Pathfinder Tokens: Monster Core (Foundry VTT)

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Every creature, every variant, every portrait, tokenized and ready for use!

A comprehensive collection of portrait and token artwork for almost 500 creatures, including subtypes and variants! This all-new premium module, exclusive to Foundry VTT, assembles all of the artwork from the Monster Core book for Pathfinder Second Edition Remastered into a complete set of creature tokens and portraits, ready to be dropped into your games. Crafty caligni, duplicitous devils, deadly dragons, genial genies, lively leshies, nightmarish niliths, perplexing proteans, ruthless rakshasas, slithering serpentfolk, and unrelenting undead—no creature goes unrepresented!

This unique, exclusive bundle includes:

  • Tokens for all 492* creatures in the Monster Core compendium included with the Pathfinder Second Edition game system for Foundry VTT, including unillustrated creatures as well as all variants of creatures such as sinspawn, soulbound dolls, and the eight new dragon species featured for the first time in Monster Core!
  • High-resolution portrait art pieces for all of the creatures in this Token Pack!
  • Dozens of custom portraits unique to this collection, composited using images from Paizo's vast vault of artwork!
  • Full support for Foundry VTT's new Dynamic Token Engine, allowing the appearance of tokens to be modified in real time as they take damage or are afflicted with conditions!
  • A blank copy of the token ring, so you can make tokens matching tokens for your own homebrew creatures and your party!

* & a small number of creatures, such as spellcaster dragon variants, share the same art.

The Foundry Virtual Tabletop software (version 12 or higher) is required to use this product. For more information, visit https://foundryvtt.com/.

Installation

Purchasing this product from the Paizo store will grant you an activation code which can be used through your Foundry VTT account page to activate the content for installation. Afterwards you will be able to install the "Pathfinder Token Pack: Monster Core" module from the Foundry Virtual Tabletop setup screen.

After installing the module, it must be activated within a Game World. To do so:

  • Access the Settings Sidebar tab
  • Click "Manage Modules"
  • Locate the "Pathfinder Token Pack: Monster Core" Module, enable it, and save module settings.

Once enabled, the Pathfinder Token Pack: Monster Core module automatically maps portrait and token art to every creature in the Monster Core compendium pack included with your Pathfinder Second Edition game system, as well as any creatures which also appear in any of the three Bestiary compendia. Tokens and portraits should be automatically displayed when you open either the compendium browser or the compendium packs directly.

Creature Catalogue

The Pathfinder Token Pack: Monster Core includes token and portrait art for all 492 of the following creatures:

