Uncover the secrets of the gods with Lost Omens Divine Mysteries!
The influence of all-powerful deities is felt in every corner of the Lost Omens setting. Whether you're a valorous champion calling the righteous power of your patron down upon wicked foes or a sneaky rogue asking the god of thievery for a blessing on your next heist, faith and the forces behind it are key to every character's identity. Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. The book also grants a glimpse into the machinations of a god, exploring how a new god rises, why a god takes worshippers in the first place, and what occurs when a god dies.
This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods & Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!
Written by: Misha Bushyager, Jessica Catalan, Carlos Cisco, Rue Dickey, Brian Duckwitz, Aoife Ester, Ivis K. Flanagan, Tomas Gimenez Rioja, Leo Glass, Alastor Guzman, Thurston Hillman, Laura Lynn Horst, James Jacobs, Michelle Y. Kim, Monte Lin, Luis Loza, Stephanie Lundeen, Poorna M., Adam Ma, Jacob W. Michaels, Zac Moran, Jon Morgantini, Matt Morris, Morgan Nuncio, Daniel “Drakoniques” Oleh, Pam Punzalan, Jessica Redekop, Jaime Reyes Mondragon, Kevin Thien Vu Long Nguyen, Erin Roberts, quinn b. rodriguez, Michael Sayre, Mark Seifter, Austin Taylor, Isis Wozniakowska, and Sebastian Yūe.
ISBN-13: 978-1-64078-624-0
Available Formats
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Several years ago, I published an extensive essay on the failings of Paizo’s religious discussion in Gods & Magic (https://owenkcstephens.com/2022/04/21/an-essay-from-matt-daley/). I was very excited about Divine Mysteries since the book's announcement, seeing the breakaway from the OGL as an opportunity to address many of my concerns. In the time since writing my previous essay, I've sought out interfaith discussions with fellow gamers from many backgrounds and have learned quite a bit about how different communities approach and engage with religion. My hope was that the creators at Paizo would engage in similar introspection.
Much to my frustration, the opposite appeared to be true. Divine Mysteries not only reprints the most egregious passages I named in my discussion of Gods & Magic but compounds on them with numerous lore sections that display a condescending, nonsensical, and deeply unfulfilling approach to religion.
The opening chapter of Divine Mysteries is a series of essays by a psychopomp which outlines the functions of divinity within the setting of Golarion. These statements, which in-universe are based on decades of research, betray the authors’ incuriosity on matters of real-world faith and the blind spots of religion in prior fantasy writings. I’ve listed some particularly egregious examples below.
"In fact, I have discovered some mortals erroneously believe their faith is what empowers the gods! I confess, my Lady, I originally laughed off the thought, considering the mortals to be putting on airs. How are mortals to be the genesis of faith, when gods appeared before them? If such a thing were so, we might finally be rid of the accursed Urgathoa or the Rough Beast imprisoned in Golarion’s core, as few worship these beings save the most debased and vile."
This assumption outright mocks the works of other authors and misunderstands them by conflating faith with zealous praise. This completely rules out the possibility of appeasement, placation, or any other interaction with a deity that doesn’t qualify as Christian-style adoration.
"I am mildly distressed to say that most worshippers had not put as much thought into the question as I had! To the average lay worshipper or neophyte priest, the exchange of worship for power seemed to be viewed as entirely transactional, like a traveling farmer buying a lunch from a road stand! Lorminos brusquely reminds me that most mortals have little opportunity to pursue the life of a scholar, so I have done my best not to hold this view against them, even if it does ruffle my feathers."
The problems with this passage are twofold. Not only does this reduce all of the complexities, feelings, and communities of all religions down to “buying power from a deity”, but it reifies the archaic Catholic doctrine that those outside the priesthood are not worthy to understand or grapple with subjects of divinity. Once again, the book takes a narrow-minded conservative Christian talking point and applies it as a rule to Golarion’s myriad faiths.
