
Yossarian |
4 people marked this as a favorite. |

Yossarian, can you do me a favor and upload your guide to sandpoint again? the dropboxlink doesnt work anymore :(
Sure!
Here's the link to Yossarian's Sandpoint Gamesmaster Notes - with details of many NPCs, Organisations and Locations, with plot suggestions and extra flavour.

Tinalles |
Inspired by the isometric map of Yossarin, I decided to a 3D model the map of the Eye of Avarice in order to verify the layout and measures of the battlefield as described in the adventure.
Awesome work. Could the model be adjusted for use in 3D printing, perhaps with some gridlines incised into the floors?
I imagine it would have to be split into several chunks that would then need some way of fitting together. Also it would need to be painted for best effect.
Still, this map is the final battle of the adventure. It would be pretty epic to have the precise terrain printed out to scale and painted nicely.

Reran |
1 person marked this as a favorite. |
Reran wrote:Yossarian, can you do me a favor and upload your guide to sandpoint again? the dropboxlink doesnt work anymore :(Sure!
Here's the link to Yossarian's Sandpoint Gamesmaster Notes - with details of many NPCs, Organisations and Locations, with plot suggestions and extra flavour.
Thank you! I´m currently running burned offerings and 2 of my players are related to Jhubrail Vhisky nd i really like your approach to the szcarni. One of them is essentially Gaia Acarni with his background story. ( a male halfling rogue)

Yossarian |

Yossarian wrote:Thank you! I´m currently running burned offerings and 2 of my players are related to Jhubrail Vhisky nd i really like your approach to the szcarni. One of them is essentially Gaia Acarni with his background story. ( a male halfling rogue)Reran wrote:Yossarian, can you do me a favor and upload your guide to sandpoint again? the dropboxlink doesnt work anymore :(Sure!
Here's the link to Yossarian's Sandpoint Gamesmaster Notes - with details of many NPCs, Organisations and Locations, with plot suggestions and extra flavour.
Nice! Gaia has become a popular NPC in a few campaigns I've heard of. In mine she ended up becoming a follower of one of the PCs (via the Leadership feat) and he dispatched her to be a spy in Korvosa for him. She's now about to show up (in a double agent role) in Curse of the Crimson Throne.
My PCs got involved with the Sczarni when one of them stole the magic sword they found below the Glassworks. Our dwarf barbarian got drunk in the Rusty Dragon after emerging from the dungeon, and waved the sword around 'showing it off'. So no surprise it was stolen from his room later that night as he slept. Cue getting it back off the Sczarni...

GustavoMalek |

GustavoMalek wrote:Inspired by the isometric map of Yossarin, I decided to a 3D model the map of the Eye of Avarice in order to verify the layout and measures of the battlefield as described in the adventure.
Awesome work. Could the model be adjusted for use in 3D printing, perhaps with some gridlines incised into the floors?
I imagine it would have to be split into several chunks that would then need some way of fitting together. Also it would need to be painted for best effect.
Still, this map is the final battle of the adventure. It would be pretty epic to have the precise terrain printed out to scale and painted nicely.
Thank you, Tinalles.
I did the model in the old Google Sketchup. I do not know if this software is compatible with 3d printers or if there is any software that can do the file conversion to compatible 3d printers.

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Inspired by the isometric map of Yossarin, I decided to a 3D model the map of the Eye of Avarice in order to verify the layout and measures of the battlefield as described in the adventure.
That's awesome. Did you use 1 sq = 5 ft or 10 ft?

GustavoMalek |

If you can export the model in STL format, then it can probably be made to work for 3D printing. Do you know a version number for the Sketchup you're using? If you google something like "sketchup export STL" and add your version number, you can probably find out if/how to do so.
It is the Google Sketchup v. 8.0.14346. It can only export to *.dae and *.kmz.
That's awesome. Did you use 1 sq = 5 ft or 10 ft?.
It was made with the same proportion of the map in the adventure: 1 square = 5 feet.

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It was made with the same proportion of the map in the adventure: 1 square = 5 feet.
There's speculation that the map scale is incorrect. You can find the discussion way upthread, I think. The Runewell of Greed is described as 10' wide, which doesn't match the map. The rise/run of the stairs is all wacky at a 5' scale. The platforms at 5' wouldn't have room for the giants on them without squeezing.
I'm embarking on an attempt to make a physical model of this room, even though the 10' scale makes it huge. I'll let y'all know how it turns out.

