Treantmonk's Guide to Bards (Optimization)


Advice

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Well, your guide got me all inspired to build up a bard.

I'm not sure what type (probably archer) but I did want him to be good with UMD. I noticed that you use wisdom as a dump stat, and I thought I should point out that if you want to use UMD divine items, you need to mimic the ability score as well (UMD -15 =ability score). While this eventually becomes easy, it starts out very difficult. Bumping wisdom to an 11 or 12 allows 1st and 2nd level items. By the time you need to UMD 3rd or higher level items, you will probably be able to make the check.

Granted, if you have a druid and a cleric in the party, this isn't useful, but it could come in handy in some parties or campaigns.

Again, thanks for the great guides!


This is great I just found this I love hand books im going to go through and try to read most of the comments just wanted to say Thanks

And I love the idea of a Whip using bard


i was just arguing with another player in my group after i read through this guide.

If your invisible, and start to play music. Do you roll an opposed stealth check vs their perception for them to spot what square you are in, and if so do you get the +40 for standing still.

The other player keeps saying you auto fail cause you can't use stealth while they observe you using any sense other than sight. so you can't even roll to oppose them.

under invisibility it just states the invisible creature gets -20 for talking or being in combat, and +40 if i'm standing still, and +1 for every 10 feet between me and the observer. Now does that mean its their perception vs 20 +1/10 feet for me just playing an instrument cause i never left my square?


I would actually stand against Major Image allowing saves based on having sound or heat, mostly because if you experience said effects of the illusion you are not acting upon it by necessity. The definition of interact is "To act on each other" when not used with an object. Thus, yelling at an illusion something you might expect them to respond to would be interacting, experiencing the heat off an illusory pit fiend would not.

A very excellent guide that got me thinking about the bard in ways I hadn't for a long time! Keep up the good works!


Cheers to Treantmonk and all the contributors in this thread. I read through it and made my bard for a Drow campaign starting at level 2. Had a good first session as I think just about all of my abilities were used and were effective. I must admit that my Bard experience is limited, but I did find that it is a class with abilities that I had to work to use. I had to put forward my case for why the group should go with the "bard" way, which was less about direct confrontation. Silent Image was awesome, which I took because I couldn't take sleep being a drow campaign. My other two first level spells was Cure Light Wounds (didn't use) and Hideous Laughter (1 use and effective). The biggest challenge I had was when to cast and when to inspire, with most of the time I chose to cast. I think since I'm looking at PrCs I'll take the Harmonic Spell feat.

Grand Lodge

Thanks to Treantmonk for this great guide! I'm thinking of making a controller bard and I'm following your tips pretty closely. One thing I noticed, though, that the Weapon Focus/Exotic Weapon Proficiency and the Dazzling Display feat tree all require +1 BAB, which a bard does not have at level 1 (I'm specifically referring to the part in your guide where you state: "these feats don't need to be taken in any particular order, though I recommend exotic weapon proficiency at level 1"). Not sure if this was just overlooked or am I missing something?


I loved to see this thread after the APG which apparently is giving the bard some love

Grand Lodge

Kraven Evilfart wrote:

i was just arguing with another player in my group after i read through this guide.

If your invisible, and start to play music. Do you roll an opposed stealth check vs their perception for them to spot what square you are in, and if so do you get the +40 for standing still.

The other player keeps saying you auto fail cause you can't use stealth while they observe you using any sense other than sight. so you can't even roll to oppose them.

I'd agree with the other player. The +40 for standing still is a remnant of the old 3.5 system with separate spot and listen checks. If you aren't attempting to be stealthy by being quiet, I wouldn't give you the invisibility bonus.


Kraven Evilfart wrote:

i was just arguing with another player in my group after i read through this guide.

If your invisible, and start to play music. Do you roll an opposed stealth check vs their perception for them to spot what square you are in, and if so do you get the +40 for standing still.

The other player keeps saying you auto fail cause you can't use stealth while they observe you using any sense other than sight. so you can't even roll to oppose them.

under invisibility it just states the invisible creature gets -20 for talking or being in combat, and +40 if i'm standing still, and +1 for every 10 feet between me and the observer. Now does that mean its their perception vs 20 +1/10 feet for me just playing an instrument cause i never left my square?

