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![]() TheKillingJay wrote:
In Roll20 you can ajust the map to 47,0197 x 60,4957 units. 1 Unit = 52,5 miles. ![]()
![]() Dimity wrote: I can save it as a PDF. PM me your email and I'll send it to you through Wetransfer. I believe you do not have the private message option enabled on your profile. I searched before I did my post and did not find the option on your profile. Taking the advantage of the opportunity, could you e-mail me the PDF version (or the Illustrator file) too? My email is in the above post. ![]()
![]() See these topics:
;-) ![]()
![]() Dimity wrote:
Extraordinary work, Dimity. I really liked the style you chose for the map. If you allow me, I would like to translate your map's nomenclature into Portuguese for use in my campaigns. We could talk better by email if you prefer. Mine is gustavomalek (at) hotmail (dot) com ![]()
![]() I'm assembling a timeline of the Golarion history (mainly because I like to have a visual notion of the extension of the time periods) and I began to wonder how long lasted the ages in prehistory — before Earthfall (Age of Creation, Age of Serpents and Age of Legends). I know that Paizo has always left this open, but is there anything about this matter spread out in adventures, supplements or forum posts? And you, how long do you think these Ages lasted? Being Golarion similar to our Earth, could we estimate dates based on our own history? I'm specially interested in how long lasted the Azlant Empire. Here's my timeline so far: GOLARION TIMELINE ![]()
![]() SometimesCrumb wrote:
I made one. Here it is: ![]()
![]() outshyn wrote:
Thanks for pointing this out. The next time the index is updated, whoever does it will have to pay attention to this, since there is no way to edit that post. It would be interesting if those who downloaded these maps could upload them again so we could redo the link. ![]()
![]() Tusk the Half-Orc wrote:
Thank you, Tusk. I really forgot these treasures. Thanks for pointing it out. I already include them in my spreadsheet. =) ![]()
![]() Updating the MAP INDEX posted by Digital Mystic in page 27. Template for this post found HERE!
General Sandpoint Maps:
1. BURNT OFFERINGS:
Festival and Fire Glass and Wrath Thistletop 2. THE SKINSAW MURDERS:
Murder Most Foul The Thing in the Atic Walking Scarecrows Misgivings Chasing the Skinsaw The Seven’s Sawmill Shadows of Time 3. THE HOOK MOUNTAIN MASSACRE:
Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above. In the Hooks Shaddow Retaking Rannick Down Comes the Rain The Haunted Heart Harrowing the Hook 4. FORTRESS OF THE STONE GIANTS:
Stones over Sandpoint Journey to Jorgenfist Into the Valley of the Black Tower Under Jorgenfist The Ancient Library 5. SINS OF THE SAVIORS:
The Scribbler's Rhyme Seeking Runeforge Runeforge and the Abjurant Halls 6. SPIRES OF XIN-SHALAST: Whispers in the Wood On the World's Roof
Xin-Shalast The Pinnacle of Avarice
The Eye of Avarice ![]()
![]() I updated the Nynphaiel's index of the community created stuff works in the post in page 14. All items posted after the original Nyphaiel's post are marked as NEW! I also checked all links in the original Nyphaiel's post in search of those that ar not avaiable. These i marked as UNAVAILABLE, and I left here in case someone has the material and re-post them, so that we can update the index. The Battlemaps have been removed of the index as they are included in the updated MAP INDEX posted below. Template for this post found HERE! NON BATTLEMAP CONTRIBUTIONS INDEX CAST OF CHARACTERS
TOWN OF SANDPOINT
GENERAL
ARTWORK
1. BURNT OFFERINGS
2. THE SKINSAW MURDERS
3. THE HOOK MOUNTAIN MASSACRE
4. FORTRESS OF THE STONE GIANTS
5. SINS OF THE SAVIORS
6. SPIRES OF THE XIN-SHALAST
Unknown but cool
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![]() TomParker wrote: At least I got a first draft of Karzoug's throne back. It's not perfect but it's a decent start. That's awesome! TomParker wrote: That's partially true. But it also gives flying PCs more maneuverability, since there are more squares free from the pillars' heat damage. Flying PCs are still within a couple rounds of Karzoug even at 10' scale.[/url] Not only that, but the dragon has to fly through the columns as well. On the 5-foot scale map he could only make this flight amid the columns that accompany the stairs. Well, I put tiles in my models, so as to make their scale more obvious for comparison between normal scale and doubled scale: EYE OF AVARICE - 3D view with measurements - normal size - 5-feet scale EYE OF AVARICE - 3D view with measurements - double size -10-feet scale I also make available the links to download the Google SketchUp files for both models: EYE OF AVARICE - Google Sketchup 3D Model - normal size - 5-feet scale EYE OF AVARICE - Google Sketchup 3D Model - double size - 10-feet scale ![]()
![]() TomParker wrote:
