's idea of destroying everything?

1) No.

2a) Yes, but we haven't built mechanics to support them yet, so for now, those avatars can be whatever they need to be for story purposes.

2b) Yes. That would be the whole point of having an avatar in a game like this.

3) No; you could have a creature that's more powerful than CR 30 but isn't a deity.

4) Yes. Daemons want to destroy life, but not daemons and not existence. Rovagug wants to destroy everything. Daemons and existence included.


1 person marked this as a favorite.
James Jacobs wrote:
Luthorne wrote:

I hope this isn't a stupid question, but...what is level, in terms of in-universe justification? For example, drow and noble drow become progressively harder to affect with spells due to their spell resistance, but what causes that in-universe? What power causes the spell resistance, and what makes it increase? Or does it not increase, but due to presumably experiencing various spells cast at them, they become subconsciously more skilled at deflecting spells?

Similarly, fetchlings gain new spell-like abilities as they increase in level...are they becoming more skilled with their innate magic, is that innate magic growing, or something else? Is it perhaps related to their soul?

There is an aasimar feat that can only be taken at 11th level that grants them wings, and while I understand that in regards to game balance, what about an 11th level aasimar makes them different from a lower-level aasimar that their heritage can manifest...if level is related to the power of their soul, perhaps their celestial nature has grown with their soul? Or is this purely a game mechanics thing and one of those things that you shouldn't think about too much?

I ask this because I was playing around with a concept for a homebrew race that gained some powers automatically at higher levels, but I found it difficult to envision how they would describe it to each other...so, how does a drow explain their increasing spell resistance, or fetchlings their increasing number of racial spell-like abilities, and other such...?

But if the answer is that it's a game concept and shouldn't be something you think about too much, that's fine too, just thought you would be the one to ask.

In world, level = a combination of experience and skill and knowledge and talent and training. For a race that gains powers at higher levels, they might talk in-world about them "awakening their heritage" or "unlocking their true potential through study" or "earning the favor of the gods through their work" or so on.

Thanks! And thank you for taking the time to answer so many people's questions!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Why are last names always the hardest thing to figure out for a character?

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