GustavoMalek |

There's speculation that the map scale is incorrect. You can find the discussion way upthread, I think. The Runewell of Greed is described as 10' wide, which doesn't match the map. The rise/run of the stairs is all wacky at a 5' scale. The platforms at 5' wouldn't have room for the giants on them without squeezing.
I'm embarking on an attempt to make a physical model of this room, even though the 10' scale makes it huge. I'll let y'all know how it turns out.
You're right. The scale was one of the reasons I made the 3d model. I wondered if it was possible for these giants and dragons to move around in this tight space. After analyzing I saw that yes, it is possible. I think it makes fighting even harder for the players, although the enemies do not have a lot of mobility. Karzoug would be protected by a barrier of enemies before anyone could get close to him.
I made this small comparative size of creatures in relation to the structure of the Eye of Avarice with the 1-sq = 5-ft scale.
EYE OF AVARICE - Comparison of creature size versus structure (1 square = 5 feet)

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Please do- I'd also like to make a physical model for my players.
Will do. I have someone creating a 3D printable model of Karzoug’s throne (based off the Gamemastery Guide cover) and the Runewell for me.

GustavoMalek |
2 people marked this as a favorite. |

After the TomParker alert, I decided to do my 3D model of the Eye of Avarice from scratch, but this time on the scale of 1 square = 10 feet.
EYE OF AVARICE - 3D view with measurements (scale: 1 square = 10 feet)
I also did a first person video touring the environment:
EYE OF AVARICE - First Person Video
After all this, I agree that the real scale of the map must be 1 square = 10 feet, and not as written in the book.

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After the TomParker alert, I decided to do my 3D model of the Eye of Avarice from scratch, but this time on the scale of 1 square = 10 feet.
That is truly spectacular. You've inspired me to buckle down and get my terrain built in time for my game. I'm not planning on using dungeon tiles for the floor; I'll probably just glue down a print out of the map. But I really want them to see the elevation changes and the gold pillars.
Great job.

Callum |

I also did a first person video touring the environment:
That's great, Gustavo - thanks! Is there any chance you could make the first 35 seconds of that video available separately? I'd like to show that part to my players when they enter the Eye.
Incidentally, this video makes clear an issue with the layout of the room as given in the book - namely, the PCs can't see Karzoug on his throne, and he can't see them, when they enter the Eye. The stated heights of the various platforms also seem odd when considering the stairs that connect them - the steps that lead to the observation platforms must be very steep. I think I'll switch the heights of Y3 and Y4, making Y3 130 feet up and Y4 140 feet up (so the steps from the throne to the runewell lead down instead of up). This means that Karzoug should be able to look down over the top of the runewell at the PCs as the enter.

Yossarian |
1 person marked this as a favorite. |

TomParker wrote:I'm embarking on an attempt to make a physical model of this room, even though the 10' scale makes it huge. I'll let y'all know how it turns out.Please do- I'd also like to make a physical model for my players.
"There's speculation that the map scale is incorrect. You can find the discussion way upthread, I think. The Runewell of Greed is described as 10' wide, which doesn't match the map. The rise/run of the stairs is all wacky at a 5' scale. The platforms at 5' wouldn't have room for the giants on them without squeezing."
Exactly the problems I ran into. Which is why I made the modifications I did to the isometric version of it. Basically widening the stairs so the Giants can use them, plus making the runewell 5ft.
My concern with doubling everything to 10ft is it substantially changes the encounter giving the defenders an advantage, since the PCs have twice the distance to cover to engage in melee.