I hope you post here the result of your work. It must be very cool to end the campaign with a scenario on this scale to impress the players. =) Callum wrote: That's great, Gustavo - thanks! Is there any chance you could make the first 35 seconds of that video available separately? I'd like to show that part to my players when they enter the Eye. I may try, but not today. Callum wrote: Incidentally, this video makes clear an issue with the layout of the room as given in the book - namely, the PCs can't see Karzoug on his throne, and he can't see them, when they enter the Eye. The stated heights of the various platforms also seem odd when considering the stairs that connect them - the steps that lead to the observation platforms must be very steep. I think I'll switch the heights of Y3 and Y4, making Y3 130 feet up and Y4 140 feet up (so the steps from the throne to the runewell lead down instead of up). This means that Karzoug should be able to look down over the top of the runewell at the PCs as the enter. Unfortunately, these changes will not be enough as can be seen in the images at the link below. The throne is far behind to be seen simply by placing the (Y4) platform above the runewell (Y3). It is necessary to place the throne at least 7.5 to 10 feet above (Y4) so that it can be observed from the arrival platform (Y1) Yossarian wrote:
You're absolutely right. I wonder if the designers thought of this when creating the scenerio. Certainly the scenario of the Anniversary Edition is much more interesting than the original, but this "error" of scale has great tactical implications. ![]()
![]() After the TomParker alert, I decided to do my 3D model of the Eye of Avarice from scratch, but this time on the scale of 1 square = 10 feet. EYE OF AVARICE - 3D view with measurements (scale: 1 square = 10 feet) I also did a first person video touring the environment: EYE OF AVARICE - First Person Video After all this, I agree that the real scale of the map must be 1 square = 10 feet, and not as written in the book. ![]()
![]() TomParker wrote:
You're right. The scale was one of the reasons I made the 3d model. I wondered if it was possible for these giants and dragons to move around in this tight space. After analyzing I saw that yes, it is possible. I think it makes fighting even harder for the players, although the enemies do not have a lot of mobility. Karzoug would be protected by a barrier of enemies before anyone could get close to him. I made this small comparative size of creatures in relation to the structure of the Eye of Avarice with the 1-sq = 5-ft scale. EYE OF AVARICE - Comparison of creature size versus structure (1 square = 5 feet) ![]()
![]() Tinalles wrote: If you can export the model in STL format, then it can probably be made to work for 3D printing. Do you know a version number for the Sketchup you're using? If you google something like "sketchup export STL" and add your version number, you can probably find out if/how to do so. It is the Google Sketchup v. 8.0.14346. It can only export to *.dae and *.kmz. TomParker wrote: That's awesome. Did you use 1 sq = 5 ft or 10 ft?. It was made with the same proportion of the map in the adventure: 1 square = 5 feet. ![]()
![]() Tinalles wrote:
Thank you, Tinalles. I did the model in the old Google Sketchup. I do not know if this software is compatible with 3d printers or if there is any software that can do the file conversion to compatible 3d printers. ![]()
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![]() KyleS wrote: Two questions: Any way we can get a copy of this because that's a big list to print, and if so, is there a way to either filter or sort out without destroying the list? Either way, this list is still extremely handy! Yes, for both the questions. I recommend you to make a copy of the file before you edit it (File Menu > Make a copy). To print only a few rows, select the rows you want to print, then go to Menu File > Print, and select the selected cells in the dropdown menu in the right. ![]()
![]() Well, it's finally complete. Below is the link to a google spreadsheet containing all the loot inventory of the Adventure Path Rise of the Runelords Anniversary Edition (all six chapters). It lists all of the items (properly priced) indicated as treasures, equipment and gear carried by opposing NPCs and allies that may fall during the adventure (or be confronted by the PCs). The list also tells the origin of each item, specifically mentioning each encounter. It also informs the weight of each item (in pounds and kilograms), so the GM can know exactly if the PCs can easily carry those 34 Doglicers and the gargantuan helmet. It also highlighs the coins and the magic items, So the GM can find them at a glance. You can make a copy of the spreadsheet for your Google account and edit it any way you whant (by adding columns, changing the names of items, adding items, etc.). Well, enough talk. Here's the link. WARNING: SPOILERS in the link below. ![]()
![]() Yossarian wrote:
This is amazing, Yossarian. Very useful. ![]()
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![]() After a long time, I decided to organize my notes about the campaign's loot and items and make a spreadsheet with various information that I think are useful, such as where each item was found, what is its value, its sales value, weight, etc. Warning: SPOILERS in the link.
