Community Created Stuff (may contain spoilers)


Rise of the Runelords

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Grand Lodge

My party is doing Misgivings on Sunday so I thought I'd whip up the haunts into something fun. On the Skinsaw Murder threads baron arem heshvaun had the great idea of giving the players handouts for each haunt so they can roleplay out the different haunts. Awesome! So I converted all of baron's text into some nice photoshop files. here's the raw png:

Handout1

Handout2

Handout3

Handout4

Handout5


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willot wrote:

I have Noticed that Erian_7's maps for the first two encounters for Sand point have been removed so Here are a couple I knocked up for my run of ROTRLs

DIe Dog DIe

Initial Assault

Best way to print them for use is the 2x2 poster print setup in your print setup However you printer does it. Then stick them together

If your wondering I used Neverwinter Nights2 toolset to create them

Heres a couple more generic ones

Ambush Site
A Generic Crypt

Once again use the 2x2 poster print option and select FULL photo print (no borders)


willot wrote:
willot wrote:

I have Noticed that Erian_7's maps for the first two encounters for Sand point have been removed so Here are a couple I knocked up for my run of ROTRLs

DIe Dog DIe

Initial Assault

Best way to print them for use is the 2x2 poster print setup in your print setup However you printer does it. Then stick them together

If your wondering I used Neverwinter Nights2 toolset to create them

Heres a couple more generic ones

Ambush Site
A Generic Crypt

Once again use the 2x2 poster print option and select FULL photo print (no borders)

OH! and Monster in the closet

Grand Lodge

More skinsaw murder handouts:

- the deed to Foxglove Manor, from the year 4627
-Aldern's financial ledger, including 4 hints about Iesha's "visit" to Absolom


sozin wrote:

More skinsaw murder handouts:

- the deed to Foxglove Manor, from the year 4627
-Aldern's financial ledger, including 4 hints about Iesha's "visit" to Absolom

The above links are broken!

I have found em using your previous handout. They look good. I did esspecially like the cash book with the various Tie-ins.

-Snowyak-

Grand Lodge

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snowyak wrote:


The above links are broken!
-Snowyak-

Thank you! The below should work:

- the deed to Foxglove Manor, from the year 4627
- Aldern's financial ledger, including 4 hints about Iesha's "visit" to Absolom


willot wrote:
willot wrote:
willot wrote:

I have Noticed that Erian_7's maps for the first two encounters for Sand point have been removed so Here are a couple I knocked up for my run of ROTRLs

DIe Dog DIe

Initial Assault

Best way to print them for use is the 2x2 poster print setup in your print setup However you printer does it. Then stick them together

If your wondering I used Neverwinter Nights2 toolset to create them

Heres a couple more generic ones

Ambush Site
A Generic Crypt

Once again use the 2x2 poster print option and select FULL photo print (no borders)

OH! and Monster in the closet

I'm loving the effect of the NW2 maps...

but is it just me or is that bed 15 feet across?


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Evil Lincoln wrote:
willot wrote:


OH! and Monster in the closet

...is it just me or is that bed 15 feet across?

They grew 'em big in those days... : D

Grand Lodge

sozin wrote:
snowyak wrote:


The above links are broken!
-Snowyak-

Thank you! The below should work:

- the deed to Foxglove Manor, from the year 4627
- Aldern's financial ledger, including 4 hints about Iesha's "visit" to Absolom

Its been a couple weeks since I looked over the Skinsaw Murders book, but shouldnt Iesha be making trips to Magnimar and not Absolom?


Once Iesha is no longer among the living, the ledger entries depicting what in reality is a weekly 200gp bribe to the Brothers of the Seven for their continued silence is entered as "Iesha's trip to Absolom". It is a thinly veiled attempt at hiding the blackmail and explaining what Aldern told people who asked where is new bride was.

Grand Lodge

Right. Of course.

*doh*


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cynarion wrote:
Evil Lincoln wrote:
willot wrote:


OH! and Monster in the closet

...is it just me or is that bed 15 feet across?