  1. Aapoph Granitescale
  2. 
  3. Aapoph Serpentfolk
  4. 
  5. Adamantine Dragon (Adult, Spellcaster)
  6. 
  7. Adamantine Dragon (Adult)
  8. 
  9. Adamantine Dragon (Ancient, Spellcaster)
  10. 
  11. Adamantine Dragon (Ancient)
  12. 
  13. Adamantine Dragon (Young, Spellcaster)
  14. 
  15. Adamantine Dragon (Young)
  16. 
  17. Aeolaeka
  18. 
  19. Aesra
  20. 
  21. Air Scamp
  22. 
  23. Aiuvarin Elementalist
  24. 
  25. Akhana
  26. 
  27. Alce
  28. 
  29. Animated Armor
  30. 
  31. Animated Broom
  32. 
  33. Animated Statue
  34. 
  35. Ankhrav
  36. 
  37. Ankhrav Hive Mother
  38. 
  39. Ankylosaurus
  40. 
  41. Aolaz
  42. 
  43. Arbiter
  44. 
  45. Arboreal Regent
  46. 
  47. Arboreal Warden
  48. 
  49. Army Ant Swarm
  50. 
  51. Astradaemon
  52. 
  53. Athamaru Hunter
  54. 
  55. Augnagar
  56. 
  57. Awakened Tree
  58. 
  59. Axiomite
  60. 
  61. Azarketi Crab Catcher
  62. 
  63. Azarketi Tide Tamer
  64. 
  65. Azuretzi
  66. 
  67. Balisse
  68. 
  69. Bandersnatch
  70. 
  71. Banshee
  72. 
  73. Barghest
  74. 
  75. Basilisk
  76. 
  77. Benthic Worm
  78. 
  79. Boar
  80. 
  81. Boggard Scout
  82. 
  83. Boggard Swampseer
  84. 
  85. Boggard Warrior
  86. 
  87. Bogwid
  88. 
  89. Bone Prophet
  90. 
  91. Bottlenose Dolphin
  92. 
  93. Brimorak
  94. 
  95. Brine Shark
  96. 
  97. Brontosaurus
  98. 
  99. Bugbear Prowler
  100. 
  101. Bugbear Tormentor
  102. Cacodaemon
  103. 
  104. Caldera Oni
  105. 
  106. Caligni Dancer
  107. 
  108. Caligni Hunter
  109. 
  110. Caligni Skulker
  111. 
  112. Cassisian
  113. 
  114. Catfolk Pouncer
  115. 
  116. Cauthooj
  117. 
  118. Cave Bear
  119. 
  120. Cave Worm
  121. 
  122. Centaur Herbalist
  123. 
  124. Centipede Swarm
  125. 
  126. Changeling Exile
  127. 
  128. Charnel Creation
  129. 
  130. Chimera
  131. 
  132. Choral
  133. 
  134. Chupacabra
  135. 
  136. Cinder Rat
  137. 
  138. Clay Effigy
  139. 
  140. Cloud Giant
  141. 
  142. Coarti
  143. 
  144. Cockatrice
  145. 
  146. Coil Spy
  147. 
  148. Compsognathus
  149. 
  150. Con Rit
  151. 
  152. Conspirator Dragon (Adult, Spellcaster)
  153. 
  154. Conspirator Dragon (Adult)
  155. 
  156. Conspirator Dragon (Ancient, Spellcaster)
  157. 
  158. Conspirator Dragon (Ancient)
  159. 
  160. Conspirator Dragon (Young, Spellcaster)
  161. 
  162. Conspirator Dragon (Young)
  163. 
  164. Crag Linnorm
  165. 
  166. Crawling Hand
  167. 
  168. Crocodile
  169. 
  170. Cuckoo Hag
  171. 
  172. Cyclops
  173. 
  174. Cythnigot
  175. 
  176. Daeodon
  177. 
  178. Deadly Mantis
  179. 
  180. Deinonychus
  181. 
  182. Deinosuchus
  183. 
  184. Dero Magister
  185. 
  186. Dero Stalker
  187. 
  188. Dero Strangler
  189. 
  190. Desert Drake
  191. 
  192. Dezullon
  193. 
  194. Dhampir Wizard
  195. 
  196. Diabolic Dragon (Adult, Spellcaster)
  197. 
  198. Diabolic Dragon (Adult)
  199. 
  200. Diabolic Dragon (Ancient, Spellcaster)
  201. 
  202. Diabolic Dragon (Ancient)
  203. 
  204. Diabolic Dragon (Young, Spellcaster)
  205. 
  206. Diabolic Dragon (Young)
  207. 
  208. Dire Wolf
  209. 
  210. Doldrums Heap
  211. 
  212. Dragon Turtle
  213. 
  214. Draxie
  215. 
  216. Dromaar Mountaineer
  217. 
  218. Dryad
  219. 
  220. Dryad Queen
  221. 
  222. Dullahan
  223. Duskwalker Ghost Hunter
  224. 
  225. Dwarf Stonecaster
  226. 
  227. Dwarf Warrior
  228. 
  229. Dybbuk
  230. 
  231. Eagle
  232. 
  233. Earth Scamp
  234. 
  235. Elananx
  236. 
  237. Electric Eel
  238. 
  239. Elemental Avalanche
  240. 
  241. Elemental Hurricane
  242. 
  243. Elemental Inferno
  1. Elemental Tsunami
  2. 
  3. Elephant
  4. 
  5. Elf Ranger
  6. 
  7. Empyreal Dragon (Adult, Spellcaster)
  8. 
  9. Empyreal Dragon (Adult)
  10. 
  11. Empyreal Dragon (Ancient, Spellcaster)
  12. 
  13. Empyreal Dragon (Ancient)
  14. 
  15. Empyreal Dragon (Young, Spellcaster)
  16. 
  17. Empyreal Dragon (Young)
  18. 
  19. Envyspawn
  20. 
  21. Faydhaan
  22. 
  23. Fey Dragonet
  24. 
  25. Fire Giant
  26. 
  27. Fire Scamp
  28. 
  29. Firewyrm
  30. 
  31. Flame Drake
  32. 
  33. Flash Beetle
  34. 
  35. Forest Troll
  36. 
  37. Fortune Dragon (Adult, Spellcaster)
  38. 
  39. Fortune Dragon (Adult)
  40. 
  41. Fortune Dragon (Ancient, Spellcaster)
  42. 
  43. Fortune Dragon (Ancient)
  44. 
  45. Fortune Dragon (Young, Spellcaster)
  46. 
  47. Fortune Dragon (Young)
  48. 
  49. Frost Drake
  50. 
  51. Frost Giant
  52. 
  53. Fungus Leshy
  54. 
  55. Gancanagh
  56. 
  57. Gargoyle
  58. 
  59. Ghost Commoner
  60. 
  61. Ghost Mage
  62. 