If you're invisible and start to play music, they can make a perception check to hear your music instead of having to make a perception check to hear you taking careful, slow steps, ducking low and moving quietly.

Right from the book:
"If people are observing you using any of their senses
(but typically sight), you can’t use Stealth."

Description of stealth:
"This skill covers hiding and moving silently."

No, you cannot play music while making a stealth check-- you could, but they'd have to fail their perception check of -10 to -5, with a +1 to the DC of -5 or -10 per every 10 feet they were from you.

If you could play music while being stealthed, it opens up the gateway for cases like an invisible rogue shouting "I AM INVISIBLE EVERYONE WATCH OUT AROUND YOU I AM INVISIBLE" at the top of his lungs, all while making a stealth check-- and nobody noticing.

The Exchange

I'm starting a new campaign and building a bard. My DM has suggested i aim for the Pathfinder Chronicler prestige class.

What are your thoughts on this?

Also if I were to go ahead with the idea, what build would you do with it.

Cheers.

Dark Archive

Treantmonk wrote:
My quick suggestion for players who have 3.5 options is I can't help think what excellent synergy there would be between the new Bardic Knowledge mechanics and Knowledge Devotion (Complete Champion)...

Did just that. And a gnome with Trivial Knowledge from Races of Stone. The Little Bard That Could.

Again, love the guides!


kingpin wrote:

I'm starting a new campaign and building a bard. My DM has suggested i aim for the Pathfinder Chronicler prestige class.

What are your thoughts on this?

The abilities range from "stone cold terrible" (Lay of the Exalted Dead -- a 15th level character can summon some 5th level barbarians once per week?!) to "decent, but not worth wading through a bunch of junk" (Inspire Action).

kingpin wrote:

Also if I were to go ahead with the idea, what build would you do with it.

Cheers.

I honestly don't know. Maybe if you were a non-spellcaster (like a fighter or a barbarian), you might take a couple of levels for Live to Tell the Tale? But even that's doubtful.


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kingpin wrote:

I'm starting a new campaign and building a bard. My DM has suggested i aim for the Pathfinder Chronicler prestige class.

What are your thoughts on this?

Also if I were to go ahead with the idea, what build would you do with it.

Cheers.

The Chronicler is a poorly designed PrC that takes all the abilities of the Bard and either dumps or stunts them without giving much of anything back.

I would try to talk someone out of taking the PrC altogether before delving into build advice.

Instead consider straight Bard...very workable.


Love the Guide, thank you.

I have been considering making a 2nd Lvl. Barbarian / Level the rest in Bard.
The Mele Bard portion of this guide just makes me want to try it more.
What are others thoughts on the viability of this build?
I like the 12HD twice for HP before starting Bard, also the BAB can't hurt either.
My concept is to take Singing and Wind(battle horn)and play him with a Falchon or Great axe.
Plays the horn (charge...of course) before battle then starts his singing for Insp. Cour. whilst making the Bad Guys mince meat.


Teneck wrote:

Love the Guide, thank you.

I have been considering making a 2nd Lvl. Barbarian / Level the rest in Bard.
The Mele Bard portion of this guide just makes me want to try it more.
What are others thoughts on the viability of this build?
I like the 12HD twice for HP before starting Bard, also the BAB can't hurt either.
My concept is to take Singing and Wind(battle horn)and play him with a Falchon or Great axe.
Plays the horn (charge...of course) before battle then starts his singing for Insp. Cour. whilst making the Bad Guys mince meat.

It's worth noting that unless you take 4 levels in a full BAB class, you won't see a difference in your BAB by level 20. It'll start off stronger but end in the same place (BAB 15).


Sean FitzSimon wrote:
Teneck wrote:

Love the Guide, thank you.

I have been considering making a 2nd Lvl. Barbarian / Level the rest in Bard.
The Mele Bard portion of this guide just makes me want to try it more.
What are others thoughts on the viability of this build?
I like the 12HD twice for HP before starting Bard, also the BAB can't hurt either.
My concept is to take Singing and Wind(battle horn)and play him with a Falchon or Great axe.
Plays the horn (charge...of course) before battle then starts his singing for Insp. Cour. whilst making the Bad Guys mince meat.

