![]() ![]()
Corellis wrote:
This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night. ![]()
This bug has been acknowledged by the Foundry team, and is being addressed in an update soon. The issue stems from the Bestiaries Token Pack using the system implementation of image mapping for a module, instead of the core implementation, which released with Foundry V12. The two implementations are fighting each other a bit, and both are winning at different things. The original token pack predates V12, so it needs to be updated to use the newer core methods. Foundry has stated that they are pushing a fix for this issue this week. ![]()
toby.kind wrote: Well, it would be appropriate to have that support to have the larger version as an option as part of this premium module, wouldn't it? They certainly could make a second, thicker ring and include it in an update. A module can include multiple rings, but only one can be used at any time. Like I said above, this was largely just an aesthetic choice, but it's not a forced choice on the end user, since the user can decide whatever token ring they want. toby.kind wrote: Also where are those alternative rings or how do we make them without having the knowledge of designing modules in a way they can be usable with this token pack? This is the first product released that takes advantage of the Dynamic Rings. As more products release more ring options will be available. The Foundry community is also guaranteed to make community token rings that will be easily enabled. For instance, the Starfinder 2e Deluxe Module has a dynamic ring as well that can be used with all of these tokens, with more to come. ![]()
The Dynamic Token support allows for changing out token rings are you prefer. If you think the token ring that Paizo or Foundry have included by default is too thin, there will be other rings that are designed to be thicker and touch the edge of the space. The smaller rings are Foundry's and Paizo's aesthetic choice to let them be more creative with pop outs, but a primary selling point of the feature is that it's not mandated that you have to use that ring if you like a different one more. ![]()
Aaron Shanks wrote:
Aaron, the digital assets are still not added to the download. Could you please follow up on this product? ![]()
Michael Sayre wrote:
Any chance these assets can be pushed? I'm playing the one shot tonight and would like a not blurry map if possible. ![]()
The reason I consider it to be obviously a mistake is not that it is downgraded to level 8, but that it is a ritual that has been made into a normal spell. Is the cast time altered in any way? Do they still need the Expert level Nature check to determine the effect. There are just so many rules that seem to not work correctly by making it an at will normal spell. ![]()
Does anyone have a battlemap for the Dawnflower Library? My players decided to go ask Wrin what they should do instead of following the light to the graveyard. I had her tell them to stop hanging out with her and go help the townsfolk, which they took to mean to head to the library and help the guards clear out the larger hoard of zombies. Anyone have a map made for the Dawnflower Library, or should I try to kitbash something together myself? ![]()
The Ahvothian has a +2 status bonus to intimidation against the target of their Wicked Trophies, which is usually humanoids. Is this already included in their statblock, or does it stack with the innate +2 vs humanoids to make for a +4? I ask because I've seen really no other monster explain the skill bonuses in their abilities, and I've never considered those skill variations to be status bonuses. |