  63. Ghoul Soldier
  64. 
  65. Ghoul Stalker
  66. 
  67. Giant Anaconda
  68. 
  69. Giant Animated Statue
  70. 
  71. Giant Ant
  72. 
  73. Giant Bat
  74. 
  75. Giant Centipede
  76. 
  77. Giant Crawling Hand
  78. 
  79. Giant Eagle
  80. 
  81. Giant Flytrap
  82. 
  83. Giant Frilled Lizard
  84. 
  85. Giant Gecko
  86. 
  87. Giant Hippocampus
  88. 
  89. Giant Mantis
  90. 
  91. Giant Monitor Lizard
  92. 
  93. Giant Moray Eel
  94. 
  95. Giant Octopus
  96. 
  97. Giant Rat
  98. 
  99. Giant Scorpion
  100. Giant Stag Beetle
  101. 
  102. Giant Tarantula
  103. 
  104. Giant Viper
  105. 
  106. Giant Wasp
  107. 
  108. Gigantopithecus
  109. 
  110. Gimmerling
  111. 
  112. Giylea
  113. 
  114. Globster
  115. 
  116. Gluttonyspawn
  117. 
  118. Gnome Bard
  119. 
  120. Goblin Commando
  121. 
  122. Goblin Dog
  123. 
  124. Goblin Pyro
  125. 
  126. Goblin War Chanter
  127. 
  128. Goblin Warrior
  129. 
  130. Gogiteth
  131. 
  132. Goliath Spider
  133. 
  134. Gongorinan
  135. 
  136. Gorilla
  137. 
  138. Gosreg
  139. 
  140. Gourd Leshy
  141. 
  142. Graveknight
  143. 
  144. Great Cyclops
  145. 
  146. Great White Shark
  147. 
  148. Greater Hell Hound
  149. 
  150. Greater Herexen
  151. 
  152. Greater Nightmare
  153. 
  154. Greater Shadow
  155. 
  156. Greedspawn
  157. 
  158. Griffon
  159. 
  160. Grikkitog
  161. 
  162. Grim Reaper
  163. 
  164. Grindylow
  165. 
  166. Grizzly Bear
  167. 
  168. Grothlut
  169. 
  170. Guard Dog
  171. 
  172. Guthallath
  173. 
  174. Gylou
  175. 
  176. Hadrosaurid
  177. 
  178. Halfling Street Watcher
  179. 
  180. Halfling Troublemaker
  181. 
  182. Harpy
  183. 
  184. Hell Hound
  185. 
  186. Herexen
  187. 
  188. Hippocampus
  189. 
  190. Hippogriff
  191. 
  192. Hobgoblin Archer
  193. 
  194. Hobgoblin General
  195. 
  196. Hobgoblin Soldier
  197. 
  198. Homunculus
  199. 
  200. Horned Dragon (Adult, Spellcaster)
  201. 
  202. Horned Dragon (Adult)
  203. 
  204. Horned Dragon (Ancient, Spellcaster)
  205. 
  206. Horned Dragon (Ancient)
  207. 
  208. Horned Dragon (Young, Spellcaster)
  209. 
  210. Horned Dragon (Young)
  211. 
  212. Hryngar Bombardier
  213. 
  214. Hryngar Sharpshooter
  215. 
  216. Hryngar Taskmaster
  217. 
  218. Hunting Spider
  219. 
  220. Hyaenodon
  221. Hydra
  222. 
  223. Hyena
  224. 
  225. Ice Linnorm
  226. 
  227. Ifrit
  228. 
  229. Imp
  230. 
  231. Irnakurse
  232. 
  233. Iron Hag
  234. 
  235. Iron Warden
  236. 
  237. Island Oni
  238. 
  239. Jaathoom
  240. 
  241. Jabali
  242. 
  243. Jah-Tohl
  244. 
  1. Jann
  2. 
  3. Jinkin
  4. 
  5. Jungle Drake
  6. 
  7. Kanya
  8. 
  9. Keketar
  10. 
  11. Kholo Bonekeeper
  12. 
  13. Kholo Hunter
  14. 
  15. Kholo Sergeant
  16. 
  17. Kobold Cavern Mage
  18. 
  19. Kobold Scout
  20. 
  21. Kobold Warrior
  22. 
  23. Kraken
  24. 
  25. Krooth
  26. 
  27. Lamia
  28. 
  29. Lamia Matriarch
  30. 
  31. Larval Ofalth
  32. 
  33. Lawbringer Warpriest
  34. 
  35. Leaf Leshy
  36. 
  37. Leopard
  38. 
  39. Lesser Death
  40. 
  41. Leukodaemon
  42. 
  43. Lich
  44. 
  45. Lion
  46. 
  47. Living Landslide
  48. 
  49. Living Tar
  50. 
  51. Living Waterfall
  52. 
  53. Living Whirlwind
  54. 
  55. Living Wildfire
  56. 
  57. Lizardfolk Defender
  58. 
  59. Lizardfolk Scout
  60. 
  61. Lizardfolk Stargazer
  62. 
  63. Lustspawn
  64. 
  65. Lyrakien
  66. 
  67. Magma Worm
  68. 
  69. Mammoth
  70. 
  71. Manticore (Quill Tail)
  72. 
  73. Manticore (Scorpion Tail)
  74. 
  75. Marsh Giant
  76. 
  77. Medusa
  78. 
  79. Megalodon
  80. 
  81. Megaprimatus
  82. 
  83. Merfolk Warrior
  84. 
  85. Merfolk Wavecaller
  86. 
  87. Minotaur Hunter
  88. 
  89. Mirage Dragon (Adult, Spellcaster)
  90. 
  91. Mirage Dragon (Adult)
  92. 
  93. Mirage Dragon (Ancient, Spellcaster)
  94. 
  95. Mirage Dragon (Ancient)
  96. 
  97. Mirage Dragon (Young, Spellcaster)
  98. Mirage Dragon (Young)
  99. 
  100. Mitflit
  101. 
  102. Morrigna
  103. 
  104. Mountain Oni
  105. 
  106. Mukradi
  107. 
  108. Mummy Guardian
  109. 
  110. Mummy Pharaoh
  111. 
  112. Naiad
  113. 
  114. Naiad Queen
  115. 
  116. Nessari
  117. 
  118. Nightmare
  119. 
  120. Nilith
  121. 
  122. Norn
  123. 
  124. Nosoi
  125. 
  126. Noxious Needler
  127. 
  128. Nuckelavee
  129. 
  130. Ofalth
  131. 
  132. Ogre Boss
  133. 
  134. Ogre Glutton
  135. 
  136. Ogre Warrior
  137. 
  138. Omen Dragon (Adult, Spellcaster)
  139. 
  140. Omen Dragon (Adult)
  141. 
  142. Omen Dragon (Ancient, Spellcaster)
  143. 