Currently (07/20/2017) I only put the loot of the Burnt Offerings chapter, but I will add the other chapters in the sequence in the same file. ![]()
![]() Hello I made my first purchase of physical products in the Order # 4240235, and I received an e-mail in 03/03 saying that it was about to ship and the estimate time to arrive was estimated in 13 to 40 business days. Well, I have not received this order and its been more than 1 week since it should have arrived (74 running days or 51 business days in USA or 49 busniness days in my country) I waited and gave it extra time but it still hasn't shown up. Is there anything you can do to help me? Thanks ![]()
![]() Thanks for the addition, Adjoint. About your comments on my list: Spoiler: Adjoint wrote: I have found no evidence of Kasadei having a rank of captain, she is just said to be an officer. Yeah, You might be right. I don't have access to the Shattered Star adventure path. I did not even know she was on this adventure. I took my information that she was captain from the Pathfinder Society Scenario S07-03: The Bronze House of Reprisal. I think this information should not be considered canonical. Adjoint wrote: In the Shards of Sin, Shiela Heidmarch is said to be fighter (tactician) 3/monk (weapon adept) 4. Again, I must say that I do not have access to this Adventure Path. I relied on the Pathfinder Campaign Setting: Magnimar, City of Monuments. However, I have now seen that there is an entry about information conflict over her class in the pathfinderwiki.com (link here). Apparently, my information is right, but yours is even more accurate. Thank you. ;)![]()
![]() Updated list: Spoiler: Almya Gorangal (LE female Varisian wizard 4) — Pathfinder member who currently resides in the Heidmarch Manor lodge and is looking for Thassilon ruins from the sunken kingdom of Eurythnia.
Annamentus Jivorus (N male Chelaxian cleric of Pharasma 7) — head of the Church of Pharasma. Annsa Shivarlu (LG female Mwangi bard 5/aristocrat 2) — head producer and director of the Rose and Rake Theatre. Anton Ghanafini (male Chelaxian) — operates the Magnimar branch of Red Kestrel Imports Arrus Derexhi (male Chelaxian fighter) — son of Randred Derexhi and member of the special force of the Derexhi mercenary company and freelance problem-solving business. Twin of Iskola Derexhi. Ayamyra (CN female elf cleric of Calistria 7) — head of the Dome of the Savored Sting. Ayavah (CN hermaphrodite demon-blooded tiefling sorcerer 8) — a notorious sculptor who lives in the Harpy Piling of the Irespan. Bevaluu Zimantiu (CG female Varisian cleric of Desna 10) — the single priest of Desna who attends in the Shine of the Cynosure Tower. Bhax (male Chelaxian expert) — white haired buttler of the House Derexhi. Billiver Billivin (CN male gnome alchemist 2/bard 1/cleric of Sivanah 1/sorcerer 1/wizard 2) — eccentric gnome owner of Billivin's Benevolent Balms and Effulgent Elixirs shop. Bonto Geirbelyn Feste (male Chelaxian aristocrat) — member of the House Feste. Captain Acacia Uriana (LG female human fighter 3/rogue 5) — Leader of the Magnimar City Watch. Captain Kasadei (NG female Varisian human fighter 3) — member of Magnimar City Guard. Chaplain Tira Ronnova (LG female Chelaxian cleric of Iomedae 7/paladin 2) — serves as the chaplain of Temple of Iomedae. Cheiskaia Nirodin (CG female Chelaxian aristocrat 6) — matriarch of House Nirodin. Commander Ismeir Odinburge (LG male human fighter 4/paladin 5 of Abadar) — serves as Lord of the Tower Arvensoar and leader of Magnimar’s military forces. Commander Vanns Wynmerd (LG male dwarf fighters) — powerful dwarf fighter that serves as the commander of Fort Indros, located in the Alabaster District. Doctor Ernst Landis (N male Chelaxian expert 5/wizard 5) — esteemed scholar of Varisian history and curator of the Museum of Ages. Donal Carent (CN male Varisian rogue 5) — leader of the Wreckwash Blades, a Sczarni gang run out of Carent's Camp. Doolun Corveshku (CN male human rogue 3) — leader of the least successful Sczarni gang—a wretched collection of knaves and scoundrels who called themselves “Doolun’s Lads. Durstin Versade (NG male human expert 5) — the proprietor of the Triodea Theater. Ebrylis (LN male