"Mortals’ relationships with the gods are, fundamentally, transactional. Gods do not require worship to exist, and yet they do benefit from the spread of their belief among mortals, for their will cannot be done on Golarion without devotees. In exchange for worship and faith, gods may tip the scales in a mortal’s favor—evidence of a symbiotic relationship, as it were. It stands to reason that what each god hopes to achieve through the spread of their belief depends on their ideals. A miracle, for some gods, is less about the individual to whom it occurred and more about the size of its audience—that is, a god may strategically fulfill a long sought-after miracle in a highly public setting, or by answering the lofty prayer of a highly visible entertainer, diplomat, noble, or priest."
"Perhaps laypeople find comfort in feeling that the gods care about their followers’ daily goings-on and even influence mundane events. An incorrect presumption, yes, but ultimately a harmless one. I find this points to an inherently mortal tendency toward superstition"
For a book called “Divine Mysteries”, the authors of this chapter seem content to paint the gods as tremendously shallow. These passages together explain divine engagement within Golarion as a simple matter of PR stunts, with miracles existing as little more than cynical bids for power and influence that offer no care, belonging, or purpose to adherents to the faith. In such a world, Gods are not forces of nature or insights into the sublime but are more akin to clout-seeking influencers or revenue-obsessed investors who simply happen to wield godly power.
"Like any mortal, gods have interests and things they care about. Sarenrae is a god of the sun not because she is the sun or must be connected to the sun, but because as an individual, she likes the sun and everything involved with it. Some day Sarenrae could change her concerns, caring less about the sun and more about something like cooking, but it would change nothing about the sun."
While certain parallels can be drawn to specific pantheons in history and folklore, the complete detachment of divine identity from the elements which they seemingly embody strips the theology of Golarion of meaning. Reducing the incarnation of the sun or the ocean or death itself down to “this is just a super-powerful and unkillable entity who happens to like this thing at the moment” cheapens both the role of the god and the value of the force they represent.
Beyond the concerning and thematically barren statements listed above, Divine Mysteries seems to prefer using the notion of inscrutability to paper over poor worldbuilding rather than establish nuance. The section detailing the geography of various gods and the overlapping of their portfolios provides no explanation as to how or why different deities hold the same domain across locations beyond “I suspect some of the gods to be guilty of favoritism.” The authors seem unwilling to critically engage with the exoticizing history of regional and racial pantheons that runs through fantasy, dismissing the connections between communities and the gods they revere as insignificant and isolated incidents.
While some of the mechanics are interesting, I understand that Divine Mysteries is being sold first and foremost as a guild to gods and religion on the world of Golarion. To that end, I can only call the book an unqualified failure. The foundational assumptions of the setting’s theology are incurious, inorganic, illogical, and ultimately not worth your time.
To players, GMs, and fantasy writers alike, I would strongly recommend against using the materials presented within this book to explore subjects of religion in your RPG adventures. The narrow-mindedness which permeates this book regarding the nuances of faith is not only useless but actively detrimental to an understanding of how real-life religions function and how fictional religions can be utilized to convey thematic depth.
A player or GM who wishes to explore subjects of faith in an RPG setting is better off having never referenced this book, and for a text on the “secrets of the gods” I can think of no harsher condemnation.
Will this book have anything about Gorum at all? I do realize by the time this book is set to release he'll have canonically died, but it would be a shame to not get a remastered version of his Divine Intercessions, for example. Assuming that mechanic is coming back at all? I would hope it does...
Will this book have anything about Gorum at all? I do realize by the time this book is set to release he'll have canonically died, but it would be a shame to not get a remastered version of his Divine Intercessions, for example. Assuming that mechanic is coming back at all? I would hope it does...
Regardless of if the mechanic comes back, it's not like that means there would be "remastered" versions- it would just be the same divine intercessions, which Gorum already has printed?
But I think they mentioned including worship details for a few dead gods, so Gorum is likely covered in that capacity. My apologies if I'm misremembering, though.
In the product description, the sentence fragment "The book updates for all of your favorite Pathfinder Second Edition deities" seems to be missing its verb.