  144. Omen Dragon (Ancient)
  145. 
  146. Omen Dragon (Young, Spellcaster)
  147. 
  148. Omen Dragon (Young)
  149. 
  150. Omox
  151. 
  152. Orc Commander
  153. 
  154. Orc Scrapper
  155. 
  156. Orc Veteran
  157. 
  158. Orca
  159. 
  160. Ort
  161. 
  162. Pachycephalosaurus
  163. 
  164. Paleohemoth
  165. 
  166. Pegasus
  167. 
  168. Phade
  169. 
  170. Phantom Beast
  171. 
  172. Phantom Knight
  173. 
  174. Phistophilus
  175. 
  176. Phoenix
  177. 
  178. Pipefox
  179. 
  180. Pitborn Adept
  181. 
  182. Pixie
  183. 
  184. Plague Zombie
  185. 
  186. Pleroma
  187. 
  188. Poltergeist
  189. 
  190. Poracha
  191. 
  192. Pridespawn
  193. 
  194. Pteranodon
  195. 
  196. Pugwampi
  197. 
  198. Pukwudgie
  199. 
  200. Pusk
  201. 
  202. Python
  203. 
  204. Qarna
  205. 
  206. Quai Dau To
  207. 
  208. Quatoid
  209. 
  210. Quelaunt
  211. 
  212. Quetz Coatl
  213. 
  214. Quetzalcoatlus
  215. 
  216. Raja-Krodha
  217. 
  218. Raktavarna
  219. Rat Swarm
  220. 
  221. Ratfolk Grenadier
  222. 
  223. Redcap
  224. 
  225. Reefclaw
  226. 
  227. Rekhep
  228. 
  229. Revenant
  230. 
  231. Rhinoceros
  232. 
  233. Rhu-Chalik
  234. 
  235. Riding Dog
  236. 
  237. Riding Horse
  238. 
  239. Riding Pony
  240. 
  241. River Drake
  242. 
  243. Roc
  244. 
  1. Rune Giant
  2. 
  3. Sargassum Heap
  4. 
  5. Sarglagon
  6. 
  7. Satyr
  8. 
  9. Scarecrow
  10. 
  11. Scorpion Swarm
  12. 
  13. Sea Hag
  14. 
  15. Sea Serpent
  16. 
  17. Sedacthy Marauder
  18. 
  19. Sedacthy Scout
  20. 
  21. Sedacthy Speaker
  22. 
  23. Seraptis
  24. 
  25. Sewer Ooze
  26. 
  27. Shadow
  28. 
  29. Shadow Giant
  30. 
  31. Shadow Spawn
  32. 
  33. Shemhazian
  34. 
  35. Shining Child
  36. 
  37. Shuln
  38. 
  39. Skeletal Champion
  40. 
  41. Skeletal Giant
  42. 
  43. Skeletal Horse
  44. 
  45. Skeletal Hulk
  46. 
  47. Skeleton Guard
  48. 
  49. Skulltaker
  50. 
  51. Slothspawn
  52. 
  53. Slurk
  54. 
  55. Smaranava
  56. 
  57. Smilodon
  58. 
  59. Snapping Flytrap
  60. 
  61. Snow Oni
  62. 
  63. Sod Hound
  64. 
  65. Soulbound Doll (Brave)
  66. 
  67. Soulbound Doll (Calm)
  68. 
  69. Soulbound Doll (Careful)
  70. 
  71. Soulbound Doll (Cruel)
  72. 
  73. Soulbound Doll (Gentle)
  74. 
  75. Soulbound Doll (Impish)
  76. 
  77. Soulbound Doll (Jolly)
  78. 
  79. Soulbound Doll (Kind)
  80. 
  81. Soulbound Doll (Rash)
  82. 
  83. Soulbound Doll (Sassy)
  84. 
  85. Soulbound Doll (Timid)
  86. 
  87. Soulbound Homunculus
  88. 
  89. Sphinx
  90. 
  91. Spider Swarm
  92. 
  93. Sprigjack
  94. 
  95. Sprite
  96. Stegosaurus
  97. 
  98. Stone Bulwark
  99. 
  100. Stone Giant
  101. 
  102. Stone Mauler
  103. 
  104. String Slime
  105. 
  106. Succubus
  107. 
  108. Sweet Hag
  109. 
  110. Tabellia
  111. 
  112. Tarn Linnorm
  113. 
  114. Tengu Sneak
  115. 
  116. Terotricus
  117. 
  118. Thulgant
  119. 
  120. Tiger
  121. 
  122. Tomb Jelly
  123. 
  124. Tooth Fairy
  125. 
  126. Tooth Fairy Swarm
  127. 
  128. Tor Linnorm
  129. 
  130. Treerazer
  131. 
  132. Triceratops
  133. 
  134. Troll Warleader
  135. 
  136. Twigjack
  137. 
  138. Tyrannosaurus
  139. 
  140. Ugothol
  141. 
  142. Umbral Gnome Rockwarden
  143. 
  144. Umbral Gnome Scout
  145. 
  146. Umbral Gnome Warrior
  147. 
  148. Unicorn
  149. 
  150. Vampire Bat Swarm
  151. 
  152. Vampire Count
  153. 
  154. Vampire Mastermind
  155. 
  156. Vampire Servitor
  157. 
  158. Vanth
  159. 
  160. Velociraptor
  161. 
  162. Venedaemon
  163. 
  164. Vescavor Queen
  165. 
  166. Vescavor Swarm
  167. 
  168. Vicharamuni
  169. 
  170. Vidileth
  171. 
  172. Vilderavn
  173. 
  174. Viper
  175. 
  176. Voidworm
  177. 
  178. Vordine
  179. 
  180. Vrolikai
  181. 
  182. War Horse
  183. 
  184. War Pony
  185. 
  186. Warg
  187. 
  188. Warsworn
  189. 
  190. Wasp Swarm
  191. 
  192. Water Scamp
  193. 
  194. Werebear
  195. 
  196. Wererat
  197. 
  198. Weretiger
  199. 
  200. Werewolf
  201. 
  202. Wight
  203. 
  204. Will-o'-Wisp
  205. 
  206. Winged Chupacabra
  207. 
  208. Witchwarg
  209. 
  210. Wolf
  211. 
  212. Woolly Rhinoceros
  213. 
  214. Wraith
  215. 
  216. Wrathspawn
  217. Wyvern
  218. 
  219. Xoarian
  220. 
  221. Xulgath Leader
  222. 
  223. Xulgath Skulker
  224. 
  225. Xulgath Warrior
  226. 
  227. Yamaraj
  228. 
  229. Yeti
  230. 
  231. Zecui
  232. 
  233. Zephyr Hawk
  234. 
  235. Zoaem
  236. 
  237. Zombie Brute
  238. 
  239. Zombie Hulk
  240. 
  241. Zombie Shambler
  242. 
  243. Zyss Serpentfolk
  244. 