GustavoMalek |

That is truly spectacular. You've inspired me to buckle down and get my terrain built in time for my game. I'm not planning on using dungeon tiles for the floor; I'll probably just glue down a print out of the map. But I really want them to see the elevation changes and the gold pillars.
Great job.
I hope you post here the result of your work. It must be very cool to end the campaign with a scenario on this scale to impress the players. =)
That's great, Gustavo - thanks! Is there any chance you could make the first 35 seconds of that video available separately? I'd like to show that part to my players when they enter the Eye.
I may try, but not today.
Incidentally, this video makes clear an issue with the layout of the room as given in the book - namely, the PCs can't see Karzoug on his throne, and he can't see them, when they enter the Eye. The stated heights of the various platforms also seem odd when considering the stairs that connect them - the steps that lead to the observation platforms must be very steep. I think I'll switch the heights of Y3 and Y4, making Y3 130 feet up and Y4 140 feet up (so the steps from the throne to the runewell lead down instead of up). This means that Karzoug should be able to look down over the top of the runewell at the PCs as the enter.
Unfortunately, these changes will not be enough as can be seen in the images at the link below. The throne is far behind to be seen simply by placing the (Y4) platform above the runewell (Y3). It is necessary to place the throne at least 7.5 to 10 feet above (Y4) so that it can be observed from the arrival platform (Y1)
Exactly the problems I ran into. Which is why I made the modifications I did to the isometric version of it. Basically widening the stairs so the Giants can use them, plus making the runewell 5ft.
My concern with doubling everything to 10ft is it substantially changes the encounter giving the defenders an advantage, since the PCs have twice the distance to cover to engage in melee.
You're absolutely right. I wonder if the designers thought of this when creating the scenerio. Certainly the scenario of the Anniversary Edition is much more interesting than the original, but this "error" of scale has great tactical implications.

Yossarian |

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1 person marked this as a favorite. |

The stated heights of the various platforms also seem odd when considering the stairs that connect them - the steps that lead to the observation platforms must be very steep.
Significantly less steep than at 5' scale. They're 1:1, which is steep but not unreasonable. At 5' they are 2:1 rise to run, which is very steep.
My concern with doubling everything to 10ft is it substantially changes the encounter giving the defenders an advantage, since the PCs have twice the distance to cover to engage in melee.
That's partially true. But it also gives flying PCs more maneuverability, since there are more squares free from the pillars' heat damage. Flying PCs are still within a couple rounds of Karzoug even at 10' scale.
I have such a hard time with the idea that everything is squeezing except near Karzoug's throne. But I agree that everything would be easier if the map was at 5'.
At least I got a first draft of Karzoug's throne back. It's not perfect but it's a decent start.

GustavoMalek |
2 people marked this as a favorite. |

At least I got a first draft of Karzoug's throne back. It's not perfect but it's a decent start.
That's awesome!
That's partially true. But it also gives flying PCs more maneuverability, since there are more squares free from the pillars' heat damage. Flying PCs are still within a couple rounds of Karzoug even at 10' scale.[/url]
Not only that, but the dragon has to fly through the columns as well. On the 5-foot scale map he could only make this flight amid the columns that accompany the stairs.
Well, I put tiles in my models, so as to make their scale more obvious for comparison between normal scale and doubled scale:
EYE OF AVARICE - 3D view with measurements - normal size - 5-feet scale
EYE OF AVARICE - 3D view with measurements - double size -10-feet scale
I also make available the links to download the Google SketchUp files for both models:
EYE OF AVARICE - Google Sketchup 3D Model - normal size - 5-feet scale
EYE OF AVARICE - Google Sketchup 3D Model - double size - 10-feet scale

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TomParker wrote:That's partially true. But it also gives flying PCs more maneuverability, since there are more squares free from the pillars' heat damage. Flying PCs are still within a couple rounds of Karzoug even at 10' scale.Not only that, but the dragon has to fly through the columns as well. On the 5-foot scale map he could only make this flight amid the columns that accompany the stairs.
Well, I put tiles in my models, so as to make their scale more obvious for comparison between normal scale and doubled scale:
Those look fantastic. I think the Runewell being higher than the throne area is a good thing. Karzoug not have line of sight from his throne when the PCs arrive works to their advantage a little. Is there anywhere that says the actual height of the pillars? I interpret them the same as you—that they continue significantly higher than the platforms to act as obstacles, even though they look a little odd.
After looking at all of the excellent work you've done, I've decided to stick with 10' scale. I printed the map yesterday. I'm picking up some wood sheets today for the foundation. I haven't built anything like this before, so I'm winging it. I'm going to abridge the distance to the lowest platform, and will have that be 2" of foam as the base. If anyone goes below that we'll have to keep track of their actual height separately from their position on the model.
I'm still struggling with how to attach the pillars. I want them removable for transportation and access. I don't think magnets will keep them upright. I don't think hangar bolts and t-nuts are shallow enough for my base. If anyone has any suggestions...