It's worth noting that unless you take 4 levels in a full BAB class, you won't see a difference in your BAB by level 20. It'll start off stronger but end in the same place (BAB 15).

To be honest that's exactly what I was looking for...don't want to lose too much of the Bardly goodness...just want a touch of smash face in there to liven things up...besides...it falls in line with the whole character concept of a bard singing tribal chants while fighting (picture a famous barbarian singing tribal war chants while fighting next to an un-named Drow ranger).


I had to sign up to post this :) I found your first guide about druids and was led to this guide for bards. Well I am DMing ATM and wanted to test out the controlling bard so i used him against my players.

It was brutal i used him with nets it was actually a CL encounter under the group it was the bard and some basic bandits. Was just testing it lol it pretty much led to a potential TPK it actually was a tpk but i said the bandits give them one last chance to surrender and hand over their gold as a way out of it :D. I had wanted to see a bard do some damage and have definitely seen the power of one.

When they get a bit higher level I will send a druid from your druid guide at them lol.


Teneck, if your DM allows 3.5 material that Snowflake Wardance feat from Frostburn (I think) is better than going Barbarian. Its effectively Bardic rage and you can play it in that spirit. Other options to boost your melee prowess is the Knowledge Devotion feat from Complete Champion. There is a feat which converst your inspire courage into D6's of energy damage based on a draconic heritage feat. I'm sure its mentioned somewhere in this thread and the source. Other than that the guide has all the tips and tricks for a melee bard.


BQ wrote:
Teneck, if your DM allows 3.5 material that Snowflake Wardance feat from Frostburn (I think) is better than going Barbarian. Its effectively Bardic rage and you can play it in that spirit. Other options to boost your melee prowess is the Knowledge Devotion feat from Complete Champion. There is a feat which converst your inspire courage into D6's of energy damage based on a draconic heritage feat. I'm sure its mentioned somewhere in this thread and the source. Other than that the guide has all the tips and tricks for a melee bard.

Well considering that all the source material that our group uses is mine (I usually DM)then the use of 3.5 material is almost a necessity due to I only have the Beasteary and the Core book. But I dont have the book you are talking about. I wanted to try and make this a pure PF character as this is the system we are moving to ( THANK YOU PAIZO !!!!!!)

Can't wait for the next 2 books (Advanced PG and DMG) should beef up our options considerably.
I went with a 3rd lvl Character to start him out for when I can talk someone else into DMing, 2lvls Barb, and 1 lvl Bard...his BAB is nice for a lvl 3 and the skill tree looks sick with both the Barb and Bard skills. I think there is only 4 skills that i DON'T get the class bonus on.
I took Treantmonk's advice and went with Arcane Strike as the lvl 3 feat and it should work out nicely. Made him a Half Orc for the Dark vision and Intimidate bonus(bonus of 12 at lvl 3 for intimidate...sick). Should be a blast to roleplay as well...got his whole backstory worked up already...now I just need a chance to play him...sigh...maybe he will be an NPC next weekend <insert evil grin here>.


To be fair, Arcane Strike is (in my opinion) better in Pathfinder then it was in 3.5.
Also, for bards, I believe APG is supposed to have more combat based spells for bards to make them closer to fighter/mages.


ProfessorCirno wrote:

To be fair, Arcane Strike is (in my opinion) better in Pathfinder then it was in 3.5.

Also, for bards, I believe APG is supposed to have more combat based spells for bards to make them closer to fighter/mages.

EXCELLENT news.

Now is on my list of "HAVE TO HAVE" for sure.


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Hello,

excuse my poor english, because you know, it's not my native language...

I'm very interested with the bard class : it's somehow my reference for a balanced class, not too powerful, not too weak, some very interesting and very good feature. Then, I'm interested in this thread.

I'm now playing a 8-th level bard, with the "controller" profile (like Treantmonk, I saw the new maneuvers rules, I saw the whip proficiency were not removed, I wanted to give it a try). He's not that great, since I'm not as good in optimization than Treantmonk, and since we have begun to play at 7-th level and were in a undead/giant/giant-undead part of our campagn (my tips : you absolutely need glitterdust ASAP ; not because it's overpowered, but because it affect everything : no size limit like trip, no mind-affecting limit, nothing ; with that you can try to do something relevant in every combat) ; but well, I want to add my 2 cp.