Additional Product Images


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FVTT12003-1

Product Availability

Will be available for purchase 1 Aug 2024

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

FVTT12003


See Also:

Average product rating:

5.00/5 (based on 2 ratings)

Sign in to create or edit a product review.

5/5

Great Art Quality, Token Ring integration is cool. Nothin' much more then that.


EDIT: Massive upgrade!

5/5

[Edited from original review]

A huge save pulled off, well done!

Browsing through this updated version, the difference is night and day. Definitely worth the purchase now, get it while it's hot etc.

Good job.


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Grand Archive

3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

HUZZAH!

Grand Lodge

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Great to see these! Any chance of getting token packs for books with monsters like Howl of The Wild, Book of the Dead and etc?


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

YES!!

All I will say is this.

Now, if we can get token packs for Rage of Elements and other rulebooks.

Thank you Paizo!!

Horizon Hunters

Woo! Love to see it.

Though a little sad to see duplicates in place for the different ages of the new dragons - will there be more art coming at some point to differentiate adult and ancient dragons?

Fingers crossed in hope. Dragons are cool...


2 people marked this as a favorite.

Well I can't NOT buy this... Patiently waiting for the Scamp Core Book and token pack. Featuring;

1. Metal Scamp
2. Wood Scamp
3. Dust Scamp
4. Ice Scamp
5. Ooze Scamp
6. Steam Scamp

And while yes I know that Metal Scamp and Wood Scamp have art in the Year of Unfettered Exploration, They are in the old scamp design. These babies deserve a makeover.

Paizo Employee Digital Products Lead

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Moth Mariner wrote:

Woo! Love to see it.

Though a little sad to see duplicates in place for the different ages of the new dragons - will there be more art coming at some point to differentiate adult and ancient dragons?

Fingers crossed in hope. Dragons are cool...

Dragons are cool! Unfortunately, the species introduced in Monster Core have never appeared in a book before, and therefore don't have the 20+ years of archived art to draw on that the old chromatic and metallic ones did. While the Monster Core pack has unique pieces of art for 19 of our 24 new dragon variants, we did end up having to duplicate the existing Adult art for the Ancient age categories of Adamantine, Diabolic, Empyreal, Fortune, and Horned dragons, which have yet to be illustrated anywhere.

But that's the nice thing about digital products: if and when we do create unique art for Ancient dragons of those species, we can just add them to the pack as a free update, while keeping the old ones around as options if it turns out you like them better. So we will.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Andrew White wrote:
Moth Mariner wrote:

Woo! Love to see it.

Though a little sad to see duplicates in place for the different ages of the new dragons - will there be more art coming at some point to differentiate adult and ancient dragons?

Fingers crossed in hope. Dragons are cool...

Dragons are cool! Unfortunately, the species introduced in Monster Core have never appeared in a book before, and therefore don't have the 20+ years of archived art to draw on that the old chromatic and metallic ones did. While the Monster Core pack has unique pieces of art for 19 of our 24 new dragon variants, we did end up having to duplicate the existing Adult art for the Ancient age categories of Adamantine, Diabolic, Empyreal, Fortune, and Horned dragons, which have yet to be illustrated anywhere.

But that's the nice thing about digital products: if and when we do create unique art for Ancient dragons of those species, we can just add them to the pack as a free update, while keeping the old ones around as options if it turns out you like them better. So we will.

Note that they used the "young" art for the ancient horned dragon!

But yeah. The Dragon art that is used here that was NOT in the Monster Core book are from the Pawns, hence why none of the gargantuan creatures that were missing art from the book have new art here. (I did a big comparison with my own archives, as I get ALL Paizo PDFs, and I extract the art from them all for later personal digital VTT usage. xD )

And yeah, I fully expect an update when they release the currently unannounced (but inevitable) Monster Core Battle Cards. :3


Pathfinder Lost Omens, Rulebook Subscriber

Will this and the existing token pack conflict or will it work to have both installed and enabled simultaneously?


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Any update for the people that bought the previous bestiary pack?

Like will the "same" monsters still work?

Paizo Employee Digital Products Lead

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azrazalea wrote:
Will this and the existing token pack conflict or will it work to have both installed and enabled simultaneously?

The existing Pathfinder Tokens: Bestiaries pack will continue to work the same way it does now, which is to say: it will map tokens and portrait art to every creature in all three of the Bestiary compendiums that come standard with the Pathfinder 2e system for Foundry VTT, as well as to equivalent creatures in the Monster Core compendium that didn't get new art in Monster Core and/or remain more or less unchanged.

Likewise, the Monster Core pack will map tokens and portrait art to every creature in the Monster Core compendium, as well as to creatures in the three original Bestiary compendiums that have the same name and remain more or less the same creature. (This latter distinction is important because some creatures appearing in Monster Core, despite having the same name, have undergone substantial changes in the Remaster to distinguish them from their OGL origins.)