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Should this be considered a remastered Gods and Magic, or is the structure of the content different? Any servitor or herald get any love? Also, any statblocks for them?
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CastleDour wrote:
Should this be considered a remastered Gods and Magic, or is the structure of the content different? Any servitor or herald get any love? Also, any statblocks for them?
It remaster most of Gods & Magic content, but is much bigger (G&M was 136 pages, this one is 320, more than twice the size). It remaster all the PF2 deities published pre-remaster, even those published outside of that book. There's also content specific to the War of Immortal event, updating some stuff after the Godsrain. There's also stuff about Arazni, to bring her up to par with the other core 20 deities.
Is this book supposed to be a replacement for Gods & Magic?
The description of this product, as well as the comment directly above yours, suggests this book is not only a replacement for Gods & Magic, but also an expansion upon it.
Is this book supposed to be a replacement for Gods & Magic?
The description of this product, as well as the comment directly above yours, suggests this book is not only a replacement for Gods & Magic, but also an expansion upon it.
Which really is the best of both worlds. And not the Starfinder kind.
So we've heard that Gorum would make it into this book in one form or another, but now I'm curious whether the other casualties of the War of Immortals will get full remastered deity stat-blocks. Of particular interest to me is
War of Immortals spoiler:
the Ancient Osiriani gods which are now MIA.
I have a few character concepts that use them so I'd very much like to know if they'll be making a comeback or not as far as rules are concerned. Really I'd love a blanket confirmation or denial of all affected deities but I can see a world where it might be case-by-case, in which event I'd be happy with simply knowing that that's the case.
We're getting an entire section on dead gods, yes, but when I think dead gods there's one that comes to mind above all others. What if we're gonna get a deity stat block for Aroden? 1e had it. It's been dangling in front of us for all of 2e's lifespan, surely they gotta go for it eventually.
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I got my copy. I will check here periodically to check for questions and answer as I can over the next couple of hours in between monitoring the US election news. So, ask away and I’ll answer what I can without copy/pasting text or giving away too much. Please keep in mind I am on an iPad, so I can’t write long posts with the hunt and peck method I have to type with on this device.
I got my copy. I will check here periodically to check for questions and answer as I can over the next couple of hours in between monitoring the US election news. So, ask away and I’ll answer what I can without copy/pasting text or giving away too much. Please keep in mind I am on an iPad, so I can’t write long posts with the hunt and peck method I have to type with on this device.
Could you shed light on Covenants? Been curious on what they are and how they work since I heard about them. Thanks in advance.
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Cloud1802 wrote:
Could you shed light on Covenants? Been curious on what they are and how they work since I heard about them. Thanks in advance.
They take pretty much a whole page to explain it all. But, basically Covenants and Pantheons have the same stat block format, which is very nearly the same as the deity entries in player core:
Pantheon/Covenant Members
Areas of Concern
Edicts
Anathema
Divine Attribute
Religious Symbol
DEVOTEE BENEFITS
Cleric Spells: 1st, 2nd, etc.
Divine Font: heal, harm, or choose which
Divine Sanctification
Divine Skill
Domains
Alternate Domains
Favored Weapon
But, the long, rambling, in-setting/character reason as to why they are different basically boils down to:
Pantheons are formal, business-like agreements for deities to work together towards a common cause, regardless of whether or not they all like each other or not; kind of like a task-force. For example, Asmodeus, Irori, and Iomedae are all members in the Talons of the Godclaw Pantheon, but Irori and Iomedae would ordinarily be working against Asmodeus and are even charted and remarked in the book to be enemies of Asmodeus. However, they work together in that Pantheon because all 3 champion law and order and oppose chaos; so they cooperate towards that common goal. It’s like working on the job with someone you don’t like.