They grew 'em big in those days... : D

Opps yer right lol

Heres a better one with a better scale
Monster in the Closet V2

Grand Lodge

The Xanesha's List that was posted earlier didn't look 'natural' enough to me (I'm a sucker for photoshop handwritten fonts), so I redid it with natural font and bloodspatter.

Here's the handout.

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1 person marked this as a favorite.
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Catacombs of Wrath battlemap

Catacombs of Wrath battlemap JPEG

Here is my first ever attempt at a map. I used Dungeon Designer 3 (Campaign Cartographer) to create this. I've reduced the file from the 6000 resolution I used to printout (I wanted to print this out for a battlemap at 1” = 5 feet at 150dpi) - it is now 2000 pixels wide for 40 inches, so is effectively 50dpi.

I’m sure there are various ways I could improve this, but as I will be using this for my game in the next few days I’ve tried not to look at it too closely as I’d be forever changing it (and burning ink).

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sozin wrote:
snowyak wrote:


The above links are broken!
-Snowyak-

Thank you! The below should work:

- the deed to Foxglove Manor, from the year 4627
- Aldern's financial ledger, including 4 hints about Iesha's "visit" to Absolom

The financial ledger is a great idea. However, shouldn't the dates be a little later? The Swallowtail Festival is the first day of autumn (fall) which is 1st Rova (9th month).


MartinB wrote:
Here is my first ever attempt at a map.

That is an excellent showing for a first map! Ausgezeichnet!

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Evil Lincoln wrote:


That is an excellent showing for a first map! Ausgezeichnet!

Thanks very much. Credit is due to Joe Sweeney's brilliant video tutorials.

Liberty's Edge

I came up with what I thought might be a really good way to represent the swarms. Using Word, I roughed out a couple of paper minis that I plan on using for the carrionstorms and rat swarms in Skinsaw. I'm using the images from the module, so I don't know if I can post it or not.

So, I'm going to tell you how to make your own. Since I used Word, that's what I'm going to tell you how to use. I'm sure it can be done with any other word processing program, it's just the steps will be different.

1. Open a blank document.
2. Go to File>Page Setup. Select landscape.
3. Create a table. You'll want 5 columns, and as many rows as you want minis.
4. Right click on your table and select Table Properties.
5. Under the columns tab, set each column's width as follows: 1=2", 2=2", 3=2", 4=2", 5=1"
6. Add your images as desired and print.
7. To assemble your swarm, cut out each row individually. Fold along the column borders. Glue or tape column 5 to the back of column 1.

You should end up with an open ended box that you can just set down over whatever characters are being affected by the swarm. Makes it easier to track, and gives a nice visual of the characters actually being swarmed.

Grand Lodge

MartinB wrote:


The financial ledger is a great idea. However, shouldn't the dates be a little later? The Swallowtail Festival is the first day of autumn (fall) which is 1st Rova (9th month).

Hey, thanks! I've updated image to go from month 5 to month 9.

The Exchange

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sozin wrote:


Hey, thanks! I've updated image to go from month 5 to month 9.

Wow - fast update! :-)

This is really cool and will help to flesh out my campaign (and I'm sure others too) - thanks for sharing...


Kevin Andrew Murphy has posted the words to a Licktoad Goblin Song: *link*


Hey my group has been poor at playing (took us a year to get through Misgivings just because we didn't play much not that they are stupid, well...) but finally we are playing regularly again and so I created a version of the Shadow Clock.

Ground Floor
1st Floor
2nd Floor
3rd Floor
4th Floor
5th Floor
6th Floor
Roof

Now I know these are not perfect, I just didn't have time for loads of prespective and stuff but they are playable. I changed the layout a little which may upset a few people but to me it makes better sense.

Anyway enjoy if you use them :)


Beautiful maps, Gr4ys!

;)


TwoWolves wrote:


Beautiful maps, Gr4ys!

;)

:o) I finally got around to finishing them!

Thanks for your help.


Let's not kid ourselves, YOU did all the work. I just had the honor of getting a sneak preview. =)

Now, about that third book.....