Right now, if you have the Bestiary pack but not the Monster Core pack (because it hasn't yet been released), you'll see the original Bestiary art for, say, the Harpy mapped onto both the Bestiary compendium entry and the Monster Core compendium entry, because the Harpy underwent some changes but is fundamentally the same monster. You'll see the Bestiary art for, say, the Sea Hag mapped onto the Bestiary compendium entry, but not the Monster Core entry, because the Remastered Sea Hag is a very different creature from the OGL version. If it was the future, and you had the Monster Core pack but not the Bestiary pack, you'd see the same cross-mappings, but in reverse.

For now, if you have both the Monster Core Pack and the original Bestiary pack installed, the Monster Core pack will always take precedence where applicable. However, both packs still contain all of the art for their respective books, so if you want everything in the Monster Core pack except the new Harpy, you can always manually assign it from the token directory contained in the Bestiary module.

Mr Owl wrote:

Any update for the people that bought the previous bestiary pack?

Like will the "same" monsters still work?

Yeah, as per the explanation above, the original Bestiaries collection will continue to map to both the various Bestiary compendiums, as well as the Monster Core compendium where applicable. It is worth noting, though, that even monsters that appear in both the Bestiaries and Monster Core pack been given all new tokens for the Monster Core pack that did not appear in the Bestiaries pack, including full support for the new Dynamic Token Rings feature introduced in Foundry version 12.


Pathfinder PF Special Edition Subscriber
Andrew White wrote:
azrazalea wrote:
Will this and the existing token pack conflict or will it work to have both installed and enabled simultaneously?

The existing Pathfinder Tokens: Bestiaries pack will continue to work the same way it does now, which is to say: it will map tokens and portrait art to every creature in all three of the Bestiary compendiums that come standard with the Pathfinder 2e system for Foundry VTT, as well as to equivalent creatures in the Monster Core compendium that didn't get new art in Monster Core and/or remain more or less unchanged.

Likewise, the Monster Core pack will map tokens and portrait art to every creature in the Monster Core compendium, as well as to creatures in the three original Bestiary compendiums that have the same name and remain more or less the same creature. (This latter distinction is important because some creatures appearing in Monster Core, despite having the same name, have undergone substantial changes in the Remaster to distinguish them from their OGL origins.)

Right now, if you have the Bestiary pack but not the Monster Core pack (because it hasn't yet been released), you'll see the original Bestiary art for, say, the Harpy mapped onto both the Bestiary compendium entry and the Monster Core compendium entry, because the Harpy underwent some changes but is fundamentally the same monster. You'll see the Bestiary art for, say, the Sea Hag mapped onto the Bestiary compendium entry, but not the Monster Core entry, because the Remastered Sea Hag is a very different creature from the OGL version. If it was the future, and you had the Monster Core pack but not the Bestiary pack, you'd see the same cross-mappings, but in reverse.

For now, if you have both the Monster Core Pack and the original Bestiary pack installed, the Monster Core pack will always take precedence where applicable. However, both packs still contain all of the art for their respective books, so if you want everything in the Monster Core pack except the new Harpy, you can always manually...

A little bummed as someone who bought the original token pack after reading the comments about how the staff would "love to update" the original pack after the remaster release; strongly implying that it would be a free update/patch :(


Will there be a discount for people that own the original Token Pack?

Also, can't wait for token packs for other books


Probably excellent quality again. However, there just aren't enough new APs that use exclusive monsters from Monster Core. Plus the previous token pack covers 2/3rds of Monster Core IIRC. Will get this on sale.


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<looks expectantly at calendar


F5...F5...F5...F5...sad face...F5...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
JohnQPublic wrote:
F5...F5...F5...F5...sad face...F5...

Me too... me too...


Pathfinder Lost Omens Subscriber

Where is it Paizo?! You cannot hide it from us forever!


Pathfinder Lost Omens, Rulebook Subscriber

Gimme


Pathfinder Lost Omens, Rulebook Subscriber
Moshtradamus wrote:
A little bummed as someone who bought the original token pack after reading the comments about how the staff would "love to update" the original pack after the remaster release; strongly implying that it would be a free update/patch :(

If it helps at all, I got an answer on Reddit that they are doing a free update (to normalize the old pack's look with the new and add dynamic token ring support) and they also work if both are installed! If the monster core has a token that the old pack also has, monster core wins, but apparently in the future you'll be able to choose which wins on conflict.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hi there. it's the 2.August. when will be possible to buy this?


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Pathfinder Roleplaying Game Superscriber

It's hard to complain with all the news and content they've released today, but... Man do I really want this token pack and the PC2 errata.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
gunslinger019 wrote:
It's hard to complain with all the news and content they've released today, but... Man do I really want this token pack and the PC2 errata.

For sure... i'm not complaining but i'm curious because i can't wait to give my hard-earned money to paizo's coffers.

Take my money Paizo!!


Pathfinder Lost Omens Subscriber

It's slightly annoying for me because I wanted to make use of the Gencon sale and pick this up among other things, but doesn't seem to be possible. I don't know if the code will still be available tomorrow either...


Arita wrote:
It's slightly annoying for me because I wanted to make use of the Gencon sale and pick this up among other things, but doesn't seem to be possible. I don't know if the code will still be available tomorrow either...

z

The code seems to be good till the 4th according to the website!

"Take 20% off a single order on paizo.com with code GenCon2024 from August 1st through August 4th!"

Paizo Employee Webstore Coordinator

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Ack, sorry for the holdup everybody! I have given this product page a swift kick and it should behave now. Thanks for your patience!


Andrew White wrote:
For now, if you have both the Monster Core Pack and the original Bestiary pack installed, the Monster Core pack will always take precedence where applicable.