Covenants are like pantheons, but not as formal and business-like and are not just for deities like pantheons are. They are a gathering of like-minded folks, no matter their origins. Elementals, spirits, fey, genies, powerful animals, “mysterious forces”, intelligent weapons, proteans, and other such entities of all sorts can be members of a covenant in addition to deities and many covenants don’t even have a deity in its membership (for example, Green Faith, Esoteric Order of the Palatine Eye, Breath of the Endless Sky, and more). Covenants are united in a purpose or common cause and are formed more like informal, social groups because of that common interest and because they all get along, too. If pantheons are like being on the job with folks you don’t and do like and everything in between, then covenants are like gathering together with the folks from your job that you do get along with and maybe your friends and neighbors to go out for drinks at the bar during happy hour and maybe watching sports or playing RPGs after work.
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Evan Tarlton wrote:
Any interesting developments with the Empyreal Lords?
Im not terribly familiar with their lore, but the book has 8 pages devoted to 26 named empyreal lords that get 2 or 3 long paragraphs each. Do you have a more specific question?
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No. The only thing for Lay on Hands is the level 2 feat, Oath of the Avenger, for Champions to use it to inflict spirit damage as if the target of your oath were undead.
Blessed One doesn’t even show up on a word search.
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Ashanderai wrote:
Evan Tarlton wrote:
Any interesting developments with the Empyreal Lords?
Im not terribly familiar with their lore, but the book has 8 pages devoted to 26 named empyreal lords that get 2 or 3 long paragraphs each. Do you have a more specific question?
Were any of them especially effected in the War of Immortals?
Are there elemental covenants besides the air ones? Also, this is extremely niche, but does the psychopomp usher Vavaalrav have a new symbol (as in, not a cross), or any changed or new information from what's on AON or the wiki?
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ornathopter wrote:
Are there elemental covenants besides the air ones?
Yes. There are a total of 16 Covenants and 6 of those are for each of the 6 elements and matters closely related to their element. For example, Waves of the Boundless Sea Covenant (faydhaans, the Plane of Water, sea serpents, spirits of water, water elementals) are concerned with aquatic creatures, currents, swimming, tides, and water. Also, 2 other covenants have some overlap with the elements (at least in some of their domains) - Green Faith is for the veneration of the natural world and Rivethun is for spirits, guidance, and balance.
ornathopter wrote:
Also, this is extremely niche, but does the psychopomp usher Vavaalrav have a new symbol (as in, not a cross), or any changed or new information from what's on AON or the wiki?
From what I can see, he gets 3 paragraphs that don’t really tell us much more than we already know from 1E. He grants the Heal font, but no sanctification. Domains are Darkness, protection, repose, and vigil with alternate domains of earth and family.
His edicts are:
- Create and erect grave markers
- Lay bodies to rest
- Protect graveyards and sacred grounds from despoilment and supernatural threats
Anathema are:
- Treat grave sites irreverently
- Allow others to despoil the dead or rob a grave
- Create undead
- Desecrate a corpse
The Gold Sovereign wrote:
What could you tell us about the dragon gods? Anything got expanded, or do we only get the classical "Apsu vs Dahak" lore?
Are there any mentions of relationships or alliances between Apsu and the likes of Shizuru, Uvuko or any other draconic gods?
And finally, any beautiful illustrations for them?
I would love to see either Susumu or Nanbyo in their draconic form.
I couldn’t find mentions of any draconic alliances. Most of the deities that already got entries in other regional books like Tian Xia World Guide and Impossible Lands did not get new entries in this book, though Arazni, Grandmother Spider, Hei Feng, Shizuru, and Tsukiyo did. Apsu and Dahak both got 1 page entries with art, but not any new lore that I can tell. I didn’t notice any other dragon art that wasn’t already seen in Gods & Magic. I can’t find a section on dragon gods. Susumu doesn’t have an entry, but he is mentioned as one of the gods that Gorumites are turning to after Gorum’s death. Uvuko is only mentioned as a member of the Guardians of the Sacred Self pantheon which is concerned with community building, community service, protecting the persecuted and downtrodden, and raising awareness.
I’ll try to answer those questions I haven’t gotten to yet tomorrow. I need to read the relevant sections before answering and I’m running out of battery power and sleep time right now.