half-elf fighter 3) — Heidmarch Manor's guardsman. Eibadon Derexhi (male Chelaxian paladin of Abadar) — son of Randred Derexhi and member of the special force of the Derexhi mercenary company and freelance problem-solving business. Elysi Crispin (NE Female half-elf investigator 10) — Aspis Consortium Bronze Agent and Bronze House’s manager and head of Magnimar operations. Filuvia Mindurian (NG female Chelaxian expert 6) — aged head of the noble Mindurian family known to be among the biggest gossips of that city's ruling families. Golliver Haskinswurth (LG male Taldan expert 3/fighter 4) — runs the Fancy Reefclaw brewery in Magnimar for House Deverin. Gradon Scarnetti (LN male Chelaxian aristocrat 6/rogue 3) — controls House Scarnetti's interests in the shipyards of Magnimar. Haugen (NE male old Varisian rogue 6) — leader of the sczarni gang The Creepers. Hobart Deverin (NG male Chelaxian/ Varisian aristocrat 5/expert 3) — the aging leader of House Deverin nicknamed "the Simple Lord" for his willingness to mingle with the city's common folk. Iskola Derexhi (female Chalaxian wizard) — daughter of Randred Derexhi and member of the special force of the Derexhi mercenary company and freelance problem-solving business. Twin of Arrus Derexhi. Jacildria Quildarmo (LE female human aristocrat 3/expert 2) — Seneschal of Dates of the Usher's Hall. Jaster Frallino (CE male human fighter 5/rogue 4) — leader of sczarni gang the Gallowed. Jayleen “Morning Dove” Mordove (CN female human bard 5) — runs one of the Lowcleft's most infamous night spots: the Gilded Cage. Joadric Heimurl (NG male Kellid barbarian 2/fighter 3) — Pathfinder member from the north currently residing in the Heidmarch Manor lodge, who intends to launch an expedition into the Malgorian Mountains. Jorston “Axetongue” Droaeb (LN male dwarf expert 4/fighter 3) — Master of Games at the Serpent's Run arena. Justice Cerelen Ironbriar (NE Male elf cleric of Norgorber 6/rogue 2) — An elven noble magistrate of the Justice Court of Magnimar. Kaleb Valdemar (CE male Chelaxian/Varisian wizard 9) — Member of House Valdemar and son of Ethram Valdemar. Kaleb runs Valdemar Villa in Magnimar. Kassiel Iylmrain (NE male elf bard 7) — half-elf dancer and counter-tenor of the Triodea theater. Kayasi Zivatchi (N female Chelaxian bard 5) — runs the Osprey Club. Khet Igersen (LN male Chelaxian expert 6) — runs Magnimar's Merchants' Guild. Khonderian (LN male Chelaxian rogue 7) — Lord-Mayor Haldmeer Grobaras' body guard. Lady Vammiera Symirkova (NE female venerable human aristocrat 2/rogue 6/sorcerer 4) — Magnimar's aristocrat who is secretly the leader of one of sczarni gang The Gargoyles. Lady Verrine Caiteil (LN female elf aristocrat 3/wizard 6) — Executive-Moderator of the Council of Ushers. Leruu “Whitelips” Kantiki (CG female Taldan rogue 6) — owner of Magnimar's exclusive and opulent Captain's Club tavern. Lord Justice Bayl Argentine (LN male human aristocrat 6/ fighter 3) — leader of the Justice Court of Magnimar. Lord Vetillus (male Chelaxian aristocrat) — head of the House Ventillus. Lord-Mayor Haldmeer Grobaras (N male human aristocrat 9) — the obese and draped in finery Lord Mayor of Magnimar has a keen mind and is a swift study of human nature. Lorgell Fendus (LG male Chelaxian/ Varisian cleric of Erastil 5) — the chief priest of Erastil is headquartered in the rustic Deadeye Lodge, in the northwest of the Keystone district. Luma Derexhi (N female half-elf urban druid 5) — eldest daughter of nobleman Randred Derexhi and member of the special force of the Derexhi mercenary company and freelance problem-solving business. Madam Irba Demerios (LN female Varisian/Shoanti expert 8) — rules the Founder's Archive (and holds the only key to the library’s famed Forbidden Collection). Madame Remeka Abantiir (CG aristocrat 5/cleric of Calistria 3) — runs Magnimar's most exclusive brothel, the House of Welcome. Maiveer Sloan (NE male Taldan rogue 11) — an gold agent of the Aspis Consortium that oversees the Bronze House, an impressive building in the Dockway district. Master Basaalee Minvandu (NE male Chelaxian ranger 6) — a cruel man, owner of Magnimar's Matador's Lodge, known for using brutal handling of animals for