Your controller bard has higher Strength than Dexterity. That a possible choice. But that's not the only one, and I think your guide should say some word about the Cha/Dex control bard.

In two words : agile maneuvers.

I don't think it's enough to be convincing, then... let's see what will be the advantage/disadvantage of the Cha/Dex build comparing to the Cha/Str build.

You have one more feat to have : agile maneuver. That's, I think, the only real disadvantage (I don't think "you cannot take the intinidating path with the same efficiency" is a real disadvantage), and I will not try to minimize it. Feats are precious, and that mean you can't have any tactical feat before level 3, level 5 for non-human characters.

In the other way... Let's see the advantages. Well, that about the attributes. Strength is a far better attribute when it come to threaten someone with a pointed stick : it comes into play in the hit probability and the damage, the two thing you need in that case. Dexterity is far better in almost all other situation : AC, skills (the dexterity skills are IMO better and more useful than the strength skills - even if the bard can use his Cha to acrobatics and fly), and as a minor side effect, Ref save. And I think we agree that the controller bard is not about agitating some pointed stick...

Well, I know also that weapon finesse is a poor choice for a bard, and agile maneuvers looks to be the same feat. It's not the case.

Weapon finesse replace Strength by Dexterity for only half of the purpose of your action, and not the main purpose : you increase your chance to hit don't do more damage. If you don't have an other feature to add some the damage, it's useless : I mean, what's the real difference between not hitting and doing 1d6 damage ? Weren't the damage the point of trying to hit in the first place ?

Agile maneuver, in the other hand, replace the Strength by Dexterity for the main purpose of your maneuver : doing the special effect of the maneuver. Oh, yes, some feats may add a opportunity attack, but that's not your primary objective.

And to begin with, you're a bard. You're using a whip. You can't do any damage with a whip (except maybe energy damages, but strength is not of any help in any way). If you have agile maneuver, your dexterity totally replace your strength for what you're doing.

Personnally, I choosed the dex road because I'm not a 5-th party member : I'm a 4-th party member. No rogue. Stealth, lockpicking, sleight of hand... I chosed the bard class because I prefer magic, buff and combat control over sneak attack damage, but when it come to out-of-combat utility, I'm in par with a rogue (or maybe better in Pathfinder : more skills from level 10, magic to enforce my roguish skills, the funny loremaster and bardic knowlegde things - it's not really powerfull, but it's really fun to always announce a good result on a knowledge check without even rolling the dice - ; the only thing I miss is the Trapfinding feature and Disable device as a class skill). But doing all the roguish things require some dexterity, not strength.

What I'm saying is that it not a more optimal or sub-optimal path : it's a matter of choice. You sacrifice a feat to strengthen many out-of-combat issues.

PS : I should take a look on Dazzling display. Not for the utilisation you mention : to make people shaken, I have a bardic performance (no save, no roll, move action at the time you get it : wooo-hooo ! One the the best bardic performance with the classical inspire courage) ; but because it should stack with dirge of doom (if you firstly make the dirge of doom), making all enemies becoming frightened...

But if you want my opinion, it need to much feat to have dazzling display, intimidating prowess, and some tactical maneuvers (since every huge creature is totally immun to your triping attempts - unless someone enlarge you -, you cannot rely only on triping ; nor can you rely only on fear/mind-affecting effects ; and it's not funny to only make glitterdust, even on enemies with high will). And its a poor choice to use feat to gain another mind-affecting fear effect : mind-affecting is basically the weakness of your spell list, you should use your maneuvers to mitigate that weakness (and I, personnality, prefer Dirge of doom (move action) + Fear (standart action) : all ennemies try a save with a -2 penality, those who fail flee, those who succeed also flee. I think it's the best mind-affecting combo you can ever have, considering it's only one round of bardic performance and a 3-rd level spell...). But, well, since weapon focus (whip) add +1 to all your whip maneuver, it's probably not a bad deal to have weapon focus and dazzling display...

