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What do you think about:
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Thanks for all the tips, guys! Those came really fast. I have read the guide before, but it did not really answer my question, which is why I came here looking for advice.
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Heh, the song is real funny Howie! I would even consider putting it on youtube.
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I think that archetypes that replace the armor features (medium and heavy) and gives something else, perhaps:
Also, Archetypes that replace the Arcana pool might be good:
Maybe one that replaces the spellcasting to spontaneous like the Sorc. ![]()
I have decided changes are in order.
Blade tunes:The Songblade, at every 3rd level (meaning six times by level 20)begining at level 3 will recieve one of the following special abilities. Sonic Vibrations:Using the power of sound, as a move action, the songblade may cause his weapon to vibrate lightly. this gives him a -4 on all attacks with the weapon, while giving him a +4 bonus on disarm and sunder attempts.only usable while channeling. this effect ends after the songblade stops channeling. Bolt of sound: this ability lets the songblade unleash the full power of channeled music in his weapon. this ability is only usable after channeling music for atleast 2 rounds, without attacking with the channeled weapon. when used, as a standard action the Songblade manifests a bolt of sound (range: 400ft area: 20-ft radius saving throw: none) that deals the normal channel damage plus 1d6 for every round of channeling past two. Bardic performance: allows the songblade to learn one level-appropriate bardic performance. the songblade uses his songblade level -2 to determine the performances he can learn. this tunes can be taken up to two times. after the second time taken, this allows the Songblade to treat a channeled weapon as an instrument, which makes him able to use the perform skill while attacking (with a plus equal to the number of channel dice he may use) Martial training: this lets the songblade recieve a bonus feat from the fighter bonus feat list. this can be taken two times. the second time took, this lets the songblade treat his songblade level -2 to determine his appropriate feats. Music manifest,improved: requires music manifest. this lets the bonded weapon allow an additional 2 uses of bardic performance/channel music. also, it may perform on its own, using the owner songblade's charisma score and skill training as its own. additionaly, it gains the dancing property. minor magic: works like same named rogue talent, only usable with bard spells. major magic: see above. Advanced Blade tunes: these blade tunes can only be purchased at level 12 and higher. Sonic boom: this blade tune allows the songblade to explode the raw musical energy tapped in his weapon by focusing it. to use this ability, the songblade must first have his weapon channeled for three rounds. then, he may attack with it (as a full action) and make a perform check. the channeled attack deals an additional 1d8 lightning damage for every 10 in the result (for example, Phantaruse used his Sonic boom ability, got a 25 on his perform check, and therefore dealt an additional 2d8 points of lightning damage on his attack). using this costs an additinal three turns of bardic performance/channel music to be used and can only be taken if bolt of sounds was taken. Deadly sound: increases the damage dyes used by channel music from d6 to d8. Dispelling strike: like the rogue talent. Rhythm of battle: allows the songblade to cast haste as the wizard/sorc spell at a caster level equal to his level by using three uses of channel music/bardic performance. Upon the Wings of Music: allows the songblade to use fly, as the wizard/sorc spell at a caster level equal to his level. must be upkept by using channel music/bardic performance per round of flight.
any additional ideas and pointers will be appreciated. also, a new level 2 feature has been given: Music manifest: similar to the wizard arcane bond. this allows a songblade to bond with a weapon, giving it the following traits:
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Helllo, just wanted some help with this new variant of the ever-loved bard I made. Its purpose is to be usefull in combat, as well as having a bard feel to him. Okay, so the Songblade: Channel music: This is a special type of bardic performance, gained at level 1. activating it is a free action. It lets the Songblade channel pure, sonic power into his weapon/s*. Using this performance empowers the Songblade's weapon, making it deal an addition 1d6 sonic damage per four Songblade levels, beggining at level 1 (level 1: +1d6 damage. level 5: +2d6 damage. level 17: +4d6 damage). This ability replaces the bard's spells. bonus feats: The songblade gains bonus feats every five levels, beggining at level two. these feats must be taken from the fighter's feat list. the Songblade uses his Songblade level-2 to determine which feats he can take. This replaces the bard's Jack of All Trades. Power of Character: begining at level 6, whenever under the effects of channel music, a Songblade may add his charisma modifier instead of his strength/dexteriety modifier to his attack rolls. at level 10, he may also use it in place of his damage rolls. This replaces lore master. Hero of might and music: at level 20, the Songblade has learned to weave music with combat perfectly. whenever his weapon/s are boosted with channel music, and he makes an attack with them (either full or normal), he may perform a different song as a free action. this ability can be used only once per round, and replaces deadly performance. *If used on ranged weapons, it enchances 50 units of ammunition. only works while the Songblade is holding his weapons. one use enchances all wielded weapons. So what do you think? ![]()
Hello, Torryn here.
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Flickering Dagger toss- allows to throw dagger and use dexterity instead of strength as bonus to damage. Impale- on succesfull sneak attack with dagger, if using two hands,
Talented rogue- for each talent you have, recieve +1 ranks in perform (your choice). arcane trick- grants Arcane Strike feat. makes spell-like abilities count for arcane strike feat. requirements- minor and major magic. Everything I have for now. ![]()
810. Cause Flatulence.
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Hmmm.....
Rapier- perhaps armor ignoring attack roll? Maybe bonus on CMD and CMB on sundering and disarming attempts?
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Im very new to pathfinder and wanted some help making my character.
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