entertainment. Master Leis Nivlandis (NG male half-elf wizard 11) — the master and founder of Magnimar's most prestigious school for wizards, the Stone of the Seers. Miior Duvanti (NE female human rogue 6) — leads the Rushlight Society, a group of bandits operating on Varisia's Lost Coast. Mivonis Vanderale (LN male Chelaxian aristocrat 5/rogue 5) — the current head of House Vanderale, one of the most powerful aristocratic family of Magnimar. Mizmina Symirkova (CE female human rogue 8/assassin 3) — daughter of Lady Vammiera Symirkova and as such the de facto second in command of the infamous gang known as The Gargoyles. Morgamer Pug (N male halfling expert 5/wizard 1) — the proprietor of Pug's Contraptions, a small tinker and clockwork creation business in Ordellia district. Mother Flytongue (CN female Varisian rogue 4/alchemist 1) — leader of the smuggling operation known as the Washside Wringers based out of Washers' Row in Beacon's Point district. Nireed Wadincoast (CG male gnome expert 5/ranger 2) — proprietor of Keystone District's most famous building, the unique Aquaretum, which serves as aquarium as well as a unique museum. Odie Phexen (CN male human Chelaxian expert 3) — a foul-tempered drunkard who is the former harbormaster and whants his job back. Ol' Mam Grottle (NG female Varisian commoner 4/fighter 1) — owner and patron of the Dockway district inn known as the Old Fang. Ontor Derexhi (male Chelaxian rogue) — son of Randred Derexhi and member of the special force of the Derexhi mercenary company and freelance problem-solving business. Paralictor Darean Halst (LN male Chelaxian fighter 5/Hellknight 3) — leads the Hellknight Order of the Nail mercenaries based on the Bastion of the Nail in the Naos district. Proctor Jyronn Imikar (LG male Garundi cleric of Abadar 13) — leads the Cathedral of Abadar in the Naos District. Randred Derexhi (LN Chelaxian aristocrat 3/ranger [urban ranger] 6) — head of House Derexhi. He overseas a mercenary company and freelance problem-solving business for the city's wealthier inhabitants. Rassimeri Jaijarko (CE male Varisian fighter 2/rogue 2) — A slumlord and drug dealer owner of most of the filthy tenements in the Beacon's Point district, where is his headquarters, the Jaijarko Castle. Remeria Callinova (CG female Varisian expert 4/rogue 2) — An elderly woman, head of the Varisian Council, the government body tasked with protecting the rights of the city's indigenous Varisian population. Sabriyya Kalmeralm (LN female Keleshite rogue 12) — the so-called Princess of the Market takes care of policing her own, in the Bazaar of Sails. Savasha Versade (CG female Chelaxian/ Varisian aristocrat 3/bard 3) — head of House Versade, an aristocratic family known for throwing the best parties in town. Seeshah Raccas (CN female half-elf sorcerer 8) — madam of the Shucked Oyster, a brothel in Dockway District. Sheila Heidmarch (LN female Taldan fighter 3/monk 4) — retired adventurer and venture-captain who founded the Pathfinder lodge in Heidmarch Manor in Naos District. Siov Cassimeel (NE male elf sorcerer 7) — owns and runs a small, dingy tavern named the Friendly Merchant in the Underbridge, but he makes most of his money hiring out the docks that back onto the tavern. Sir Aeryn Darvengian (CE Male Chelaxian Rogue 4/Wizard 3/Arcante Trickster 4) — a demon-worshiping madman who sacrificed his family to his patron and was captured and thrown in the Hells dungeon. Sir Canayven Heidmarch (NG male Taldan ranger 8) — retired adventurer and venture-captain who founded the Pathfinder lodge in Heidmarch Manor in Naos District. Therhyn Raccas (LE half-elf rogue 9) — the one-armed half-elf leads the Night Scales gang. Todoban Boria (CE male Chelaxian expert 2/rogue 6) — proprietor of Boria's, a seemingly innocuous wine shop in the northern Naos district. Toth Bhreacher (N male human wizard 15) — owner and operator of the Golemworks in the Capital district. Ulisa Derexhi (female Chelaxian monk) — daughter of Randred Derexhi and member of the special force of the Derexhi mercenary company and freelance problem-solving business. Urtilia Mendion Scarnetti (LN female Chelaxian aristocrat 7) — matriarch of House Scarnetti. Valanni Krinst (NG