TwoWolves wrote:


Now, about that third book.....

Yeah I'm a bit out of date with whats already been done?

I've extracted all the maps from the pdf as jpgs and they aren't too shaby and I might just remove the room numbers in Photoshop.

I also seem to have aquired plans for:
- The outside of Graul Farm
- Fort Rannick
- Skull's Crossing
- I also remember seeing a plan of Turtleback Ferry but can't seem to find it.

Has anything else been done I can get hold of and is there anything that needs to be done? Grual Farm perhaps? It's a while since I read the adventure so need to do that but what about a combat map for Black Magga? Any other thoughts anyone?


Gr4ys wrote:
TwoWolves wrote:


Now, about that third book.....

Has anything else been done I can get hold of and is there anything that needs to be done? Grual Farm perhaps? It's a while since I read the adventure so need to do that but what about a combat map for Black Magga? Any other thoughts anyone?

I found a Graul Homestead map at Tintagel's excellent Creative Gremlins site here. Everybody already has that right, except me? :o)

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Sandpoint Hinterlands maps

I've made a couple of maps for the Sandpoint Hinterlands - very much based on the map in AP #1 and #2.

One is a rough handrawn map - perhaps Shalelu draws this for the PCs while they're having dinner at the Rusty Dragon and she's telling them all she knows about the goblins of the area.

Hand drawn map

The second is essentially a black-and-white version of the map from the AP (much more detail) - but with one key omission: the location of Foxglove Manor (and the path to it). I plan to get the PCs to have to buy this map from Veznutt Parooh's map shop "The Way North" (location #4 in Sandpoint) and I didn't want to have them asking questions of Alderne Foxglove about this mansion early on in Burnt Offerings... That can come in The Skinshaw Murders.

B&W detailed map

The Exchange

sozin wrote:

The Xanesha's List that was posted earlier didn't look 'natural' enough to me (I'm a sucker for photoshop handwritten fonts), so I redid it with natural font and bloodspatter.

Here's the handout.

I am really loving the stuff you have Sozin, but I can't seem to get to any of it. I mean I would love to print it out for use at the table, but all those images are locked down. I cant email, save as or do anything with them other than bask in their beauteous glow. Is that intentional? Are you simply taunting me with beautiful props for my game? Or can you share? Please share. Pretty please?

Grand Lodge

Hey, thanks!

I think it is just the confusing way that flickr does file management.

try this link and tell me if it works for you. if it does, I'll correct my links:

image link: http://www.flickr.com/photos/45217036@N00/5561986441/sizes/l/in/photostream /

download link: http://farm6.static.flickr.com/5109/5561986441_f1fb7ba3c1_b_d.jpg

The Exchange

sozin wrote:

Hey, thanks!

I think it is just the confusing way that flickr does file management.

try this link and tell me if it works for you. if it does, I'll correct my links:

image link: http://www.flickr.com/photos/45217036@N00/5561986441/sizes/l/in/photostream /

download link: http://farm6.static.flickr.com/5109/5561986441_f1fb7ba3c1_b_d.jpg

Those links worked great! Thank you very much! More?

Grand Lodge

Lord Refa wrote:

Those links worked great! Thank you very much! More?

Sure thing. I put a complete list on my profile page as well.

The Exchange

sozin wrote:
Lord Refa wrote:


Sure thing. I put a complete list on my profile page as well.

How about Tsuto's Journal?

Grand Lodge

Lord Refa wrote:


How about Tsuto's Journal?

Sure. These aren't my handouts, but I did mirror them some while ago:

Sorry I don't have the names/credits on hand right now ('cept for the sexy drawings, which are Lilith's)!


I still haven't re-read the HMM but are there any maps that others feel need to be drawn for this adventure?


Gr4ys wrote:
I still haven't re-read the HMM but are there any maps that others feel need to be drawn for this adventure?

There's that whole subplot with the pixie and whatnot. Takes place in a haunted forest. No maps to speak of, but I think it would have helped me in my MapTool campaign.