So judging by what I saw in a review of the book, Naderi and Gyronna are the only deities in Inner Sea Faiths without a page description. Is there anything extra for those two deities?
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CorvusMask wrote:
From what I've heard, apparently Apsu got new partner and together they had 7 children including Dahak.
A new partner? It’s not mentioned or hinted at anywhere in this book that I can find. Sarshallatu is stated to be his mate and she and Apsu were the first dragons. They had 7 children, including Dahak. There is no mention of other children that I can find.
Patrickthekid wrote:
So judging by what I saw in a review of the book, Naderi and Gyronna are the only deities in Inner Sea Faiths without a page description. Is there anything extra for those two deities?
A word search for Naderi and Gyronna reveals that Naderi is not mentioned in the book and Gyronna is only mentioned once in the Appendix with a deity portfolio entry under the section “In Memoriam (other dead, missing, or unaccounted-for gods)”.
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Ashanderai wrote:
CorvusMask wrote:
From what I've heard, apparently Apsu got new partner and together they had 7 children including Dahak.
A new partner? It’s not mentioned or hinted at anywhere in this book that I can find. Sarshallatu is stated to be his mate and she and Apsu were the first dragons. They had 7 children, including Dahak. There is no mention of other children that I can find.
Patrickthekid wrote:
So judging by what I saw in a review of the book, Naderi and Gyronna are the only deities in Inner Sea Faiths without a page description. Is there anything extra for those two deities?
A word search for Naderi and Gyronna reveals that Naderi is not mentioned in the book and Gyronna is only mentioned once in the Appendix with a deity portfolio entry under the section “In Memoriam (other dead, missing, or unaccounted-for gods)”.
I don'T have the book, but the wiki's page for Gyronna was updated with War of Immortal info, and says this:
PathfinderWiki:
According to Amenopheus, after the death of Gorum in 4724 AR, Nethys and Thoth battled over a source of power in the Inner Sea north of Sothis. Nethys emerged as the victor and cast Thoth away from Golarion. A whirlpool appeared at the site of the battle, and a coven of the hag goddesses Gyronna, Mestama, and Alazhra entered it to begin performing a ritual of unknown purpose. This spurred the Osirian deities Ra, Horus, Anubis, Osiris, Maat, and Isis to rise in opposition of them, but the old gods of Osirion were unable to disrupt the ritual. However, Gyronna briefly stuttered while reciting the ritual, an error that offered enough of a chance for the Osirian deities to intervene. All nine deities vanished in a flash, their fates unknown, and prayers to Osirion's have since gone unanswered.
- Pathfinder Wiki's Article on Gyronna
So yeah. They updated the stats, but she's currently missing, and there' no new info about it in this book.
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VerBeeker wrote:
Apsu’s original mate was Tiamat if I remember correctly.
You are referencing material presented in a 2007 D&D OGL book that James Jacobs has since stated is not what they wanted to keep when they published 1st edition Pathfinder. So, Tiamat was not kept in the Pathfinder setting when it was first published as its own game and Tiamat was no longer canon once the first Pathfinder Core Rulebook came out. Other PF books referenced events and things related to the story of the dragon gods, but no longer mention her by the name Tiamat.
Also, Dahak is now Apsu’s son and is looking for a rematch whereas, in the older version of the story Apsu was the one hunting Dahak. Also, Apsu is green now instead of being a silver dragon.
Apsu’s original mate was Tiamat if I remember correctly.
You are referencing material presented in a 2007 D&D OGL book that James Jacobs has since stated is not what they wanted to keep when they published 1st edition Pathfinder. So, Tiamat was not kept in the Pathfinder setting when it was first published as its own game and Tiamat was no longer canon once the first Pathfinder Core Rulebook came out. Other PF books referenced events and things related to the story of the dragon gods, but no longer mention her by the name Tiamat.
Also, Dahak is now Apsu’s son and is looking for a rematch whereas, in the older version of the story Apsu was the one hunting Dahak. Also, Apsu is green now instead of being a silver dragon.
Dahak has always been Apsu's son, he's also been shown as Green before hasn't he?