GustavoMalek |
38 people marked this as a favorite. |

I updated the Nynphaiel's index of the community created stuff works in the post in page 14.
All items posted after the original Nyphaiel's post are marked as NEW!
I also checked all links in the original Nyphaiel's post in search of those that ar not avaiable. These i marked as UNAVAILABLE, and I left here in case someone has the material and re-post them, so that we can update the index.
The Battlemaps have been removed of the index as they are included in the updated MAP INDEX posted below.
Template for this post found HERE!
NON BATTLEMAP CONTRIBUTIONS INDEX
CAST OF CHARACTERS
TOWN OF SANDPOINT
GENERAL
ARTWORK
1. BURNT OFFERINGS
2. THE SKINSAW MURDERS
3. THE HOOK MOUNTAIN MASSACRE
4. FORTRESS OF THE STONE GIANTS
5. SINS OF THE SAVIORS
6. SPIRES OF THE XIN-SHALAST
Unknown but cool

GustavoMalek |
25 people marked this as a favorite. |

Updating the MAP INDEX posted by Digital Mystic in page 27. Template for this post found HERE!
Festival and Fire
Glass and Wrath
Thistletop
Murder Most Foul
The Thing in the Atic
Walking Scarecrows
Misgivings
Chasing the Skinsaw
The Seven’s Sawmill
Shadows of Time
Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.
In the Hooks Shaddow
Retaking Rannick
Down Comes the Rain
The Haunted Heart
Harrowing the Hook
Stones over Sandpoint
Journey to Jorgenfist
Into the Valley of the Black Tower
Under Jorgenfist
The Ancient Library
The Scribbler's Rhyme
Seeking Runeforge
Runeforge and the Abjurant Halls
Whispers in the Wood
On the World's Roof
Xin-Shalast
The Pinnacle of Avarice
The Eye of Avarice

Yossarian |
3 people marked this as a favorite. |

Amazing GustavoMalek! Have a huge pile of XP and a hero point!
I noticed some broken links indicated for some of my material. So here's working links for those:
Rough map of Sandpoint hinterlands
Lamashtu prayer book, from B11 Catacombs
And some more home-brew material for my RotRL campaign:
Detailed map of South West Varisia

Hythlodeus |

Okay, I'm prepping the second part of Whispers in the Wind and the first part of On th World's Roof right now and as I understand it, Silas Vekker's ledger, or at least the 5 pages in question contain so much information, burried in a wall of text in the AE, that it would be easier to present it in form of a handout.
Which I'm willing to do.
However, as usual, I came here to see if someone else had the idea and all I can find is a post by Russell Akred in the Spires of Xin-Shalast (GM Reference) thread from 2008, with a link that doesn't seem to be available anymore.
Is there a reason, why no one else did this? Am I completely wrong with my assumption that those 5 pages would make a great handout? After all, Tsuto's journal contained less information and a lot more people went and customized it. What am I missing?

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4 people marked this as a favorite. |

The Eye of Avarice model is coming along. It is enormous. Base layer is mounted. The pillars are all cut and are starting to get painted.
I'm running some test prints of Karzoug's throne. It's about as good as I'm going to get it for what I'm willing to pay. I may make it available on Shapeways when I'm done.

Stebehil |

The Eye of Avarice model is coming along. It is enormous. Base layer is mounted. The pillars are all cut and are starting to get painted.
I'm running some test prints of Karzoug's throne. It's about as good as I'm going to get it for what I'm willing to pay. I may make it available on Shapeways when I'm done.
WOW. This is some battlemap/model. How did you get the map to that size? I would imagine that the the quality is not good enough for a print of this size - or is it? I might be tempted to do this for my campaign as well, fitting for the final fight. As my group just started to explore the Runeforge, I imagine that I would have a year or so to complete that.