Evil Lincoln wrote:
There's that whole subplot with the pixie and whatnot. Takes place in a haunted forest. No maps to speak of, but I think it would have helped me in my MapTool campaign.

Yeah I could look at that. I've never done a woodland map. I seem to recall that I wasn't overly impressed with that part of the adventure. Did others think that and do anything different there?


Gr4ys What I really would like to see is an updating of the wonderful list of useful stuff (with likes) available for this AP you did at the beginning of this post. I think I got everything in a day by day search done during last two years but it could be however useful perhaps starting a new summarizing topic...
Does anyone know if something similar already exists for some other APs?


Gr4ys, you mentioned the Black Magga combat--that definitely needs a map. I have not seen one done by anyone. I think Evil Lincoln is correct also in adding that no map has been done for Part Four (The Haunted Heart) of HMM. There are probably a few maps that could be done here, but the most important would be a combat map for the meeting with Myriana. The encounter doesn't have to go violent but I bet it does for most.

Selfishly, I'm about to DM my group through HMM so I'd love anything you made for these!


If you're one of the many people who have requested more detailed maps of Runeforge, drop in here and get your input in before I start mapping over the next few weeks.


Thanks for the responses Evil Lincoln and Secondsight. I'm working my way through the adventure now and pulling stuff together as I think its needed but will try and do both of your suggestions as I can see they will be required.

Here is a rough sketch map of the Hook Mountain region to be used as a players handout.

I also took Salama's excellent map of Turtleback Ferry and modified it to create a flooded version.

I also modified the maps of the Graul Homestead from the adventure to remove the room numbers but I'm not sure if I'm allowed to share them for copyright reasons. Does anyone know?

Sneaky - I agree that an updated list is long over due and I know I should do it but it takes an age to do. So we'll see...


Gr4ys wrote:
I also modified the maps of the Graul Homestead from the adventure to remove the room numbers but I'm not sure if I'm allowed to share them for copyright reasons. Does anyone know?

That's a no.

You may create your own maps using the concept as a basis, but you can't alter the paizo map and then post it.

You could replicate the layout of an existing map (that's the only way they would be useful), but you can't simply put the other map through a transformation or anything.

Gr4ys, you know that the PDFs after skinsaw (I think) can be extracted directly without legend or markings(In adobe read 8 or similar), right? I've been using an app called simply "PDF Image Extractor" for my PDF->MapTool needs. If you're still doing it the slow way, by god man, I'll show you the quick way.


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Evil Lincoln wrote:
Gr4ys, you know that the PDFs after skinsaw (I think) can be extracted directly without legend or markings(In adobe read 8 or similar), right? I've been using an app called simply "PDF Image Extractor" for my PDF->MapTool needs. If you're still doing it the slow way, by god man, I'll show you the quick way.

+1

Side note, EL, I was curious how you prepped FotSG for Maptool. Did you create a bunch of new maps? Just curious as I am prepping the adventure.


Elorebaen wrote:
Side note, EL, I was curious how you prepped FotSG for Maptool. Did you create a bunch of new maps? Just curious as I am prepping the adventure.

I cut the pixie/forest sidequest altogether. Most of the other maps were usable as is. I generally pull them straight out of the PDF with the extractor, that takes all the key markings off, then I just pop it into maptool and set up vision blocking and Fog of War. I also usually drop some door objects on top of the doors. :)

That's it really. I sometimes include special "effects" for traps and the like.

I've also been known to use illustrations as maps if they're suitable. I did that for the Storbal Stair, using Jeff Carlisle's illustration. That was a very fun fight to play on the x/z axis rather than the usual x/y axis. That does take an adventurous spirit, though.

Contributor

Somewhere on this board I found a link to download a quest that took place on Chopper's Isle. It was a custom creation and I can't for the life of me find it right now. Does anyone have the link?


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Evil Lincoln wrote:
Elorebaen wrote:
Side note, EL, I was curious how you prepped FotSG for Maptool. Did you create a bunch of new maps? Just curious as I am prepping the adventure.