Edit : For bard, I would give the same rating for Fear and confusion. The effect of confusion is far better if the save fails. With dirge of doom, Fear cannot fail : targets are frightened for 1 round or panicked for the duration... For me, a spell with a powerful effect even if the save succeed, it's the same rating as a spell with an even more powerful effect if the save fail but no effect if the save succeed... (and in fact, that's very unlikely to happen, but confusion can have no effect with a failed save...).

Shadow Lodge

I was looking at the melee Bard(I was considering it for Kingmaker as a Brigand), and noticed the 15 point buy ability scores were 1 point to high.

7+3+2+3-4+5=16

I like all of your Guides, and am looking forward to any/all APG Guides you make!


I love your class guides treantmonk, and you can see a piece of your guide in every character I make.
That being said the controller bard seems to be a lost cause in it's current state. I cannot see a way to make nets worthwhile.
First and most importantly you cannot take exotic weapons, or weapon focus at first level, which is the killer.
I tried skipping net proficiency, going high dex, and using weapon finesse, but the nets still aren't worth the trouble. They are surely not worth the feat either.
I tested high dex vrs high strength, and I feel that high strength is the best way to go, because it saves you a feat, and gives you + damage for a backup plan.

I refused to give up on the controller bard, because he is so darn cool, and came up with a different idea for him. Rather then wasting a feat on nets get improved feint instead, and grab a long spear for backup.
As a human you can grab combat expertise, and improved trip at first level, then improved feint at 3rd level. Now you can effectively trip opponents from a distance. If you miss and they close in on you 5 foot step away, then feint as a movement action, and try your trip again without their dex bonus this time. If they are immune, or resistant to tripping swap the whip for the long spear, and use the same tactics.
At 5th level take either skill focus, arcane strike, or weapon focus (for a late dazzling display). You wont hit greater trip/feint until lvl 9 anyway.

or if you want to use dazzling display take combat expertise, and Improved feint first level, then weapon focus 3rd level, and dazzling display 5th level. The first couple levels you wont be as good, but this route is better later.

In order to make this work I had to cut into charisma a little for a higher base strength.

alright thats my two cents critique away fellas.


Treantmonk wrote:


Instead consider straight Bard...very workable.

.

Dear Mr. TreeMinky,

When can we expect some APG updated to your guides? And will you be giving the Witch a guide of her own?


Teks wrote:

I love your class guides treantmonk, and you can see a piece of your guide in every character I make.

That being said the controller bard seems to be a lost cause in it's current state. I cannot see a way to make nets worthwhile.
First and most importantly you cannot take exotic weapons, or weapon focus at first level, which is the killer.

One possible solution to the problem of not being able to take Exotic Weapon Proficiency at 1st level: the "Heirloom Weapon" trait found in the Adventurer's Armory. This would grant your bard proficiency (and a +1 trait bonus to hit) with one specific net, and also treat that net as masterwork quality (hey -- another free +1 bonus to hit)!

The downside to this solution is that you will only be able to use that one net without being hit with the -4 nonproficiency penalty. And, of course, nets are oh so very fragile. The Mending cantrip is an absolute must if you go this route.


Haha I appreciate your courageous attempt to save the net, but its really risky to put that trait on one net, which you could lose really easy, but it would work. Thing is you could just buy a few tanglefoot bags too unless I'm mistaken.

I just tried out my bard build, and improved feint really really works.

str 17, dex 14, int 14, wis 7, cha 14,
I bluffed like 5 times in my first mission, and never failed, which made all of my opponents flat-footed. This gave me a bonus to tripping, disarming, and regular attacks.
15 foot reach with a whip is a really big deal.

As for spells Grease, and dancing lights are immediatly useful, but I am most happy with silent image, and ghost sound. The idea was to play a control bard, and silent image really made me just that. I used it to wall off half of our opponents. while the spellcaster knew it was an illusion he still couldn't see us without moving out of the spell, and one of his henchman couldnt pass the save, and ended up helplessly stuck.

It was a good time :-D


Teks wrote:

Haha I appreciate your courageous attempt to save the net, but its really risky to put that trait on one net, which you could lose really easy, but it would work. Thing is you could just buy a few tanglefoot bags too unless I'm mistaken.