male human aristocrat 1/rogue 3) — serves as Lord-Mayor Haldmeer Grobaras's personal assistant and messenger. Vanyavi Czanji (LE female Varisian sorcerer 6) — owns the Courtesan and Unicorn, an harrow parlor and brothel in Lowcleft district. Vert Aigerd (CG male old Varisian expert 5) — current harbormaster, based out of the building of the same name on Beacon's Point district. Vert Klydus (CN male Varisian alchemist 5/expert 2) — runs the drug den The Dreaming Dryad in Lowcleft district, providing expensive uncontaminated drugs to a discriminating clientele. Wumbrout Brios (LN male dwarf fighter 2/ expert 2) — an one-legged dwarf who oversees the day-to-day operations of the Heidmarch Manor. Yandine Derexhi (female Chelaxian aristocrat) — wife of Randred Derexhi. Zimandi Kaddren (N female Chelaxian/Varisian aristocrat 3/wizard 9) — current head of House Kaddren, one of the founding (and most well-respected) families of Magnimar. ![]()
![]() Elorebaen wrote:
My list so far: Spoiler: Almya Gorangal (LE female Varisian wizard 4)
Annamentus Jivorus (N male Chelaxian cleric of Pharasma 7) Annsa Shivarlu (LG female Mwangi bard 5/aristocrat 2) Anton Ghanafini Arrus Derexhi Ayamyra (CN female elf cleric of Calistria 7) Ayavah (CN hermaphrodite demon-blooded tiefling sorcerer 8) Bevaluu Zimantiu (CG female Varisian cleric of Desna 10) Bhax (white haired buttler of the Derexhi House) Billiver Billivin (CN male gnome alchemist 2/bard 1/ cleric of Sivanah 1/sorcerer 1/wizard 2) Bonto Geirbelyn Feste Captain Acacia Uriana (LG female human fighter 3/rogue 5) Captain Kasadei (NG female Varisian human fighter 3) Chaplain Tira Ronnova (LG female Chelaxian cleric of Iomedae 7/paladin 2) Cheiskaia Nirodin (CG female Chelaxian aristocrat 6) Commander Ismeir Odinburge (LG male human fighter 4/paladin 5 of Abadar) Doctor Ernst Landis (N male Chelaxian expert 5/wizard 5) Donal Carent (CN male Varisian rogue 5) Doolun Corveshku (CN male human rogue 3) Durstin Versade (NG male human expert 5) Ebrylis (LN male half-elf fighter 3) Eibadon Derexhi Elysi Crispin (NE Female half-elf investigator 10) Filuvia Mindurian (NG female Chelaxian expert 6) Golliver Haskinswurth (LG male Taldan expert 3/fighter 4) Gradon Scarnetti (LN male Chelaxian aristocrat 6/rogue 3) Haugen (NE male old Varisian rogue 6) Hobart Deverin (NG male Chelaxian/ Varisian aristocrat 5/expert 3) Iskola Derexhi Jacildria Quildarmo (LE female human aristocrat 3/expert 2) Jaster Frallino (CE male human fighter 5/rogue 4) Jayleen “Morning Dove” Mordove (CN female human bard 5) Joadric Heimurl (NG male Kellid barbarian 2/fighter 3) Jorston “Axetongue” Droaeb (LN male dwarf expert 4/fighter 3) Justice Cerelen Ironbriar (NE Male elf cleric of Norgorber 6/rogue 2) Kaleb Valdemar (CE male Chelaxian/Varisian wizard 9) Kassiel Iylmrain (NE male elf bard 7) half-elf dancer and counter-tenor of the Triodea Kayasi Zivatchi (N female Chelaxian bard 5) Khet Igersen (LN male Chelaxian expert 6) Khonderian (LN male Chelaxian rogue 7) Lady Vammiera Symirkova (NE female venerable human aristocrat 2/rogue 6/sorcerer 4) Lady Verrine Caiteil (LN female elf aristocrat 3/wizard 6) Leruu “Whitelips” Kantiki (CG female Taldan rogue 6) Lord Justice Bayl Argentine (LN male human aristocrat 6/ fighter 3) Lord Vetillus Lord-Mayor Haldmeer Grobaras (N male human aristocrat 9) Lorgell Fendus’s (LG male Chelaxian/ Varisian cleric of Erastil 5) Luma Derexhi (N female half-elf druid 5) Madam Irba Demerios (LN female Varisian/Shoanti expert 8) Madame Remeka Abantiir (CG aristocrat 5/cleric of Calistria 3) Maiveer Sloan (NE male Taldan rogue 11) Master Basaalee Minvandu (NE male Chelaxian ranger 6) Master Leis Nivlandis (NG male half-elf wizard 11) Miior Duvanti (NE female human rogue 6) Mivonis Vanderale (LN male Chelaxian aristocrat 5/rogue 5) Mizmina Symirkova (CE female human rogue 8/assassin 3) Morgamer Pug (N male halfling expert 5/wizard 1) Mother Flytongue (CN female Varisian rogue 4/alchemist 1) Nireed Wadincoast (CG male gnome expert 5/ranger 2) Odie Phexen (CN male human Chelaxian expert 3) Ol' Mam Grottle (NG female Varisian commoner 4/fighter 1) Ontor Derexhi Paralictor Darean Halst (LN male Chelaxian fighter 5/Hellknight 3) Proctor Jyronn