I cut the pixie/forest sidequest altogether. Most of the other maps were usable as is. I generally pull them straight out of the PDF with the extractor, that takes all the key markings off, then I just pop it into maptool and set up vision blocking and Fog of War. I also usually drop some door objects on top of the doors. :)

That's it really. I sometimes include special "effects" for traps and the like.

I've also been known to use illustrations as maps if they're suitable. I did that for the Storbal Stair, using Jeff Carlisle's illustration. That was a very fun fight to play on the x/z axis rather than the usual x/y axis. That does take an adventurous spirit, though.

Sounds like what I do. I was thinking of the variety of possible encounters once in the valley.


Elorebaen wrote:
Sounds like what I do. I was thinking of the variety of possible encounters once in the valley.

For that, I actually used the Rob Lazarretti 3/4 view illustration of the valley. I was fortunate enough to acquire a high res version (which, sadly, I cannot share) and I populated it with tokens for all the giant armies. It made things pretty interesting as the players were sneaking around to check out Longtooth's lair and the secret entrances.

Design-wise, I think it is pretty remarkable that PCs are considered able to sneak in to Jorgenfist at all! The amount of opposition is just incredible.


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Evil Lincoln wrote:
Elorebaen wrote:
Sounds like what I do. I was thinking of the variety of possible encounters once in the valley.

For that, I actually used the Rob Lazarretti 3/4 view illustration of the valley. I was fortunate enough to acquire a high res version (which, sadly, I cannot share) and I populated it with tokens for all the giant armies. It made things pretty interesting as the players were sneaking around to check out Longtooth's lair and the secret entrances.

Design-wise, I think it is pretty remarkable that PCs are considered able to sneak in to Jorgenfist at all! The amount of opposition is just incredible.

Wow, you must've really had tiny grids for that pic. That is a great idea, I have considered it, but I just figured it would be way too much. I may have to re-ponder it, because I really do like the idea of sneaking through.

In play, did all of the sneaking work out?


Elorebaen wrote:


Wow, you must've really had tiny grids for that pic. That is a great idea, I have considered it, but I just figured it would be way too much. I may have to re-ponder it, because I really do like the idea of sneaking through.

In play, did all of the sneaking work out?

Yep, I did it all to scale. I am a huge fan of the infinite canvas that MapTool allows, especially as the players reach levels where flight and big maps become standard. Finding the maps can prove to be a challenge though. Luckily for all of you, I plan on seriously honing my catography skills this Summer, and you can be assured that my maps (especially Runeforge) will be made to exploit MapTool in all its glory!!!one!!11

As for the sneaking — Rocs have excellent Perception checks (as well they should) but cannot communicate with the giants. So if you really want to put the fear into the PCs, have the Rocs notice them and descend for the kill... send them fleeing for cover. It's a great way to play that scene with the excitement of being caught without the serious consequences.


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Evil Lincoln wrote:
Elorebaen wrote:


Wow, you must've really had tiny grids for that pic. That is a great idea, I have considered it, but I just figured it would be way too much. I may have to re-ponder it, because I really do like the idea of sneaking through.

In play, did all of the sneaking work out?

Yep, I did it all to scale. I am a huge fan of the infinite canvas that MapTool allows, especially as the players reach levels where flight and big maps become standard. Finding the maps can prove to be a challenge though. Luckily for all of you, I plan on seriously honing my catography skills this Summer, and you can be assured that my maps (especially Runeforge) will be made to exploit MapTool in all its glory!!!one!!11

As for the sneaking — Rocs have excellent Perception checks (as well they should) but cannot communicate with the giants. So if you really want to put the fear into the PCs, have the Rocs notice them and descend for the kill... send them fleeing for cover. It's a great way to play that scene with the excitement of being caught without the serious consequences.

- Looking forward to your cartography skills!

- The Roc sounds like a good idea.
- I have definitely started to notice the serious uptick in the need for bigger maps. Thankfully Maptool can handle it :)

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