If it's a magical net it can't be sundered/broken unless it is attacked by a magical weapon with the same or higher enchancement bonus.


Abraham spalding wrote:
If it's a magical net it can't be sundered/broken unless it is attacked by a magical weapon with the same or higher enchancement bonus.

But it won't be magical for the first few levels. And your GM will have been extremely lenient if quite a few of your opponents haven't tried to cut or tear up a rope net that's been thrown on them.


Vanion Bracke wrote:
Abraham spalding wrote:
If it's a magical net it can't be sundered/broken unless it is attacked by a magical weapon with the same or higher enchancement bonus.
But it won't be magical for the first few levels. And your GM will have been extremely lenient if quite a few of your opponents haven't tried to cut or tear up a rope net that's been thrown on them.

For the first few levels yes. But even so busting out of the net, or escaping from it isn't going to be easy (DC 25 and 20 respectively is rather difficult for lower level challenges). The HP leaves something to be desired I agree, but they do have to hit it, and with the penalties it gives I would generally use one for a while.

Tanglefoot bags would be the better choice in general, but are more expensive, less likely to work (need to hit and reflex save) and are single use items.

At later levels having the Harden spell cast on the Net would be a great idea.


I'd love to see treantmonk update this. Especially for Arcane Duelist and Sandman.....


stuart haffenden wrote:
Treantmonk wrote:


Instead consider straight Bard...very workable.

.

Dear Mr. TreeMinky,

When can we expect some APG updated to your guides? And will you be giving the Witch a guide of her own?

+1!


tricky bob wrote:
stuart haffenden wrote:
Treantmonk wrote:


Instead consider straight Bard...very workable.

.

Dear Mr. TreeMinky,

When can we expect some APG updated to your guides? And will you be giving the Witch a guide of her own?

+1!

+2


Teks wrote:
Haha I appreciate your courageous attempt to save the net, but its really risky to put that trait on one net, which you could lose really easy, but it would work.

Yes it is risky, but as Admiral Kirk once said, "Fortune favors the foolish." Another concern with my solution is that you can't use more than one net. Regardless, I loved the idea of this bard so much and, being a bit of a risk-taker myself, I'm going to try this build out this weekend.


Tell me how it goes LLefser. Too bad you cant get a really big net, and entangle multiple enemies. Worst happens you still got some super cool spells. I really love my bard, and I am having a hard time finding a good secondary class just because I love my bard so much.
Another good thing is you'll probibly have 16 charisma, so your spells will stick better then mine.


At Last there is a cool fix for the net problem that goes perfect with treantmonk's control bard.
Check out the half-orc's alternet racial ability

Beastmaster:
Beastmaster: Some Half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A Half-orc with this trait treats whip and net as martial weapons and gains a +2 bonus on Handle Animal checks. This racial trait replaces the orc ferocity racial trait.

Half orcs are already a strong race suggestion for their intimidate bonus. Now they also get nets for FREE.

So now a half-orc controller bard can take Combat expertise first level, Weapon focus whip at level three, and dazzling display at level five. Improved trip can wait since your net will give you a big advantage to trip anyway.

I'm personally happy just using improved feint as a move action. It's been working great, but the half-orc will get a higher intimidate roll, and he can switch to better two-handed weapon when the need arises, although the scorpion whip does fix a lot of problems here, and keeps my guy out of harms way. I'll be screwed the first time I face something with step up.

Dark Archive

Teks wrote:

At Last there is a cool fix for the net problem that goes perfect with treantmonk's control bard.

Check out the half-orc's alternet racial ability

** spoiler omitted **

Half orcs are already a strong race suggestion for their intimidate bonus. Now they also get nets for FREE.

So now a half-orc controller bard can take Combat expertise first level, Weapon focus whip at level three, and dazzling display at level five. Improved trip can wait since your net will give you a big advantage to trip anyway.

I'm personally happy just using improved feint as a move action. It's been working great, but the half-orc will get a higher intimidate roll, and he can switch to better two-handed weapon when the need arises, although the scorpion whip does fix a lot of problems here, and keeps my guy out of harms way. I'll be screwed the first time I face something with step up.