Imikar (LG male Garundi cleric of Abadar 13) Randred Derexhi (LN Chelaxian aristocrat 3/ranger [urban ranger] 6) Rassimeri Jaijarko (CE male Varisian fighter 2/rogue 2) Remeria Callinova (CG female Varisian expert 4/rogue 2) Sabriyya Kalmeralm (LN female Keleshite rogue 12) Savasha Versaede (CG female Chelaxian/ Varisian aristocrat 3/bard 3) Seeshah Raccas (CN female half-elf sorcerer 8) Sheila Heidmarch (LN female Taldan fighter 3/monk 4) Siov Cassimeel (NE male elf sorcerer 7) Sir Aeryn Darvengian (CE Male Chelaxian Rogue 4/Wizard 3/Arcante Trickster 4) Sir Canayven Heidmarch (NG male Taldan ranger 8) Therhyn Raccas (LE half-elf rogue 9) Todoban Boria (CE male Chelaxian expert 2/rogue 6) Toth Bhreacher (N male human wizard 15) Ulisa Derexhi Urtilia Mendion Scarnetti (LN female Chelaxian aristocrat 7) Valanni Krinst (NG male human aristocrat 1/rogue 3) Vanns Wynmerd (LG male dwarf fighters) Vanyavi Czanji (LE female Varisian sorcerer 6) Vert Aigerd (CG male old Varisian expert 5) Vert Klydus (CN male Varisian alchemist 5/expert 2) Wumbrout Brios (LN male dwarf fighter 2/ expert 2) Yandine Derexhi Zimandi Kaddren (N female Chelaxian/Varisian aristocrat 3/wizard 9) ![]()
![]() Nice work, Jhaeman. For sure the Stone of the Seekers (arcanists’ school; specializes in abjuration and divination magic on Keystone District), the Ravenfoot Corner (small school for alchemists and apothecaries on Beacon's Point), the School of the Four Winds (monastic academy dedicated to the natural world on Capital District) and the Heidmarch Manor (Pathfinder lodge on Alabaster Discrict) must have some sort of libraries too. ![]()
![]() I made a Wheel o the Year to help my players understand the passage of time and the seasons, so they could interact more with the Golarion calendar and its meaning in the setting. I thought it would be interesting to share it with the community. Absalom Reckoning - Wheel of the Year (Versions in English and Portuguese) ![]()
![]() I made a Wheel o the Year to help my players understand the passage of time and the seasons, so they could interact more with the Golarion calendar and its meaning in the setting. I thought it would be interesting to share it with the community. Absalom Reckoning - Wheel of the Year (Versions in English and Portuguese) ![]()
![]() Quantum Steve wrote: Yes. UE removes this limitation. It even places Brilliant Energy on the Ranged Weapon Enhancement table noting that it works with projectile weapons like bows. This is odd. So why did not this limitation was removed from the Pathfinder Reference Document and from the most recent prints of the Corerulebook? ![]()
![]() Can a paladin with divine bond with his ranged weapon use the property of brilliant energy on it? By doing so could he shoot arrows of brilliant energy? I ask this because in the CoreRulebook (page 470) the rules of the Brilliant Energy property explicitly tells that this property can only be applied to melee weapons, thrown weapons, and ammunition. However, in the Ultimate Equipment (page 136) there is no mention of this limitation. Corerulebook page 470 wrote:
Ultimate Equipment page 136 wrote:
Corerulebook page 63 wrote:
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![]() Is a brilliant energy ranged weapon (like a bow) affected by strong winds? Quote:
Quote:
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![]() I have a doubt about the identification of the properties of magic weapons with enhancement bonus and special abilities. Quote:
Quote: Caster Level for Weapons: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. (PFCR 468) What is the Difficulty Class of a Spellcraft check to identify the properties of a +2 runeforged longsword? DC 28 = DC 15 + CL 13 of the Runeforged Weapon; orDC 34 = DC 15 + 13 (Runeforged Weapon) + 6 (3 x +2 Enhancement Bonus); ![]()
![]() I have a doubt about the identification of the properties of Runeforged Weapons. My players have succeeded in creating runeforged weapons in Runeforge in Chapter 5. Although they know that these weapons are effective against Karzoug, they do not know about the other properties. What is the Difficulty Class of a Spellcraft checj to identify the properties of a runeforged weapon?