Not...quite. I have both installed right now and the Bestiary pack takes precedence for FULL images, but the Monster Core pack takes precedence for TOKEN images. e.g. the basilisk uses its Bestiary art for the full-body art on the character sheet, but uses the Monster Core art for the token itself.


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I bought this with Gencon2024 code inputed but the price didn't change.


I've purchased and installed the module but no artwork is being added. Is there any known fixes?


I really strongly dislike how tiny these tokens are on the map compared to the standard all the other tokens use. If this is WAD, I wish I had known about this design decision before I bought them…


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Skoll_TheNorseWolf wrote:
I've purchased and installed the module but no artwork is being added. Is there any known fixes?

Have you tried to drag new monsters onto the map? I think the compendium browser does not support the new way of adding compendium images yet. That will probably be fixed with the next system update.


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Pathfinder Rulebook Subscriber
Gorgo Primus wrote:
I really strongly dislike how tiny these tokens are on the map compared to the standard all the other tokens use. If this is WAD, I wish I had known about this design decision before I bought them…

I shared a similar complaint on the Foundry discord and was told that this is the intended design style for reactive token formats from a baseline Foundry perspective. And, for the record, it looks terrible when mixing tokens from various sources (Monster Core vs Bestiary vs AP modules). I guess it's to allow for all the excessive popping out of various limbs and art without stretching into adjacent grid squares. But medium creatures look small, large creatures look like medium creatures that don't grid-align.

I actually hate it. You can manually adjust the scaling of individual tokens to get them back to full size, but that's extremely annoying.


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Well, then this pack (and future ones) should also come with normal sized normal tokens as well and let us choose between them. Because I would not have bought this had I known it’d be effectively incompatible with all other tokens currently in use - and make it harder to see new small/tiny token art in general unless you zoom in a ton.

Are they willing to do that?


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I also want to jump in and say that the significant size difference is very disappointing and not something I expected to see. I expected to see the same size with the previous token pack.
Wishing and asking for a fix.


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I’m going to echo the concerns of others and say that I (subjectively) dislike the smaller style and it (objectively) causes issues of compatibility and usability. The industry standard for as long as VTTs have existed is for tokens to fill the space so it’s easy to tell at a glance exactly what spaces they’re occupying, and as a result this clashes hard with all other existing products and custom tokens.

As someone who makes tokens with custom rings in image editing software as a hobby, I can’t style match without my rings being comically small and having their finer details obscured. And for quick tokens with no pop out effect? They’ll all be incredibly small because this new style assumes all tokens have significant pop out and budgets space accordingly. For people who don’t know photoshop, most of the most common sources of custom tokens on the entire internet also either can’t do pop out at all or don’t do it well. The Token Stamp website is a huge example. Just because I personally am able to make tokens to the new spec doesn’t mean non-photoshop savvy people should be stuck with images for ants forever because non-pop out tokens have so little space to work with if they want to style match.

I bought this and the bestiaries token pack for two reasons, the token art and the timesaving. If this module has a style of token I dislike aesthetically and causes headaches that I need to spend time resolving (either warping all other tokens around its style or changing the scale of these tokens to match the industry standard) then its utility as a product for me nosedives.


To be fair, it seems like FoundryVTT itself set up rules that "dynamic" token rings do only fill 2/3 of their tokens' space:

foundryvtt.com/article/dynamic-token-rings wrote:

Subject artwork should assume that the ring will start ⅔ from the center of the image, with the remaining ⅓ “padding” being reserved for the ring to use...

Any element of the Subject that protrudes into the padding area will appear to “pop out” over the ring.

Conversely, anything that is intended to be “hidden” by the Ring must be eliminated either by a mask or by deletion. Any elements which should be rendered *over* the Ring and Background - like the drop shadow added to the Subject in our example- should also be baked into the Subject texture.


The Dynamic Token support allows for changing out token rings are you prefer. If you think the token ring that Paizo or Foundry have included by default is too thin, there will be other rings that are designed to be thicker and touch the edge of the space.

The smaller rings are Foundry's and Paizo's aesthetic choice to let them be more creative with pop outs, but a primary selling point of the feature is that it's not mandated that you have to use that ring if you like a different one more.


SpartanCPA wrote:

The Dynamic Token support allows for changing out token rings are you prefer. If you think the token ring that Paizo or Foundry have included by default is too thin, there will be other rings that are designed to be thicker and touch the edge of the space.

The smaller rings are Foundry's and Paizo's aesthetic choice to let them be more creative with pop outs, but a primary selling point of the feature is that it's not mandated that you have to use that ring if you like a different one more.

Well, it would be appropriate to have that support to have the larger version as an option as part of this premium module, wouldn't it?

Also where are those alternative rings or how do we make them without having the knowledge of designing modules in a way they can be usable with this token pack?


toby.kind wrote:
Well, it would be appropriate to have that support to have the larger version as an option as part of this premium module, wouldn't it?

They certainly could make a second, thicker ring and include it in an update. A module can include multiple rings, but only one can be used at any time. Like I said above, this was largely just an aesthetic choice, but it's not a forced choice on the end user, since the user can decide whatever token ring they want.

toby.kind wrote:
Also where are those alternative rings or how do we make them without having the knowledge of designing modules in a way they can be usable with this token pack?

This is the first product released that takes advantage of the Dynamic Rings. As more products release more ring options will be available. The Foundry community is also guaranteed to make community token rings that will be easily enabled. For instance, the Starfinder 2e Deluxe Module has a dynamic ring as well that can be used with all of these tokens, with more to come.


