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![]() Euan wrote:
True, but the way I see it is SOME play on these forums, but ALL have to interact with the Org Play side. There are many alternatives to the forums for playing and discussions. There are no other alternatives for the Org Play site. It can be a barrier to entry for new players and even more so for new GMs of ALL formats of play. Just my view on the situation. ![]()
![]() Jim Butler wrote:
Improving the org play side of things will actually bring more people to Paizo. Improving the forums when discord / reddit etc exist doesn't seem like the best use of resources in my opinion. Making it easier for new players to engage, and join into Org Play to me would net more benefit than improving forums. It is very challenging to try to onboard new players and tell them about the 3-4 sites they need to use and then say oh yeah btw you need to track your stuff manually as well using some google sheet or similar. Many bounce right off that and are never to be heard from again. ![]()
![]() Maya Coleman wrote:
Wonderful!! ![]()
![]() Lia Wynn wrote:
No, I mean a page showing that the Foundry module will be available on such and such date maybe with a screenshot or two. Something that I can stare at for a few weeks lol. ![]()
![]() More communication is always good. When left with the unknown we people tend to go the wrong direction. It would be worth the effort to post a date for a players guide in the future. Likewise a page for the upcoming foundry module. It gets a store page eventually, why not have it up with a release date to let everyone know it is happening! ![]()
![]() Mythic points replace hero points. If they have both the party will steamroll this scenario. I've run it 3x all 3x times it's run extremely long. Id make the ship encounter 1 round and narrate the rest. Id make sure the giants are a social encounter as well. 2 out of 3 times the party has destroyed the final encounter as well. I'm not going to run it for a while because it's too long lol. ![]()
![]() Master E wrote:
I agree with what you said. Luckily the scenario was so easy for my players it didnt matter. I am running it again tonight but I suspect the same given the makeup of the party. ![]()
![]() Maya Coleman wrote:
Jack Quaid still acts like Huey from the Boys but I did enjoy it. And yes, out of all the trailers Mickey 17 looked like my favorite. No idea it was a book series. And that accent Rob had, wonderful! ![]()
![]() Thebigham wrote:
I ran it with no mythic dying rules. I was convinced lol. ![]()
![]() Phredd wrote:
It didn't mention hero points either. The dying rules are inherently part of the mythic trait/tag. That's strange that they wouldn't apply. ![]()
![]() Jon A wrote:
Right, mythic points replace hero points. You don't get both. And mythic points are not handed out the same way either. ![]()
![]() The.Vortex wrote:
There is a landing page. It just doesnt have scene nav turn on. And since I turn that off with a macro, I never picked up on it. ![]()
![]() Talon Stormwarden wrote:
I caught all those when I ran it and submited. Well except the landing page. I dont exactly remember that. Fairly sure there was though. ![]()
![]() GM Bret wrote:
If you are high alert you use D3 instead of D1 is my take on it. ![]()
![]() //Loved the story, felt the mechanics were a little off. I left a review with more details. But it gave me an idea. Maybe you thought of this before and it doesnt work idk but ... I had a general idea, that could be applied to any PFS/PF2E content. Writers shouldn't have to also do the mechanics and encounters. Writers should focus on the story and intent they want to get across. And then you could have "mechanics" come in and insert the encounters and skill DC stuff. It could look something like this: Writer: This is an incredible story, here are the characters the party will meet... story... story.. First encounter: Bandits in an alley. The party will meet bandits that are from X group and will fight to the death. Extra flavor bit for leader of bandits. [ Mechanic will then come in and flesh this out with the right scaling, abilities and monsters] Second encounter: Party will have to convince NPC to give them widget but as they do the widget is stolen by a BEAR! Party has to navigate the crowded streets and eventually be lead into the forest to catch the BEAR to get their widget back. Any extra flavor bits. [Mechanic comes in and again fleshes this out with skill checks etc.] Letting the writers write, and someone else really focused on the rules and mechanics seems like itll produce a better product overall. I have no inside information but this seems like itll allow the writers to write more, or richer, and itll allow for the rules/balance/scale to be consistent across all formats by having a group focused on it completely. Similar to how you have illustrators and writers, now you just add in mechanics! Just an idea. ![]()
![]() SpartanCPA wrote:
But what if the ring you want is a regular "thin" style you are left with all that white space. ![]()
![]() Michael Sayre wrote:
Unless that is close on the horizon, could you, as a short term solution, just put a month/year at the beginning? Example: "Page 30 (4/2024): Add the attack trait to Magnetic Pinions." ![]()
![]() Doug Hahn wrote:
It looks it hasn't been updated. I am trying to find out which maps are used as stand ins for society lodges. I know the museum is used but curious on any others? |