Sadly, treat as a martial weapon is not "free", bards don't have proficiency with all martial weapons. No, agile maneuvers may be the best controller bard ad in a little while, but net still needs strength (otherwise half-elf could get it for you),


The "Ancestral Arms" alternate racial ability for half-elves would allow you to swap the free Skill Focus feat for Exotic Weapon Proficiency at first level.


aww dang your right.

Ancestral Arms could make it happen, but the loss of skill focus is a big deal too. oh well

Agile Manuvers I feel is far from optimal because you have to spend a feat to get it, and it in no way helps your to-hit, or damage. It's better to get weapon finesse so you can at least hit things, and even then you wont do much damage.
High strength saves you a costly feat slot so you can get Dazzling display sooner, and if your facing one of the many creatures that has multiple legs, and is immune to mind-controlling spells you can still hurt the danm thing. If you have agile manuvers in this situation your totally screwed!
Also scorpion whip deals damage unlike a regular whip.

so agile manuvers
Pros
Higher AC
Cons
Costs a feat
Lower to-hit, and damage
I'm not a tank- class. I'll take to-hit and damage any day. Not worth a feat.

I'm still defending Improved feint as the best build (for controller bard)currently.
Pros
Fient as a move action to make opponent flat footed. also hurts CMD
High strength means good CMB attack and damage.
If you can't trip you can always just hit them.
Cons
Only 14 Cha means spells have low saves (i try to stick with spells without saves whenever I can)
Lower ac


I went with a half-elf for my controller bard, so that I could have the net right away. It's effective when I can use it, but so far I have only used it against opponents with blunt weapons because the GM is just itching to destroy my net.

I won't have Improved Feint until 3rd level and that will hurt; not so much at first level since I'll be using Versatile performance for Bluff checks (and therefore am not making feint attacks anyway). I went with 14 STR and 12 DEX, probably would have been better off trading a little CHA for STR. Having a masterwork whip helps a little.

One more thing -- my bard is a Court Bard because I thought that the debuffing nature of most of that archetype's bardic performances would work well with his debuffing attacks. It's led to considerable changes into how to play the character: I have to be in the middle of my enemies so as to affect as many of them as possible with bardic performances, and I can't affect anything that does not speak a language (at least, not until I start satirizing my enemies through mime and interpretive dance).

To help get into the thick of things in the quickest (and most stylish) way possible, I took the Prehensile Whip trait -- also not a bad way of making quick escapes. It's loads of fun to swing around on ceiling beams, and also saved me from going through a rotten stretch of floor. Having to spend a full-round action detatching the whip is a pain, though. The solution I have in mind is to make use of the Solid Note spell in the APG -- at the moment it won't hold my weight (not to mention the weight of my gear) but it should by level 5 or 6. I'm going to try to convince the GM that since it is a concentration-based spell, it should also be dismissible at will. Then rather than spend a round detaching the whip, instead I dismiss the Note as a free action! Regardless of whether he allows that, being able to put an anchor for my whip anywhere that I want it will be all kinds of awesome.

Anyway, I thought it was interesting that you regret giving up CHA while I regret giving up STR and DEX. That grass over on your side sure does look nice and green.


haha, that is funny.

Yeah don't feel bad about the charisma thing.
I think at first level high strength is much better, because you can only cast two spells anyway, but as you go up in levels I think that +1 spell DC will be worth -1 to attack.
By level 3 your going to debuff creatures like crazy. I don't think you'll care by then.

I wanted to take prehensile whip pretty bad. It was a long hard debate. Ultimately I decided I wouldn't be able to think of enough uses for it. If I was you I would have multiple whips holstered, so you can just leave them after you swing around like a lunatic.

As for the net thing. Let your DM destroy it. Just buy a bunch of them. Later at 6th level you can use mending on a net if you bought one worth saving. It's still very effective. The whole party can hit the creature easier that round, and the creature still wastes its turn destroying the net. Awesome. I'm jealous.

Treantmonk would be proud :-D

Have a gnome make a netgun for you!!

mmmm yes!

edit: I was just thinking about how improved feint would help you since the net already reduces dex, while it's a little redundant you can still feint the actual net throw. Now its a touch attack, AND your opponent loses his dexterity. ouch.