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SpartanCPA wrote:
toby.kind wrote:
Well, it would be appropriate to have that support to have the larger version as an option as part of this premium module, wouldn't it?
They certainly could make a second, thicker ring and include it in an update. A module can include multiple rings, but only one can be used at any time. Like I said above, this was largely just an aesthetic choice, but it's not a forced choice on the end user, since the user can decide whatever token ring they want.

But what if the ring you want is a regular "thin" style you are left with all that white space.


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Dynamic ring size choices based on style and not function will make me not buy this. Sorry. I am sad too cause I love supporting but this is the only? way to get the message across.


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I'm echoing the sentiment that I strongly prefer the Bestiaries token pack styling where the token ring touches the edges of the space the token occupies (hover over any token and see the red rectangle that surrounds the token). Take any Gargantuan-sized Dragon from Monster Core and compare them to the Bestiaries tokens Dragons and the Monster Core ones look much smaller. "Thick" and "thin" token rings aren't the issue; it's that the rings themselves occupy so much less space that they look small.


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The following module (up)scales the token ring size automatically when you drag a token to the map. It also allows you to set the magnification sizes for each token size via configuration.

https://github.com/7H3LaughingMan/token-ring-adjuster

https://github.com/7H3LaughingMan/token-ring-adjuster/blob/main/module.json

PS: No idea how magnified tokens affect the "Wall height" module (as in looking for walls of certain height).


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Weissrolf wrote:

The following module (up)scales the token ring size automatically when you drag a token to the map. It also allows you to set the magnification sizes for each token size via configuration.

https://github.com/7H3LaughingMan/token-ring-adjuster

https://github.com/7H3LaughingMan/token-ring-adjuster/blob/main/module.json

PS: No idea how magnified tokens affect the "Wall height" module (as in looking for walls of certain height).

Thank you Weissrolf for linking that.

As it has been said, this is a design choice of FoundryVTT and will impact any module that utilizes dynamic tokens. There are some exciting things possible with dynamic rings such as being able to have all actors with the same ring even if the actors are from varying sources.

Foundry Staff have marked the dynamic ring size to discuss for V13. They are making no guarantees or promises about what may occur other than they will be discussing as a team. I think that is good news they are at least willing to listen to community feedback.

my personal opinion:
My personal opinion is that I agree with the sentiment that the rings should extend to the edge of the grid to make dynamic tokens more intuitive, aesthetically pleasing, and more accessible. The current implementation reserves only 34.9% of the token for an actor's art. This is equivalent to opening a 14 inch pizza box expecting a large pizza and finding a 9.34inch pizza instead.


Pathfinder Lost Omens, Rulebook Subscriber

The new portraits aren't loading on creatures that have an old and new version. Though the tokens ARE loading on the new versions. So the new versions end up having potraits and tokens that don't match.

That aside, I'm loving the art.


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Pathfinder Rulebook Subscriber

It is really unfortunate Foundry decided to go this route, I was very excited for this product (and future similar products), but it not going to be useful for me unless it is compatible with half a decade worth of tokens I have collected from other sources.


ghost_desu wrote:
It is really unfortunate Foundry decided to go this route, I was very excited for this product (and future similar products), but it not going to be useful for me unless it is compatible with half a decade worth of tokens I have collected from other sources.

If you're referring to the scaling, the Token Ring Adjuster module (linked above, and searchable within foundry) is able to define scaling for dynamic rings. Once enabled you can go to the module settings and specify the token scale you want. Then when you drag new dynamic rings from the compendium they'll automatically be scaled to your liking. This is what I'm doing until/if Foundry allows the rings to be scaled natively.


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Seeing the whirlwind this caused over on the PF2e Foundry System Discord server, I will patiently wait till Foundry/Paizo get their act together and allow scaling these tokens without the need for manual overwriting of the data, as well as fixes for what seem to be choppy background-removal in some tokens.

There has already been a preview of a module that fixes this by automatically calculating the token border width. Hopefully that gets implemented.


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The Token Ring Adjuster works for now or you can try Pizza Box Dynamic Rings to get a visual reminder that the people at Foundry, while generally very nice and smart, can sometimes do very stupid things like making tokens really small for no reason.
https://foundryvtt.com/packages/pizza-box

Y'all might want to lock the Bestiaries Token Pack from receiving updates because unfortunately it looks like they're stubbornly moving forward with the new small size. I'm feeling like Dynamic Tokens were a mistake :(


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I agree, the Dynamic Tokens making them small is a mistake.


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Pathfinder Rulebook Subscriber

I think the standard they've established fails at the two things digital tokens are supposed to do: Create a quick but accurate spatial representation of entities, and showcase their artwork.

Empty corners on large+ tokens leads to far more battlefield confusion than it's worth. And I don't accept that merely hovering a token to see its highlighted grid frame is an acceptable substitute because tokens as a concept exist to already be that visual reference. Players shouldn't need to take extraordinary steps to see whether an empty square is actually occupied or reachable.

And the weird scaling makes the art less substantial. Small and smaller tokens are so small you really can't see what they even are unless you zoom in to like a 3x3 grid, at which point you can no longer see a full standard combat on the screen. Meanwhile huge+ token pop-out designs I think make those creatures seem smaller than intended because they have these tiny concentrated cores with their weapons and tentacles sticking very far out beyond the ring border. I guess it can be visually striking, but they represent as less imposing than they should be.

And, further, these scaling issues are tethered to a token ring that's supposed to have special effects, and the smaller the rings are the harder it is to see these effects. You can barely register a flashing ring on a small/tiny token when you're operating at a full-room zoom, nevermind accurately spot what color it was. Why diminish the visual acuity of this new feature?

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