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3 people marked this as a favorite. |

WOW. This is some battlemap/model. How did you get the map to that size? I would imagine that the the quality is not good enough for a print of this size - or is it? I might be tempted to do this for my campaign as well, fitting for the final fight. As my group just started to explore the Runeforge, I imagine that I would have a year or so to complete that.
Most maps blow up okay, but not great. They end up a bit soft and you can see that they pixelate a bit in the close up photos.
Normally, I use something like SplitPrint, PosteRazor or Adobe Reader to print these maps and tape them together. Given the size of this one and the fact that I had to glue it to the wood base, that seemed incredibly difficult to mount on the base. So I had a local printer do this for me. It cost about $115 for professional large format printing on a heavy poster stock.
For blowing them up:
- I copy the image from the PDF using Adobe Reader (which will get just the image and leave off all the markings).
- I open it in Preview on the Mac and confirm the image's dots per inch it's usually 72 dpi. That means one square should be 72 pixels on each side.
- Drag a selection box around a single square, which shows me the dimensions of a square.
- Divide the target size, 72, by the current size of a square, say 29, and increase the size of the map by that percentage. I usually add 1-2% to give the miniatures a bit of extra room.
- Now just print the image at 100%, either on a large format print or posterizing it into multiple pages.
I hope that helps.

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Well, it's finally complete.
Below is the link to a google spreadsheet containing all the loot inventory of the Adventure Path Rise of the Runelords Anniversary Edition (all six chapters).
It lists all of the items (properly priced) indicated as treasures, equipment and gear carried by opposing NPCs and allies that may fall during the adventure (or be confronted by the PCs).
The list also tells the origin of each item, specifically mentioning each encounter. It also informs the weight of each item (in pounds and kilograms), so the GM can know exactly if the PCs can easily carry those 34 Doglicers and the gargantuan helmet.
It also highlighs the coins and the magic items, So the GM can find them at a glance.
You can make a copy of the spreadsheet for your Google account and edit it any way you whant (by adding columns, changing the names of items, adding items, etc.).
Well, enough talk. Here's the link.
WARNING: SPOILERS in the link below.
@GustavoMalek - While prepping for my group's next session in chapter 2, Book 4, I noticed a few items missing from the encounter at the Storval Stairs in Journey to Jorgenfist in your excellent and extremely helpful RISE OF THE RUNELORDS LOOT LIST GOOGLE SPREADSHEET. I have created a spreadsheet following your format with the missing items (values, etc. calculated as in your spreadsheet, I think) - here is a link to Missing FOSG Loot. Please feel free to paste it into your spreadsheet if appropriate, and thanks again for taking on this monumental task.

Stebehil |

I hope that helps.
It does, thanks a lot. Somehow, I don´t get the right final size yet, but I guess I´ve made a mistake somewhere. But I will get that right.
So, if a five-foot square translates to one inch miniature scale, then the 100 ft. height above the sea of fire would translate to 20 inches (or 50 cm for us metric users) below Y1, which is about coffee-table height, if somebody wanted to build that to scale. Not sure yet if I will build that at all, and if so, to this height. (There were some levels in "Doom" that looked similar, if memory serves right :-))

Stebehil |

Okay, I'm prepping the second part of Whispers in the Wind and the first part of On th World's Roof right now and as I understand it, Silas Vekker's ledger, or at least the 5 pages in question contain so much information, burried in a wall of text in the AE, that it would be easier to present it in form of a handout.
Which I'm willing to do.
However, as usual, I came here to see if someone else had the idea and all I can find is a post by Russell Akred in the Spires of Xin-Shalast (GM Reference) thread from 2008, with a link that doesn't seem to be available anymore.
Is there a reason, why no one else did this? Am I completely wrong with my assumption that those 5 pages would make a great handout? After all, Tsuto's journal contained less information and a lot more people went and customized it. What am I missing?
I guess that not that many people get that far in the AP for this to play a role, and even if, perhaps there is some exhaustion with the AP at this point, so nobody wanted to go that extra mile.
If you prepare that as a handout, I´d love to see it.