Dark Archive

Hello Treantmonk,

One of my fellow players created a bard and used your Control build as a template of sorts. We are all level 1 and we played a Pathfinder Society scenario.

There were 3 or 4 combat encounters. The bard was very effective using her whip and net. She tripped at least one bad guy with her whip every encounter and entangled the enemy sorcerer in the last encounter with her net.

The rest of the party is melee focused (2 Inquisitors, Paladin, Ranger, Magus, Druid (SotB)). The bard was really a star in that type of group. The AOOs that we got made the encounters almost too easy.


Alright, my bard is stuck at a crossroad here, and I'm hoping for some constructive advice.

My bard has 14 charisma, and 17 strength. He fights primarily with a whip, but wields a long spear against creatures immune to trip attacks.

He is level 3 now, and he was going to take weapon focus (whip) and dazzling display at level 5. The thing is with only 14 charisma I don't think he is going to have a high enough intimidate to make dazzling display worthwhile. At level 5 he will have +11 intimidate total. Not bad, but dazzling display is a full round action, and It's unlikely I will daze opponents for more then one round reliably.

As an alternative I was thinking about taking arcane strike at level 3, power attack at level 5, and cornugon smash at level 7. I would be a hard-hitter, but with a secondary BaB would I be able to hit often enough?

Improved feint is a factor, since I can often negate dex bonuses


Stone the Crows wrote:
tricky bob wrote:
stuart haffenden wrote:
Treantmonk wrote:


Instead consider straight Bard...very workable.

.

Dear Mr. TreeMinky,

When can we expect some APG updated to your guides? And will you be giving the Witch a guide of her own?

+1!
+2

+3!

Treantmonk, how about your opnion of the bard spells in the APG? I'd love to know!!


Prawn wrote:
Stone the Crows wrote:
tricky bob wrote:
stuart haffenden wrote:
Treantmonk wrote:


Instead consider straight Bard...very workable.

.

Dear Mr. TreeMinky,

When can we expect some APG updated to your guides? And will you be giving the Witch a guide of her own?

+1!
+2

+3!

Treantmonk, how about your opnion of the bard spells in the APG? I'd love to know!!

Oh yes please Mr. Minky!


Where's the Weed? wrote:
Prawn wrote:
Stone the Crows wrote:
tricky bob wrote:
stuart haffenden wrote:
Treantmonk wrote:


Instead consider straight Bard...very workable.

.

Dear Mr. TreeMinky,

When can we expect some APG updated to your guides? And will you be giving the Witch a guide of her own?

+1!
+2

+3!

Treantmonk, how about your opnion of the bard spells in the APG? I'd love to know!!

Oh yes please Mr. Minky!

pretty pleaseeeeeeee


Guys/gals, don't pester him so! When he wants to look over the spells and give his opinion, he will! Just give TM some time, okay?

>.>
<.<

So.. TM, when ya gonna look at the spells? ;)


I really hope Treantmonk Updates the guide with the new APG stuff.
I really think there are some good spells there, and the Arcane Duelist Archetype is fascinating...


I really want to try the controller bard build and make the most of dazzling display. Problem is I can't see how to get dazzling display with my half-orc bard until level 5. Since the campaign is using slow progression, it might be a year or more before the group hits level 5 and I get to use it. What about taking a level of fighter at first level and then going bard all the way? A fighter would be able to meet the requirements for dazzling display at level 1. I could also get proficiency in the net this way via the beasthandler alternate racial trait (for half-orc controllers anyway).


fuel gun wrote:
I really want to try the controller bard build and make the most of dazzling display. Problem is I can't see how to get dazzling display with my half-orc bard until level 5. Since the campaign is using slow progression, it might be a year or more before the group hits level 5 and I get to use it. What about taking a level of fighter at first level and then going bard all the way? A fighter would be able to meet the requirements for dazzling display at level 1. I could also get proficiency in the net this way via the beasthandler alternate racial trait (for half-orc controllers anyway).

1st level feat - Weapon Focus (My half-orc bard used a greataxe...)

3rd level feat - Dazzling Display

If you go human, you could be a first level bard with dazzling display - (bonus feat for being human).

Perhaps I'm missing something, but I don't see why you need to wait for 5th level?

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