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![]() Here are some coat of arms of noble houses of Magnimar and Sandpoint, as well insignia of some organizations that I made for my campaign. Coat of Arms of the Noble Houses and Organizations from Sandpoint and Magnimar ![]()
![]() The Black Arrow's insignia was made by me as seen in this post. I almost forgot that. =) Stepchild of the Sun wrote: Also, if one of you lovely people could share the crest you'd used for house Deverin, that would be amazing, as one of my players is playing a relative of the family. As you wish: House Deverin Crest: This was entirely my creation. As the family has farms and breweries I used the chalice and the wheat garb as charges. Sandpoint Crest: This was inspirated in the concept of Connors in this post. As Sandpoint is known as the "Light of the Lost Coast" I thought to be appropriate to use the broken beacon tower and sun on a divided shield (sea and land) to symbolize the city. ![]()
![]() Digital Mystic wrote:
So, here it is: Magnimar Crest: Entirely based on the flag. And two more: House Kaijitsu Crest: This was entirely my creation. As the family has Eastern origin, I used as an inspirational an emblem on the banners of the Japanese samurai. In my mind, it represents the glasswork. Hellknights Crest: The Ennead Star serves as the symbol of the Hellknights, representing not just the knighthood but also its core disciplines. Based on the symbol found in the Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves 3 of 6) where is explained its meaning. ![]()
![]() I made more two: House Valdemar Crest: This was entirely my creation. As the family once generated significant revenue through their fishing, shipping, and logging businesses, I thought it would be appropriate to use a ship and a fish as figures. The ring in the mouth of the fish symbolizes the wealth of origin family. Pathfinder Society: Nothing new here. The Open Road Glyph is the worldwide known symbol of the Pathfinders as seen in Pathfinder Chronicles: Seekers of Secrets. ![]()
![]() Dammit, the link of the map above was in low resolution. Here is the real thing:
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![]() After reserching about coat of arms of the noble houses and organizations based in Sandpoint and Magnimar for my campaign, I saw that there are very few references about. Based on few descriptions I found, I made the following illustrations: House Scarnetti Crest: I made this based on the illustration of Titus Scarnetti with a mascle in his clothes. House Derexhi Crest: I made this based on the description of the crest in the novel Blood of the City by Robin D. Laws: "a falcon rampant with a silver sword clutched in its talon". Lord-Mayor Haldmeer Grobaras Crest: I made this based on the description of the crest in the novel Blood of the City by Robin D. Laws: "a pelican, its beak gaping, fishtails lolling from its pouch". House Foxglove Crest: I made this based on the description of the crest in the Chapter II of the Rise of the Runelords Adventure Path: "a heraldic symbol of a curious flower surrounded by thorns". House Indros Crest: This was entirely my creation. I made it up that when Alcaydian Indros founded Magnimar he also began his house and took as an emblem the sea monster Vydrarch and his sword that defeated it on the field color of the god Aroden. Aspis Consortium Emblem: I made this based on the description of the emblem in the Chapter 5 of the Pathfinder Campaign Setting: The Inner Sea World Guide: "Nearly 200 years ago, a Chelish ship put into port at the Osirian capital of Sothis, its sails marked with the emblem of three intertwined asps". Did someone created a coat of arms for a noble house for your campaign? How are they? ![]()
![]() RuyanVe wrote:
RuyanVe, my map is in the correct scale and follows the exact pattern of the dungeon from the book. If you want to print, here is a bigger version with grid (1 square = 5ftx5ft): ![]()
![]() I forgot something: for further description of the Bronze House see Pathfinder Campaign Setting: Magnimar, City of Monuments and Pathfinder Society Scenario #7–03: The Bronze House Reprisal ![]()
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![]() Digital Mystic wrote:
Great work, Digital Mystic. I loved the wood part of the Cathedral. But It looks like it does not fit well in a squared grid. But It looks like it does not fit well in a squared grid. Is it 60'x70'? Could you do a version with grids? ![]()
![]() But in the Inner Sea World Guide is written:
Quote: Nearly 200 years ago, a Chelish ship put into port at the Osirian capital of Sothis, its sails marked with the emblem of three intertwined asps. So I made this new Aspis Consortium Emblem with three intertwined asps ![]()
![]() Matthew Downie wrote:
Exactly, Matthew. And a weapon with 2 special habilities? I pick the highter CL of the special habilities too? ![]()
![]() In Pathfinder Chronicles Campaign Setting page 189 there is a description:
Quote:
In the module River into Darkness, there is a portrait of the npc Kelim Esteban with a porcelain golden asp and green shield brooch. With that, I did this to my games: Aspis Consortium emblem |