Hythlodeus |

Hythlodeus wrote:Okay, I'm prepping the second part of Whispers in the Wind and the first part of On th World's Roof right now and as I understand it, Silas Vekker's ledger, or at least the 5 pages in question contain so much information, burried in a wall of text in the AE, that it would be easier to present it in form of a handout.
Which I'm willing to do.
However, as usual, I came here to see if someone else had the idea and all I can find is a post by Russell Akred in the Spires of Xin-Shalast (GM Reference) thread from 2008, with a link that doesn't seem to be available anymore.
Is there a reason, why no one else did this? Am I completely wrong with my assumption that those 5 pages would make a great handout? After all, Tsuto's journal contained less information and a lot more people went and customized it. What am I missing?
I guess that not that many people get that far in the AP for this to play a role, and even if, perhaps there is some exhaustion with the AP at this point, so nobody wanted to go that extra mile.
If you prepare that as a handout, I´d love to see it.
I did, but in German. Since there seemed to be no reaction to my question I didn't bother doing an English version

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1 person marked this as a favorite. |

Somehow, I don´t get the right final size yet, but I guess I´ve made a mistake somewhere. But I will get that right.
Note that some of us, including me, feel the scale is wrong and each square should be 10' on this map. Either way, you need to make certain the dimensions of one square matches your dpi (or twice your dpi, if you're going for 10' per square), and make certain whatever you're using to print is staying at 100%. I know SplitPrint resizes unexpectedly.
So, if a five-foot square translates to one inch miniature scale, then the 100 ft. height above the sea of fire would translate to 20 inches (or 50 cm for us metric users) below Y1, which is about coffee-table height, if somebody wanted to build that to scale. Not sure yet if I will build that at all, and if so, to this height. (There were some levels in "Doom" that looked similar, if memory serves right :-))
Correct. For convenience on the table top I'll start that at 2". The main area with be 8", the well will be at 10", and the platforms at 12".

Stebehil |

Stebehil wrote:Somehow, I don´t get the right final size yet, but I guess I´ve made a mistake somewhere. But I will get that right.Note that some of us, including me, feel the scale is wrong and each square should be 10' on this map. Either way, you need to make certain the dimensions of one square matches your dpi (or twice your dpi, if you're going for 10' per square), and make certain whatever you're using to print is staying at 100%. I know SplitPrint resizes unexpectedly.
Thanks for the note. I guess its more due to my technical skill (or rather, lack thereof), and maybe that Irfanview is not the right tool for the job.

outshyn |

Updating the MAP INDEX posted by Digital Mystic in page 27. Template for this post found HERE!
** spoiler omitted **...
Just a sad note... it looks like rpgmapshare.com had to "reboot" and lost all the images in your links. Anything that was a link to rpgmapshare.com is gone. The other maps are still there.

GustavoMalek |

GustavoMalek wrote:@GustavoMalek - While prepping for my group's next session in chapter 2, Book 4, I noticed a few items missing from the encounter at the Storval Stairs in Journey to Jorgenfist in your excellent and extremely helpful RISE OF THE RUNELORDS LOOT LIST GOOGLE SPREADSHEET. I have created a spreadsheet following your format with the missing items (values, etc. calculated as in your spreadsheet, I think) - here is a link to Missing FOSG Loot. Please feel free to paste it into your spreadsheet if appropriate, and thanks again for taking on this monumental task.Well, it's finally complete.
Below is the link to a google spreadsheet containing all the loot inventory of the Adventure Path Rise of the Runelords Anniversary Edition (all six chapters).
It lists all of the items (properly priced) indicated as treasures, equipment and gear carried by opposing NPCs and allies that may fall during the adventure (or be confronted by the PCs).
The list also tells the origin of each item, specifically mentioning each encounter. It also informs the weight of each item (in pounds and kilograms), so the GM can know exactly if the PCs can easily carry those 34 Doglicers and the gargantuan helmet.
It also highlighs the coins and the magic items, So the GM can find them at a glance.
You can make a copy of the spreadsheet for your Google account and edit it any way you whant (by adding columns, changing the names of items, adding items, etc.).
Well, enough talk. Here's the link.
WARNING: SPOILERS in the link below.
Thank you, Tusk. I really forgot these treasures. Thanks for pointing it out. I already include them in my spreadsheet. =)

GustavoMalek |
1 person marked this as a favorite. |

GustavoMalek wrote:Just a sad note... it looks like rpgmapshare.com had to "reboot" and lost all the images in your links. Anything that was a link to rpgmapshare.com is gone. The other maps are still there.Updating the MAP INDEX posted by Digital Mystic in page 27. Template for this post found HERE!
** spoiler omitted **...
Thanks for pointing this out. The next time the index is updated, whoever does it will have to pay attention to this, since there is no way to edit that post. It would be interesting if those who downloaded these maps could upload them again so we could redo the link.